Flint Class Merchantman

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Flint Class Merchantman
Flint Class Merchantman
 
Prerequisites
Tech Level 4
Cost 190 MC
Duranium 30
Tritanium 40
Molybdenum 30
Personnel
Crew Size 90
Guests 100
Cargo
Max. Cargo 900
Max. Fuel 400
Max. Ord 1,000
Max. Repair 500
Cargo (Extended)
Pod Bays 4
Fighter Bays -
Tractor Beam 300
Ship Parts
Large Weapons -
Small Weapons 4
Super Weapon -
Point Defense 4
Generators 1
Armor Limit 70
Shield Limit 500
Warp Movement
Engines 3 (90LY)
Warp Drag Factor 100
Hyperjump
Class -
Range -
Scanning
Scan Range 180
Warp Signature 55
Cloak (Fuel) YES (5)
Dry Dock
Size -
Space Combat
Attack Bonus 0
Evasive Bonus 20
Power Bank 90
Damage Modifiers
Hull Mass 100
Parts 100
Control System 100
Engines 100
Hyper Drive 100
Live Support 90
Soft Spot 6

[edit] Overview

An armed Scav cargo freighter which can cloak and is able to carry 4 pods. This ship is often used cloaked to follow large battle groups around and wait for a battle and pick up whatever remains.

[edit] Special

  • It is subject to the special rules applying to ships of the Scavenger Tribes.

[edit] Ship Devices

[edit] Useful Configurations

Large Weapons Small Weapons Point Defense Engines Hyper Drive Generators Shield Armor
-


[edit] See also

  • [1] Offical ship stats
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