Category:The United Enforcement Authority - Fighter

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[edit] Fighters

C-3 Defender
Image:C-3 Defender.jpg
Cost 110
Speed 10
Fuel 10
Sensor Profile 200
Ground Combat
  Attack Defense
Fighters 65 50
Assault Craft 80 60
Troops 90 55
Cities 10 -
Space Combat
Quickness 20
Attack 72
Evasive 50
Armor 6
Exposed Sys 3
    Beam Missile
Power 55 -
Accuracy 80 -
Range 150 -
Generator 10
Battery 100
Ord - -
DOA-187x Bomber
Image:DOA-187x Bomber.jpg
Cost 125
Speed 360
Fuel 360
Sensor Profile 200
Ground Combat
  Attack Defense
Fighters 10 20
Assault Craft 180 20
Troops 70 20
Cities 225 -
Space Combat
Quickness 50
Attack 100
Evasive 0
Armor 8
Exposed Sys 3
    Beam Missile
Power 15 100
Accuracy 60 90
Range 350 400
Generator 20
Battery 280
Ord - 250
AS-480 Assault Fighter
Image:AS-480 Assault Fighter.jpg
Cost 150
Speed 310
Fuel 310
Sensor Profile 200
Ground Combat
  Attack Defense
Fighters 190 20
Assault Craft 80 10
Troops 150 10
Cities 85 -
Space Combat
Quickness 100
Attack 60
Evasive 30
Armor 8
Exposed Sys 4
    Beam Missile
Power 60 65
Accuracy 70 85
Range 200 400
Generator 15
Battery 200
Ord - 160

[edit] Notes

Fighters are expensive but have good stats. If you are in a low ressource game they are a good option if you want to save minerals. I recommend using wings of 0/5/5 as this keeps the fighters mobility and has (without any T1) the best firepower for their costs. Those wings are usually a little weak against cheap enemy fighters but are good against ships. You can include the type 1 fighter, if mobility is no issue (e.g. they jump with a Pax Class Jumpship). Then a 4/3/3 wing provides additinal firepower. Those wings can deal better with enemies wings attacking them.

[edit] Special


Articles in category "The United Enforcement Authority - Fighter"

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D

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