From PlanetsWiki
[edit] Racial Statistics
| Racial Stats |
|
Happiness and Contraband |
|
Income and Combat |
Farming
Climate |
|
Minimum |
|
35
|
|
Happiness |
|
80
|
|
Income |
|
100
|
|
Maximum |
|
70
|
|
Happiness
Changes
(colonist) |
|
Enslavement |
|
+402
|
|
Tax
Income |
|
Enslavement |
|
? |
|
Favorite |
|
50
|
|
|
Liberal |
|
+20 |
|
|
Liberal |
|
? |
| Mineral Mining |
|
100
|
|
|
Conservative |
|
+4 |
|
|
Conservative |
|
? |
| Growth Rate |
|
85
|
|
|
Ultra-Conservative |
|
+10 |
|
|
Ultra-Conservative |
|
? |
| Lawfulness |
|
120
|
|
|
Complex |
|
-1 |
|
|
Complex |
|
? |
| Leadership |
|
150
|
|
Happiness
Changes
(all natives) |
|
Enslavement |
|
0
|
|
Combat |
|
Colonists |
|
15
|
| Powers |
|
Dark |
|
20
|
|
|
Liberal |
|
0
|
|
|
Crew |
|
20
|
|
Light |
|
10
|
|
|
Conservative |
|
+2
|
|
|
Troops |
|
45
|
| PC Factor |
|
115
|
|
|
Ultra-Conservative |
|
+5
|
|
|
High Guard |
|
75
|
| Spy Rating |
|
10
|
|
|
Complex |
|
-1
|
|
Pilot |
|
Crew |
|
35
|
| PSI Rating |
|
25
|
|
Contraband
Likes |
|
Illegal Books
|
|
86
|
|
|
Troops |
|
30
|
| Public Relations |
|
30
|
|
|
VR-6x Holochips
|
|
75
|
|
|
High Guard |
|
55
|
| POD Speed |
|
20
|
|
|
Stim-Bright Pills
|
|
95
|
|
Training |
|
Col to Crew |
|
150
|
|
|
|
|
|
Handguns
|
|
100
|
|
|
Crew to Troop |
|
250
|
|
|
|
|
|
Alpha Wave Floggers
|
|
20
|
|
|
Troop to HG |
|
8
|
1 The change for Complex Tax depends on the Happiness in Base. For more information look here
2 Only when happiness of colonists in base is above 20.
All values for happiness are the maximal possible. The real values varies between the displayed number and '0'.
[edit] Special
- Insectoid-Hatred: Insectoid natives will attack UEA forces on sight
- No Insectoids will be on a UEA homeworld.
- Enforcers are not attacked by Insectoids until after turn 6.
- One Insectoid will kill 200 Enforcer colonists or 70 Enforcer crew before being killed. (Since Host 209 troops are also killed).
- 100 Colonists, 50 Crew, or 1 Trooper can take down 1 Insectoid.
- Enforcer type 1 fighters can kill 800 Insectoid natives each and each type 2 ground attack craft can kill 1,250 Insectoid natives each.
- Insectoid planets can give out distress signals containing the Universal Friendly Code to other players. The Insects transmit that message to one player at random 20% of the time and the message is never sent to the Cyborg.
- Anti-Contraband: Cannot sell contraband (but they can buy it)
- Native-Taxation: Natives produce 2.5x tax income
- Ground Combat: Need less strength to force a surrender after a Ground Combat. (1:1 instead of 3:1)
- Minefields: Each detonating Gravitonic Minefield does 25% damage to the control systems of all ships within (including your own), regardless of mass.
For detailed comparison of ships see the UEA - Ship Comparison Table.
[edit] Special
- Small and large weapons on ships owned by the UEA kill only 50% of normal number of crew.
- Small weapons on ships owned by the UEA do 4x damage to control systems.
- Large weapons on ships owned by the UEA do 2x damage to control systems.
- Super Lasers owned by the UEA do not destroy a target ship, they will remove all shields and armor. The target ship is set to (not gets) a system damage of 700%. No hull damage will be inflicted, but hyperdrive, engine, life, shield, weapon as by other normal races.
IMPORTANT: After hit, target ship is set to "gone". You can still see it, but it can't be targetted anymore. And also vcr code let it then drifts outside the vcr zone.
- Sergeant-At-Arms Class Strikeship and Law Dog Class Battleship have a Contraband Lockdown (100ly) ship device, that can't be turned off.
[edit] Ship Devices
[edit] Starting Ships
[edit] Resources on Starting Ships
| C-3 Defender
|
|
|
|
|
|
|
| Space Combat
|
| Quickness
| 20
|
| Attack
| 72
|
| Evasive
| 50
|
| Armor
| 6
|
| Exposed Sys
| 3
|
|
|
| Beam
| Missile
|
| Power
| 55
| -
|
| Accuracy
| 80
| -
|
| Range
| 150
| -
|
| Generator
| 10
|
| Battery
| 100
|
| Ord
| -
| -
|
|
|
| DOA-187x Bomber
|
|
|
|
|
|
|
| Space Combat
|
| Quickness
| 50
|
| Attack
| 100
|
| Evasive
| 0
|
| Armor
| 8
|
| Exposed Sys
| 3
|
|
|
| Beam
| Missile
|
| Power
| 15
| 100
|
| Accuracy
| 60
| 90
|
| Range
| 350
| 400
|
| Generator
| 20
|
| Battery
| 280
|
| Ord
| -
| 250
|
|
|
| AS-480 Assault Fighter
|
|
|
|
|
|
|
| Space Combat
|
| Quickness
| 100
|
| Attack
| 60
|
| Evasive
| 30
|
| Armor
| 8
|
| Exposed Sys
| 4
|
|
|
| Beam
| Missile
|
| Power
| 60
| 65
|
| Accuracy
| 70
| 85
|
| Range
| 200
| 400
|
| Generator
| 15
|
| Battery
| 200
|
| Ord
| -
| 160
|
|
|
[edit] Special
[edit] Special
[edit] Special Buildings
[edit] Missing Buildings
[edit] See also
[edit] Starting Stuffs
[edit] The United Enforcement Authority - History
This was put together by searching through the History of Changes page, looking for a match for "Enfor". Additional searches for text that includes special buildings, ships, and ship devices should be processed and added here.
[edit] November 25, 2008
[edit] What is new in Host.exe Version 4.000.213z
- Changed: UEA will not be attacked by Insectoids on the first turn that they create a base on the Insectoid's planet.
[edit] November 8, 2008
[edit] What is new in Host.exe Version 4.000.213x
- Fixed: A possible issue with Jump Point not taking all desired ships.
- Changed: Enforcer Arresting Units cannot arrest from a newly created base.
[edit] September 25, 2008
[edit] What is new in Host.exe Version 4.000.213s
- Changed: Cleaned up base log text for Public Space Port native migrations, Scavenger Crawler native resource gathering, Cyborg assimilations, Insectoid attacks, Enforcer arresting unit, Coalition rescue team, Coalition Focus Stones, Stellar Matter Launcher, Privateer unhappiness to neighbors, Robots native/prisoner conversion, and IMT chupanoid fun.
[edit] April 17, 2008
[edit] What is new in Host.exe Version 4.000.213d
- Fixed: Enforcer ability to use their DOA-187x Bomber to destroy a target structure is fixed. It was never working before. It can only be performed in ground combat and the base that the fighters are in need to have the appropriate command code for targeting the enemy base structure.
[edit] February 11st, 2008
[edit] What is new in Host.exe Version 4.000.212e
- Changed: (UEA) Redistribution Center limited to processing 100 contraband per turn.
[edit] December 7th, 2007
[edit] What is new in Host.exe Version 4.000.212
- Fixed: When Insectoids attack a Enforcer or Aczanny base, the coordinates would be 0, 0 sometimes. They are now correct.
[edit] Aug 27th, 2007
[edit] What is new in Host.exe Version 4.000.209
- Fixed: Enforcer troops were not being killed by Insectoids.
[edit] June 11th, 2007
[edit] What is new in Host.exe Version 4.000.203
- Fixed: UEA and Cyborg cannot sell contraband via gold pods. Cyborg cannot be the target of a gold pod sale.
- Fixed: UEA combating Insectoids no longer kills off all type-1 fighters and all type-2 mechs.
- Fixed: UEA gets its native tax bonus when tax policy is complex.
[edit] April 29th, 2007
[edit] What is new in Host.exe Version 4.000.201
- Fixed: A ship crippled by the Enforcers super laser is removed from the VCR screen.
[edit] April 4th, 2004
[edit] What is new in Host.exe Version 4.000.165
- Fixed: The UEA had immunity to hull plan restrictions when it should have been the UA that had that special bonus.
[edit] Feb 17th, 2004
[edit] What is new in Host.exe Version 4.000.161
- New: Cyborg, Enforcer and Scavengers are also immune to hull plan restrictions
[edit] Nov 17th, 2003
[edit] What is new in Host.exe Version 4.000.149
- Fixed: Enforcer Gravitonic Minefields not giving 25% system damage.
[edit] April 17th, 2003
[edit] What is new in Host.exe Version 4.000.123
- New: Public space ports belonging to Enforcers no longer attract Insectoids
[edit] Jan, 18th 2002
[edit] What is new in Host.exe Version 4.000.096
- New: 1/2 UEA all Contraband exotic tech costs half
- New: UEA cities make double money
[edit] Nov 22th, 2001
[edit] What is new in Host.exe Version 4.000.094
- Enforcers get a +11.25% bonus (to resource limits)
[edit] Nov 9th, 2001
[edit] What is new in Host.exe Version 4.000.093
- New: Enforcer Tazer (Super Laser) does 200% system damage to target ship
[edit] July 16th, 2001
[edit] What is new in Host.exe Version 4.000.086
- New: Enforcers: Type 2 ground assault unit can kill 1250 Insectoids each
- New: Enforcers: Type 1 fighter craft can kill 800 Insectoids
- New: Enforcers: Sergeant At Arms has a contraband lockdown device that is always on and has a range of only 100 ly
[edit] July 13th, 2001
[edit] What is new in Host.exe Version 4.000.085
- New: Enforcers: Can not give Contraband to other races using a Gold Pod
- New: Enforcers: Can not give Contraband to other races by giving Ground Bases away
- New: Enforcers: Get a contraband recycle center on their homeworld
- Tested (Passed): Enforcer bomber able to travel 360 LY
[edit] April 28th, 2001
[edit] What is new in Host.exe Version 4.000.074
- New: The amount of megacredits the Enforcers get from training has been reduced. The money will decrease as a factor of (1/(100 + N^(1.3))) where N is the number of Newly trained crew, troops and highguard.
[edit] Feb 24th, 2001
[edit] What is new in Host.exe Version 4.000.067
- Fixed: Small programming error that may have stopped many race based traits from working, it is likely the Cyborg king, enforcers, and scavengers were troubled with this error
- New: UEA (Enforcers) get 2.5X more income then normal from Natives
- New: UEA (Enforcers) get income from training centers (Reported in the Ground Base log)
- New: UEA Building: Material Redistribution Center turns Contraband into: 1 mc, 1 supply, 3 food and 100 ordnance
[edit] Jan 1st, 2001
[edit] What is new in Host.exe Version 4.000.063
- New: All fighters have a chance of taking out the Base Shield generator. Per shot there is a 1 in 100 chance for missiles and a 1 in 1000 chance for a beam weapon to take it out. The Enforcers have better odds of taking out the Base Shield. They have a have a 3 in 100 chance for missiles and a 5 in 1000 chance for beams.
[edit] Oct 18th, 2000
[edit] What is new in Host.exe Version 4.000.055
- New: Enforcers are not attacked by Insectoids until after turn 6. No Insectoids will be on their homeworld
[edit] Oct 17th, 2000
[edit] What is new in Host.exe Version 4.000.054
- New: Enforcer Hawking retraining centers convert up to 300 enemy prisoners into troops a turn, when working they use 5 food 1 supply and 1 med each. They use nothing if on and there are no prisoners.
- New: The Enforcer Bomber can target one building type using the Ground Base command code "b01" to "b30" The codes correspond with the order of the buildings listed on the Base overview screen. Each bomber destroys 1 building. Thirty bombers destroy 30 cities or 30 farms. Bombing happens when the Ground Base is in attack mode deep ground patrols or better.
- New: Enforcer small and large ship weapons do 4X system damage and kill only half the normal number of crew members.
- New: Enforcer super weapon "Laser - Taser" does NO hull damage to target ship.
- New: Enforcers can NOT sell Contraband, they can buy it, but not sell it.
- New: Enforcer arrester unit captures 500 colonists, 350 crew and 5 troops a turn, each.
- New: Victims of a Enforcer ground war attack are 3 times more likely to surrender. Normally surrender takes place if the victim is outnumbered 3 to 1 after first phase of fighting. All races surrender if they are simply out numbered by the Enforcers.
- New: Enforcers are eaten alive by Insectoid Natives. One Insectoid will kill 100 colonists before being killed. One Insectoid will kill 50 crew before being killed. One Insectoid will kill One trooper before being killed
[edit] What is new in Master.exe Version 4.000.026
- New: Starting Enforcer Ships
Subcategories
There are 3 subcategories to this category.
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Articles in category "The United Enforcement Authority"
There are 7 articles in this category.