Category:The United Enforcement Authority
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[edit] Special
- Insectoid-Hatred: Insectoid natives will attack UEA forces on sight
- No Insectoids will be on a UEA homeworld.
- Enforcers are not attacked by Insectoids until after turn 6.
- One Insectoid will kill 200 Enforcer colonists or 70 Enforcer crew before being killed. (Since Host 209 troops are also killed).
- 100 Colonists, 50 Crew, or 1 Trooper can take down 1 Insectoid.
- Enforcer type 1 fighters can kill 800 Insectoid natives each and each type 2 ground attack craft can kill 1,250 Insectoid natives each.
- Insectoid planets can give out distress signals containing the Universal Friendly Code to other players. The Insects transmit that message to one player at random 20% of the time and the message is never sent to the Cyborg.
- Anti-Contraband: Cannot sell contraband (but they can buy it)
- Native-Taxation: Natives produce 2.5x tax income
- Ground Combat: Need less strength to force a surrender after a Ground Combat. (1:1 instead of 3:1)
- Minefields: Each detonating Gravitonic Minefield does 25% damage to the control systems of all ships within (including your own), regardless of mass.
[edit] Starships
For detailed comparison of ships see the UEA - Ship Comparison Table.
| Tech | Name | Comment | |
|---|---|---|---|
| 1 | | Small Deep Space Freighter | Support |
| 1 | | Neutronic Fuel Tanker | Support |
| 2 | | Informant Class Scout | Support |
| 3 | | Medium Deep Space Freighter | Support |
| 3 | | Sentinel Class Destroyer | Warship, Support |
| 3 | | Hammer Class Troop Carrier | Support |
| 4 | | Small Transport | Support |
| 4 | | Arbitrator Class Strikeship | Warship |
| 5 | | Maxim Class Frigate | Support |
| 6 | | Large Deep Space Freighter | Support |
| 6 | | Judgement Class Cruiser | Warship |
| 6 | | Ranger Class Station | Starbase, Support, Warship |
| 6 | | Battalion Class Troop Carrier | Support |
| 7 | | Pax Class Jumpship | Support |
| 7 | | Warrant Class Assault Ship | Warship |
| 8 | | Sergeant-At-Arms Class Strikeship | Warship |
| 8 | | Law Dog Class Battleship | Warship |
| 10 | | Merlin Class Alchemy Ship | Support |
| 10 | | Alaska Class Refinery Ship | Support |
| 10 | | Super Transport Ship | Support |
| 10 | | Enforcer Class Dreadnought | Warship |
[edit] Special
- Small and large weapons on ships owned by the UEA kill only 50% of normal number of crew.
- Small weapons on ships owned by the UEA do 4x damage to control systems.
- Large weapons on ships owned by the UEA do 2x damage to control systems.
- Super Lasers owned by the UEA do not destroy a target ship, they will remove all shields and armor. The target ship is set to (not gets) a system damage of 700%. No hull damage will be inflicted, but hyperdrive, engine, life, shield, weapon as by other normal races.
IMPORTANT: After hit, target ship is set to "gone". You can still see it, but it can't be targetted anymore. And also vcr code let it then drifts outside the vcr zone. - Sergeant-At-Arms Class Strikeship and Law Dog Class Battleship have a Contraband Lockdown (100ly) ship device, that can't be turned off.
[edit] Ship Devices
- Alchemy
- Bioscanner
- Boarding Laser
- Contraband Lockdown
- DTMS-N Fuel Converter
- Dust Off
- Gravitonic Mine Dropper
- Incarceration Beam
- Jumppoint Generator
- Long Range Mine Detector
- Mine Sweeper Array
- Mobile Ord Factory
- Mobile Repair Plant
- Ore Processing
- Psi-Opps Hisser Unit
- Tachyon Emitter
[edit] Starting Ships
| Count | Hull | Warp | Hyp | Shield | Armor | SW | LW | PD | Gen | Comment |
|---|---|---|---|---|---|---|---|---|---|---|
| 4 | Medium Deep Space Freighter | 50 | - | 40 | 20 | - | - | - | ||
| 1 | Sentinel Class Destroyer | 105 | - | 40 | 140 | 5 Disrupter | 3 Photon Torpedo Tube 1 Merculite Rockets 1 Heavy Laser | 3 Flake Cannon |
[edit] Resources on Starting Ships
| Count | Hull | Personnel | Resources | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Crew | Col. | Troops | HG | MC | Supplies | Food | Med | Repair | Ord | Fuel | ||
| 5 | Medium Deep Space Freighter | 60 | 1000 | 300 | - | 31 | 400 | 200 | 100 | 100 | 150 | 125 |
| 1 | Sentinel Class Destroyer | 830 | 187 | 56 | - | 30 | 13 | 6 | 3 | 200 | 600 | 200 |
[edit] Fighters
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[edit] Special
- Each C-3 Defender kills 800 Insectoids natives each.
- The DOA-187x Bomber can be used to destroy specific enemy structures (details here)
[edit] Assault Craft
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[edit] Special
- Each PA-245 Battle Mech kills 1250 Insectoids.
- The AU-147 Arresting Unit can automatically capture enemy personel without having to attack their base(more).
[edit] Bases
- Cities produce double income
[edit] Special Builings
- Hawkins Institute Converts prisoners into troops (details here)
- Redistribution Center Converts contraband into supplies, ordnance and food (details here)
- Training Center The UEA get money for the training (details here)
[edit] Missing Buildings
- none
[edit] The United Enforcement Authority - History
This was put together by searching through the History of Changes page, looking for a match for "enforce" and "uea". Additional searches for text that includes special buildings, ships, and ship devices should be processed and added here.
[edit] April 4th, 2004
[edit] What is new in Host.exe Version 4.000.165
- Fixed: The UEA had immunity to hull plan restrictions when it should have been the UA that had that special bonus.
[edit] Feb 17th, 2004
[edit] What is new in Host.exe Version 4.000.161
- New: Cyborg, Enforcer and Scavengers are also immune to hull plan restrictions
[edit] Nov 17th, 2003
[edit] What is new in Host.exe Version 4.000.149
- Fixed: Enforcer Gravitonic Minefields not giving 25% system damage.
[edit] April 17th, 2003
[edit] What is new in Host.exe Version 4.000.123
- New: Public space ports belonging to Enforcers no longer attract Insectoids
[edit] Jan, 18th 2002
[edit] What is new in Host.exe Version 4.000.096
- New: 1/2 UEA all Contraband exotic tech costs half
- New: UEA cities make double money
[edit] Nov 22th, 2001
[edit] What is new in Host.exe Version 4.000.094
- Enforcers get a +11.25% bonus (to resource limits)
[edit] Nov 9th, 2001
[edit] What is new in Host.exe Version 4.000.093
- New: Enforcer Tazer (Super Laser) does 200% system damage to target ship
[edit] July 16th, 2001
[edit] What is new in Host.exe Version 4.000.086
- New: Enforcers: Type 2 ground assault unit can kill 1250 Insectoids each
- New: Enforcers: Type 1 fighter craft can kill 800 Insectoids
- New: Enforcers: Sergeant At Arms has a contraband lockdown device that is always on and has a range of only 100 ly
[edit] July 13th, 2001
[edit] What is new in Host.exe Version 4.000.085
- New: Enforcers: Can not give Contraband to other races using a Gold Pod
- New: Enforcers: Can not give Contraband to other races by giving Ground Bases away
- New: Enforcers: Get a contraband recycle center on their homeworld
- Tested (Passed): Enforcer bomber able to travel 360 LY
[edit] April 28th, 2001
[edit] What is new in Host.exe Version 4.000.074
- New: The amount of megacredits the Enforcers get from training has been reduced. The money will decrease as a factor of (1/(100 + N^(1.3))) where N is the number of Newly trained crew, troops and highguard.
[edit] Feb 24th, 2001
[edit] What is new in Host.exe Version 4.000.067
- Fixed: Small programming error that may have stopped many race based traits from working, it is likely the Cyborg king, enforcers, and scavengers were troubled with this error
- New: UEA (Enforcers) get 2.5X more income then normal from Natives
- New: UEA (Enforcers) get income from training centers (Reported in the Ground Base log)
- New: UEA Building: Material Redistribution Center turns Contraband into: 1 mc, 1 supply, 3 food and 100 ordnance
[edit] Jan 1st, 2001
[edit] What is new in Host.exe Version 4.000.063
- New: All fighters have a chance of taking out the Base Shield generator. Per shot there is a 1 in 100 chance for missiles and a 1 in 1000 chance for a beam weapon to take it out. The Enforcers have better odds of taking out the Base Shield. They have a have a 3 in 100 chance for missiles and a 5 in 1000 chance for beams.
[edit] Oct 18th, 2000
[edit] What is new in Host.exe Version 4.000.055
- New: Enforcers are not attacked by Insectoids until after turn 6. No Insectoids will be on their homeworld
[edit] Oct 17th, 2000
- New: Enforcer Hawking retraining centers convert up to 300 enemy prisoners into troops a turn, when working they use 5 food 1 supply and 1 med each. They use nothing if on and there are no prisoners.
- New: The Enforcer Bomber can target one building type using the Ground Base command code "b01" to "b30" The codes correspond with the order of the buildings listed on the Base overview screen. Each bomber destroys 1 building. Thirty bombers destroy 30 cities or 30 farms. Bombing happens when the Ground Base is in attack mode deep ground patrols or better.
- New: Enforcer small and large ship weapons do 4X system damage and kill only half the normal number of crew members.
- New: Enforcer super weapon "Laser - Taser" does NO hull damage to target ship.
- New: Enforcers can NOT sell Contraband, they can buy it, but not sell it.
- New: Enforcer arrester unit captures 500 colonists, 350 crew and 5 troops a turn, each.
- New: Victims of a Enforcer ground war attack are 3 times more likely to surrender. Normally surrender takes place if the victim is outnumbered 3 to 1 after first phase of fighting. All races surrender if they are simply out numbered by the Enforcers.
- New: Enforcers are eaten alive by Insectoid Natives. One Insectoid will kill 100 colonists before being killed. One Insectoid will kill 50 crew before being killed. One Insectoid will kill One trooper before being killed
[edit] What is new in Master.exe Version 4.000.026
- New: Starting Enforcer Ships
[edit] See also
- Stuff concerning the United Enforcement Authority
- [1] Official Race Page
[edit] Starting Stuffs
- Starting Homeworld Resources
- Starting Buildings Matrix
- Starting Ships Matrix
- Resources on Starting Ships Matrix
[edit] The United Enforcement Authority - History
This was put together by searching through the History of Changes page, looking for a match for "enforce" and "uea". Additional searches for text that includes special buildings, ships, and ship devices should be processed and added here.
[edit] April 4th, 2004
[edit] What is new in Host.exe Version 4.000.165
- Fixed: The UEA had immunity to hull plan restrictions when it should have been the UA that had that special bonus.
[edit] Feb 17th, 2004
[edit] What is new in Host.exe Version 4.000.161
- New: Cyborg, Enforcer and Scavengers are also immune to hull plan restrictions
[edit] Nov 17th, 2003
[edit] What is new in Host.exe Version 4.000.149
- Fixed: Enforcer Gravitonic Minefields not giving 25% system damage.
[edit] April 17th, 2003
[edit] What is new in Host.exe Version 4.000.123
- New: Public space ports belonging to Enforcers no longer attract Insectoids
[edit] Jan, 18th 2002
[edit] What is new in Host.exe Version 4.000.096
- New: 1/2 UEA all Contraband exotic tech costs half
- New: UEA cities make double money
[edit] Nov 22th, 2001
[edit] What is new in Host.exe Version 4.000.094
- Enforcers get a +11.25% bonus (to resource limits)
[edit] Nov 9th, 2001
[edit] What is new in Host.exe Version 4.000.093
- New: Enforcer Tazer (Super Laser) does 200% system damage to target ship
[edit] July 16th, 2001
[edit] What is new in Host.exe Version 4.000.086
- New: Enforcers: Type 2 ground assault unit can kill 1250 Insectoids each
- New: Enforcers: Type 1 fighter craft can kill 800 Insectoids
- New: Enforcers: Sergeant At Arms has a contraband lockdown device that is always on and has a range of only 100 ly
[edit] July 13th, 2001
[edit] What is new in Host.exe Version 4.000.085
- New: Enforcers: Can not give Contraband to other races using a Gold Pod
- New: Enforcers: Can not give Contraband to other races by giving Ground Bases away
- New: Enforcers: Get a contraband recycle center on their homeworld
- Tested (Passed): Enforcer bomber able to travel 360 LY
[edit] April 28th, 2001
[edit] What is new in Host.exe Version 4.000.074
- New: The amount of megacredits the Enforcers get from training has been reduced. The money will decrease as a factor of (1/(100 + N^(1.3))) where N is the number of Newly trained crew, troops and highguard.
[edit] Feb 24th, 2001
[edit] What is new in Host.exe Version 4.000.067
- Fixed: Small programming error that may have stopped many race based traits from working, it is likely the Cyborg king, enforcers, and scavengers were troubled with this error
- New: UEA (Enforcers) get 2.5X more income then normal from Natives
- New: UEA (Enforcers) get income from training centers (Reported in the Ground Base log)
- New: UEA Building: Material Redistribution Center turns Contraband into: 1 mc, 1 supply, 3 food and 100 ordnance
[edit] Jan 1st, 2001
[edit] What is new in Host.exe Version 4.000.063
- New: All fighters have a chance of taking out the Base Shield generator. Per shot there is a 1 in 100 chance for missiles and a 1 in 1000 chance for a beam weapon to take it out. The Enforcers have better odds of taking out the Base Shield. They have a have a 3 in 100 chance for missiles and a 5 in 1000 chance for beams.
[edit] Oct 18th, 2000
[edit] What is new in Host.exe Version 4.000.055
- New: Enforcers are not attacked by Insectoids until after turn 6. No Insectoids will be on their homeworld
[edit] Oct 17th, 2000
- New: Enforcer Hawking retraining centers convert up to 300 enemy prisoners into troops a turn, when working they use 5 food 1 supply and 1 med each. They use nothing if on and there are no prisoners.
- New: The Enforcer Bomber can target one building type using the Ground Base command code "b01" to "b30" The codes correspond with the order of the buildings listed on the Base overview screen. Each bomber destroys 1 building. Thirty bombers destroy 30 cities or 30 farms. Bombing happens when the Ground Base is in attack mode deep ground patrols or better.
- New: Enforcer small and large ship weapons do 4X system damage and kill only half the normal number of crew members.
- New: Enforcer super weapon "Laser - Taser" does NO hull damage to target ship.
- New: Enforcers can NOT sell Contraband, they can buy it, but not sell it.
- New: Enforcer arrester unit captures 500 colonists, 350 crew and 5 troops a turn, each.
- New: Victims of a Enforcer ground war attack are 3 times more likely to surrender. Normally surrender takes place if the victim is outnumbered 3 to 1 after first phase of fighting. All races surrender if they are simply out numbered by the Enforcers.
- New: Enforcers are eaten alive by Insectoid Natives. One Insectoid will kill 100 colonists before being killed. One Insectoid will kill 50 crew before being killed. One Insectoid will kill One trooper before being killed
[edit] What is new in Master.exe Version 4.000.026
- New: Starting Enforcer Ships
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