Cloak

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[edit] Overview

[edit] Effects

[edit] Full Cloak

Using the device on ships with a stealth rating of 50 lowers their sensor image to 0 and makes them fully cloaked. Be aware that some actions can increase the sensor image above 0 and remove the full cloak (see the section below).

  • A fully cloaked ship cannot be seen at all by enemy sensors.
  • A fully cloaked ship cannot be intercepted if it has been scanned before, using the old data as intercept target.
  • A fully cloaked ship can decide, if it wants to fight. By setting the Aggressive switch in Ship Command - Attack to off, fully cloaked ships will not initiate a combat and will not join a combat initiated by other objects.

[edit] In Space Combat

Cloaking ships with a hull stealth rating of 60 or less do gain an advantage in Space Combat, they get a chance to fire first - they don't have to be fully cloaked (0 sensor image).

  • This is done by giving them a surge of power from the ships' Power Bank on tick 25.
  • It only works if there is a ship in range when the surge of power happens.
  • Super Weapons don't get this benefit.

[edit] Recommended settings to remain (fully) cloaked

Minesweeper OFF
Minesweeper OFF
Scanners OFF
Scanners OFF
  • Make sure your ship as a sensor profile of 0.
  • When you do a Ship Transfer to an object you do not own, like bases, pods or ships it will give you +25 Sensor Profile and you will not be cloaked.
  • Ships need enough fuel to cloak (cloak consume extra fuel).
  • Be careful if you share ship data with others players, as a sharing-chain can expose all your ships to many players.

[edit] Ship Command - Mines

  • In the Ship Command - Mines screen turn off Sweep Enemy Mines (unless you are the Birdmen, as they can sweep without increasing the ship's sensor profile)

[edit] Ship Command - Mission

[edit] Ship Command - Devices

Be careful some ship devices will increase your sensor profile. Most will show their effect in the Ship Command - Overview screen, when you look at the Sensor Profile, if it is above 0, you are not cloaked. Some ship devices will not show their increase! (in the ship overview screen).

[edit] How to counter cloaked ships

  • Using the Tachyon Emitter ship device.
  • 25% control system damage will prevent a cloaking device from lowering the sensor profile by 50.
  • You can board fully cloaked ships, if you have a full (current or old) contact with the ship (just having the ID # will not work - This is largely a limitation of the client in that you can't set an object you don't have a full scan of as a valid transfer target).

[edit] Minefields

[edit] Notes

  • Alien Hulls make extra noise, +100 Sensor Profile increasing your chance to be scanned by enemy. So you can't fully Cloak with alien hulls, the game client may show 0 Sensor Profile, but you have at least 100.
  • IIRC the Birdmen don't get the +100 extra sensor noise. So alien cloaker maybe fully cloaked if owned by Birdmen. JoSch 23:35, 24 April 2008 (CEST)
  • There is no special abilities like in vga planets 3 called "Cloaked Intercept Attack"

[edit] Ships

The Birdman Republic Swift Class Scout
White Falcon Class Cruiser
Bright Heart Class Destroyer
Fearless Wing Class Cruiser
Deth Specula Class Frigate
Resolute Class Battlecruiser
Red Wind Class Carrier
Avalor Station
Darkwing Class Battleship
Darkwing G
The Evil Empire Slayer
The Lizard Kingdom Saurian Class Cruiser
Lizard Class Cruiser
The People's Army Revolution Light Carrier
Sacrifice Improved
Claymore Advanced Submarine
The Privateer Bands Dwarfstar Class Transport
Red Wind Class Carrier
Skyfire Skuller
Meteor Class Blockade Runner
The Reunited Coalition of Systems Maelstorm Class Light Cruiser
The Scavenger Tribes Half-Flint Class Privateer
Atoll Class Star Post
Inamorata Class Strike Ship
Minow Class Scout
Apotheosis Class Assault Carrier
The Stormer Kingdom Cold Pain Class Cruiser
Thorn Class Destroyer
Deth Specula Class Frigate
The University Alliance Watchman Class Scout

[edit] See Also

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