Client 62

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[edit] What is new in Planets4.exe Version 4.000.062

(Feb 7th, 2007)

Warning:
The new CVS-files don't work with older versions of Vidivici.
Additionally some people have had problems creating TRN-files with the new planets version.

  • Fixed: Start Planets --> Files --> Select Slot --> Rst Path --> Mouse-Wheel-Down --> "Run Time Error '68' Device unavailable --> Crash (Sometimes with Mouse-Wheel-Up, too) (C0003: Crash when using Mousewheel)
  • Fixed: Help button links player to help web page ( C0035: Help Button )
  • Fixed: When you first open the Ship Groups screen, it doesn't activate the 1st ship group, so when you exit the ship group after adding ships to the 1st ship group, you lose your group. The code only saves ship groups that are active. ( C0036: Saving Ship Groups )
  • New: Updated CVS output, more data included:
    • Planet.csv: Added HD Inertia and any planets that you have a poor scan of. Those that you have a poor scan of show up as "systems" on your galactic map. In the export, the "state" entry will be -1 (unknown state), since 0 is normal planet and 1 is asteroid belt.
    • Ship.csv: Added crew, fuel & ordnance settings for fleet, repair switch settings, transport mode (1 = jettison), and autopilot mode.
    • Base.csv & Base4.csv: Added native happines, crime.
    • Buoy.csv: Name, Message, ID, Serial, X, Y, Owner, Power (time remaining in play). You will only get a list of those that you have scanned or have access to.
    • Contact.csv: ID, Serial, Flavor (2 = High Energy contact, 5 = Low Energy contact, 4 = Unknown), X, Y, Waypoint, Speed, Name (always "Unknown")
    • Minefield.csv: Owner, ID, Serial, Flavor (bitfield where 1 = Grav, 2 = Barb, 4 = Laser, 8 = Web), Command (bitfield where bit 0 = Active, bit 1 = Cloaked), Radius, X, Y, Power (time remaining in play)
    • Player.csv: Name, Number, Race. And for yourself: Attack Switches, Share Contact Switch, Share Ship Contact Switch, Share Base Info Switch, Share Drawing Switch, Allow Commands Switch, UFC, UFC Timer, Tech Levels, Exotic Techs, Galactic Bank Money, Tax Policy, Spy Target, Spy Mana, Spy Switches (bitfield where bit 0 = Sabotage Bases, bit 1 = Gather Intelligence, bit 2 = Ship Movements, bit 3 = Incite Disorder, bit 4 = Ship Intercept Logs, bit 5 = Sabotage Ships, bit 6 = Steal Ship Plans), Spy Funding, Current Contraband Prices. Most of these switches are bitfields with player numbers that you are affecting with the switch.
    • Pod.csv: Lots of information here. Basically all of the different pod data is put into one sheet where any common data is put into the same column. Special entries: command (bitfield where bit 0 = orbital thrusters, bit 1 = self destruct, bit 4 = transfer to ship), control switches (bitfield, which is different for each pod type). Construction Pod bitfield: bit 0 = Transfer Dur, bit 1 = Xfer Trit, bit 2 = Xfer Mol, bit 3 = Xfer cash, bit 4 = Xfer plans, bit 5 = Delete plans. Ore: none. Life Pod bitfield: bit 0 = Xfer crew, bit 1 = Xfer troops, bit 2 = Xfer colonists, bit 3 = Xfer guard, bit 4 = carbon freeze. Assault Pod bitfield: bit 2 = Board enemy ship. Outfit Pod bitfield: bit 8 = Move old to new, bit 9 = upgrade ship, bit 10 = push/add parts. Native: none. Resupply Pod bitfield: bit 0 = Xfer fuel, bit 1 = Xfer ord, bit 2 = Xfer sup, bit 3 = Xfer repair. Gold Pod bitfield: bit 0 = Cloak. Wreckage bitfield: bit 0 = Salvage.
    • Wing.csv: Owner, ID, Name, Log, Serial, Number of each type, Mass, Speed, HG, Fuel, X, Y, Mission (apparently unused), Waypoints, Intercept Range, Attack Switch (bitfield where bit 0 = Quick Strike,bit 1 = Anti-fighter, bit 2 = Ground Strike, bit 3 = Close to Point Blank, bit 4 = Deadly First, bit 5 = Soft First, bit 6 = Closest First, bit 7 = Do Not Launch, bit 9 = Do not fire at disabled), Ordnance, Kill Target, Friendly Code, Dock Target, Intercept Target, Docked To, Command (bitfield where bit 0 = Attack Enemies, bit 1 = Auto Intercept, bit 2 = Scanners, bit 3 = ID Transmitter), Command Codes.
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