Client 66

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Contents

[edit] Current Release 66

The current released version of the client is 66 revision 7 (eg 66.7)

[edit] Running List of changes for Planets4.exe Version 4.000.066

[edit] February 21, 2010

[edit] Bug Fixes

[66.1] Support for Ignore Disabled Ships and Ignore Disabled Bases.
[66.2] Training Center Throttling.
[66.2] small Trn error.
[66.3] Client will set Ignore Disabled Ships/Bases in attack screen if upgrading from client 65.
[66.4] Corrected description in Exotic Tech "Fighter ECM Box".
[66.4] Updated Sensor Profile display to latest host code.
[66.4] Changed Exotic Tech text for "immunity" to "resistant".
[66.4] Fixed bug where pressing ESCape key while in Base Reserves screen would crash client.
[66.4] Fixed an issue where you could not change a minefield's status to Active when it is completely Inactive and not Cloaked.
[66.4] Fixed an issue where Ignore Disabled Bases would become enabled even after disabling it and changing screens.
[66.5] When clicking on the group name in ship overview, if the selected group item is on another group page then where you were last then it’ll now properly jump to the page where the selected item is located.
[66.5] Minister function for wings to dock with carriers will use escort instead of intercept. Instead of using a flat range of 10 to find a carrier, it uses the wings max speed/range.
[66.5] Made all of the existing map display options turn on/off when you change the device or base structure status.
[66.5] Some minister functions weren’t recalculating the numbers of a base after execution.
[66.5] Disable Gravs wasn’t considering the coordinates that the ship is at currently for disabling the minefields there.
[66.5] Insectoid Nests will now only show their base calculation adjustments when they are switched on.
[66.5] The IMT Great Pyramid ship nav screen will now properly show that it can indeed tow a planet.
[66.5-hf1] Fixed ship save issue on Ship Damage screen.
[66.6] When adding objects to a group, it will no longer add objects that you have "attack off" settings for (you couldn't command these anyways). It will add objects that you are allowed to command.
[66.6] When you attempt to cloak a minefield then change screens, the cloak setting would not stick.
[66.6] Fixed issue with #h in New Name in groups.
[66.6] The minefield names would display incorrectly for players that you had attack off for and will now display properly if you have "allow commands" from them.
[66.6] Disable gravs button would attempt to change the commands of minefields that you had attack off for. It now only does it for those you have allow commands from.
[66.6] Fixed an issue with Disable Gravs.
[66.7] Fixed issues with the undock all wings command in ship / cargo window.
[66.7] When groups change the names of objects, it will be immediately reflected in space command now.
[66.7] In the new space command H and A windows, points in space and buoys will no longer appear as Unk.
[66.7] The map will no longer move when you change the attack status of another race.
[66.7] Ground bases of those that you can command (you own plus allow commands) will now refresh their spending, pod launch, etc calculations.
[66.7] Fixed a possible display issue with hyperlathe output in the ground base command window.
[66.7] Fixed an issue with hull specifications now displaying properly in ship building screens.
[66.7] Spindizzy device on IMT Great Pyramid will now show its proper name.
[66.7] Corrrected issue with group name feature #n.
[66.7] Fixed an issue in the new space command H and A when nothing is in the (A)nvil window.
[66.7] Fixed an issue where you would get an error when attempting to command a unit that you cannot command in the new space command H and A windows.
[66.7] When you use “Names” to display the object types in space command, Native pods would appear as Ore pods.


[edit] New Features

[66.3] Fleetwide Commands now accessable from fleet tab of ship.
  • Disband Fleet (removes all ships in a fleet)
  • Clear Escorts (clears all escorts)
  • Match Settings [Fleet, Speed, Attack, Damage, Scanner]
  • Hyp On/Off,
  • Mine Sweepers On/Off
[66.3] 2 new fleet options.
  • Resupply from base (requires the ship to be a fleet member).
    Based on the ship & base reserve levels during the BUx/BDx process the ship will BeamUp fuel/ord to match your reserves set on the fleet screen.
  • Unload Excess at base (requires the ship to be a fleet member).
    Based on the ship reserve levels during the BUx/BDx process the ship will BeamDown any fuel/ord that is greater then the level set in your reserves on the fleet screen.

[66.4] Pending Orders that the host was unable to process and isn't programmed to clear will show up in the pending orders list for your base/ship. You may not removed them, but at least you know that they are there.
[66.4] Added support for map options to display Q Tanker wing refuel and cloaking field radius.
[66.4] Added support to display new HConfig values in the FIG button.
[66.5] Added “Escort Nearest”, “Dock to Nearest”, “Match Dock”, and “Dock Anvil” for wings in groups.
[66.5] Added “Control” for minefields in groups. “Activate”, “Deactivate”, “Cloak”, “Detonate”, “Soft Destruct”, and “Match Controls” added as action options.
[66.5] Added keyboard input when using the Groups. Arrow keys will move the selection up, down, left, right. Insert will add the selected hammer. Delete will remove the selected group item.
[66.5] When removing an item from a group, the next item will be selected automatically and if no others are left after the removed item then the prior item will be selected.
[66.5] Group name changes for wings and ships new features: #s = max ship speed, #t = turn number, #h = hull abbreviation, #j = hyperjump range, #c = wing count. # by itself is still the object ID of the unit. Probably need more testing for #h. Example: #h#.#j-#s will change the name of Rush Class Carrier to RCC1234.320-10 if its object ID is 1234, max jump 320 and max speed 10.
[66.5] All minister functions will clear the hammer list then add all affected objects to the hammer list.
[66.5] Disable Gravs ship overview button will clear the hammer list then add all affected minefields to the hammer list.
[66.5] Ship damage screen replacement by a new one by Lt Trojan. It includes an option to replace BUR. More work is needed on this screen such as organic armor and Cyborg armor support.
[66.5] Implemented the HConfig support for JumpLimit and SpeedLimit.
[66.6] Added a map option to display the radius of the Hull Plan Naper.
[66.6] When you change to another group, the display will jump to the hammer object screen or the first screen if the hammer isn't in that group.
[66.6] New Name option in groups "#n" to replace it with a number, starting at 1 and incrementing by 1. Example: Ship1, Ship2, Ship3, Wing1, Wing2, Wing3.
[66.7] Added a “Launch” button to Wing command Nav window when it is docked. This will launch / undock the wing from its carrier.
[66.7] Added a group option for ships, bases, and wings to match the minister on/off setting to that of the hammer object.
[66.7] Added support for latest HConfig values to be exported into CSVInfo.txt when making CSV / VPS.
[66.7] Added map option to display the count of minefields in a stack. It will appear in red.
[66.7] Added a button on the Ship Cargo window for pods so that you can switch to the Pod Command window for the pod you have selected.
[66.7] Added support for a button on the ground base Military command window for "Do Not Launch Home Guard Wings". Host support will be in 213.47.
[66.7] Added support for new HConfig HyperlatheLimit option.
[66.7] When you change to a new object when the object log window is open, it will now refresh. Previously, it would still display the old object's log.


[edit] Changes

[66.3] Revamped the Ships fleet screen.
  • Modified the Fleet Reserve Levels (Fuel/Ord) you can now type in the value rather then slide the control around.
  • Fleet Switches now use the more compact version type and load in order for eaiser maintainance.
  • Fleet Switches and Text are now "Green" when enabled, "Gray" when disabled.
[66.3] Central Command
  • Tech Tab now displays a thumbnail image of where you are currently at in the tech level and what is the next item.
[66.5] Removed display of “devices”, “trans”, attack vector, “mines” for wings in groups since these actions aren’t available to wings.
[66.6] Shortened some status text on the ship damage screen.
[66.6] Changed the colors of the map option rings. Please report any issues with the colors and offer a suggestion for an alternate color.
[66.6] Changed the VPS script generation to include 0's so that master will be forced to blank out all fields and make test games function properly.

[edit] Removed

[66.4] Removed "pilot" info from the Race screen as it is not used.


[edit] Notes

  • Client 66.7 Requires host 213.47 or higher
  • Client 66.3 Requires host 213.41 or higher
  • Client 66.2 Requires Host 213.40 or higher
  • The disabled ships/bases may require host 213.39

[edit] Files

(Planets4-66.7.zip)
(Planets4-66.6.zip)
(Planets4-66.5.zip)
(Planets4-66.4.zip)
(Planets4-66.3.zip)
(Planets4-66.2.zip)
(Planets4-66.1.zip)

[edit] Install Instruction

[edit] mci32.ocx (File version 6.0.84.18)

  • 1 Do a search for mci32.ocx in your os folder (like windows) and your planets4 folder and your main Hard Disk (normally C:).
  • 2 Delete all version of mci32.ocx you found.
  • 3 Replace your C:\WINDOWS\system32\mci32.ocx with the one in the attached zip file. The mci32.ocx date need to be march 9 2004 (not older or newer).

For windows vista 64 Replace/rename the "mci32.ocx" file in the "c:\windows\SysWOW64" directory (Extra Vista64 install info)

[edit] Setting Colours causing a Crash of the Client

  • Download COMDLG32.OCX from here
  • Put it in your %SystemRoot%/System32 folder.

[edit] Planets4.exe

  • 1. Replace your existing copy of Planets4.exe with the one in the zip file. You may want to back up your old copy just in case you want to revert or make a comparison between the two. (To keep any number of previous version client just rename them planets4_65.exe, planets4_65p.exe and so on.)

You may want to also rename the newest planets4.exe to planets4_66.1.exe that way you always know what version you have, and could easily change between version if needed. You can change client version in mid turn without any trouble, just close the open client, before opening up another one.

[edit] Notes

If you do not have the new mci32.ocx very bad things will happen to you.The mci32.ocx date need to be march 9 2004 (not older or newer).

  • 1) you are unable to destroy disabled ships
  • 2) you experience ships not moving when using multiple waypoints or use SHU/PAT codes and they dont move.
  • 3) you use intercept to one target and escort to another but the ship doesn't move.
  • 4) Many command codes may not work
  • 5) still here ? not enough ? just replace the file.

[edit] Incompatibility with some Anti-virus software

  • Kaspersky 2009 does not work with Planets4
    • nod 32, bitdefender work fine.

[edit] Download

  • [1] Latest Client from Drewhead
  • [2] The newest version of the mci32.ocx (The same file work for all Operating System (Including Windows Vista 64))
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