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[edit] Special
[edit] Weapons
- The chance of hitting an enemy ship with Phasors is increased by +40
- Enemy Streak Missiles and Tachyon Guns can't ignore an evasive bonus of Fed owned ships.
- All Large Weapons get a 10 point accuracy bonus (combine with below)
- Photon Torpedo Tube gets a 50 point accuracy bonus (before range and evasion modifiers). Additionally Photon Torpedoes that would have been shot down by Point Defense have a 60% chance of not being shot down.
- Pulsed Phasor Cannon gets 30 point accuracy bonus
- Gatling Phasor gets 40 point accuracy bonus
- Solar Federation owned ships are not affected by the weapon energy drain of the Meson Gun or the personnel killing effects of the Disrupter small weapons.
[edit] Scotty Bonus
Federation ships with at least one High Guard are able to take advantage of the "Scotty Bonus" while in combat.
- Each tick in combat provides a chance of
- 1% that all system damage will be repaired.
- 3% that 10% hull damage will be repaired.
- 5% that 20 points of shields will be restored
- 2% that all weapons damage will be repaired.
- This only works if the ship has less than 90% system damage.
[edit] Boarding
- Fed ships are highly resistant to Boarding actions. They cannot be boarded unless they have 50% hull damage, 50% shield generator damage or 50% system damage (even if a boarding laser is used). Fed High Guard have a huge advantage in defending boarding actions.
- Federation boarding parties are able to board enemy ships without hull or system damage and without a Boarding Laser.
[edit] Starting Ships
[edit] Resources on Starting Ships
| Plymouth Class Shuttle
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| Space Combat
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| Quickness
| 20
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| Attack
| 10
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| Evasive
| 10
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| Armor
| 10
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| Exposed Sys
| 60
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| Beam
| Missile
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| Power
| 40
| -
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| Accuracy
| 50
| -
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| Range
| 100
| -
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| Generator
| 10
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| Battery
| 200
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| Ord
| -
| -
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| Bellamine Class Shuttle
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| Space Combat
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| Quickness
| 20
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| Attack
| 10
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| Evasive
| 10
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| Armor
| 20
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| Exposed Sys
| 20
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| Beam
| Missile
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| Power
| 40
| -
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| Accuracy
| 50
| -
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| Range
| 110
| -
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| Generator
| 10
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| Battery
| 200
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| Ord
| -
| -
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| Io Class Fighter
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| Space Combat
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| Quickness
| 100
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| Attack
| 60
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| Evasive
| 60
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| Armor
| 30
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| Exposed Sys
| 4
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| Beam
| Missile
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| Power
| 40
| 30
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| Accuracy
| 60
| 70
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| Range
| 100
| 210
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| Generator
| 10
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| Battery
| 300
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| Ord
| -
| 120
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|
[edit] Special
[edit] Special Builings
[edit] Missing Buildings
[edit] See also
[edit] Starting Stuffs
[edit] The Solar Federation - History
This was put together by searching through the History of Changes page, looking for a match for "fed". Additional searches for text that includes special buildings, ships, and ship devices should be processed and added here.
[edit] Oct 15th, 2002
[edit] What is new in Host.exe Version 4.000.115
- New: Solar Federation immune to boarding actions unless their ship is badly damaged
[edit] Nov 22th, 2001
[edit] What is new in Host.exe Version 4.000.094
- New: Weighted resource math. Races with low growth rates give a bonus in the resource point area.
- Feds get a 15% cut
[edit] July 16th, 2001
[edit] What is new in Host.exe Version 4.000.086
- New: Federation: High Guard can only repair a damaged ship during combat if the hull and system damage is less than 90%.
[edit] July 13th, 2001
[edit] What is new in Host.exe Version 4.000.085
- Fixed: A plan in a Gold Pod turns into a plan of a different type when it docks with a Ground Base. In most cases the plans turn into a Fed plan.
- New: Federation: If a Fed ship has a High Guard on board the ship gets a combat repair bonus. Every combat tick there is a 1% chance that there will be a complete fix of all system damage. There is a 3% chance of a fix of 10% of the hull damage. There is a 5% chance of 20 points of shield power being restored. There is a 2% chance of a complete repair of any weapon damage.
- New: Federation: The Loki can detect ships that can not normally be detected with the tachyon scanner (Like the Darkwing). A new Loki can place 5 points of noise on the enemy ship. A Loki with skill above 100 can put 20 points of noise on the enemy and a Loki with a High Guard on board can put 80 points of noise on the enemy ships.
- Tested (Passed): Fighter beams damage ship armor (Fed shuttles kill Lizard T-Rex, no problem)
[edit] Feb 24th, 2001
[edit] What is new in Host.exe Version 4.000.067
- New: A ship with no system or hull damage can only be boarded by:
- An enemy ship with a Boarding laser
- A ship belonging to a Fed
- A ship belonging to a Stormer
[edit] Oct 18th, 2000
[edit] What is new in Federation Update:
- Changed: Race leader picture updated
[edit] Sept 14th, 2000
[edit] What is new in Host.exe Version 4.000.047
- New: Much harder to get spy mana points. (Feds produce a maximum of 12 spy mana points a turn.)
[edit] April 19th, 2000
[edit] What is new in planets.exe Version 4.000.024
- Unable to find: Feds can not build resorts, even with the Newest fed race pack in place
[edit] Dec 3rd 1999
[edit] What is new in host.exe Version 4.000.023
- New: RST bytes 272-275 hold a long integer that indicates which race pack ID number this player is using (101 = feds)
[edit] Oct 3rd 1999
[edit] What is new in host.exe Version 4.000.014
- Fixed: Spy not working (Note: Fed spy power is very very weak)
Subcategories
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Articles in category "The Solar Federation"
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