Feature Requests - Special Events
This page is dedicated to thoughts about special in-game events. These events aren't implemented yet!
I know Tim won't work on these until the game is Gold, but if we can come up with good algorithms beforehand, it should speed things up when it gets to that point.
Here are a few possibilities.
In addition to the random generation, these should also be able to be placed using a script.
 Ion Storms
Random chance of 1 appearing every turn (Host Configurable between 0-5%). Initial energy would be between 5-15, with its energy changing each turn. Use minefield-like code, though slow (or fast!) drift would be possible. Radius is: (RND*25000)^0.4 Maximum size would be almost double the radius of a Minefield using 5000 Ord and most will be larger than a 5000 Ord Minefield. Ships within an Ion Storm have their shields and energy weapons reduced to half strength.
[ADDITIONAL] (Class the ION storm like a torranado and on one side (left) you can speed up and on the other (right) you slow down, ships could use this feature to get to its destination quicker) Undocked Pods should be immune and take no damage from ION Storms (too small) but the position and the boost target of the pod would be displaced by the strength and direction of the storm. Ships should take [StormStrenght * 0.5]% System Damage each turn it is within an ION Storm. If System Damage is greater than 100% then Hull damage is inflected at the same rate as System Damage until ship is destroyed.[Bring Repair Units] A ship moving throught an ION storm could get hit by lightening (Use barbirtic minefield odds & code) Undocked Wings should take [StormStrenght * 0.5]% Wing Damage to the number of fighters in that Wing and should be displaced like an undocked Pod. Minefileds should also be displaced by ION Storms, and ION storms could trap minefields with it. Making it more dangerous to travel inside an ION for an extended period of time. Minefields also take additional damage from an ION Storm and degrade quicker. [Would you use an ION Storm as a minefield weapon?]
Each star has a chance of starting the game with a nebula centered on it (Host Configurable between 0-5%). Nebulas are permanent features. Radius is: RND*100 + 51 : (51-150ly). Ships within a Nebula have their evasion stat increased by +50 (max 85). These are the classic sci-fi "clouds" rather than the still near-vacuum they actually are.
 Asteroid Impact
Random chance of 1 happening every turn (Host Configurable between 0-5%). Target planet determined randomly. 4 types of Asteroid (possibly with combinations)
- Stressor: Delta Stress increased by RND * 5 +1 and Stress increased by RND * 100 + 100.
- Dust Cloud: Farms do not produce Food for RND * 5 + 1 Turns
- Neutrient Rich: Soil Rating of the planet increased by RND * 40 (no max).
- Metal-rich: RND * 2000 kt of each ore are inserted into the planet core.
Any base on the planet should receive damage (Base Shield preventing or reducing such damage). Number 4, at least, should result in a message to everyone about the Impact.
 New Pod Type
Call is a "Special Pod". A single special item, creature or artifact can be loaded on in (Some specials could impossible to move). These pods always weigh 1000kt.
 Special Artifacts/Creatures/Items
 Assassin Bee
This insect will infiltrate Insectoid Hives, kill the queen and take over the hive. All Insectoids in bases on the planet will leave to the Planet's surface. All bases on the planet will lose population similar to Amorphous Worm predations, but with 100x the losses. 1,000kt of Greckin Blood Wine will attract the Assassin Bee into a Base (100kt of Wine devoured upon joining the base). Once so captured, the Insectoids return to their usual behavior and will join bases at normal rates. The Assassin Bee may be transported by Special Pod. Any planet starting with Insectoids (except Robot Homeworld) has a Host Configurable (0-5%) chance of also having an Assassin Bee. Insectoid populations spontaneously created during the game have the same chance of having a Bee created with them.
Bases on the planet have a chance to find the Nano-replicator (math similar to that needed to find Contra, with the odds being similar to being able to pick up at least 250kt of a single type in a single turn). Nano-replicator increases fuel, metal, cargo and contraband stockpiles by 2% each turn. The Nano-replicator cannot be transported. Capturing the base will capture the Nano-replicator. Each planet has a Host Configurable (0-5%) chance of having a Nano-replicator.
 Scanning Stone
Bases on the planet have a chance to find the Scanning Stone (math similar to that needed to find Contra, with the odds being similar to being able to pick up at least 250kt of a single type in a single turn). Scanning Stone increases range of Planetary Scanner by 5x. The Scanning Stone may be transported by Special Pod. Each planet has a Host Configurable (0-5%) chance of having a Scanning Stone.