Feature Requests - Master

From PlanetsWiki

Jump to: navigation, search

Contents

[edit] Rating

The feature requests can be rated according to the following key:

++ Top Will be implemented (reserved for Tim only)
+ High Good idea, improves general play and reduces micromanagement
+- Medium Maybe a good idea, but limited usability
- Low Idea could be done but should not necessarily
-- Forget it Not wished or too complex to implement or code -> unlikely to even get onto Tim's short list

[edit] GUI

[edit] Load Script/Map

Details When pressing the "Load Script" (or "Load Map") button, also check the "Use Script File" ("Use Custom Map") Radio Button.
Program Master
Author Jochen 17:09, 8 September 2007 (CEST)
Motivation Pressing the "Load Script" button is a clear sign, that you want to load a script, however if you currently forget to press the corresponding radio button, too, the script is not used (same with "Load Map").
Rating +-

[edit] Automatic Game Name Settings

Details When creating a new game from a Host Script file, please automatically populate the Game Name field with the name of the script file minus the .VPS extension or alternatively add a new attribute to the .VPS definition.
Program Master
Author
Motivation
Rating ++

[edit] Default Settings

[edit] Starting Population

Details Increase the default standard population from 300,000 to 1,000,000.
Program Master
Author Jochen 17:04, 8 September 2007 (CEST)
Motivation Default settings should be "standard" settings to some extend. You rarely see a game with 300,000 starting pop.
Rating +-

[edit] Starting Cash

Details Increase the default standard cash from 4,000 to 10,000.
Program Master
Author Jochen 17:04, 8 September 2007 (CEST)
Motivation Default settings should be "standard" settings to some extend. You rarely see a game with 4,000 starting cash.
Rating +-

[edit] Configuration Options

[edit] Ship Devices

Details Allow ship device settings to be configured.
Program Master
Author
Motivation For example the Colonies' Virgo Class Unicom device would be on during a Diplomat test combat.
Rating +-

[edit] Alliances

Details Allow alliances to be set.
Program Master
Author
Motivation This would help during VGAP4Assistant "test runs" where you have alliances and share bases so that you don't destroy each others' stuff before turn 1.
Rating +-

[edit] Neutral Bases

Details Introduce a new master setting "Neutral Bases" that would create neutral bases with minor populations on some planets.
Program Master
Author Jochen 01:49, 14 September 2007 (CEST)
Motivation This could make expansion more interesting and could provide some small amounts of slaves for slaver races.
Rating +-

[edit] This Header needs a Name

[edit] Star Heat

Details Redistribute star heat ranges and frequency of appearance.
Program Master
Author
Motivation It seems as if the star heat distribution went in increments of 4 for each star type starting at 14, so with the number of stars being 21, there was a maximum star heat of 94. If we assume that the game map is not cluttered with "useless" stars that don't have any inhabitable planets, then the distribution of stars should probably be a bell curve towards the middle range instead of linear like it is now. Most races prefer this middle range, so it would make galactic conflict that much more prominent. Here is my suggestion:
star = RND * 10 + RND * 10 + 1 
star_heat = (star * 50 / 10.5) + RND * 10 - 5 
climate = RND * 100 

Then put a MIN / MAX on star_heat of 0 and 100. 

Also, star heat should not determine planet climate as we assume that there is one inhabitable planet in a star system, which could be any distance away from the star. That distance may only change slightly depending on the orbit of the planet, but instead of going towards the heat of the star, it should just vary in a cycle +-10. The star type or heat doesn't change for millions of turns (and I don't want to play a game for that long), which would affect the planet. Terraforming a planet would take it away from its climate that is dependant on the distance from the star and the star heat, so a terraformed planet should tend to go back to its original climate.

The Star Heat and Planet Climate currently:

Type                    Star Heat       Planet Climate 
Brown Dwarf             0-14            0-29 
Neutron Star            0-18            0-33 
White Dwarf             2-22            0-37 
Blue Dwarf              6-26            0-41 
Binary Red              10-30           0-45 
Orange                  14-34           0-49 
Orange Yellow           18-38           3-53 
Yellow                  22-42           7-57 
Neutron Yellow Binary   26-46           11-61 
Red White               30-50           15-65 
Red Yellow Binary       34-54           19-69 
Yellow / Yellow Binary  38-58           23-73 
White                   42-62           27-77 
White / Yellow Binary   46-66           31-81 
White / White Binar     50-70           35-85 
Yellow White            54-74           39-89 
Yellow Trinary          58-78           41-91 
Green                   62-82           45-95 
Binary Green            66-86           49-99 
Red Giant               70-90           53-100 
Blue Giant              74-94           57-100 

My suggestion:

Type                   Star Heat  Planet Climate  % Appearance 
Brown Dwarf             0-9       0-100           1% 
Neutron Star            4-14      0-100           2% 
White Dwarf             9-19      0-100           2% 
Blue Dwarf             14-24      0-100           3% 
Binary Red             18-28      0-100           4% 
Orange                 23-33      0-100           5% 
Orange Yellow          28-38      0-100           6% 
Yellow                 33-43      0-100           7% 
Neutron Yellow Binary  37-47      0-100           7% 
Red White              42-52      0-100           8% 
Red Yellow Binary      47-57      0-100           9% 
Yellow / Yellow Binary 52-62      0-100           8% 
White                  56-66      0-100           7% 
White / Yellow Binary  61-71      0-100           7% 
White / White Binar    66-76      0-100           6% 
Yellow White           71-81      0-100           5% 
Yellow Trinary         75-85      0-100           4% 
Green                  80-90      0-100           3% 
Binary Green           85-95      0-100           2% 
Red Giant              90-100     0-100           2% 
Blue Giant             95-100     0-100           1%

(comment) If you remove all correlation between star type and planet temperature, why worry about star distribution? With this, the star type would be irrelevant to all but Solorian.
(response) As it should be, I think. Other races like the IMT may have some restrictions due to stars. Since they can supposedly move planets, they would effectively be moving the star also, so perhaps they should only be able to move stars with less gravity.

Rating +-

[edit] New Game Features

[edit] Include Technology Advancement Timelines

Details Allow the host script file to identify the turns at which a certain technology can be purchased for a given race.
Program Master/Host
Author
Motivation This would translate into a timeline for technology advancement so that those races that are more barbaric would be configurable to have slower technology development in science, but faster in weapons, etc. As it stands technology is purchased as fast as possible and is usually forgotten about after turn 25.
Rating +-

[edit] Include Weapon Restrictions

Details Allow the configuration/restriction of certain weapons, engines, shields for certain races.
Program Master/Host
Author
Motivation For example, allow the host script to configure it so that the Stormers can have Disruptors, but not Photon Torpedoes (like a board game I love: Star Fleet Battles).
Rating +-
Personal tools