Cold Pain Class Cruiser

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Cold Pain Class Cruiser
Cold Pain Class Cruiser
 
Prerequisites
Tech Level 4
Cost 600 MC
Duranium 70
Tritanium 70
Molybdenum 80
Personnel
Crew Size 373
Guests 2,000
Cargo
Max. Cargo 150
Max. Fuel 300
Max. Ord 2,000
Max. Repair 300
Cargo (Extended)
Pod Bays -
Fighter Bays -
Tractor Beam -
Ship Parts
Large Weapons 5 (50kt)
Small Weapons 6
Super Weapon -
Point Defense 2
Generators -
Armor Limit 20
Shield Limit 80
Warp Movement
Engines 2 (110LY)
Warp Drag Factor 110
Hyperjump
Class -
Range -
Scanning
Scan Range 350
Warp Signature 50
Cloak (Fuel) YES (5)
Dry Dock
Size -
Space Combat
Attack Bonus 70
Evasive Bonus 0
Power Bank 350
Damage Modifiers
Hull Mass 210
Parts 120
Control System 110
Engines 140
Hyper Drive 110
Life Support 120
Soft Spot 0

[edit] Overview

  • If you have to build this Stormer Ship and can't wait till you can build Deth Specula Class Frigates, you're in deep trouble.
  • It does have a few uses - it can fully cloak after all. It's got much longer range scanners than either of the other two Stormer cloakers (350 to the Thorn's and Deth Specula's 150 each), so you could use it with minimal equipment to scan for targets for the other two. It makes very little noise when it's cloaked at speed zero, even with high power scanners on.
  • It also has the biggest guest quarters of the Stormer cloakers, so it could be used for boarding or small ground attacks.
  • Keep an eye on its fuel levels - it's not the most fuel efficient ship and uses quite a bit to cloak as well.

[edit] Ship Devices

[edit] Useful Configurations

Large Weapons Small Weapons Point Defense Engines Hyper Drive Generators Shield Armor
-


[edit] See also

  • [1] Offical ship stats
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