Its primary purpose is to kill the enemy crew with above average Kill Power and inflicting 4 times the damage of other Small Weapons. A major disadvantage may be its short range (especially in one on one combats). The weapon has an extra kill bonus against races other than Solar Federation, Crystals, Robots, and Stormers.
- This weapon has a chance to hit the target ships's soft spot and cause that ship to explode.
- If an enemy ship's armor or hull (shields gone or no shield at all) is hit by a Disruptor, there is a chance that 10 crew, 30 troops and 100 colonists are killed.
- Ships without armor are immune to this effect.
- Ships owned by The Stormer Kingdom, The Solar Federation, The Crystal Assembly or The Robotic Imperium are immune to this effect.
- The chance depends on the amount of Armor present on the enemy ship and variying from 0% (full Armor) to a max of 25% (no Armor)
Chance = 25% - (Armor / MaxArmor) * 25%
 Racial Adjustments
- CoT Crew and Troops are immune to this weapons kill bonus however the HG and colonists are not.