Category:Weapon

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[edit] Overview

There are different kinds of weapons ships can be outfitted with:

[edit] Order of Events

[edit] Charge Weapons

Minimum Ord of 0

[edit] Ship

If Ship
  If Crew > 0 AND DamageSys < 999 (99.9%)

    ' Gather Energy
    E = 1
    If Ship DamageEngine < Engine hardness * 10
      E increased by Engine energy * Engine count
    For each Ship Generator
      If DamageEngine  < Generator hardness * 10
        E increased by Generator energy
        If Ship owned by Mivorari
          E increased by 1/2 Generator energy (1.5x total)

    If Aczanny ECM Jammer active
      E reduced by 150

    d = DamageWeapon / 10

    ' Charge PD
    If E > 0
      For each Point Defense
        If d < PD hardness
          If PD energy < FullCharge
            If E >= PDChargerate
              E reduced by PDChargerate
              Weapon energy increased by PDChargerate
              If PD Boost active
                Weapon energy increased by PDChargerate

    ' Charge Small Weapons
    If E > 0
      For each Small Weapon
        If d < Weapon hardness
          If Weapon energy < Weapon FullCharge
            If E >= WeaponChargerate
              E decreased by WeaponChargerate
              Weapon energy increased by WeaponChargerate

    ' Charge Large Weapons
    If E > 0
      For each Large Weapon
        If d < Weapon hardness Or ship is Ill Wind Class Battlecruiser (38)
          If Weapon energy < Weapon FullCharge
            If E >= WeaponChargerate
              E reduced by WeaponChargerate
              Weapon energy increased by WeaponChargerate
            Else (E < WeaponChargerate)
              Weapon energy increased by E
              E set to 0
          ' Ill Wind Large Weapon energy bonus
          If Ship is Ill Wind (38)
            Weapon energy increased by 5
          ' Plasma Stream Enhancer
          If Weapon is Plasma Bolt Cannon
            If Ship is Lotus Class Pursuit Ship (524) or Aurora Class Flagship (525)
              If E >= Weapon WeaponChargerate
              E reduced by WeaponChargerate
              Weapon energy increased by E

    ' Charge SuperWeapon
    If d < Weapon hardness
      If Weapon energy < Weapon FullCharge
        If E >= WeaponChargerate
          E reduced by WeaponChargerate
          Weapon energy increased by WeaponChargerate

[edit] Base

If Base
  Base energy increased by BaseGen * 2
  Maximum energy of 1,000,000

[edit] Fighter

If Fighter
  For each Type of Fighter
    Energy increased by (Fighter Generator * Fighter Count) / 400 + 0.99
    Maximum energy of 1,000,000,000
    Maximum energy of (Fighter Battery * Fighter Count)

[edit] Holo Decoy Decay

For each Player
  If Holo Decoy count > 0
    Holo Decoy count reduced by 1

Subcategories

There are 4 subcategories to this category.

L

P

S

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