Federation and Empire
From PlanetsWiki
Author: Rick Glover
Rating: ???
Map: Federation&Empire.map
[edit] Premise
This scenario is an attempt to bring back the old Star Trek series type of scenario when Captain Kirk and the Klingons were going at it. A board game by the name of Star Fleet Battles was published with very detailed rules on how starships would interact in a combat scenario. This same game included different races that were encountered in Kirk's travels as well as some new ones from various imaginations out there. Federation & Empire was a broader level strategic game that came from this game. It included a map of the known portion of the galaxy. I've generated a map using as much of this map as I could. I also have researched several planet names from the old Star Trek series and placed them into the map for some flavor.
[edit] Game Mechanics
In this scenario there will be no hyperjumping races allowed. Certain weapons can only be built by certain races. Tech level advancements are limited so that certain races can only achieve a certain tech level according to a given turn number or "year". There will be a moderator player that is playing the role of the "Organians" that will control a fleet of several Virgo Class, Pax, and Fireclouds. Their planets are rich with resources, but so well defended that they are practically beyond the scope of the game to attack, but they are there none-the-less. Each race will start it a given position in the map with a few bases already established and ships deployed. Each race will have a goal to fulfill within the game timeframe and will be rewarded victory points outside of the normal game mechanics. The victor is the player with the highest victory point total. There are no teams, but alliances can be set and some race goals are to establish alliances, which have their own set of rules.
[edit] Races
subject to change
| Part | Played By | Goal(s) |
|---|---|---|
| The Federation | The Solar Federation of Planets | Maintain a Neutral Zone Attain an alliance with 2 non-neighboring races Defend Earth |
| The Gorn | The Lizard Kingdom | Take control of 2 major Romulan worlds Attain an alliance with 1 race Do not employ the use of the cloaking device |
| The Romulans | The Birdman Republic | Capture a Federation and Gorn vessel Take control of 1 major bordering race's world |
| The Klingons | The Stormer Kingdom | Destroy 4 major enemy bases Destroy Tholian homeworld |
| The Orion Pirates | The Privateer Bands | Establish 4 cartels in 4 races' territories |
| The Tholians | The Crystal Assembly | Don't let Tholia be destroyed Maintain only one base |
| The Hydrans | The Colonies of Man | Don't let Hydraxus be taken Take control of 1 major Lyran world |
| The Lyrans | The Holy Draconian Empire | Capture Hydraxus Destroy 5 LDR or Hydran ships of over 600 mass |
| The LDR | The Holy Draconian Empire | Survive until the end of the game Attain an alliance with 1 race |
| The Wyn | The Scavenger Tribes | Survive until the end of the game |
| The Kzinti | The Aczanny Pyramids | Destroy 6 enemy ships of over 550 mass |
| The ISC | The Reunited Coalition of Systems | Take control of 8 major worlds |
| The Andromedans | The Cyborg Collective | Destroy 30 enemy ships of 800 mass or greater |
| The Organians | Mixed Fleet of Impossible Ships | Destroy all ships violating game rules |
more to come
