Category:The Solar Federation - Ship

From PlanetsWiki

Jump to: navigation, search

Contents

[edit] Ships

Tech Name Comment
1 Outrider Class Scout Support
1 Small Deep Space Freighter Support
1 Neutronic Fuel Tanker Support
2 Nocturne Class Destroyer Warship
3 Bohemian Class Survey Ship Support
3 Medium Deep Space Freighter Support
4 Eros Class Research Vessel Support
4 Terra Class Star Base Starbase/Support
4 Small Transport Support
5 Vendetta Class Frigate Warship
5 Nebula Class Cruiser Warship
6 Banshee Class Destroyer Warship
6 Large Deep Space Freighter Support
7 Brynhild Class Escort Support, Warship
7 Arkham Class Frigate Warship
8 Missouri Class Battleship Warship
8 Loki Class Destroyer Support, Warship
9 Thor Class Frigate Warship
9 Diplomacy Class Cruiser Warship
9 Kittyhawk Class Carrier Support/Warship
10 Nova Class Dreadnought Warship
10 Super Nova Man-of-war Warship
10 Super Transport Ship Support

[edit] Special

[edit] Weapons

  • The chance of hitting an enemy ship with Phasors is increased by +40
  • Enemy Streak Missiles and Tachyon Guns can't ignore an evasive bonus of Fed owned ships.
  • All Large Weapons get a 10 point accuracy bonus (combine with below)
  • Photon Torpedo Tube gets a 50 point accuracy bonus (before range and evasion modifiers). Additionally Photon Torpedoes that would have been shot down by Point Defense have a 60% chance of not being shot down.
  • Pulsed Phasor Cannon gets 30 point accuracy bonus
  • Gatling Phasor gets 40 point accuracy bonus
  • Solar Federation owned ships are not affected by the weapon energy drain of the Meson Gun or the personnel killing effects of the Disrupter small weapons.

[edit] Scotty Bonus

Federation ships with at least one High Guard are able to take advantage of the "Scotty Bonus" while in combat.

  • Each tick in combat provides a chance of
    • 1% that all system damage will be repaired.
    • 3% that 10% hull damage will be repaired.
    • 5% that 20 points of shields will be restored
    • 2% that all weapons damage will be repaired.
  • This only works if the ship has less than 90% system damage.

[edit] Boarding

  • Fed ships are highly resistant to Boarding actions. They cannot be boarded unless they have 50% hull damage, 50% shield generator damage or 50% system damage (even if a boarding laser is used). Fed High Guard have a huge advantage in defending boarding actions.
  • Federation boarding parties are able to board enemy ships without hull or system damage and without a Boarding Laser.

[edit] Starting Ships

Count Hull Warp Hyp Shield Armor SW LW PD Gen Comment
3 Medium Deep Space Freighter 50 - 40 20 - - -
1 Nebula Class Cruiser 90 - 40 20 4 Disrupter 4 Heavy Laser 2 Flake Cannon

[edit] Resources on Starting Ships

Count Hull Personnel Resources
Crew Col. Troops HG MC Supplies Food Med Repair Ord Fuel
3 Medium Deep Space Freighter 60 1000 300 - 32 400 200 100 150 100 125
1 Nebula Class Cruiser 430 133 40 - 30 70 35 18 850 117 235

Personal tools