Category:The Stormer Kingdom
From PlanetsWiki
![]() |
Race Number: | 104 |
| Ship Hull id's: | 35-44 | |
| Lifeform Type: | Humanoid |
[edit] Racial Statistics
| Racial Stats | |
Happiness and Contraband | |
Income and Combat | ||||||||||||
| Farming Climate |
Minimum | 15 |
Happiness | 200 |
Income | 130 |
||||||||||
| Maximum | 55 |
Happiness Changes |
Enslavement | 0 |
Tax Income |
Enslavement | ? | |||||||||
| Favorite | 25 |
Liberal | 0 | Liberal | ? | |||||||||||
| Mineral Mining | 120 |
Conservative | +4 | Conservative | ? | |||||||||||
| Growth Rate | 115 |
Ultra-Conservative | +10 | Ultra-Conservative | ? | |||||||||||
| Lawfulness | 100 |
Complex | -1 | Complex | ? | |||||||||||
| Leadership | 150 |
Happiness Changes |
Enslavement | 0 |
Combat | Colonists | 40 |
|||||||||
| Powers | Dark | 20 |
Liberal | 0 |
Crew | 35 |
||||||||||
| Light | 60 |
Conservative | +2 |
Troops | 80 |
|||||||||||
| PC Factor | 0 |
Ultra-Conservative | +5 |
High Guard | 110 |
|||||||||||
| Spy Rating | 5 |
Complex | -1 |
Pilot | Crew | 30 |
||||||||||
| PSI Rating | 5 |
Contraband Likes |
Illegal Books |
10 |
Troops | 30 |
||||||||||
| Public Relations | 130 |
VR-6x Holochips |
9 |
High Guard | 40 |
|||||||||||
| POD Speed | 20 |
Stim-Bright Pills |
10 |
Training | Col to Crew | 100 |
||||||||||
| Grecken Bloodwine |
210 |
Crew to Troop | 80 |
|||||||||||||
| Vaggen War Hounds |
80 |
Troop to HG | 110 |
|||||||||||||
| PSI Geese |
10 |
|||||||||||||||
1 The change for Complex Tax depends on the Happiness in Base. For more information look here
[edit] Special
[edit] Glory Device Damage
[edit] Thorn
Stormer Thorn Class Destroyer (Hull mass 90) towing a Nefarious Class Destroyer (Hull mass 96) with Glory Device On, point blank blast.
We've been struck by a glory device shockwave centered at (7378, 6499). Hull damage is at 31%.
Repairing 31% hull damage, 124 repair units used.
[edit] Deth Specula Class Frigate
Stormer Deth Specula Class Frigate (Hull mass 113) point blank blast.
We've been struck by a glory device shockwave centered at (7320, 6461). Hull damage is at 24%.
Repairing 24% hull damage, 144 repair units used.
[edit] Starships
| Tech | Hull Name | Comment | |
|---|---|---|---|
| 1 | | Small Deep Space Freighter | Support |
| 1 | | Neutronic Fuel Tanker | Support |
| 2 | | Painmaker Class Cruiser | Warship |
| 2 | | Little Pest Class Escort | Warship |
| 4 | | Cold Pain Class Cruiser | Warship, Full Cloak |
| 4 | | Small Transport | Support |
| 5 | | Ill Wind Class Battlecruiser | Warship |
| 5 | | Thorn Class Destroyer | Warship, Support, Minelaying, Minesweeping, Full Cloak |
| 6 | | Large Deep Space Freighter | Support |
| 6 | | Valiant Wind Class Carrier | Warship |
| 6 | | Deth Specula Class Frigate | Warship, Full Cloak |
| 7 | | Nefarious Class Destroyer | Warship, Support, Minelaying, Minesweeping, Glory Device |
| 8 | | Saber Class Frigate | Warship, Glory Device |
| 10 | | Merlin Class Alchemy Ship | Support |
| 10 | | Alaska Class Refinery Ship | Support |
| 10 | | Super Transport Ship | Support |
| 10 | | Victorious Class Battleship | Warship |
[edit] Special
[edit] Weapons
- Photon Torpedos only have a Shield Drain of 5 vs Stormer owned ships. This low Shield Drain can be increased if the enemy is also a Stormer (racial bonus), and by Large Weapon Overcharger exotic techs.
- Stormer owned Large Weapons have a +3 bonus to their Shield Drain
- Stormer owned Large Weapons have a +300 bonus to their Shield Arc.
- Stormer owned Large Weapons have a +3 bonus to Blast damage on Target's hull.
- Large Weapons on Stormer owned ships will continue to fire regardless of how damaged the weapons are. The Large Weapon hardness statistic is essentially irrelevant for Stormers. Small weapons and point defenses will cease to fire as normal if damaged.
- Stormer owned ships are not affected by the weapon energy drain of the Meson Gun or the personnel killing effects of the Disrupter small weapons.
[edit] Boarding
- All Stormer owned ships can board even if the target ship has no Hull, System or Shield Damage and thus do not require a Boarding Laser.
- On top of this, two Stormer ships also have Boarding Lasers (which can still of course be used to kill personnel and inflict hull damage to the target ship), the Deth Specula Class Frigate and the Victorious Class Battleship.
[edit] Ship Devices
Stormer ships include the following ship devices:
- Alchemy Forge
- Boarding Laser
- Barbitic Mine Dropper
- Cloaking Device
- DTMS-N Fuel Converter
- Glory Device
- Mine Sweeper Array
- Ore Processing
[edit] Starting Ships
| Count | Hull | Warp | Hyp | Shield | Armor | SW | LW | PD | Gen | Comment |
|---|---|---|---|---|---|---|---|---|---|---|
| 4 | Medium Deep Space Freighter | 50 | - | 40 | 20 | - | - | - | ||
| 1 | Deth Specula Class Frigate | 190 | - | 350 | 40 | 10 Disrupter | 2 Photon Torpedo Tube | 4 Flake Cannon |
[edit] Resources on Starting Ships
| Count | Hull | Personnel | Resources | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Crew | Col. | Troops | HG | MC | Supplies | Food | Med | Repair | Ord | Fuel | ||
| 4 | Medium Deep Space Freighter | 60 | 1000 | 300 | - | 32 | 400 | 200 | 100 | 150 | 100 | 125 |
| 1 | Deth Specula Class Frigate | 240 | 100 | 30 | - | 30 | 40 | 20 | 10 | 167 | 500 | 125 |
[edit] Fighters
|
|
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
[edit] Assault Craft
|
|
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
[edit] Bases
[edit] Special Buildings
|
|
[edit] Missing Buildings
[edit] See also
- Stuff concerning the Stormer Kingdom
- [1] Official Race Page
[edit] Starting Stuffs
- Starting Homeworld Resources
- Starting Buildings Matrix
- Starting Ships Matrix
- Resources on Starting Ships Matrix
[edit] The Stormer Kingdom - History
This was put together by searching through the History of Changes page, looking for a match for "stor". Additional searches for text that includes special buildings, ships, and ship devices should be processed and added here.
[edit] November 8, 2008
[edit] What is new in Host.exe Version 4.000.213x
- Fixed: Issue with Labor Mines using the wrong race when killing them off and displaying the wrong prisoner death information.
[edit] Jul 24, 2008
[edit] What is new in Host.exe Version 4.000.213m
- New: Ship is considered disabled and cannot be a combat initiator when control system damage or weapon damage is 100% or is crewless. Stormers are excempted from the weapon damage condition.
[edit] Oct 31st, 2006
[edit] What is new in Host.exe Version 4.000.198
- Fixed: Glory Devices on ships not owned by the Stormers are able to avoid combat (Only the Stormers should be able to do that)
[edit] May 21st, 2006
[edit] What is new in Host.exe Version 4.000.196
- Changed: Only Birds, Stormers, and Aczanny can use Transphased World Crusher Exotic Tech
[edit] April 15th, 2005
[edit] What is new in Host.exe Version 4.000.193
- Changed: Glory Device will only kill 15,000 worms per blast
[edit] March 1st, 2005
[edit] What is new in Host.exe Version 4.000.189
- Fixed: Labor Camps over producing credits
- Fixed: Labor Mines over producing credits
[edit] Feb 16th, 2005
[edit] What is new in Host.exe Version 4.000.188
- Fixed: World Crusher Missile causing boarding to fail do to a negative number error.
- Fixed: Having less than 100 Labor Mines on a planet caused 100% death rates among crew, troops and high guard prisoners.
[edit] Jan 4th, 2005
[edit] What is new in Host.exe Version 4.000.185
- Fixed: Transporter bug that causes ships without Boarding Lasers to fail to transfer cargo to and from a planet that they are leaving.
[edit] Oct 23rd, 2004
[edit] What is new in Host.exe Version 4.000.178
- Fixed: The Glory Device hull types 42 and 43 are not combat immune (as they SHOULD be) when the second wave switch is on.
- New: If a ship with a cloaking device makes over 400 point of sensor noise or gets tagged by a detonating laser mine gun zeros can target it.
[edit] June 7th, 2004
[edit] What is new in Host.exe Version 4.000.168
- New: Labor Mines no longer automatically turn on every turn
[edit] May 10th, 2004
[edit] What is new in Host.exe Version 4.000.167
- Fixed: Non Stormer Glory Device ships are immune from combat (wrong)
[edit] April 4th, 2004
[edit] What is new in Host.exe Version 4.000.165
- Changed: Glory Device converts worms to food on planets at a rate of 20 worms yields 1 food (was one worm = 1 food)
- Fixed: Boarding Laser was not disabled on alien hulls.
[edit] March 30th, 2004
[edit] What is new in Host.exe Version 4.000.162
- New: Boarding Lasers do not work on ships of alien hull design.
[edit] Feb 17th, 2004
[edit] What is new in Host.exe Version 4.000.161
- New: The Glory Device lights up the planet so that all races that can scan the planet can see what is on the planet in full glory...
[edit] Dec 22nd, 2003
[edit] What is new in Host.exe Version 4.000.154
- New: Crew, troops and High Guard all die in Labor Camps and Labor Mines (Was just colonists before)
[edit] Nov 30th, 2003
[edit] What is new in Host.exe Version 4.000.151
- New: Stormer combat bonus only works if the Stormer player is in a Stormer hull design
[edit] July 18th, 2003
[edit] What is new in Host.exe Version 4.000.139
- New: Only Stormer Glory Device ships have combat immunity, other races with Glory Devices do not.
[edit] April 23th, 2003
[edit] What is new in Host.exe Version 4.000.125
- New: Cloaked ships burn cloak fuel
[edit] Oct 15th, 2002
[edit] What is new in Host.exe Version 4.000.115
- New: World Crusher Missile will not fire if the ship firing it has system or weapon damage
- Fixed: Nemesis Torpedoes killing the wrong number of fighters
[edit] Aug 16th, 2002
[edit] What is new in Host.exe Version 4.000.113
- New: Base command code "USA" removes labor camps and labor mines from the base
[edit] July 3rd, 2002
[edit] What is new in Host.exe Version 4.000.110
- Fixed: Labor Mines and Labor Camps are killing too many colonists
[edit] May 11th, 2002
[edit] What is new in Host.exe Version 4.000.108
- Changed: Glory Device only kill 50,000 Amorphous Worms natives at a time and no more
- Changed: Prisoner death rate of between 0% and 20% for all labor camps and labor mines. (2% with 100 camps) and 20% with 1000 camps.
[edit] Feb 7th, 2002
[edit] What is new in Host.exe Version 4.000.098
- New: Cloaked ships immune to Cargo Grappler
[edit] Jan, 18th 2002
[edit] What is new in Host.exe Version 4.000.096
- New: Fuel Robber device does not work on cloaked ships
[edit] Nov 22th, 2001
[edit] What is new in Host.exe Version 4.000.094
- New: Weighted resource math. Races with low growth rates give a bonus in the resource point area. Stormers get a 11.25% cut in resource points
[edit] Nov 9th, 2001
[edit] What is new in Host.exe Version 4.000.093
- Changed: The range of the World Crusher Missile has been reduced to 100 LY (This was done to offset the smaller sizes of minefields)
- Fixed: Fuel being robbed from cloaked ships by Privateers
- Fixed: Money Tap working on cloaked ships
[edit] July 28th, 2001
[edit] What is new in Planets4.exe Version 4.000.039
- Fixed: Money estimates are wrong when Labor Camps and Labor Mines are off
[edit] July 25th, 2001
[edit] What is new in Host.exe Version 4.000.088
- New: When a captured ship is captured and destroyed by the damaged caused by a Boarding Laser the race that captured and destroyed the ship gets a message about the ship breaking up
[edit] June 29th, 2001
[edit] What is new in Host.exe Version 4.000.083
- Fixed: Energy drain bug, all ships that are able to cloak have a 150 unit energy drain every charge cycle. (Some called this the Combat ORD Bug) Bug showed up with the release of the Aczanny.
[edit] June 28th, 2001
[edit] What is new in Host.exe Version 4.000.082
- Fixed: Ill Wind Class Battlecruiser weapon large weapon charge bonus toned way down.
[edit] June 24th, 2001
[edit] What is new in Host.exe Version 4.000.081
- New: The Stormer Ill Wind Class Battlecruiser been upgraded:
- Mark VII Negative Improbability Targeting Computer (Hits the otherwise impossible to hit)
- Armored large weapons mounts (Large weapons immune to weapons damage)
- Large weapon super chargers (Large weapons charge faster than normal)
- Ship slogan changed from "It is always a good day to die!" to "Evade this!"
[edit] June 8th, 2001
[edit] What is new in Host.exe Version 4.000.080
- New: Aczanny ships and wings are resistant to Nemesis Torpedoes, light ships take only 5% damage. Wings loose only 30% to 70% of their numbers.
- Fixed: Glory Device using ship not immune to combat
- Fixed: Prisoners die when not in a Labor Mine or Labor Camp
[edit] April 28th, 2001
[edit] What is new in Host.exe Version 4.000.074
- New: Stormer Glory Device destroys all Minefields in a 100LY radius
- New: Cloaked ships will attack the enemy from cloak if the ATTACK switch is on. If you wish to avoid combat you will have to turn off the ATTACK switch.
- New: Cyborg prisoners refuse to work in Labor Camps and Labor Mines
- New: Using a Labor Camps causes 2% death rate prisoner death rate
- New: Using a Labor Mines causes 2% death rate prisoner death rate
- New: Labor Mines and Labor Camps can cause problems for you 50% of the time
[edit] April 10th, 2001
[edit] What is new in Planets4.exe Version 4.000.035
- New: Base overview: Labor Camps and mines money production reflected in the new cash estimate
[edit] Feb 24th, 2001
[edit] What is new in Host.exe Version 4.000.067
- New: A ship with no system or hull damage can only be boarded by:
- An enemy ship with a Boarding Laser
- A ship belonging to a Fed
- A ship belonging to a Stormer
- New: Boarding Lasers only kill a max of 10% of the enemy crew and troops. For every 10 enemy killed at least 1 attacker must be transported to the target ship.
- New: Boarding Laser does not work if the attacker has over 50% system damage
[edit] Feb 3rd, 2001
[edit] What is new in Host.exe Version 4.000.066
- Changed: Boarding Laser damage changed to (100 / ( hull_mass + 1 ) ) * 30 + Rnd * 4
[edit] Jan 5th, 2001
[edit] What is new in Planets4.exe Version 4.000.033
- New: Ship data screen lists ship stats like cloak fuel burn and combat bonus ratings of the hull
[edit] Dec 15th, 2000
[edit] What is new in Host.exe Version 4.000.062
- Fixed: Host sometimes slows down and makes almost no progress when a combat event takes place with a cloaked ship in the area...
[edit] Nov 18th, 2000
[edit] What is new in Host.exe Version 4.000.061
- New: You can no longer see pods and wings that are docked to a ship, including cloaked ships
[edit] Oct 26th, 2000
[edit] What is new in Host.exe Version 4.000.057
- New: World Crusher Missile makes scanner noise
[edit] Oct 20th, 2000
[edit] What is new in Host.exe Version 4.000.056
- Changed: Victorious Class Battleship Shield limit increased to 1000
- Changed: Stormer income rating increased to 130
- Changed: Stormer growth rate increased to 115
[edit] Oct 18th, 2000
[edit] What is new in Host.exe Version 4.000.055
- Changed: The combat power boost that cloaked ships get at tick 26 does not pump power into the super weapon
[edit] Oct 17th, 2000
[edit] What is new in Host.exe Version 4.000.054
- New: Cloaking ships get to fire first (only if in range). Get power bank energy at tick 25, 141, 310 and 4000
- Fixed: World Crusher Missile not working when kill target is a base and not a planet. No log message telling the shooter what happened.
[edit] Sept 22nd, 2000
[edit] What is new in Host.exe Version 4.000.048
- New: Stormer ships (any ship a Stormer owns) have special shields that are highly resistant to photon torpedoes. A hit from a photon torpedo only drains 5 shield points from a Stormer ship (normal drain is 90). All other weapons cause a normal shield drain.
[edit] Sept 7th, 2000
[edit] What is new in Host.exe Version 4.000.046
- New: All Stormer large weapons get a +3 blast bonus
- New: All Stormer large weapons get a 300 point shield arc bonus
- New: Labor Mines and Labor Camps produce 10 mc each
- Fixed: My cloaked ships are ending up in fights
[edit] June 28th, 2000
[edit] What is new in Host.exe Version 4.000.042
- New: Glory Device also yields Lerchin Spices when exploded over an Amorphous planet
- Fixed: Glory Device not killing Amorphous natives on bases
- Fixed: Cloaked ships are being attacked!
[edit] March 16th 2000
[edit] What is new in Host.exe Version 4.000.034
- New: The Glory Device is now working
- A ship with its Glory Device on can not be attacked.
- The ship explodes after all movement and combat is finished.
- All wings and pods that are not docked within 10LY of the Glory Device will be destroyed.
- Docked objects are safe.
- Ships with a hull mass of 100kt or less are destroyed at range 0
- Damage decreases by a linear 10% less every LY out from the center of the blast
- An Amorphous native within the blast radius on a planet or base will be turned into 1kt of food and 1kt of supplies
- A ship belong to the same player as the Glory Device ship will take 1/4 the normal damage
[edit] Oct 3rd 1999
[edit] What is new in Host.exe Version 4.000.014
- New: Boarding Laser, used for hostile ship to ship transfers. Kill half the enemy's crew and damages the enemy's ship hull
[edit] What is new in Host.exe Version 4.000.010
- New: Labor Mines produce money.
Subcategories
There are 3 subcategories to this category.
T
Articles in category "The Stormer Kingdom"
There are 2 articles in this category.







