Category:The Stormer Kingdom

From PlanetsWiki

Jump to: navigation, search


Image:The Stormer Kingdom.jpg Race Number: 104
Ship Hull id's: 35-44
Lifeform Type: Humanoid


[edit] Racial Statistics

Racial Stats
Happiness and Contraband
Income and Combat
Farming
Climate

Minimum
15

Happiness
200

Income
130

Maximum
55

Happiness

Changes

(colonist)

Enslavement
0

Tax
Income

Enslavement
?

Favorite
25


Liberal
0

Liberal
?
Mineral Mining
120


Conservative
+4

Conservative
?
Growth Rate
115


Ultra-Conservative
+10

Ultra-Conservative
?
Lawfulness
100


Complex
-1

Complex
?
Leadership
150

Happiness

Changes

(all natives)

Enslavement
0

Combat
Colonists
40
Powers
Dark
20


Liberal
0


Crew
35

Light
60


Conservative
+2


Troops
80
PC Factor
0


Ultra-Conservative
+5


High Guard
110
Spy Rating
5


Complex
-1

Pilot
Crew
30
PSI Rating
5

Contraband
Likes

Illegal Books

10


Troops
30
Public Relations
130


VR-6x Holochips

9


High Guard
40
POD Speed
20


Stim-Bright Pills

10

Training
Col to Crew
100



Grecken Bloodwine

210


Crew to Troop
80


Vaggen War Hounds

80


Troop to HG
110


PSI Geese

10


1 The change for Complex Tax depends on the Happiness in Base. For more information look here

[edit] Special

[edit] Glory Device Damage

[edit] Thorn

Stormer Thorn Class Destroyer (Hull mass 90) towing a Nefarious Class Destroyer (Hull mass 96) with Glory Device On, point blank blast.

We've been struck by a glory device shockwave centered at (7378, 6499).  Hull damage is at 31%.
Repairing 31% hull damage, 124 repair units used.

[edit] Deth Specula Class Frigate

Stormer Deth Specula Class Frigate (Hull mass 113) point blank blast.

We've been struck by a glory device shockwave centered at (7320, 6461). Hull damage is at 24%. 
Repairing 24% hull damage, 144 repair units used.



[edit] Starships

Tech Hull Name Comment
1 Small Deep Space Freighter Support
1 Neutronic Fuel Tanker Support
2 Painmaker Class Cruiser Warship
2 Little Pest Class Escort Warship
4 Cold Pain Class Cruiser Warship, Full Cloak
4 Small Transport Support
5 Ill Wind Class Battlecruiser Warship
5 Thorn Class Destroyer Warship, Support, Minelaying, Minesweeping, Full Cloak
6 Large Deep Space Freighter Support
6 Valiant Wind Class Carrier Warship
6 Deth Specula Class Frigate Warship, Full Cloak
7 Nefarious Class Destroyer Warship, Support, Minelaying, Minesweeping, Glory Device
8 Saber Class Frigate Warship, Glory Device
10 Merlin Class Alchemy Ship Support
10 Alaska Class Refinery Ship Support
10 Super Transport Ship Support
10 Victorious Class Battleship Warship

[edit] Special

[edit] Weapons

  • Photon Torpedos only have a Shield Drain of 5 vs Stormer owned ships. This low Shield Drain can be increased if the enemy is also a Stormer (racial bonus), and by Large Weapon Overcharger exotic techs.
  • Stormer owned Large Weapons have a +3 bonus to their Shield Drain
  • Stormer owned Large Weapons have a +300 bonus to their Shield Arc.
  • Stormer owned Large Weapons have a +3 bonus to Blast damage on Target's hull.
  • Large Weapons on Stormer owned ships will continue to fire regardless of how damaged the weapons are. The Large Weapon hardness statistic is essentially irrelevant for Stormers. Small weapons and point defenses will cease to fire as normal if damaged.
  • Stormer owned ships are not affected by the weapon energy drain of the Meson Gun or the personnel killing effects of the Disrupter small weapons.

[edit] Boarding

[edit] Ship Devices

Stormer ships include the following ship devices:

[edit] Starting Ships

Count Hull Warp Hyp Shield Armor SW LW PD Gen Comment
4 Medium Deep Space Freighter 50 - 40 20 - - -
1 Deth Specula Class Frigate 190 - 350 40 10 Disrupter 2 Photon Torpedo Tube 4 Flake Cannon

[edit] Resources on Starting Ships

Count Hull Personnel Resources
Crew Col. Troops HG MC Supplies Food Med Repair Ord Fuel
4 Medium Deep Space Freighter 60 1000 300 - 32 400 200 100 150 100 125
1 Deth Specula Class Frigate 240 100 30 - 30 40 20 10 167 500 125


[edit] Fighters

Lightning V
Image:Lightning V.jpg
Cost 150
Speed 20
Fuel 20
Sensor Profile 200
Ground Combat
  Attack Defense
Fighters 125 0
Assault Craft 90 0
Troops 120 0
Cities 30 -
Space Combat
Quickness 20
Attack 60
Evasive 0
Armor 0
Exposed Sys 0
    Beam Missile
Power 40 -
Accuracy 140 -
Range 400 -
Generator 7
Battery 150
Ord - -
Night Bat
Image:Night Bat.jpg
Cost 210
Speed 20
Fuel 20
Sensor Profile 200
Ground Combat
  Attack Defense
Fighters 220 1
Assault Craft 80 1
Troops 130 1
Cities 120 -
Space Combat
Quickness 20
Attack 150
Evasive 0
Armor 0
Exposed Sys 20
    Beam Missile
Power 40 -
Accuracy 150 -
Range 510 -
Generator 8
Battery 250
Ord - -
Thunder Hammer
Image:Thunder Hammer.jpg
Cost 350
Speed 100
Fuel 200
Sensor Profile 200
Ground Combat
  Attack Defense
Fighters 10 0
Assault Craft 190 0
Troops 140 0
Cities 150 -
Space Combat
Quickness 100
Attack 170
Evasive 0
Armor 0
Exposed Sys 1
    Beam Missile
Power 40 230
Accuracy 120 170
Range 600 1200
Generator 25
Battery 300
Ord - 10


[edit] Assault Craft

Plasma Rocket Launcher
Image:Plasma Rocket Launcher.jpg
Cost 150
Ground Combat
  Attack Defense
Fighters 0 10
Assault Craft 30 10
Troops 120 10
Cities 180 -
88 Megawatt Cannon
Image:88 Megawatt Cannon.jpg
Cost 130
Ground Combat
  Attack Defense
Fighters 230 1
Assault Craft 325 1
Troops 30 1
Cities 10 -
Heavy Tank
Image:Heavy Tank.jpg
Cost 170
Ground Combat
  Attack Defense
Fighters 0 150
Assault Craft 265 140
Troops 60 170
Cities 30 -


[edit] Bases

[edit] Special Buildings

Labor Camp
Level 1
Produce .
Labor Mine
Level 1
Produce .

[edit] Missing Buildings

[edit] See also

[edit] Starting Stuffs

[edit] The Stormer Kingdom - History

This was put together by searching through the History of Changes page, looking for a match for "stor". Additional searches for text that includes special buildings, ships, and ship devices should be processed and added here.

[edit] November 8, 2008

[edit] What is new in Host.exe Version 4.000.213x

Fixed: Issue with Labor Mines using the wrong race when killing them off and displaying the wrong prisoner death information.

[edit] Jul 24, 2008

[edit] What is new in Host.exe Version 4.000.213m

New: Ship is considered disabled and cannot be a combat initiator when control system damage or weapon damage is 100% or is crewless. Stormers are excempted from the weapon damage condition.

[edit] Oct 31st, 2006

[edit] What is new in Host.exe Version 4.000.198

Fixed: Glory Devices on ships not owned by the Stormers are able to avoid combat (Only the Stormers should be able to do that)

[edit] May 21st, 2006

[edit] What is new in Host.exe Version 4.000.196

Changed: Only Birds, Stormers, and Aczanny can use Transphased World Crusher Exotic Tech

[edit] April 15th, 2005

[edit] What is new in Host.exe Version 4.000.193

Changed: Glory Device will only kill 15,000 worms per blast

[edit] March 1st, 2005

[edit] What is new in Host.exe Version 4.000.189

Fixed: Labor Camps over producing credits
Fixed: Labor Mines over producing credits

[edit] Feb 16th, 2005

[edit] What is new in Host.exe Version 4.000.188

Fixed: World Crusher Missile causing boarding to fail do to a negative number error.
Fixed: Having less than 100 Labor Mines on a planet caused 100% death rates among crew, troops and high guard prisoners.

[edit] Jan 4th, 2005

[edit] What is new in Host.exe Version 4.000.185

Fixed: Transporter bug that causes ships without Boarding Lasers to fail to transfer cargo to and from a planet that they are leaving.

[edit] Oct 23rd, 2004

[edit] What is new in Host.exe Version 4.000.178

Fixed: The Glory Device hull types 42 and 43 are not combat immune (as they SHOULD be) when the second wave switch is on.
New: If a ship with a cloaking device makes over 400 point of sensor noise or gets tagged by a detonating laser mine gun zeros can target it.

[edit] June 7th, 2004

[edit] What is new in Host.exe Version 4.000.168

New: Labor Mines no longer automatically turn on every turn

[edit] May 10th, 2004

[edit] What is new in Host.exe Version 4.000.167

Fixed: Non Stormer Glory Device ships are immune from combat (wrong)

[edit] April 4th, 2004

[edit] What is new in Host.exe Version 4.000.165

Changed: Glory Device converts worms to food on planets at a rate of 20 worms yields 1 food (was one worm = 1 food)
Fixed: Boarding Laser was not disabled on alien hulls.

[edit] March 30th, 2004

[edit] What is new in Host.exe Version 4.000.162

New: Boarding Lasers do not work on ships of alien hull design.

[edit] Feb 17th, 2004

[edit] What is new in Host.exe Version 4.000.161

New: The Glory Device lights up the planet so that all races that can scan the planet can see what is on the planet in full glory...

[edit] Dec 22nd, 2003

[edit] What is new in Host.exe Version 4.000.154

New: Crew, troops and High Guard all die in Labor Camps and Labor Mines (Was just colonists before)

[edit] Nov 30th, 2003

[edit] What is new in Host.exe Version 4.000.151

New: Stormer combat bonus only works if the Stormer player is in a Stormer hull design

[edit] July 18th, 2003

[edit] What is new in Host.exe Version 4.000.139

New: Only Stormer Glory Device ships have combat immunity, other races with Glory Devices do not.

[edit] April 23th, 2003

[edit] What is new in Host.exe Version 4.000.125

New: Cloaked ships burn cloak fuel

[edit] Oct 15th, 2002

[edit] What is new in Host.exe Version 4.000.115

New: World Crusher Missile will not fire if the ship firing it has system or weapon damage
Fixed: Nemesis Torpedoes killing the wrong number of fighters

[edit] Aug 16th, 2002

[edit] What is new in Host.exe Version 4.000.113

New: Base command code "USA" removes labor camps and labor mines from the base

[edit] July 3rd, 2002

[edit] What is new in Host.exe Version 4.000.110

Fixed: Labor Mines and Labor Camps are killing too many colonists

[edit] May 11th, 2002

[edit] What is new in Host.exe Version 4.000.108

Changed: Glory Device only kill 50,000 Amorphous Worms natives at a time and no more
Changed: Prisoner death rate of between 0% and 20% for all labor camps and labor mines. (2% with 100 camps) and 20% with 1000 camps.

[edit] Feb 7th, 2002

[edit] What is new in Host.exe Version 4.000.098

New: Cloaked ships immune to Cargo Grappler

[edit] Jan, 18th 2002

[edit] What is new in Host.exe Version 4.000.096

New: Fuel Robber device does not work on cloaked ships

[edit] Nov 22th, 2001

[edit] What is new in Host.exe Version 4.000.094

New: Weighted resource math. Races with low growth rates give a bonus in the resource point area. Stormers get a 11.25% cut in resource points

[edit] Nov 9th, 2001

[edit] What is new in Host.exe Version 4.000.093

Changed: The range of the World Crusher Missile has been reduced to 100 LY (This was done to offset the smaller sizes of minefields)
Fixed: Fuel being robbed from cloaked ships by Privateers
Fixed: Money Tap working on cloaked ships

[edit] July 28th, 2001

[edit] What is new in Planets4.exe Version 4.000.039

Fixed: Money estimates are wrong when Labor Camps and Labor Mines are off

[edit] July 25th, 2001

[edit] What is new in Host.exe Version 4.000.088

New: When a captured ship is captured and destroyed by the damaged caused by a Boarding Laser the race that captured and destroyed the ship gets a message about the ship breaking up

[edit] June 29th, 2001

[edit] What is new in Host.exe Version 4.000.083

Fixed: Energy drain bug, all ships that are able to cloak have a 150 unit energy drain every charge cycle. (Some called this the Combat ORD Bug) Bug showed up with the release of the Aczanny.

[edit] June 28th, 2001

[edit] What is new in Host.exe Version 4.000.082

Fixed: Ill Wind Class Battlecruiser weapon large weapon charge bonus toned way down.

[edit] June 24th, 2001

[edit] What is new in Host.exe Version 4.000.081

New: The Stormer Ill Wind Class Battlecruiser been upgraded:
  • Mark VII Negative Improbability Targeting Computer (Hits the otherwise impossible to hit)
  • Armored large weapons mounts (Large weapons immune to weapons damage)
  • Large weapon super chargers (Large weapons charge faster than normal)
  • Ship slogan changed from "It is always a good day to die!" to "Evade this!"

[edit] June 8th, 2001

[edit] What is new in Host.exe Version 4.000.080

New: Aczanny ships and wings are resistant to Nemesis Torpedoes, light ships take only 5% damage. Wings loose only 30% to 70% of their numbers.
Fixed: Glory Device using ship not immune to combat
Fixed: Prisoners die when not in a Labor Mine or Labor Camp

[edit] April 28th, 2001

[edit] What is new in Host.exe Version 4.000.074

New: Stormer Glory Device destroys all Minefields in a 100LY radius
New: Cloaked ships will attack the enemy from cloak if the ATTACK switch is on. If you wish to avoid combat you will have to turn off the ATTACK switch.
New: Cyborg prisoners refuse to work in Labor Camps and Labor Mines
New: Using a Labor Camps causes 2% death rate prisoner death rate
New: Using a Labor Mines causes 2% death rate prisoner death rate
New: Labor Mines and Labor Camps can cause problems for you 50% of the time

[edit] April 10th, 2001

[edit] What is new in Planets4.exe Version 4.000.035

New: Base overview: Labor Camps and mines money production reflected in the new cash estimate

[edit] Feb 24th, 2001

[edit] What is new in Host.exe Version 4.000.067

New: A ship with no system or hull damage can only be boarded by:
  • An enemy ship with a Boarding Laser
  • A ship belonging to a Fed
  • A ship belonging to a Stormer
New: Boarding Lasers only kill a max of 10% of the enemy crew and troops. For every 10 enemy killed at least 1 attacker must be transported to the target ship.
New: Boarding Laser does not work if the attacker has over 50% system damage

[edit] Feb 3rd, 2001

[edit] What is new in Host.exe Version 4.000.066

Changed: Boarding Laser damage changed to (100 / ( hull_mass + 1 ) ) * 30 + Rnd * 4

[edit] Jan 5th, 2001

[edit] What is new in Planets4.exe Version 4.000.033

New: Ship data screen lists ship stats like cloak fuel burn and combat bonus ratings of the hull

[edit] Dec 15th, 2000

[edit] What is new in Host.exe Version 4.000.062

Fixed: Host sometimes slows down and makes almost no progress when a combat event takes place with a cloaked ship in the area...

[edit] Nov 18th, 2000

[edit] What is new in Host.exe Version 4.000.061

New: You can no longer see pods and wings that are docked to a ship, including cloaked ships

[edit] Oct 26th, 2000

[edit] What is new in Host.exe Version 4.000.057

New: World Crusher Missile makes scanner noise

[edit] Oct 20th, 2000

[edit] What is new in Host.exe Version 4.000.056

Changed: Victorious Class Battleship Shield limit increased to 1000
Changed: Stormer income rating increased to 130
Changed: Stormer growth rate increased to 115

[edit] Oct 18th, 2000

[edit] What is new in Host.exe Version 4.000.055

Changed: The combat power boost that cloaked ships get at tick 26 does not pump power into the super weapon

[edit] Oct 17th, 2000

[edit] What is new in Host.exe Version 4.000.054

New: Cloaking ships get to fire first (only if in range). Get power bank energy at tick 25, 141, 310 and 4000
Fixed: World Crusher Missile not working when kill target is a base and not a planet. No log message telling the shooter what happened.

[edit] Sept 22nd, 2000

[edit] What is new in Host.exe Version 4.000.048

New: Stormer ships (any ship a Stormer owns) have special shields that are highly resistant to photon torpedoes. A hit from a photon torpedo only drains 5 shield points from a Stormer ship (normal drain is 90). All other weapons cause a normal shield drain.

[edit] Sept 7th, 2000

[edit] What is new in Host.exe Version 4.000.046

New: All Stormer large weapons get a +3 blast bonus
New: All Stormer large weapons get a 300 point shield arc bonus
New: Labor Mines and Labor Camps produce 10 mc each
Fixed: My cloaked ships are ending up in fights

[edit] June 28th, 2000

[edit] What is new in Host.exe Version 4.000.042

New: Glory Device also yields Lerchin Spices when exploded over an Amorphous planet
Fixed: Glory Device not killing Amorphous natives on bases
Fixed: Cloaked ships are being attacked!

[edit] March 16th 2000

[edit] What is new in Host.exe Version 4.000.034

New: The Glory Device is now working
  • A ship with its Glory Device on can not be attacked.
  • The ship explodes after all movement and combat is finished.
  • All wings and pods that are not docked within 10LY of the Glory Device will be destroyed.
  • Docked objects are safe.
  • Ships with a hull mass of 100kt or less are destroyed at range 0
  • Damage decreases by a linear 10% less every LY out from the center of the blast
  • An Amorphous native within the blast radius on a planet or base will be turned into 1kt of food and 1kt of supplies
  • A ship belong to the same player as the Glory Device ship will take 1/4 the normal damage

[edit] Oct 3rd 1999

[edit] What is new in Host.exe Version 4.000.014

New: Boarding Laser, used for hostile ship to ship transfers. Kill half the enemy's crew and damages the enemy's ship hull

[edit] What is new in Host.exe Version 4.000.010

New: Labor Mines produce money.

Subcategories

There are 3 subcategories to this category.

T

Articles in category "The Stormer Kingdom"

There are 2 articles in this category.

T

Personal tools