Category:The Solar Federation
From PlanetsWiki
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Race Number: | 101 |
| Ship Hull id's: | 1-25 | |
| Lifeform Type: | Humanoid |
[edit] Racial Statistics
| Racial Stats | |
Happiness and Contraband | |
Income and Combat | ||||||||||||
| Farming Climate |
Minimum | 30 |
Happiness | 120 |
Income | 130 |
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| Maximum | 65 |
Happiness Changes |
Enslavement | +402 |
Tax Income |
Enslavement | ? | |||||||||
| Favorite | 45 |
Liberal | +20 | Liberal | ? | |||||||||||
| Mineral Mining | 70 |
Conservative | +4 | Conservative | ? | |||||||||||
| Growth Rate | 120 |
Ultra-Conservative | +10 | Ultra-Conservative | ? | |||||||||||
| Lawfulness | 110 |
Complex | -1 | Complex | ? | |||||||||||
| Leadership | 60 |
Happiness Changes |
Enslavement | 0 |
Combat | Colonists | 10 |
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| Powers | Dark | 0 |
Liberal | 0 |
Crew | 5 |
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| Light | 20 |
Conservative | +2 |
Troops | 20 |
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| PC Factor | 100 |
Ultra-Conservative | +5 |
High Guard | 60 |
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| Spy Rating | 5 |
Complex | -1 |
Pilot | Crew | 40 |
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| PSI Rating | 5 |
Contraband Likes |
Illegal Books | 10 |
Troops | 50 |
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| Public Relations | 100 |
VR-6x Holochips | 120 |
High Guard | 62 |
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| POD Speed | 20 |
Stim-Bright Pills | 60 |
Training | Col to Crew | 10 |
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| Crew to Troop | 1 |
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| Troop to HG | 1 |
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1 The change for Complex Tax depends on the Happiness in Base. For more information look here
2 Only when happiness of colonists in base is above 20.
All values for happiness are the maximal possible. The real values varies between the displayed number and '0'.
[edit] Special
[edit] Starships
| Tech | Hull Name | Comment | |
|---|---|---|---|
| 1 | | Outrider Class Scout | Support |
| 1 | | Small Deep Space Freighter | Support |
| 1 | | Neutronic Fuel Tanker | Support |
| 2 | | Nocturne Class Destroyer | Warship |
| 3 | | Bohemian Class Survey Ship | Support |
| 3 | | Medium Deep Space Freighter | Support |
| 4 | | Eros Class Research Vessel | Support |
| 4 | | Terra Class Star Base | Starbase/Support |
| 4 | | Small Transport | Support |
| 5 | | Vendetta Class Frigate | Warship |
| 6 | | Nebula Class Cruiser | Warship |
| 6 | | Banshee Class Destroyer | Warship |
| 6 | | Large Deep Space Freighter | Support |
| 7 | | Brynhild Class Escort | Support, Warship |
| 7 | | Arkham Class Frigate | Warship |
| 8 | | Missouri Class Battleship | Warship |
| 8 | | Loki Class Destroyer | Support, Warship |
| 9 | | Thor Class Frigate | Warship |
| 9 | | Diplomacy Class Cruiser | Warship |
| 9 | | Kittyhawk Class Carrier | Support/Warship |
| 10 | | Nova Class Dreadnought | Warship |
| 10 | | Super Nova Man-of-war | Warship |
| 10 | | Super Transport Ship | Support |
[edit] Special
[edit] Weapons
- The chance of hitting an enemy ship with Phasors is increased by +40
- Enemy Streak Missiles and Tachyon Guns can't ignore an evasive bonus of Fed owned ships.
- All Large Weapons get a 10 point accuracy bonus (combine with below)
- Photon Torpedo Tube gets a 50 point accuracy bonus (before range and evasion modifiers). Additionally Photon Torpedoes that would have been shot down by Point Defense have a 60% chance of not being shot down.
- Pulsed Phasor Cannon gets 30 point accuracy bonus
- Gatling Phasor gets 40 point accuracy bonus
- Solar Federation owned ships are not affected by the weapon energy drain of the Meson Gun or the personnel killing effects of the Disrupter small weapons.
[edit] Scotty Bonus
Federation ships with at least one High Guard are able to take advantage of the "Scotty Bonus" while in combat.
- Each tick in combat provides a chance of
- 1% that all system damage will be repaired.
- 3% that 10% hull damage will be repaired.
- 5% that 20 points of shields will be restored
- 2% that all weapons damage will be repaired.
- This only works if the ship has less than 90% system damage.
[edit] Boarding
- Fed ships are highly resistant to Boarding actions. They cannot be boarded unless they have 50% hull damage, 50% shield generator damage or 50% system damage (even if a boarding laser is used). Fed High Guard have a huge advantage in defending boarding actions.
- Federation boarding parties are able to board enemy ships without hull or system damage and without a Boarding Laser.
[edit] Ship Devices
- Alchemy Forge
- Barbitic Mine Dropper
- Bioscanner
- Boarding Laser
- DTMS-N Fuel Converter
- Global Warmer
- Global Icer
- Holodeck
- Laser Mining Drill
- Long Range Mine Detector
- Mine Sweeper Array
- Ore Processing
- Tachyon Emitter
[edit] Starting Ships
| Count | Hull | Warp | Hyp | Shield | Armor | SW | LW | PD | Gen | Comment |
|---|---|---|---|---|---|---|---|---|---|---|
| 3 | Medium Deep Space Freighter | 50 | - | 40 | 20 | - | - | - | ||
| 1 | Nebula Class Cruiser | 90 | - | 40 | 20 | 4 Disrupter | 4 Heavy Laser | 2 Flake Cannon |
[edit] Resources on Starting Ships
| Count | Hull | Personnel | Resources | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Crew | Col. | Troops | HG | MC | Supplies | Food | Med | Repair | Ord | Fuel | ||
| 3 | Medium Deep Space Freighter | 60 | 1000 | 300 | - | 32 | 400 | 200 | 100 | 150 | 100 | 125 |
| 1 | Nebula Class Cruiser | 430 | 133 | 40 | - | 30 | 70 | 35 | 18 | 850 | 117 | 235 |
[edit] Fighters
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[edit] Assault Craft
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[edit] Special
- Each Fed Agrovator produces 1 Food and 10 mc per working farm in a base (more).
[edit] Bases
[edit] Special Buildings
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[edit] Missing Buildings
- none
[edit] See also
- Stuff concerning the Solar Federation
- [1] Official Race Page
[edit] Starting Stuffs
- Starting Homeworld Resources
- Starting Buildings Matrix
- Starting Ships Matrix
- Resources on Starting Ships Matrix
[edit] The Solar Federation - History
This was put together by searching through the History of Changes page, looking for a match for "feder". Additional searches for text that includes special buildings, ships, and ship devices should be processed and added here.
[edit] November 25, 2008
[edit] What is new in Host.exe Version 4.000.213z
- Fixed: Added a missing bonus to know if a Tachyon Emitter is increasing your sensor profile for those hit by the Federation Loki.
[edit] May 01, 2008
[edit] What is new in Host.exe Version 4.000.213g
- Fixed: Privateers were able to be blocked by Transport Inhibitor, Federation forcefields, and system damage from their ship for boarding an enemy, but not for transporting their target's resources off. Now the same limitation is imposed for that.
[edit] February 11st, 2008
[edit] What is new in Host.exe Version 4.000.212e
- New: Federation, People's Army, Coalition, and Arborian ships get +40 bonus to hit IMT ships with their small and large weapons (No, the Arborians aren't released).
[edit] April 29th, 2007
[edit] What is new in Host.exe Version 4.000.201
- Fixed: Previously any Tachyon Emitter ship in the hands of the Feds would receive the “Loki” ability to find the Darkwing, Darkwing G, and Resolute. Now it is truly only a Loki in the hands of the Feds ability.
[edit] Oct 15th, 2002
[edit] What is new in Host.exe Version 4.000.115
- New: Solar Federation immune to boarding actions unless their ship is badly damaged
[edit] Nov 22th, 2001
[edit] What is new in Host.exe Version 4.000.094
- New: Weighted resource math. Races with low growth rates give a bonus in the resource point area.
- Feds get a 15% cut
[edit] July 16th, 2001
[edit] What is new in Host.exe Version 4.000.086
- New: Federation: High Guard can only repair a damaged ship during combat if the hull and system damage is less than 90%.
[edit] July 13th, 2001
[edit] What is new in Host.exe Version 4.000.085
- Fixed: A plan in a Gold Pod turns into a plan of a different type when it docks with a Ground Base. In most cases the plans turn into a Fed plan.
- New: Federation: If a Fed ship has a High Guard on board the ship gets a combat repair bonus. Every combat tick there is a 1% chance that there will be a complete fix of all system damage. There is a 3% chance of a fix of 10% of the hull damage. There is a 5% chance of 20 points of shield power being restored. There is a 2% chance of a complete repair of any weapon damage.
- New: Federation: The Loki can detect ships that can not normally be detected with the tachyon scanner (Like the Darkwing). A new Loki can place 5 points of noise on the enemy ship. A Loki with skill above 100 can put 20 points of noise on the enemy and a Loki with a High Guard on board can put 80 points of noise on the enemy ships.
- Tested (Passed): Fighter beams damage ship armor (Fed shuttles kill Lizard T-Rex, no problem)
[edit] Feb 24th, 2001
[edit] What is new in Host.exe Version 4.000.067
- New: A ship with no system or hull damage can only be boarded by:
- An enemy ship with a Boarding laser
- A ship belonging to a Fed
- A ship belonging to a Stormer
[edit] Oct 18th, 2000
[edit] What is new in Federation Update:
- Changed: Race leader picture updated
[edit] Sept 14th, 2000
[edit] What is new in Host.exe Version 4.000.047
- New: Much harder to get spy mana points. (Feds produce a maximum of 12 spy mana points a turn.)
[edit] April 19th, 2000
[edit] What is new in planets.exe Version 4.000.024
- Unable to find: Feds can not build resorts, even with the Newest fed race pack in place
[edit] Dec 3rd 1999
[edit] What is new in host.exe Version 4.000.023
- New: RST bytes 272-275 hold a long integer that indicates which race pack ID number this player is using (101 = feds)
[edit] Oct 3rd 1999
[edit] What is new in host.exe Version 4.000.014
- Fixed: Spy not working (Note: Fed spy power is very very weak)
Subcategories
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Articles in category "The Solar Federation"
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