Deth Specula Class Frigate

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Deth Specula Class Frigate
Deth Specula Class Frigate
 
Prerequisites
Tech Level 6
Cost 350 MC
Duranium 50
Tritanium 50
Molybdenum 13
Personnel
Crew Size 240
Guests 300
Cargo
Max. Cargo 200
Max. Fuel 250
Max. Ord 1,000
Max. Repair 500
Cargo (Extended)
Pod Bays 1
Fighter Bays -
Tractor Beam -
Ship Parts
Large Weapons 2 (150kt)
Small Weapons 10
Super Weapon -
Point Defense 4
Generators 2
Armor Limit 40
Shield Limit 350
Warp Movement
Engines 1 (190LY)
Warp Drag Factor 40
Hyperjump
Class -
Range -
Scanning
Scan Range 150
Warp Signature 50
Cloak (Fuel) YES (2)
Dry Dock
Size -
Space Combat
Attack Bonus 300
Evasive Bonus 0
Power Bank 900
Damage Modifiers
Hull Mass 113
Parts 100
Control System 100
Engines 30
Hyper Drive 100
Live Support 100
Soft Spot 2

[edit] Overview

  • The workhorse of the Birdman and Stormer fleet.
  • Great for boarding enemy ships, dropping Assault Pods on enemy bases.
  • In large numbers they are the staple of any Birdman/Stormer combat fleet. Awesome bang for the buck.
  • Huge attack bonus that makes nearly every shot a hit.
  • It's the only hull that can both fully cloak and has a boarding laser.

[edit] Ship Devices

[edit] Useful Configurations

  • Build some models with a Sand Caster when you don't have other ships armed for fighter killing.
Large Weapons Small Weapons Point Defense Engines Hyper Drive Generators Shield Armor
2 PTT 10 Meson Gun 4 Flake Cannon 1 Transwarp Drive - - Corber 350 40


[edit] Morgath's Bird guide From May 2005

[edit] Taken from Morgath's Bird guide (May 2005)

  • Deth Specula is your warship. And it has a boarding laser, like minesweepers keep it on at all times.
  • Deth Specula is one of most cost effective ships in the universe. It has an amazing 300 attack bonus so choosing large weapons is easy, PTTs and naturally stand off range of 900.
  • Small weapons are easy PLs as always.
  • Point defence is a bit more difficult. The attack bonus does not help PD to hit incoming fire and DS has no evasive bonus, so you can count that almost every shot fired at it will hit. And DS is not an ironclad and has only 4 PD slots. So end result is if anything big gets to shoot at it, DS is gone. Big ships usually have 10-20 LW and at least PTTs or PPCs. Both of these destroy DS with one volley, no matter what PD DS has. Thus being said, we can drop the idea of having anti-ship PD in DS and we will put anti-fighter PD to it. Against fighters attack bonus do count, so DS will hit always, regardless the target or PD it has. Only thing that matters is range. There are two PD that rises up. Flake Cannon (range 70) and Turbo Laser (range 90). The reason you build DS is its PTTs and boarding laser, everything else should be as cheap as possible. So Flakes are your best choice.
  • If you have problems with fighters bring some Brights to battle, they have a good evasive bonus and much more shields and armour to protect those more expensive PDs.
  • Fill DS with HGs if you can and always have a resupply pod docked. DS has enough ord for one battle only.

[edit] See also

  • [1] Offical ship stats
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