Category:The University Alliance

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Image:The University Alliance.jpg Race Number: 802
Ship Hull id's: 434-441
Lifeform Type: Humanoid


[edit] Racial Statistics

Racial Stats
Happiness and Contraband
Income and Combat
Farming
Climate

Minimum
25

Happiness
170

Income
110

Maximum
67

Happiness

Changes

(colonist)

Enslavement
+402

Tax
Income

Enslavement
?

Favorite
50


Liberal
+20

Liberal
?
Mineral Mining
105


Conservative
+4

Conservative
?
Growth Rate
120


Ultra-Conservative
+10

Ultra-Conservative
?
Lawfulness
90


Complex
-1

Complex
?
Leadership
70

Happiness

Changes

(all natives)

Enslavement
0

Combat
Colonists
8
Powers
Dark
0


Liberal
0


Crew
8

Light
10


Conservative
+2


Troops
38
PC Factor
100


Ultra-Conservative
+5


High Guard
50
Spy Rating
2


Complex
-1

Pilot
Crew
40
PSI Rating
2

Contraband
Likes

Illegal Books
110


Troops
30
Public Relations
120


VR-6x Holochips
90


High Guard
50
POD Speed
32


Stim-Bright Pills
60

Training
Col to Crew
13





Handguns
50


Crew to Troop
2







Troop to HG
1

1 The change for Complex Tax depends on the Happiness in Base. For more information look here
2 Only when happiness of colonists in base is above 20.
All values for happiness are the maximal possible. The real values varies between the displayed number and '0'.

[edit] Special

  • Can use Hacker droid & exchange plan with other race with HD regardless of Hconfig settings.

[edit] Starships

Tech Hull Name Comment
1 Watchman Class Scout Support
3 Pathfinder Class Transport Support
4 Hunter-Killer Class Cruiser Warship
4 XL-5 Weapons Platform Warship
5 Incident Class Utility Cruiser Support
7 Hive Class Carrier Support
8 The Violator Strategic
10 Merlin Class Alchemy Ship Support
10 Singularity Class Dreadnought Warship

[edit] Ship Devices

[edit] University Alliance unique Ship Devices

[edit] Starting Ships

Count Hull Warp Hyp Shield Armor SW LW PD Gen Comment
3 Watchman Class Scout 105 - 400 50 - - -
2 Pathfinder Class Transport 100 - 400 350 3 Disrupter - 3 Flake Cannon
1 XL-5 Weapons Platform 0 - 40 170 3 Disrupter 5 Heavy Laser 4 Flake Cannon

[edit] Resources on Starting Ships

Count Hull Personnel Resources
Crew Col. Troops HG MC Supplies Food Med Repair Ord Fuel
3 Watchman Class Scout 50 3 1 - 30 2 1 - 33 350 100
2 Pathfinder Class Transport 120 67 20 - 30 240 120 600 333 50 250
1 XL-5 Weapons Platform 80 1 - - 30 3 2 1 67 750 25


[edit] Fighters

B74 Hawk Class Fighter
Image:B74 Hawk Class Fighter.jpg
Cost 35
Speed 40
Fuel 40
Sensor Profile 200
Ground Combat
  Attack Defense
Fighters 50 20
Assault Craft 30 20
Troops 30 20
Cities 50 -
Space Combat
Quickness 62
Attack 30
Evasive 10
Armor 1
Exposed Sys 15
    Beam Missile
Power 50 50
Accuracy 60 70
Range 100 200
Generator 8
Battery 100
Ord - 100
S23 Falcom Class Intercepter
Image:S23 Falcom Class Intercepter.jpg
Cost 130
Speed 100
Fuel 150
Sensor Profile 200
Ground Combat
  Attack Defense
Fighters 265 50
Assault Craft 50 15
Troops 60 25
Cities 10 -
Space Combat
Quickness 80
Attack 50
Evasive 30
Armor 7
Exposed Sys 10
    Beam Missile
Power 90 30
Accuracy 80 100
Range 95 250
Generator 16
Battery 150
Ord - 50
P28 Albatross Class Bomber
Image:P28 Albatross Class Bomber.jpg
Cost 150
Speed 75
Fuel 75
Sensor Profile 200
Ground Combat
  Attack Defense
Fighters 10 10
Assault Craft 160 10
Troops 110 10
Cities 120 -
Space Combat
Quickness 67
Attack 0
Evasive 0
Armor 12
Exposed Sys 5
    Beam Missile
Power 34 150
Accuracy 60 87
Range 300 800
Generator 15
Battery 200
Ord - 200


[edit] Assault Craft

Terminator Series Soldier
Image:Terminator Series Soldier.jpg
Cost 40
Ground Combat
  Attack Defense
Fighters 50 20
Assault Craft 50 15
Troops 60 20
Cities 40 -
P21 Anti Aircraft Cannon
Image:P21 Anti Aircraft Cannon.jpg
Cost 70
Ground Combat
  Attack Defense
Fighters 185 80
Assault Craft 10 12
Troops 0 25
Cities 10 -
S29 Tank
Image:S29 Tank.jpg
Cost 120
Ground Combat
  Attack Defense
Fighters 0 10
Assault Craft 180 80
Troops 130 50
Cities 200 -

[edit] Bases

[edit] Special Buildings

Tech Institute
Level 4
Produce Pays 300GC to the Galactic Bank, makes colonists and natives happy and generates contraband (details here).

[edit] Missing Buildings

  • none

[edit] See also

[edit] Starting Stuff

[edit] The University Alliance - History

This was put together by searching through the History of Changes page, looking for a match for "univ". Additional searches for text that includes special buildings, ships, and ship devices should be processed and added here.

[edit] Jul 16, 2008

[edit] What is new in Host.exe Version 4.000.213i

Fixed: When the "Alien Plans Trading Allowed" is disabled in the HConfig, only Privateer, University Alliance, Scavenger, Cyborg, People's Army, and Rebels are allowed to use "Steal Ship Plans" Spy Attack. For everyone else, it would be useless and a waste of spy mana.

[edit] April 4th, 2004

[edit] What is new in Host.exe Version 4.000.165

Fixed: The UEA had immunity to hull plan restrictions when it should have been the UA that had that special bonus.

[edit] Nov 22th, 2001

[edit] What is new in Host.exe Version 4.000.094

New: Weighted resource math. Races with low growth rates give a bonus in the resource point area.
University gets a 15% cut

[edit] Sept 28th, 2000

[edit] What is new in Master.exe Version 4.000.023

New: The University Alliance gets starting ships of 3 Watchman, 1 Pathfinder, and 1 XL-5

[edit] June 5th, 2000

[edit] What is new in Host.exe Version 4.000.040

Fixed: Problem with "Technology Institute" (University Race V102) that caused a massive over production of Stim Bright pills.

[edit] What is new in Host.exe Version 4.000.039

New: Support for ground building "Technology Institute" added. (University Race V102)
New: Support for ship device "Transport Inhibitor" added (Blocks boarding action of an enemy and costs 10kt of fuel per turn to use.) (University Race V102)

Articles in category "The University Alliance"

There are 3 articles in this category.

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