Category:Generator

From PlanetsWiki

(Redirected from Generators)
Jump to: navigation, search

[edit] Overview

  • Ships weapons need energy to be able to fire. The main source for that energy are engines. When using high tech weapons you will come to the point where the engines of a ship cannot produce enough energy to supply the ship's weapons - that's the point where generators come into play.
  • Generators cost only money but no kind of metals.
  • Each ship has max. number of generators you can put into (ranging from 0 to 5).
  • You can mount every kind of generator in every ship (if you can build the generator or already have it). Different from engines or shield generators the effectiveness of the generator is not limited by the hull.

[edit] Stats and Effectiveness

  • When building generators, keep in mind that they are only needed to fire your weapons (you can see the needed power on the build screen). Simply put building more generators than needed is a good way to waste money.
  • The following table is an overview over all available generators, their cost and how much energy you get per buck. The Energy/MC Ratio can be used as a rule of thumb for chosing a generator, but especially in late game there will be many ship configurations that will force you to take bigger generators even if they are not as cost effective.


Tech Level Name Energy Hardness MC Tech Cost Total Tech Cost Energy/MC Ratio
1 GF Prilldyne 100 1 150 1 10 10 1
2 GF Prilldyne 120 2 150 5 2 12 0.40
3 GF Prilldyne 140 4 150 20 3 15 0.20
4 Servodyne 600 10 40 28 500 515 0.36
5 Servodyne 700 12 45 29 120 635 0.41
6 Servodyne 800 18 50 30 150 785 0.60
7 MicroQuad 950 45 65 510 2,300 3,085 0.09
8 Firestorm 3000 50 190 590 2,400 5,485 0.08
9 Tifuss KH4000 70 110 630 3,000 8,485 0.11
10 GF Tokamak 8080 80 210 650 2,300 10,785 0.12

Articles in category "Generator"

There are 10 articles in this category.

F

G

G cont.

M

S

S cont.

T

Personal tools