Feature Requests - Master
From PlanetsWiki
Contents |
[edit] Rating
The feature requests can be rated according to the following key:
| ++ | Top | Will be implemented (reserved for Tim only) |
| + | High | Good idea, improves general play and reduces micromanagement |
| +- | Medium | Maybe a good idea, but limited usability |
| - | Low | Idea could be done but should not necessarily |
| -- | Forget it | Not wished or too complex to implement or code -> unlikely to even get onto Tim's short list |
[edit] GUI
[edit] Load Script/Map
| Details | When pressing the "Load Script" (or "Load Map") button, also check the "Use Script File" ("Use Custom Map") Radio Button. |
| Program | Master |
| Author | Jochen 17:09, 8 September 2007 (CEST) |
| Motivation | Pressing the "Load Script" button is a clear sign, that you want to load a script, however if you currently forget to press the corresponding radio button, too, the script is not used (same with "Load Map"). |
| Rating | +- |
[edit] Automatic Game Name Settings
| Details | When creating a new game from a Host Script file, please automatically populate the Game Name field with the name of the script file minus the .VPS extension or alternatively add a new attribute to the .VPS definition. |
| Program | Master |
| Author | |
| Motivation | |
| Rating | ++ |
[edit] Default Settings
[edit] Starting Population
| Details | Increase the default standard population from 300,000 to 1,000,000. |
| Program | Master |
| Author | Jochen 17:04, 8 September 2007 (CEST) |
| Motivation | Default settings should be "standard" settings to some extend. You rarely see a game with 300,000 starting pop. |
| Rating | +- |
[edit] Starting Cash
| Details | Increase the default standard cash from 4,000 to 10,000. |
| Program | Master |
| Author | Jochen 17:04, 8 September 2007 (CEST) |
| Motivation | Default settings should be "standard" settings to some extend. You rarely see a game with 4,000 starting cash. |
| Rating | +- |
[edit] Configuration Options
[edit] Ship Devices
| Details | Allow ship device settings to be configured. |
| Program | Master |
| Author | |
| Motivation | For example the Colonies' Virgo Class Unicom device would be on during a Diplomat test combat. |
| Rating | +- |
[edit] Alliances
| Details | Allow alliances to be set. |
| Program | Master |
| Author | |
| Motivation | This would help during VGAP4Assistant "test runs" where you have alliances and share bases so that you don't destroy each others' stuff before turn 1. |
| Rating | +- |
[edit] Neutral Bases
| Details | Introduce a new master setting "Neutral Bases" that would create neutral bases with minor populations on some planets. |
| Program | Master |
| Author | Jochen 01:49, 14 September 2007 (CEST) |
| Motivation | This could make expansion more interesting and could provide some small amounts of slaves for slaver races. |
| Rating | +- |
[edit] This Header needs a Name
[edit] Star Heat
| Details | Redistribute star heat ranges and frequency of appearance. |
| Program | Master |
| Author | |
| Motivation | It seems as if the star heat distribution went in increments of 4 for each star type starting at 14, so with the number of stars being 21, there was a maximum star heat of 94. If we assume that the game map is not cluttered with "useless" stars that don't have any inhabitable planets, then the distribution of stars should probably be a bell curve towards the middle range instead of linear like it is now. Most races prefer this middle range, so it would make galactic conflict that much more prominent. Here is my suggestion:
star = RND * 10 + RND * 10 + 1 star_heat = (star * 50 / 10.5) + RND * 10 - 5 climate = RND * 100 Then put a MIN / MAX on star_heat of 0 and 100. Also, star heat should not determine planet climate as we assume that there is one inhabitable planet in a star system, which could be any distance away from the star. That distance may only change slightly depending on the orbit of the planet, but instead of going towards the heat of the star, it should just vary in a cycle +-10. The star type or heat doesn't change for millions of turns (and I don't want to play a game for that long), which would affect the planet. Terraforming a planet would take it away from its climate that is dependant on the distance from the star and the star heat, so a terraformed planet should tend to go back to its original climate. The Star Heat and Planet Climate currently: Type Star Heat Planet Climate Brown Dwarf 0-14 0-29 Neutron Star 0-18 0-33 White Dwarf 2-22 0-37 Blue Dwarf 6-26 0-41 Binary Red 10-30 0-45 Orange 14-34 0-49 Orange Yellow 18-38 3-53 Yellow 22-42 7-57 Neutron Yellow Binary 26-46 11-61 Red White 30-50 15-65 Red Yellow Binary 34-54 19-69 Yellow / Yellow Binary 38-58 23-73 White 42-62 27-77 White / Yellow Binary 46-66 31-81 White / White Binar 50-70 35-85 Yellow White 54-74 39-89 Yellow Trinary 58-78 41-91 Green 62-82 45-95 Binary Green 66-86 49-99 Red Giant 70-90 53-100 Blue Giant 74-94 57-100 My suggestion: Type Star Heat Planet Climate % Appearance Brown Dwarf 0-9 0-100 1% Neutron Star 4-14 0-100 2% White Dwarf 9-19 0-100 2% Blue Dwarf 14-24 0-100 3% Binary Red 18-28 0-100 4% Orange 23-33 0-100 5% Orange Yellow 28-38 0-100 6% Yellow 33-43 0-100 7% Neutron Yellow Binary 37-47 0-100 7% Red White 42-52 0-100 8% Red Yellow Binary 47-57 0-100 9% Yellow / Yellow Binary 52-62 0-100 8% White 56-66 0-100 7% White / Yellow Binary 61-71 0-100 7% White / White Binar 66-76 0-100 6% Yellow White 71-81 0-100 5% Yellow Trinary 75-85 0-100 4% Green 80-90 0-100 3% Binary Green 85-95 0-100 2% Red Giant 90-100 0-100 2% Blue Giant 95-100 0-100 1% (comment) If you remove all correlation between star type and planet temperature, why worry about star distribution? With this, the star type would be irrelevant to all but Solorian. |
| Rating | +- |
[edit] New Game Features
[edit] Include Technology Advancement Timelines
| Details | Allow the host script file to identify the turns at which a certain technology can be purchased for a given race. |
| Program | Master/Host |
| Author | |
| Motivation | This would translate into a timeline for technology advancement so that those races that are more barbaric would be configurable to have slower technology development in science, but faster in weapons, etc. As it stands technology is purchased as fast as possible and is usually forgotten about after turn 25. |
| Rating | +- |
[edit] Include Weapon Restrictions
| Details | Allow the configuration/restriction of certain weapons, engines, shields for certain races. |
| Program | Master/Host |
| Author | |
| Motivation | For example, allow the host script to configure it so that the Stormers can have Disruptors, but not Photon Torpedoes (like a board game I love: Star Fleet Battles). |
| Rating | +- |
