Client 66

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Contents

[edit] Current Release 66

The current released version of the client is 66 revision 8 (eg 66.8)

[edit] Running List of changes for Planets4.exe Version 4.000.066

[edit] March 19, 2010

[edit] Bug Fixes

[66.1] Support for Ignore Disabled Ships and Ignore Disabled Bases.
[66.2] Training Center Throttling.
[66.2] small Trn error.
[66.3] Client will set Ignore Disabled Ships/Bases in attack screen if upgrading from client 65.
[66.4] Corrected description in Exotic Tech "Fighter ECM Box".
[66.4] Updated Sensor Profile display to latest host code.
[66.4] Changed Exotic Tech text for "immunity" to "resistant".
[66.4] Fixed bug where pressing ESCape key while in Base Reserves screen would crash client.
[66.4] Fixed an issue where you could not change a minefield's status to Active when it is completely Inactive and not Cloaked.
[66.4] Fixed an issue where Ignore Disabled Bases would become enabled even after disabling it and changing screens.
[66.5] When clicking on the group name in ship overview, if the selected group item is on another group page then where you were last then it’ll now properly jump to the page where the selected item is located.
[66.5] Minister function for wings to dock with carriers will use escort instead of intercept. Instead of using a flat range of 10 to find a carrier, it uses the wings max speed/range.
[66.5] Made all of the existing map display options turn on/off when you change the device or base structure status.
[66.5] Some minister functions weren’t recalculating the numbers of a base after execution.
[66.5] Disable Gravs wasn’t considering the coordinates that the ship is at currently for disabling the minefields there.
[66.5] Insectoid Nests will now only show their base calculation adjustments when they are switched on.
[66.5] The IMT Great Pyramid ship nav screen will now properly show that it can indeed tow a planet.
[66.5-hf1] Fixed ship save issue on Ship Damage screen.
[66.6] When adding objects to a group, it will no longer add objects that you have "attack off" settings for (you couldn't command these anyways). It will add objects that you are allowed to command.
[66.6] When you attempt to cloak a minefield then change screens, the cloak setting would not stick.
[66.6] Fixed issue with #h in New Name in groups.
[66.6] The minefield names would display incorrectly for players that you had attack off for and will now display properly if you have "allow commands" from them.
[66.6] Disable gravs button would attempt to change the commands of minefields that you had attack off for. It now only does it for those you have allow commands from.
[66.6] Fixed an issue with Disable Gravs.
[66.7] Fixed issues with the undock all wings command in ship / cargo window.
[66.7] When groups change the names of objects, it will be immediately reflected in space command now.
[66.7] In the new space command H and A windows, points in space and buoys will no longer appear as Unk.
[66.7] The map will no longer move when you change the attack status of another race.
[66.7] Ground bases of those that you can command (you own plus allow commands) will now refresh their spending, pod launch, etc calculations.
[66.7] Fixed a possible display issue with hyperlathe output in the ground base command window.
[66.7] Fixed an issue with hull specifications now displaying properly in ship building screens.
[66.7] Spindizzy device on IMT Great Pyramid will now show its proper name.
[66.7] Corrrected issue with group name feature #n.
[66.7] Fixed an issue in the new space command H and A when nothing is in the (A)nvil window.
[66.7] Fixed an issue where you would get an error when attempting to command a unit that you cannot command in the new space command H and A windows.
[66.7] When you use “Names” to display the object types in space command, Native pods would appear as Ore pods.
[66.8] Fixed a display issue with life pods transfers.
[66.8] Corrected an issue where the log window would keep popping up when you change between command windows. This was due to not using the DONE button in the log window to close it.
[66.8] Fixed an issue where Host Pending Order status would replicate to new orders created during the current turn, which would prevent the pending orders from being deleted and prevent the order from going into the TRN file.
[66.8] Fixed a display issue for space command when using groups/miniters dock wings to carriers.
[66.8] Fixed a display issue on the Base / Switches / Training Centers screen with a slider bar covering up information.
[66.8] Fixed an issue with ship overview hyperjump and ETA display.
[66.8] Fixed an issue in calculating the sensor profile due to transfers.
[66.9] Fixed the display of -1 values in the client to show ??? in the remaining places.
[66.9] Fixed another issue with hyperjump ETA calculation.
[66.10] Fixed some recent changes to CSV output files that was incorrect.
[66.10] Made the Log entry for CSV object output not an "optional" entry.
[66.10] Fixed an issue with Ministers / Pods / Launch Ship Parts to Anvil that would cause empty pods to be launched until the base ran out of money.
[66.10] Fixed an issue where the Host Pending Orders for an object were cleared and wouldn't return when you used the Reset option for an object.
[66.10] The group membership display for ships and wings on the overview screen would not show unless you were the owner of the object. It will now show when you are the owner or are allowed to command the object.
[66.10] The group membership display for wings would always show, but now follows the same rules as above.
[66.10] Fixed display issues with light speed or gravitonic accelerator on the overview and Nav screens.
[66.10] Fixed the display of on/off status of map option rings for ship devices for those that you know the status of.
[66.11] Fixed an issue where you could not use the Ship / Fleet screen to clear escorts of other player’s units that you are allowed to control.
[66.11] Fixed a slowness issue with the Ship / Fleet screen.
[66.11] Fixed a client crash issue when viewing the data pad screen of a worm hole with an invalid paired worm hole.
[66.11] Fixed an issue with the automatic archive option of the client when performing an unpack. It would not preserve the WAR file.
[66.11] Fixed a calculation problem with farm output.
[66.11] Fixed Ministers / Pods / 7th option to launch pods of assault units and fighters.
[66.11] Fixed an issue with the Ship Overview / Tow button not allowing you to tow yourself.


[edit] New Features

[66.3] Fleetwide Commands now accessable from fleet tab of ship.
  • Disband Fleet (removes all ships in a fleet)
  • Clear Escorts (clears all escorts)
  • Match Settings [Fleet, Speed, Attack, Damage, Scanner]
  • Hyp On/Off,
  • Mine Sweepers On/Off
[66.3] 2 new fleet options.
  • Resupply from base (requires the ship to be a fleet member).
    Based on the ship & base reserve levels during the BUx/BDx process the ship will BeamUp fuel/ord to match your reserves set on the fleet screen.
  • Unload Excess at base (requires the ship to be a fleet member).
    Based on the ship reserve levels during the BUx/BDx process the ship will BeamDown any fuel/ord that is greater then the level set in your reserves on the fleet screen.

[66.4] Pending Orders that the host was unable to process and isn't programmed to clear will show up in the pending orders list for your base/ship. You may not removed them, but at least you know that they are there.
[66.4] Added support for map options to display Q Tanker wing refuel and cloaking field radius.
[66.4] Added support to display new HConfig values in the FIG button.
[66.5] Added “Escort Nearest”, “Dock to Nearest”, “Match Dock”, and “Dock Anvil” for wings in groups.
[66.5] Added “Control” for minefields in groups. “Activate”, “Deactivate”, “Cloak”, “Detonate”, “Soft Destruct”, and “Match Controls” added as action options.
[66.5] Added keyboard input when using the Groups. Arrow keys will move the selection up, down, left, right. Insert will add the selected hammer. Delete will remove the selected group item.
[66.5] When removing an item from a group, the next item will be selected automatically and if no others are left after the removed item then the prior item will be selected.
[66.5] Group name changes for wings and ships new features: #s = max ship speed, #t = turn number, #h = hull abbreviation, #j = hyperjump range, #c = wing count. # by itself is still the object ID of the unit. Probably need more testing for #h. Example: #h#.#j-#s will change the name of Rush Class Carrier to RCC1234.320-10 if its object ID is 1234, max jump 320 and max speed 10.
[66.5] All minister functions will clear the hammer list then add all affected objects to the hammer list.
[66.5] Disable Gravs ship overview button will clear the hammer list then add all affected minefields to the hammer list.
[66.5] Ship damage screen replacement by a new one by Lt Trojan. It includes an option to replace BUR. More work is needed on this screen such as organic armor and Cyborg armor support.
[66.5] Implemented the HConfig support for JumpLimit and SpeedLimit.
[66.6] Added a map option to display the radius of the Hull Plan Naper.
[66.6] When you change to another group, the display will jump to the hammer object screen or the first screen if the hammer isn't in that group.
[66.6] New Name option in groups "#n" to replace it with a number, starting at 1 and incrementing by 1. Example: Ship1, Ship2, Ship3, Wing1, Wing2, Wing3.
[66.7] Added a “Launch” button to Wing command Nav window when it is docked. This will launch / undock the wing from its carrier.
[66.7] Added a group option for ships, bases, and wings to match the minister on/off setting to that of the hammer object.
[66.7] Added support for latest HConfig values to be exported into CSVInfo.txt when making CSV / VPS.
[66.7] Added map option to display the count of minefields in a stack. It will appear in red.
[66.7] Added a button on the Ship Cargo window for pods so that you can switch to the Pod Command window for the pod you have selected.
[66.7] Added support for a button on the ground base Military command window for "Do Not Launch Home Guard Wings". Host support will be in 213.47.
[66.7] Added support for new HConfig HyperlatheLimit option.
[66.7] When you change to a new object when the object log window is open, it will now refresh. Previously, it would still display the old object's log.
[66.8] Added support to display the sensor profile of enemy units as received from the host. Requires host 213.52 and later.
[66.8] Added support to display pod speed as received from the host. Requires host 213.52 and later.
[66.8] Added support for RST data to contain negative 1 values for certain ship data that you have inaccurate readings for.  ??? will be displayed when you don't have real data for those values. This will not come into effect until a future host release sends those -1 values to the RST files.
[66.8] Added new HConfig option support.
[66.8] Added 2 new reports that are generated when you create the CVS / VPS files: Resource Points and Totals. The Resource Points report will take the scan data that you have to formulate the report, so it will be different from what you receive in the Player Message. The Totals report gives you a summary of the totals of various resources and objects of all players.
[66.8] The groups New Name will now support #o (owner) to translate into the owner number.
[66.8] In groups for bases, New Name will support: # (object ID), #r (random ID), #t (turn number), #n (number in this group), #o (owner), #p (planet name)
[66.9] Added Misc Flags to base.csv and base4.csv.
[66.9] Added Speed to pod.csv.
[66.9] Added Escort Target, Escort Target Serial, Max Fuel, and Fleet Switches to Wing.csv.
[66.9] Completed Minister / Pods / Pod Ship Parts to Anvil.
[66.9] Fuel burn when Light Speed is enabled (and will work) will show 1000.
[66.9] Ship maximum speed will show 400 when Light Speed is enabled.
[66.9] You won't be able to adjust the ship speed while Light Speed is enabled.
[66.10] Made the ability to mark "Important" object log entries player configurable. The client will now read from the planet4.ini file in the Planets4 installation folder for all entries that start with "InterestingLog=" for text to search in the object logs. When that text is found, then the object will be marked with an "Important" flag. If there are no "InterestingLog=" entries in the planets4.ini file then the default entries will be created. Add your own to the planets4.ini file.
[66.10] When selecting a worm hole end, the link between the two ends of the wormhole will be displayed thicker than normal so it is easier to identify.
[66.11] Pending orders: For pods, you may click on the dock, undock, and boost target IDs which will then prompt you for a new target. Handy for changing some orders without having to re-launch.
[66.11] Added a “Turn Scanned” column on all objects in CSV files.
[66.11] Added new HConfig values to the display and CSV output.
[66.11] Added warning text on ship overview and Nav screen to warn about having hyperjump enabled and a tow target set.


[edit] Changes

[66.3] Revamped the Ships fleet screen.
  • Modified the Fleet Reserve Levels (Fuel/Ord) you can now type in the value rather then slide the control around.
  • Fleet Switches now use the more compact version type and load in order for eaiser maintainance.
  • Fleet Switches and Text are now "Green" when enabled, "Gray" when disabled.
[66.3] Central Command
  • Tech Tab now displays a thumbnail image of where you are currently at in the tech level and what is the next item.
[66.5] Removed display of “devices”, “trans”, attack vector, “mines” for wings in groups since these actions aren’t available to wings.
[66.6] Shortened some status text on the ship damage screen.
[66.6] Changed the colors of the map option rings. Please report any issues with the colors and offer a suggestion for an alternate color.
[66.6] Changed the VPS script generation to include 0's so that master will be forced to blank out all fields and make test games function properly.
[66.10] Worm hole links are now cyan in color.
[66.11] Sped up the client by limiting the number of times that the disk needs to be accessed to read the race packs.
[66.11] Changed the display of repair and ordnance on the ship overview screen to be shown in the reverse order.

[edit] Removed

[66.4] Removed "pilot" info from the Race screen as it is not used.
[66.8] Removed drawn rings around buoys depending on the "range" property of the buoy. Only available from scripted buoys.


[edit] Notes

  • Client 66.8 Requires host 213.52 or higher
  • Client 66.7 Requires host 213.47 or higher
  • Client 66.3 Requires host 213.41 or higher
  • Client 66.2 Requires Host 213.40 or higher
  • The disabled ships/bases may require host 213.39

[edit] Files

(Planets4-66.8.zip)
(Planets4-66.7.zip)
(Planets4-66.6.zip)
(Planets4-66.5.zip)
(Planets4-66.4.zip)
(Planets4-66.3.zip)
(Planets4-66.2.zip)
(Planets4-66.1.zip)

[edit] Install Instruction

[edit] mci32.ocx (File version 6.0.84.18)

  • 1 Do a search for mci32.ocx in your os folder (like windows) and your planets4 folder and your main Hard Disk (normally C:).
  • 2 Delete all version of mci32.ocx you found.
  • 3 Replace your C:\WINDOWS\system32\mci32.ocx with the one in the attached zip file. The mci32.ocx date need to be march 9 2004 (not older or newer).

For windows vista 64 Replace/rename the "mci32.ocx" file in the "c:\windows\SysWOW64" directory (Extra Vista64 install info)

Additional OCX files are included in release 66.8. These will need to be installed in your appropriate folder and described above.

  • COMDLG32.OCX
  • MSFLXGRD.OCX
  • TABCTL32.OCX
  • threed20.ocx

[edit] Setting Colours causing a Crash of the Client

  • Download COMDLG32.OCX from here
  • Put it in your %SystemRoot%/System32 folder.

[edit] Planets4.exe

  • 1. Replace your existing copy of Planets4.exe with the one in the zip file. You may want to back up your old copy just in case you want to revert or make a comparison between the two. (To keep any number of previous version client just rename them planets4_65.exe, planets4_65p.exe and so on.)

[edit] Notes

If you do not have the new mci32.ocx very bad things will happen to you.The mci32.ocx date need to be march 9 2004 (not older or newer).

  • 1) you are unable to destroy disabled ships
  • 2) you experience ships not moving when using multiple waypoints or use SHU/PAT codes and they dont move.
  • 3) you use intercept to one target and escort to another but the ship doesn't move.
  • 4) Many command codes may not work
  • 5) still here ? not enough ? just replace the file.

[edit] Incompatibility with some Anti-virus software

  • Kaspersky 2009 does not work with Planets4
    • nod 32, bitdefender work fine.

[edit] Download

  • [1] Latest Client from Drewhead
  • [2] The newest version of the mci32.ocx (The same file work for all Operating System (Including Windows Vista 64))
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