From PlanetsWiki
[edit] Fighters
| C-3 Defender
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| Space Combat
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| Quickness
| 20
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| Attack
| 72
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| Evasive
| 50
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| Armor
| 6
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| Exposed Sys
| 3
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| Beam
| Missile
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| Power
| 55
| -
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| Accuracy
| 80
| -
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| Range
| 150
| -
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| Generator
| 10
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| Battery
| 100
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| Ord
| -
| -
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| DOA-187x Bomber
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| Space Combat
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| Quickness
| 50
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| Attack
| 100
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| Evasive
| 0
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| Armor
| 8
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| Exposed Sys
| 3
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| Beam
| Missile
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| Power
| 15
| 100
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| Accuracy
| 60
| 90
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| Range
| 350
| 400
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| Generator
| 20
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| Battery
| 280
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| Ord
| -
| 250
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| AS-480 Assault Fighter
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| Space Combat
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| Quickness
| 100
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| Attack
| 60
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| Evasive
| 30
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| Armor
| 8
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| Exposed Sys
| 4
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| Beam
| Missile
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| Power
| 60
| 65
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| Accuracy
| 70
| 85
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| Range
| 200
| 400
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| Generator
| 15
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| Battery
| 200
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| Ord
| -
| 160
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Fighters are expensive but have good stats. If you are in a low ressource game they are a good option if you want to save minerals. I recommend using wings of 0/5/5 as this keeps the fighters mobility and has (without any T1) the best firepower for their costs. Those wings are usually a little weak against cheap enemy fighters but are good against ships. You can include the type 1 fighter, if mobility is no issue (e.g. they jump with a Pax Class Jumpship). Then a 4/3/3 wing provides additinal firepower. Those wings can deal better with enemies wings attacking them.
[edit] Special
Articles in category "The United Enforcement Authority - Fighter"
There are 3 articles in this category.
A
C
D