EE Blitzkrieg vs Fed

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[edit] Overview

1 000 000 Colonist 5000$
Setup similar to P4 League

[edit] Federation Captain logs

(This is my first time playing the fed in V4, played them once in V3) -Lord Lancelot

The goal is to lunch as many Nocturn LW:HL PD:Vul/flk as possible, while raising Large weapon to 4, small to 2, PD to 3, and hull tech to 4 to get eros with 500 or AMG to shoot at new formed base at Fed HW.

Than raise large weapon to 7 PTT, pd to 5 MSC than 7 TL, than hull tech to 5 or 6

Load 1 HG per ship for the scotty bonus

[edit] Turn 1

Taxes to best fed taxes, Enslavement Tech Large +1 Pd +1 Generator +1 Hull +1 Shield +1

Building 170 farm (total 180 mac soil) building 15 mines (total 20) Building 9 city (total 10) Order GC No factory build, turn the 20 OFF, because 2312 supply left

Order 75 Agrovator (50$) = 3790$

Parts: 10 shield 30

Ship 3 small deep W120, shield 30 (to tow 3 starting medium W50 at w120) 1 outrider w120 shield 30 (fast Scanning scout)

7$ left & 2312 supply left on Fed HW

[edit] TURN 2

Taxe EN GC transfer 1500$

building 11 city total low on metal passing from 20 mines to 50 mines (even if this a little happiness minus, fed enslavement give such a high bonus it should not matter)

TECH, raising Small to 2, PD to 2, GEN to 3, Shield to 3. Saving money to turn on +100 ET shield bonus on turn 3.

Lunching 10 nocturn, via regular build with shield 30, lasino drive, 2 heavy laser. (not putting small weapons or Pd because of the lack of energy)

[edit] TURN 3

Taxe EN GC transfer 1500$

TECH Large to 2, PD to 3, ET shield +100

Building 12 city total (1 200 000 colonist)

Form a group of 10 Nocturn type I (builded at turn 2), BUR, turn on repair armor, attack setting Attack all enemy ON, target dangerous ON (other off). Turn on replenish armor

Quick Build 3 Nocturn type II (172MC) 2HL, 4 laser, 4 Vulcan, R50 mega fusion (only 4 laser because of energy), shield 30.

1415$ 1933 supply left on HW

[edit] TURN 4

+100 ET SHIELD active

Not enought money to raise both Hull and Large weapon, so focus is to get Large 7 PTT.

Taxe EN GC transfer 1900$

TECH Large to 3

Building 13 city total (1 300 000 colonist)

Load 500 or on 5 Nocturn type and lay 5 minefield using group command to save a turn (mineplaverV2.xls)

Form a group of 3 Nocturn type II (builded at turn 3), BUR, turn on repair armor, attack setting Attack all enemy ON, target dangerous ON (other off). Turn on replenish armor.

Part: buy sand caser, 4 flake, 1 HL

Quick Build 5 Nocturn type III (224MC) 2HL, 4 laser, 4 Flake, R50 mega fusion (only 4 laser because of energy), shield 30.

1146$ 18133 supply left on HW

[edit] TURN 5

Check mine field Taxe EN GC transfer 2000$ TECH Large to 4 Building 15 city total (1 400 000 colonist)

Normal build Nocturn 1 SC, 1HL, Sh 3000, FTL5, 2 intercept 2 flakes, 2 laser 4 xenon beam, 70 armor

Put HG in best nocturns

1957 MC / 1593 supply

[edit] Turn 6

5 cloaked minefield in place Taxe EN GC transfer 2100$ TECH Large to 5 Building 17 city total (1 556 000 colonist)

Put HG in best nocturns

Build some part to make a nocturne at turn 7 warp 90 (FTL5), 6 pulsed, 2 HL, 4 FLK, shield 80

2660 MC / 1560 supply

[edit] Turn 7

GC transfer 2200$ Having Reached 300 happiness at HW, going Complexe for one turn or two to make muncho money. Building 19 city total (1 689 000 colonist) TECH Large to 6 Making 4000 ord this turn instead of 2000 of last turn (starting to make enought ORd to fill PTT nocturn the turn they are builded)

Build nocturn warp 90 (FTL5), 5 pulsed, 1 HL 1PC, 4 FLK, shield 80, 70 armor (with part using normal ship build)

Building part to build another Nocturn at turn 8 (HL,PL, FLK)

3289 MC / 1339 supply

[edit] Turn 8

Now having 20 Nocturne + the starting Nebula has HW defense + the starting fighters in one big wing with HG 50/40/80.

GC transfer 2200$ (or more if needed to raise large to 7) TAXES Complex Building 20 city total (1 843 000 colonist) TECH Large to 7 !!! PTT PTT !!!

4100 MC / 1197 supply Ord 5300 + making 4000 new ord

[edit] Turn 9

GC transfer 2200$ TAXES Complex Building 21 city total (2 000 000 colonist) TECH PD to 4, Eng to 7, Shield to 4

        • Build as many Nocturn PTT as possible****

Building 6 X 915$ Nocturn 2PTT, 4PL, 4FLK sh80, 70armor, mega fusion

688 $, 1073 supply

[edit] Turn 10

Put HG in best nocturns (PTT)

Empire attacked with 13 SD and 7 wings. Fed defend with 27 ships, 1 Nebula, 20 Nocturn HL, 6 Nocturn PTT (PTT builded at turn 9)

Vcr lasted 352 tick, all ship entered in 1rst wave. Fed Hw lost his baseshield and other building, the most important loss is the assault plant to build more economic tractor...

FED WIN

Lost 1 Nocturne HL and 2 Nocturn PTT Remaining 24 ships 1 Nebula 20 Nocturn HL, 4 Nocturn PTT.

[edit] EE Captain logs

[edit] TURN 1

Settings: Tax set to enslavement ( best for EE ) Spy: mana set to 100 each turn Race Feds chosen to be spied ( Selected: gather intelligence + ship movements ) Tech levels: Planet (to get pod launcher) + Large weapons + Small weapons +Point defense

Ships: Turn hyp drives on. Download all cargo from ships. (Except 100 fuel) Settings for ships altered ( second wave, target dangerous, target soft, keep line, distance 50 ) Sent the 4 migs to planets around probable location of enemy base. ( to scan and get minerals ) Attack on ( I was guessing I would have a fight between mig and transport )

At Base: Order the building of 4 wings (20 each) of best fighters. (Useful for planet exploration) Sell small amount of contra present. Build 10 cities + 105 farms + 1 Gov Center Set terraformers ON to 55 (best climate for EE) Bought 10 fighters (worse ones) Switched OFF repairs, factories, ordnance, med and training centers


[edit] TURN 2

Tech levels: Point defense + Hull + generator + shield

Ships: order the migs to grab all possible stuff from surface Set ( bda + bdn ) in all migs return the migs home

Wings: change all settings of wings ( speed 200, scanners on, quick strike, attack fighters, ground strike, close to point blank, attack deadly first ) order the 4 wings to travel and scan nearby planets and return home at end of turn

At Base: order the construction of 2 wings more ( 30 squid + 20 shellschock each ) Build 1 pod launcher Set Gov Center to transfer 1700 $

[edit] TURN 3

Tech levels: Point defense

Ships: put some fuel in 3 migs ( enough for go and back ) and sent them to planets near enemie to get more surface minerals. ( I let 1 mig at home , there was the risk of loosing all migs, and I would need one of them to use strat to get free troops ) Set migs to scan ( all levels )

At Base: order the building of 1 strong star destroyer using parts present in base.( 2 intercept 2 holo + 4 shennon 2 laser + 2 particle 2 heavy + 4 FTL5 + kepplan 600 + shield 3000 + 750 armor + 2 servodine 700) Quickbuild of 3 stardestroyers ( 400 armor + shield X40 + lasno-2 engines + 6 pulsed lasers + 6 heavy lasers + 4 35mm vulcans ) Launch 3 outfit pods ( 1 keplan 600 each ) to later upgrade the Stardestroyers. Build one more city. ( next turn I will have >1.200.000 col ) so 12 cities. Set Gov Center to transfer 312 $ Switch terraformers OFF.

[edit] TURN 4

Tech levels: Hyp

Ships: Collect all stuff possible to migs and send them home ( they all have bdn+bda ) Load 100 ord on the SD ( for probes ) and turn all scanners on. Turn devices on star destroyers ( probes + spy scanner + bioscanner ) Sent a mig to enemy HW to scan enemy ships.


Pods : order the outfit pods to dock the recently quickbuilded SD and upgrade them with the Hyp drives.

At base : quick build 3 more SD ( X40 shield + 185 armor + lasno-2 engines + GFprildine 12 generators + 6 pulsed lasers + 6 heavy lasers + 4 flake cannons ) switch gov center off. Order the production of 5000 ordnance.


[edit] TURN 5

At base : Build 1 more city ( next turn I will have more then 1.300.000 col ) Build 4 training centers ( and turn them on ) Order the production of 5000 ordnance Land the empty outfit pods. Quickbuild 1 more SD ( same config as others but with Hyp drive microfold 200) Launch 5 outfit pods ( 1 keplan 600 Hyp drive + 4 FTL 2 engines + S30 shields ) Turn factories on ( only 20 but very few money left anyway )


[edit] TURN 6

Ships : Placed some fuel in the 3 migs and sent them to planets rich to get more minerals from surface. Placed some fuel and divided the ord by all star destroyers , around 1500 each one of the 8.

Pods : ordered 4 outfit pods to upgrade 4 star destroyers.

Base : build 2 cities. Quickbuild 1 more star destroyer.


[edit] TURN 7

Ships : migs returned home , and transferred stuff to HWorld.

Pods : ordered the last pod to dock recently builded Star destroyer and upgrade it.


[edit] TURN 8

Small Weapon Tech increase to: 3 Point Defense Tech increase to: 4 Generator Tech increase to: 3 Hyper Drive Tech increase to: 3 Shield Tech increase to: 3

Ships : take all there is in emperor shuttle and order it to recycle ( for parts )

Base : ordered the building of 13 new star destroyers ( same crappy config as others ) Launch 13 outfit pods to later upgrade the star destroyers ( I was going to do it next turn, as we can order it to dock and upgrade the ship, and launch the ship in the same turn to attack) Produced 10 tripods and 50 squids more.


[edit] TURN 9

Ships : order all ships to attack enemy home world ( placed some ord in some )

Base : launched new outfit pod with the parts from mig . Launched 2 life pods ( 400.000 col each ) and dock them to migs at home. Quick build 8 star destroyers. Produce some more ord.

Wings : order all wings to dock the star destroyers , and check all settings in wings and ships


[edit] TURN 10

Check the dimension of the disaster Nock my head in the door several times.

Attack with all star destroyers left (8). Dock and upgrade one star destroyer with the parts from mig emperor. Order all migs to participate in the suicidal attempt , because my first attack had destroyed base shield and several important structures , there was very, very small chance I win the second battle.

Order the life pods in the migs to dock enemie Home world.

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