From PlanetsWiki
| Tech
| Name
| Comment
|
| 1
|
| Small Deep Space Freighter
| Support
|
| 1
|
| Neutronic Fuel Tanker
| Support
|
| 2
|
| Painmaker Class Cruiser
| Warship
|
| 2
|
| Little Pest Class Escort
| Warship
|
| 4
|
| Cold Pain Class Cruiser
| Warship, Full Cloak
|
| 4
|
| Small Transport
| Support
|
| 5
|
| Ill Wind Class Battlecruiser
| Warship
|
| 5
|
| Thorn Class Destroyer
| Warship, Support, Minelaying, Minesweeping, Full Cloak
|
| 6
|
| Large Deep Space Freighter
| Support
|
| 6
|
| Valiant Wind Class Carrier
| Warship
|
| 6
|
| Deth Specula Class Frigate
| Warship, Full Cloak
|
| 7
|
| Nefarious Class Destroyer
| Warship, Support, Minelaying, Minesweeping, Glory Device
|
| 8
|
| Saber Class Frigate
| Warship, Glory Device
|
| 10
|
| Merlin Class Alchemy Ship
| Support
|
| 10
|
| Alaska Class Refinery Ship
| Support
|
| 10
|
| Super Transport Ship
| Support
|
| 10
|
| Victorious Class Battleship
| Warship
|
[edit] Special
[edit] Weapons
- Photon Torpedos only have a Shield Drain of 5 vs Stormer owned ships. This low Shield Drain can be increased if the enemy is also a Stormer (racial bonus), and by Large Weapon Overcharger exotic techs.
- Stormer owned Large Weapons have a +3 bonus to their Shield Drain
- Stormer owned Large Weapons have a +300 bonus to their Shield Arc.
- Stormer owned Large Weapons have a +3 bonus to Blast damage on Target's hull.
- Stormer owned ships are not affected by the weapon energy drain of the Meson Gun or the personnel killing effects of the Disrupter small weapons.
[edit] Boarding
[edit] Ship Devices
Stormer ships include the following ship devices:
[edit] Starting Ships
[edit] Resources on Starting Ships
[edit] Ground Combat Stats
| Lightning V
|
|
|
|
|
|
|
| Space Combat
|
| Quickness
| 20
|
| Attack
| 60
|
| Evasive
| 0
|
| Armor
| 0
|
| Exposed Sys
| 0
|
|
|
| Beam
| Missile
|
| Power
| 40
| -
|
| Accuracy
| 140
| -
|
| Range
| 400
| -
|
| Generator
| 7
|
| Battery
| 150
|
| Ord
| -
| -
|
|
|
| Night Bat
|
|
|
|
|
|
|
| Space Combat
|
| Quickness
| 20
|
| Attack
| 150
|
| Evasive
| 0
|
| Armor
| 0
|
| Exposed Sys
| 20
|
|
|
| Beam
| Missile
|
| Power
| 40
| -
|
| Accuracy
| 150
| -
|
| Range
| 510
| -
|
| Generator
| 8
|
| Battery
| 250
|
| Ord
| -
| -
|
|
|
| Thunder Hammer
|
|
|
|
|
|
|
| Space Combat
|
| Quickness
| 100
|
| Attack
| 170
|
| Evasive
| 0
|
| Armor
| 0
|
| Exposed Sys
| 1
|
|
|
| Beam
| Missile
|
| Power
| 40
| 230
|
| Accuracy
| 120
| 170
|
| Range
| 600
| 1200
|
| Generator
| 25
|
| Battery
| 300
|
| Ord
| -
| 10
|
|
|
[edit] Special Builings
[edit] Missing Buildings
[edit] See also
[edit] Starting Stuffs
[edit] History
- Changed: Glory Device will only kill 15,000 worms per blast
- Fixed: Labor Camps over producing credits
- Fixed: Labor Mines over producing credits
- Fixed: World Crusher Missile causing boarding to fail do to a negative number error.
- Fixed: Having less than 100 Labor Mines on a planet caused 100% death rates among crew, troops and high guard prisoners.
- Fixed: Transporter bug that causes ships without Boarding Lasers to fail to transfer cargo to and from a planet that they are leaving.
- Fixed: The Glory Device hull types 42 and 43 are not combat immune (as they SHOULD be) when the second wave switch is on.
- New: If a ship with a cloaking device makes over 400 point of sensor noise or gets tagged by a detonating laser mine gun zeros can target it.
- New: Labor Mines no longer automatically turn on every turn
- Fixed: Non Stormer Glory Device ships are immune from combat (wrong)
- Changed: Glory Device converts worms to food on planets at a rate of 20 worms yields 1 food (was one worm = 1 food)
- Fixed: Boarding Laser was not disabled on alien hulls.
- New: Boarding Lasers do not work on ships of alien hull design.
- New: The Glory Device lights up the planet so that all races that can scan the planet can see what is on the planet in full glory...
- New: Crew, troops and High Guard all die in Labor Camps and Labor Mines (Was just colonists before)
- New: Stormer combat bonus only works if the Stormer player is in a Stormer hull design
- New: Only Stormer Glory Device ships have combat immunity, other races with Glory Devices do not.
- New: Cloaked ships burn cloak fuel
- New: World Crusher Missile will not fire if the ship firing it has system or weapon damage
- Fixed: Nemesis Torpedoes killing the wrong number of fighters
- New: Base command code "USA" removes labor camps and labor mines from the base
- Fixed: Labor Mines and Labor Camps are killing too many colonists
- Changed: Glory Device only kill 50,000 Amorphous Worms natives at a time and no more
- Changed: Prisoner death rate of between 0% and 20% for all labor camps and labor mines. (2% with 100 camps) and 20% with 1000 camps.
- New: Cloaked ships immune to Cargo Grappler
- New: Fuel Robber device does not work on cloaked ships
- New: Weighted resource math. Races with low growth rates give a bonus in the resource point area. Stormers get a 11.25% cut in resource points
- Changed: The range of the World Crusher Missile has been reduced to 100 LY (This was done to offset the smaller sizes of minefields)
- Fixed: Fuel being robbed from cloaked ships by Privateers
- Fixed: Money Tap working on cloaked ships
- Fixed: Money estimates are wrong when Labor Camps and Labor Mines are off
- New: When a captured ship is captured and destroyed by the damaged caused by a Boarding Laser the race that captured and destroyed the ship gets a message about the ship breaking up
- Fixed: Energy drain bug, all ships that are able to cloak have a 150 unit energy drain every charge cycle. (Some called this the Combat ORD Bug) Bug showed up with the release of the Aczanny.
- Fixed: Ill Wind Class Battlecruiser weapon large weapon charge bonus toned way down.
- New: The Stormer Ill Wind Class Battlecruiser been upgraded:
- Mark VII Negative Improbability Targeting Computer (Hits the otherwise impossible to hit)
- Armored large weapons mounts (Large weapons immune to weapons damage)
- Large weapon super chargers (Large weapons charge faster than normal)
- Ship slogan changed from "It is always a good day to die!" to "Evade this!"
- New: Aczanny ships and wings are resistant to Nemesis Torpedoes, light ships take only 5% damage. Wings loose only 30% to 70% of their numbers.
- Fixed: Glory Device using ship not immune to combat
- Fixed: Prisoners die when not in a Labor Mine or Labor Camp
- New: Stormer Glory Device destroys all Minefields in a 100LY radius
- New: Cloaked ships will attack the enemy from cloak if the ATTACK switch is on. If you wish to avoid combat you will have to turn off the ATTACK switch.
- New: Cyborg prisoners refuse to work in Labor Camps and Labor Mines
- New: Using a Labor Camps causes 2% death rate prisoner death rate
- New: Using a Labor Mines causes 2% death rate prisoner death rate
- New: Labor Mines and Labor Camps can cause problems for you 50% of the time
- New: Base overview: Labor Camps and mines money production reflected in the new cash estimate
- New: A ship with no system or hull damage can only be boarded by:
- An enemy ship with a Boarding Laser
- A ship belonging to a Fed
- A ship belonging to a Stormer
- New: Boarding Lasers only kill a max of 10% of the enemy crew and troops. For every 10 enemy killed at least 1 attacker must be transported to the target ship.
- New: Boarding Laser does not work if the attacker has over 50% system damage
- New: Ship data screen lists ship stats like cloak fuel burn and combat bonus ratings of the hull
- Changed: Boarding Laser damage changed to (100 / ( hull_mass + 1 ) ) * 30 + Rnd * 4
- Fixed: Host sometimes slows down and makes almost no progress when a combat event takes place with a cloaked ship in the area...
- New: You can no longer see pods and wings that are docked to a ship, including cloaked ships
- New: World Crusher Missile makes scanner noise
- Changed: Victorious Class Battleship Shield limit increased to 1000
- Changed: Stormer income rating increased to 130
- Changed: Stormer growth rate increased to 115
- Changed: The combat power boost that cloaked ships get at tick 26 does not pump power into the super weapon
- New: Cloaking ships get to fire first (only if in range). Get power bank energy at tick 25, 141, 310 and 4000
- Fixed: World Crusher Missile not working when kill target is a base and not a planet. No log message telling the shooter what happened.
- New: Stormer ships (any ship a Stormer owns) have special shields that are highly resistant to photon torpedoes. A hit from a photon torpedo only drains 5 shield points from a Stormer ship (normal drain is 90). All other weapons cause a normal shield drain.
- New: All Stormer large weapons get a +3 blast bonus
- New: All Stormer large weapons get a 300 point shield arc bonus
- New: Labor Mines and Labor Camps produce 10 mc each
- Fixed: My cloaked ships are ending up in fights
- New: Glory Device also yields Lerchin Spices when exploded over an Amorphous planet
- Fixed: Glory Device not killing Amorphous natives on bases
- Fixed: Cloaked ships are being attacked!
- New: The Glory Device is now working
- A ship with its Glory Device on can not be attacked.
- The ship explodes after all movement and combat is finished.
- All wings and pods that are not docked within 10LY of the Glory Device will be destroyed.
- Docked objects are safe.
- Ships with a hull mass of 100kt or less are destroyed at range 0
- Damage decreases by a linear 10% less every LY out from the center of the blast
- An Amorphous native within the blast radius on a planet or base will be turned into 1kt of food and 1kt of supplies
- A ship belong to the same player as the Glory Device ship will take 1/4 the normal damage
- New: Boarding Laser, used for hostile ship to ship transfers. Kill half the enemy's crew and damages the enemy's ship hull
- New: Labor Mines produce money.
Subcategories
There are 3 subcategories to this category.
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Articles in category "The Stormer Kingdom"
There are 2 articles in this category.
T