Enemy Ship Scan

From PlanetsWiki

Jump to: navigation, search

Contents

[edit] Overview

When you look at a full scan of an enemies ship, you have a lot of wrong information. Knowing which is good and which is wrong will help any captain.

  • If a ship has no personnel on board or has 100% system control damage then you will be able to get an accurate scan of the contents of the ship. (Host 213j)

You should always use the newest Client version (at the moment Client 66) to see all the features which are mentioned here!

[edit] Correct Information

[edit] Notes

  • When you see a ship with 0 crew, they really have no crew. (You can now board the ship.)
  • When you see a ship with 0 fuel, they really have no fuel.

[edit] Potentially Correct Information

[edit] Weapon Loadout

When you get into combat with a ship, you will retain its weapon loadout so that you can view it in the client. This will be kept until you do not have a "detection" level scan of the ship. If you have only a "contact" level or no scan at all of the ship then you will have to gain this information again. This will also give you a slight edge when entering combat with one of these targets by knowing how to maneuver properly to use your weapon ranges efficiently. In a future client update, a feature where the weapon loadout is stored in the client will be available and may be inaccurate as outfit pod / wreckage pod part changes can change the data until you enter into combat with them again. (Host 213j)


[edit] False information

With Client 66.8 or later all false information appear as "???".
False information are:

  • Ship Log (The bar just below the ship name)
  • Ship Crew
  • Ship Guest (you see the correct data when you try to board the ship)
  • Ship Fuel
  • Ship cargo (Duranium, Tritanium, Molybdenum, Supplies, Food, Med Units), MC
  • Ship Ord and Repair
  • Ship Combat mode appears to be set to "Aggressive"
  • Ship Weapons (exceptions above)
  • Ship Device all appear to be ON (exceptions above)
  • Skill / Exp / H
  • Kill Target
  • Capture Target
  • Cargo Bays X / X (you will not see the pods, or it's content)
  • Fighters Bays X / X (you will not see the actual fighters wings)
  • Fleet settings
  • Damage repair settings
  • Auto-intercept range
  • Attack settings (exception above)
    • Standoff range
    • Attack vector
    • Weapon settings (Sand casters firing targets, super weapons enabled; exception above)
  • Friendly and command codes

[edit] Exotic Tech

  • Any ET the enemy has active.

[edit] Special

  • Newly built ships of other players that you aren't allied or sharing data with will not be visible their first turn unless you manage to get into combat with them.

[edit] Evil Empire

The Evil Empire with their Darksense gets some additional sensors data from an enemy ship scan and is shared with other players that the EE player is sharing contact data with:

  • Ship Crew
  • Ship Guest
  • Ship Fuel
  • Ship MC
  • Ship Weapon
  • Skill / Exp / H
  • Ship Shield
  • Megacredits
  • Fuel
  • Ordnance
  • Supplies
  • Repair
  • Duranium
  • Tritanium
  • Molybdenum
  • Food
  • Med units
  • Hull plans
  • Sees correct coordinates when a holo jammer or dampening field is active

The following is seen by the EE:

[edit] Rebels

  • Rebels can see if an enemy ship has mounted a Super Weapon.

[edit] Privateer

It does not seem to include docked pods.

[edit] Extra Information by clicking on ?

If you hit the little box with a '?' on the command(hammer-anvil) bar.
Image:Question mark.jpg

You get this window where you can see what the ship was attempting to do last turn., orders-wise.
Image:Explain.jpg

[edit] Screen Shots

Enemy ship Scan
Image:Borg Scan of enemy SCC.jpg <== The star map has been edited out.

Ship Overview of the owner of the ship
Image:COM Ship owner of SCC.jpg

[edit] See also

[edit] Research

  • Are Hull plans visible on enemy ships ? - No. Only visible if the other player has "allow commands" switched on towards you. Sheltem 15:51, 13 October 2009 (CEST)

not completely correct, probably more research needed. Host Version 4.0 Build 213.50 allows one to see ship plans carried by 'allied' vessels, regardless of whether 'allow commands' is enabled.

In one game I have everything but 'allow commands' and may see what ship plans my allies are carrying. (running 2 races, privs and EE - so probably not 'darksense' related issue)

and a completely decrewed vessel allows others a scan of what ship plans the vessel has aboard it - attack off is the only ally switch enabled in that game. - Esquire 3/2010

Personal tools