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(ordered by Hull Tech Level)
[edit] Special
- Solorian ships do not use Neutronium as fuel. Instead their ships gather fuel from the star heat (Star Heat Fuel) when ending the turn over a star/planet (or with 2ly range). The amount of fuel gathered depends on the hull and the heat.
- Fuel can only be transferred to Solorian ships from the Solar Collection Array using a special device called Energy Transfer Beam.
- Solarian cannot use BUN to beam up Neutronium into their ship (Host 204).
- Solorian fuel cannot be stolen from Solorian ships and is meant to disappear when a Solorian ship is captured.
[edit] Hulls/Alien Hulls
- Solorian ships captured by other non-Solorians begin to degrade immediately, which require constant repair or they will be destroyed. The ship's log will contain a message, "This ship is on FIRE!!!" and take 20% hull damage per turn. (This doesn't affect ships captured by the The Crystal Assembly. This may be a bug).
- Solorians cannot build alien hulls.
- Captured non-Solorian hulls gather fuel in the same manner as all other Solorian ships.
- The Solar Collection Array will NOT transfer fuel to non-Solorian hulls.
- If there are Solorian crew or troops on board a non-Solorian ship at the end of the turn (including Crystals) the ship gets from 10 to 40% hull damage and all fuel is removed from the ship. High guard and colonists may be on board without risk.
[edit] Shields
- Solorian ships take half shield drain from ordnance using weapons.
- Solorian ships take double shield drain from non-ordnance using weapons.
[edit] Scalar Wave Dampers
Any Scalar Wave Dampers on ships owned by Solorians are limited in that they cannot reduce the delta at all and they cannot reduce HD stress below 0. The effectiveness of the device on stress is from 0 to 40. Delta stress is NOT reduced.
[edit] Starting Ships
[edit] Resources On Starting Ships
Articles in category "The Solorian Unity - Ship"
There are 10 articles in this category.