Category:The Solar Federation

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[edit] Ships

Tech Name Comment
1 Outrider Class Scout Support
1 Small Deep Space Freighter Support
1 Neutronic Fuel Tanker Support
2 Nocturne Class Destroyer Warship
3 Bohemian Class Survey Ship Support
3 Medium Deep Space Freighter Support
4 Eros Class Research Vessel Support
4 Terra Class Star Base Starbase/Support
4 Small Transport Support
5 Vendetta Class Frigate Warship
5 Nebula Class Cruiser Warship
6 Banshee Class Destroyer Warship
6 Large Deep Space Freighter Support
7 Brynhild Class Escort Support, Warship
7 Arkham Class Frigate Warship
8 Missouri Class Battleship Warship
8 Loki Class Destroyer Support, Warship
9 Thor Class Frigate Warship
9 Diplomacy Class Cruiser Warship
9 Kittyhawk Class Carrier Support/Warship
10 Nova Class Dreadnought Warship
10 Super Nova Man-of-war Warship
10 Super Transport Ship Support

[edit] Special

[edit] Weapons

  • The chance of hitting an enemy ship with Phasors is increased by +40
  • Enemy Streak Missiles and Tachyon Guns can't ignore an evasive bonus of Fed owned ships.
  • All Large Weapons get a 10 point accuracy bonus (combine with below)
  • Photon Torpedo Tube gets a 50 point accuracy bonus (before range and evasion modifiers). Additionally Photon Torpedoes that would have been shot down by Point Defense have a 60% chance of not being shot down.
  • Pulsed Phasor Cannon gets 30 point accuracy bonus
  • Gatling Phasor gets 40 point accuracy bonus
  • Solar Federation owned ships are not affected by the weapon energy drain of the Meson Gun or the personnel killing effects of the Disrupter small weapons.

[edit] Scotty Bonus

Federation ships with at least one High Guard are able to take advantage of the "Scotty Bonus" while in combat.

  • Each tick in combat provides a chance of
    • 1% that all system damage will be repaired.
    • 3% that 10% hull damage will be repaired.
    • 5% that 20 points of shields will be restored
    • 2% that all weapons damage will be repaired.
  • This only works if the ship has less than 90% system damage.

[edit] Boarding

  • Fed ships are highly resistant to Boarding actions. They cannot be boarded unless they have 50% hull damage, 50% shield generator damage or 50% system damage (even if a boarding laser is used). Fed High Guard have a huge advantage in defending boarding actions.
  • Federation boarding parties are able to board enemy ships without hull or system damage and without a Boarding Laser.

[edit] Starting Ships

Count Hull Warp Hyp Shield Armor SW LW PD Gen Comment
3 Medium Deep Space Freighter 50 - 40 20 - - -
1 Nebula Class Cruiser 90 - 40 20 4 Disrupter 4 Heavy Laser 2 Flake Cannon

[edit] Resources on Starting Ships

Count Hull Personnel Resources
Crew Col. Troops HG MC Supplies Food Med Repair Ord Fuel
3 Medium Deep Space Freighter 60 1000 300 - 32 400 200 100 150 100 125
1 Nebula Class Cruiser 430 133 40 - 30 70 35 18 850 117 235


[edit] Fighters

Plymouth Class Shuttle
Image:Plymouth Class Shuttle.jpg
Cost 50
Speed 20
Fuel 20
Sensor Profile 200
Ground Combat
  Attack Defense
Fighters 20 10
Assault Craft 80 50
Troops 20 70
Cities 20 -
Space Combat
Quickness 20
Attack 10
Evasive 10
Armor 10
Exposed Sys 60
    Beam Missile
Power 40 -
Accuracy 50 -
Range 100 -
Generator 10
Battery 200
Ord - -
Bellamine Class Shuttle
Image:Bellamine Class Shuttle.jpg
Cost 120
Speed 40
Fuel 40
Sensor Profile 200
Ground Combat
  Attack Defense
Fighters 20 10
Assault Craft 80 50
Troops 20 70
Cities 20 -
Space Combat
Quickness 20
Attack 10
Evasive 10
Armor 20
Exposed Sys 20
    Beam Missile
Power 40 -
Accuracy 50 -
Range 110 -
Generator 10
Battery 200
Ord - -
Io Class Fighter
Image:Io Class Fighter.jpg
Cost 350
Speed 110
Fuel 120
Sensor Profile 200
Ground Combat
  Attack Defense
Fighters 70 60
Assault Craft 90 90
Troops 40 100
Cities 50 -
Space Combat
Quickness 100
Attack 60
Evasive 60
Armor 30
Exposed Sys 4
    Beam Missile
Power 40 30
Accuracy 60 70
Range 100 210
Generator 10
Battery 300
Ord - 120


[edit] Assault Craft

Fed Agrovator
Image:Fed Agrovator.jpg
Cost 50
Ground Combat
  Attack Defense
Fighters 0 20
Assault Craft 0 20
Troops 0 15
Cities 0 -
Fed Hovercraft
Image:Fed Hovercraft.jpg
Cost 30
Ground Combat
  Attack Defense
Fighters 2 10
Assault Craft 25 10
Troops 20 40
Cities 20 -
Fed Tank
Image:Fed Tank.jpg
Cost 70
Ground Combat
  Attack Defense
Fighters 2 20
Assault Craft 65 40
Troops 40 50
Cities 40 -

[edit] Special


[edit] Bases

[edit] Special Builings

[edit] Missing Buildings

  • none

[edit] See also

[edit] Starting Stuffs

[edit] The Solar Federation - History

This was put together by searching through the History of Changes page, looking for a match for "fed". Additional searches for text that includes special buildings, ships, and ship devices should be processed and added here.

[edit] Oct 15th, 2002

[edit] What is new in Host.exe Version 4.000.115

New: Solar Federation immune to boarding actions unless their ship is badly damaged

[edit] Nov 22th, 2001

[edit] What is new in Host.exe Version 4.000.094

New: Weighted resource math. Races with low growth rates give a bonus in the resource point area.
Feds get a 15% cut

[edit] July 16th, 2001

[edit] What is new in Host.exe Version 4.000.086

New: Federation: High Guard can only repair a damaged ship during combat if the hull and system damage is less than 90%.

[edit] July 13th, 2001

[edit] What is new in Host.exe Version 4.000.085

Fixed: A plan in a Gold Pod turns into a plan of a different type when it docks with a Ground Base. In most cases the plans turn into a Fed plan.
New: Federation: If a Fed ship has a High Guard on board the ship gets a combat repair bonus. Every combat tick there is a 1% chance that there will be a complete fix of all system damage. There is a 3% chance of a fix of 10% of the hull damage. There is a 5% chance of 20 points of shield power being restored. There is a 2% chance of a complete repair of any weapon damage.
New: Federation: The Loki can detect ships that can not normally be detected with the tachyon scanner (Like the Darkwing). A new Loki can place 5 points of noise on the enemy ship. A Loki with skill above 100 can put 20 points of noise on the enemy and a Loki with a High Guard on board can put 80 points of noise on the enemy ships.
Tested (Passed): Fighter beams damage ship armor (Fed shuttles kill Lizard T-Rex, no problem)

[edit] Feb 24th, 2001

[edit] What is new in Host.exe Version 4.000.067

New: A ship with no system or hull damage can only be boarded by:
  • An enemy ship with a Boarding laser
  • A ship belonging to a Fed
  • A ship belonging to a Stormer

[edit] Oct 18th, 2000

[edit] What is new in Federation Update:

Changed: Race leader picture updated

[edit] Sept 14th, 2000

[edit] What is new in Host.exe Version 4.000.047

New: Much harder to get spy mana points. (Feds produce a maximum of 12 spy mana points a turn.)

[edit] April 19th, 2000

[edit] What is new in planets.exe Version 4.000.024

Unable to find: Feds can not build resorts, even with the Newest fed race pack in place

[edit] Dec 3rd 1999

[edit] What is new in host.exe Version 4.000.023

New: RST bytes 272-275 hold a long integer that indicates which race pack ID number this player is using (101 = feds)

[edit] Oct 3rd 1999

[edit] What is new in host.exe Version 4.000.014

Fixed: Spy not working (Note: Fed spy power is very very weak)

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