Category:Weapon
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Contents |
[edit] Overview
There are different kinds of weapons ships can be outfitted with:
[edit] Order of Events
[edit] Charge Weapons
Minimum Ord of 0
[edit] Ship
If Ship
If Crew > 0 AND DamageSys < 999 (99.9%)
' Gather Energy
E = 1
If Ship DamageEngine < Engine hardness * 10
E increased by Engine energy * Engine count
For each Ship Generator
If DamageEngine < Generator hardness * 10
E increased by Generator energy
If Ship owned by Mivorari
E increased by 1/2 Generator energy (1.5x total)
If Aczanny ECM Jammer active
E reduced by 150
d = DamageWeapon / 10
' Charge PD
If E > 0
For each Point Defense
If d < PD hardness
If PD energy < FullCharge
If E >= PDChargerate
E reduced by PDChargerate
Weapon energy increased by PDChargerate
If PD Boost active
Weapon energy increased by PDChargerate
' Charge Small Weapons
If E > 0
For each Small Weapon
If d < Weapon hardness
If Weapon energy < Weapon FullCharge
If E >= WeaponChargerate
E decreased by WeaponChargerate
Weapon energy increased by WeaponChargerate
' Charge Large Weapons
If E > 0
For each Large Weapon
If d < Weapon hardness Or ship is Ill Wind Class Battlecruiser (38)
If Weapon energy < Weapon FullCharge
If E >= WeaponChargerate
E reduced by WeaponChargerate
Weapon energy increased by WeaponChargerate
Else (E < WeaponChargerate)
Weapon energy increased by E
E set to 0
' Ill Wind Large Weapon energy bonus
If Ship is Ill Wind (38)
Weapon energy increased by 5
' Plasma Stream Enhancer
If Weapon is Plasma Bolt Cannon
If Ship is Lotus Class Pursuit Ship (524) or Aurora Class Flagship (525)
If E >= Weapon WeaponChargerate
E reduced by WeaponChargerate
Weapon energy increased by E
' Charge SuperWeapon
If d < Weapon hardness
If Weapon energy < Weapon FullCharge
If E >= WeaponChargerate
E reduced by WeaponChargerate
Weapon energy increased by WeaponChargerate
[edit] Base
If Base Base energy increased by BaseGen * 2 Maximum energy of 1,000,000
[edit] Fighter
If Fighter
For each Type of Fighter
Energy increased by (Fighter Generator * Fighter Count) / 400 + 0.99
Maximum energy of 1,000,000,000
Maximum energy of (Fighter Battery * Fighter Count)
[edit] Holo Decoy Decay
For each Player If Holo Decoy count > 0 Holo Decoy count reduced by 1
Subcategories
There are 4 subcategories to this category.
L
P
S
Articles in category "Weapon"
There are 45 articles in this category.
35ABCDEFGH |
H cont.ILMNP |
P cont.QSTWX |
