Diamond Flame Class Battleship

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Diamond Flame Class Battleship
Diamond Flame Class Battleship
 
Prerequisites
Tech Level 8
Cost 2,750 MC
Duranium 30
Tritanium 210
Molybdenum 1,010
Personnel
Crew Size 2,300
Guests 8,000
Cargo
Max. Cargo 4,000
Max. Fuel 1,800
Max. Ord 18,000
Max. Repair 5,000
Cargo (Extended)
Pod Bays 6
Fighter Bays -
Tractor Beam 2,000
Ship Parts
Large Weapons 15 (2000kt)
Small Weapons 20
Super Weapon -
Point Defense 10
Generators 5
Armor Limit 150
Shield Limit 3,000
Warp Movement
Engines 12 (90LY)
Warp Drag Factor 125
Hyperjump
Class -
Range -
Scanning
Scan Range 230
Warp Signature 120
Cloak (Fuel) -
Dry Dock
Size -
Space Combat
Attack Bonus 0
Evasive Bonus 0
Power Bank 8,500
Damage Modifiers
Hull Mass 1,250
Parts 110
Control System 110
Engines 110
Hyper Drive 100
Life Support 110
Soft Spot 1

[edit] Overview

Crystal Ship

[edit] Special

  • Always starts with 550 Armor.
  • If a Diamond Flame Class Battleship is hit by Small Weapons or Large Weapons, it always gets only 1/2 the shield damage.
  • If a Diamond Flame Class Battleship is hit by ord using Small Weapons, the Shield increases by 1 (max 15,000) and the Armor by 1 (Max 850).
    NOTE:Extra Shield Drain by Overchargers is dealt after the above reductions take place.
  • If a Diamond Flame Class Battleship is hit by ord using Large Weapons, the Shield increases by 3 (max 15,000) and the Armor by 2 (Max 850).
    NOTE:Extra Shield Drain by Stormers, Coalition, Overchargers and Energized Sand is dealt after the above reductions take place.
  • Otherwise it is subject to the special rules applying to ships of the Crystal Assembly.

[edit] Ship Devices

[edit] Useful Configurations

Large Weapons Small Weapons Point Defense Engines Hyper Drive Generators Shield Armor
-


[edit] See also

  • [1] Offical ship stats
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