Category:The Scavenger Tribes
From PlanetsWiki
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Race Number: | 803 |
| Ship Hull id's: | 442-460 | |
| Lifeform Type: | Humanoid |
[edit] Racial Statistics
| Racial Stats | |
Happiness and Contraband | |
Income and Combat | ||||||||||||
| Farming Climate |
Minimum | 50 |
Happiness | 100 |
Income | 50 |
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| Maximum | 85 |
Happiness Changes |
Enslavement | +402 |
Tax Income |
Enslavement | ? | |||||||||
| Favorite | 65 |
Liberal | +20 | Liberal | ? | |||||||||||
| Mineral Mining | 80 |
Conservative | +4 | Conservative | ? | |||||||||||
| Growth Rate | 160 |
Ultra-Conservative | +10 | Ultra-Conservative | ? | |||||||||||
| Lawfulness | 60 |
Complex | -1 | Complex | ? | |||||||||||
| Leadership | 90 |
Happiness Changes |
Enslavement | 0 |
Combat | Colonists | 8 |
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| Powers | Dark | 5 |
Liberal | 0 |
Crew | 6 |
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| Light | 15 |
Conservative | +2 |
Troops | 25 |
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| PC Factor | 120 |
Ultra-Conservative | +5 |
High Guard | 65 |
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| Spy Rating | 5 |
Complex | -1 |
Pilot | Crew | 50 |
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| PSI Rating | 0 |
Contraband Likes |
VR-6x Holochips |
25 |
Troops | 20 |
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| Public Relations | 120 |
Handguns |
30 |
High Guard | 65 |
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| POD Speed | 20 |
Kerry Crystal Artifacts | 90 |
Training | Col to Crew | 12 |
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| Lerchin Spices |
60 |
Crew to Troop | 6 |
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| Troop to HG | 3 |
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1 The change for Complex Tax depends on the Happiness in Base. For more information look here
2 Only when happiness of colonists in base is above 20.
All values for happiness are the maximal possible. The real values varies between the displayed number and '0'.
[edit] Special
[edit] Galactic Bank Transfer
- Special money transfer to Galactic Bank, as long they don't exceed large weapon tech = 6, hull tech = 6, engine tech = 10
1 MC -> 2 GC 2 MC -> 1 GC (if they exceed one of the tech levels!)
[edit] Wreckage Collectors
As their name already indicates the Scavengers are experts in collecting wreckages after battles. If there is any VCR within 500 LYs of your ships or bases you will "collect" the debris of the battle.
Please note that this information was gathered from simulations with host 212. I have no access to the code and thus I don't know how the rules regarding the scavenging really are. All players who see mistakes in the following description are invited to share their experience and help to improve the wiki (maybe use the discussion page for conrtibutions). --Hellion 20:24, 2 January 2008 (CET)
1. Difference between wreckages as a result of a VCR and minehits/minefield detonations:
Only wreckages which are the result of a VCR will land in your base or appear at your ships. Ships that are destroyed by minehits or minefield detonations may appear as wreckage pods at the location where the ship was destroyed. Furthermore only the VCR wreckages will automatically belong to you (with access to pod control screen). The other wreckages you might have to capture, first.
2. Gathering the wreckage:
If one of your ships or bases is within 500 LYs of ANY VCR, the wreckage pods of this fight will either land at your nearest ship or in your nearest base to the battle.
If you have ships as well as bases within range of the battle it seems to be random if the wreckage lands at your nearest ship or in the nearest base.
The wreckages are collected during the movement phase. This means that a wreckage could appear at the current position of a ship in the movement phase where a battle occurs. So if the ship is already moving the wreckage stay at the current position and ship move on and leave the Wreckage behind.
[edit] Natives
- They relate well to natives and increase native happiness by 1.
[edit] Starships
- A detailed comparison of all Scavenger ships can be found at The Scavenger Tribes - Ship Comparison Table.
| Tech | Hull Name | Comment | |
|---|---|---|---|
| 2 | | Cavalry Class Gunship | Warship |
| 3 | | Medium Deep Space Freighter | Transport |
| 3 | | Rouge Class Raider | Corsair |
| 4 | | Flint Class Merchantman | Transport |
| 4 | | Phoenix Class Escort Carrier | Carrier |
| 5 | | Forgotten Class Junk | Mine layer |
| 5 | | Hades Class Frigate | Warship |
| 5 | | Half-Flint Class Privateer | Warship/Transport |
| 6 | | Large Deep Space Freighter | Transport |
| 6 | | Atoll Class Star Post | Space Station |
| 6 | | Factor Class Cutter | Patrol ship |
| 6 | | Inamorata Class Strike Ship | Warship |
| 6 | | Minow Class Scout | Scout |
| 7 | | Heritage Class Carrier | Carrier |
| 7 | | Omni Class Destroyer | Warship |
| 7 | | Pretender Class Q-Ship | Warship |
| 8 | | Apotheosis Class Assault Carrier | Carrier |
| 9 | | Deliverance Class Ship of the Line | Warship/Carrier |
| 9 | | Masquerade Class Q-Ship | Carrier |
| 10 | | Merlin Class Alchemy Ship | Utility ship |
| 10 | | Alaska Class Refinery Ship | Utility ship |
| 10 | | Omen Class Spec Ops Transport | Corsair |
| 10 | | Reigendo Class Stratofortress | Dreadnought |
- Scav owned ships of Scav design (Hull ID: 442-460) never hit Barbitic Minefields, Gravitonic Minefields and Nova Barbitic Minefields (in normal space) , but are 2x more likely to hit Laser Minefields and Web Minefields
- Can activate additional ship devices on some ships, if they learn how they work, see Scavenger Upgrade (by capturing ships with these special devices).
- Can not build Super Weapons, but can use them
- Small Weapons of The Scavenger Tribes do 200% of the normal damage to Shields, Armor, Hull, Weapons and Systems.
- The Scavengers like all races with a native Hacker Droid are immune to HConfig hull plan Alien Hull Trading Allowed restrictions.
[edit] Ship Devices
- Alchemy Forge
- Barbitic Mine Dropper
- Boarding Laser
- Cloak
- Dampening Field
- DTMS-N Fuel Converter
- Gambling Deck
- Global Icer
- Hacker Droid
- Holo Jamming Device
- Laser Mine Dropper
- Mine Sweeper Array
- Mobile Fighter(1) Factory
- Mobile Fighter(2) Factory
- Mobile Fighter(3) Factory
- Mobile Repair Plant
- Ore Processing
- Self Destruct
- Warp Bubble Generator
[edit] Ship Device Upgrades
| Tech | Hull | Upgrade | Races with that device* |
|---|---|---|---|
| 4 | Phoenix Class Escort Carrier | Crystal Inferno | Crystal, Peeps |
| 5 | Forgotten Class Junk | Warp Chunneler | Borg |
| 5 | Hades Class Frigate | Ram Scoop | Aczanny, COM |
| 5 | Half-Flint Class Privateer | Cargo Grappler | Priv |
| 6 | Factor Class Cutter | Tachyon Emitter | Fed, Liz, UEA, Rebs, IMT |
| 6 | Inamorata Class Strike Ship | Gravitonic Accelerator | Aczanny, Centaur, Priv, Peeps, IMT |
| 9 | Deliverance Class Ship of the Line** | Bioscanner | Fed, Bird, Borg, UEA, Drac, UA, EE, Centaur, Solorian, Peeps |
| 10 | Reigendo Class Stratofortress** | Jump Gate Builder | Drac, UA, RCS, Priv, Bot |
* I caution you that this list is accurate as of 11/18/2008
** (The last two hulls, Deliverance and Reigendo, are Hulls of tech > 7)
[edit] How it works
- You must own a ship with the device at the end of a turn. Either a alien hull with the device, or a Scavenger hull with the upgrade.
- Device upgrades does only work for Scavengers. Scavenger hulls in other races hand will not get any upgrade. But other races can use an upgraded ship if provided by a Scavenger.
- You need a alien ship with the device or at least one own ship with this device at the end of the turn to build more. If you lost all ships with a special device it will disappear as long as you manage to get a new ship with this device.
[edit] Starting Ships
| Count | Hull | Warp | Hyp | Shield | Armor | SW | LW | PD | Gen | Comment |
|---|---|---|---|---|---|---|---|---|---|---|
| 2 | Large Deep Space Freighter | 90 | - | 40 | 50 | - | - | - | ||
| 4 | Pretender Class Q-Ship | 90 | - | 400 | 50 | - | 1 Pulsed Phasor Cannon 3 Blaster Cannon | 4 Intercept |
[edit] Resources On Starting Ships
| Count | Hull | Personnel | Resources | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Crew | Col. | Troops | HG | MC | Supplies | Food | Med | Repair | Ord | Fuel | ||
| 2 | Large Deep Space Freighter | 102 | 667 | 200 | - | 30 | 800 | 400 | 200 | 333 | 4000 | 300 |
| 4 | Pretender Class Q-Ship | 102 | 100 | 30 | - | 30 | 10 | 5 | 2 | 333 | 500 | 300 |
[edit] Fighters
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[edit] Special
- A Scav Crawler can generate one free type 1 GunviperX-Tiefury Interceptor from 100'000 Humanoids per turn.
[edit] Assault Craft
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[edit] Special
- Scav Crawlers gather resources from natives (details).
[edit] Bases
[edit] Special Buildings
- none
A current bug allows them to own Resorts but they do not work.
[edit] Missing Buildings
- none
[edit] See also
- Stuff concerning the Scavenger Tribes
- [1] Race Stats
- [2] Homepage of the Scavenger Tribes
[edit] Starting Stuffs
- Starting Homeworld Resources
- Starting Buildings Matrix
- Starting Ships Matrix
- Resources on Starting Ships Matrix
[edit] The Scavenger Tribes - History
This was put together by searching through the History of Changes page, looking for a match for "sca". Additional searches for text that includes special buildings, ships, and ship devices should be processed and added here.
[edit] November 8, 2008
[edit] What is new in Host.exe Version 4.000.213x
- Fixed: Warp Bubble Generator may not have always taken effect.
[edit] September 25, 2008
[edit] What is new in Host.exe Version 4.000.213s
- Changed: Cleaned up base log text for Public Space Port native migrations, Scavenger Crawler native resource gathering, Cyborg assimilations, Insectoid attacks, Enforcer arresting unit, Coalition rescue team, Coalition Focus Stones, Stellar Matter Launcher, Privateer unhappiness to neighbors, Robots native/prisoner conversion, and IMT chupanoid fun.
[edit] Sep 22, 2008
[edit] What is new in Host.exe Version 4.000.213o
- Fixed: The Scavenger Dampening Field for the Omen Class Spec Ops Transport would show the devices to the enemy, so it was a giveaway.
- Fixed: When a Scavenger Q Ship uses the NID Command Code, the ship log will follow it as will the data about who has scanned it, so that it won't be removed from other player's maps when used.
[edit] Jul 16, 2008
[edit] What is new in Host.exe Version 4.000.213j
- New: Wreckage from combat will be set to have its orbital thrusters enabled. Scavenger ships that scavenge the wreckage will have it set to dock to the ship.
[edit] Jul 16, 2008
[edit] What is new in Host.exe Version 4.000.213i
- Fixed: When the "Alien Plans Trading Allowed" is disabled in the HConfig, only Privateer, University Alliance, Scavenger, Cyborg, People's Army, and Rebels are allowed to use "Steal Ship Plans" Spy Attack. For everyone else, it would be useless and a waste of spy mana.
[edit] April 17, 2008
[edit] What is new in Host.exe Version 4.000.213d
- Fixed: Scavenger ship Omen Class Spec Ops Transport will now properly show up as a Medium Deep Space Freighter hull to everyone but the owner. It can now properly use the "NID" command code.
- Fixed: Scavenger ship Pretender Class Q-Ship will now properly show up as a Large Deep Space Freighter to everyone but the owner.
[edit] April 09, 2008
[edit] What is new in Host.exe Version 4.000.213b
- Fixed: Ground Combat is able to initiate again. This issue also caused Scavenger wreckage to fail to be gathered.
[edit] April 01, 2008
[edit] What is new in Host.exe Version 4.000.213
- Fixed: Scavenger wreckage gathering after combat would sometimes grab wreckage outside of its gathering radius.
[edit] August 31th, 2007
[edit] What is new in Host.exe Version 4.000.210
- Fixed: A combat with over 30 Scavenger combatants no longer causes a host crash.
[edit] Aug 27th, 2007
[edit] What is new in Host.exe Version 4.000.209
- Fixed: Resource points were consumed by wreckage of the player of a destroyed ship (via combat) even when a Scavenger became the owner of it until the end of the turn. Resource points are always recalculated at the start of a turn.
- Fixed: Tax Report message will show accurate taxes to bank for special races like Scavengers and Coalition. Taxes collected on all ships has been added.
- New: Log messages for natives' reaction to Scavengers and Draconians.
- Changed: Scavenger Wreckage Gathering after combat: 1) If there are multiple Scavengers in a combat then it'll pick a random player that owns a surviving ship or base. 2) If #1 results in nothing, then find the closest Scavenger base within 500 ly. 3) If #2 results in nothing, then find the closest Scavenger ship within 500 ly.
[edit] Feb 17th, 2004
[edit] What is new in Host.exe Version 4.000.161
- New: Cyborg, Enforcer and Scavengers are also immune to hull plan restrictions
[edit] March 4th, 2003
[edit] What is new in Host.exe Version 4.000.040
- Fixed: Scav race having access to the super weapon upgrade button
[edit] Jan, 7th 2002
[edit] What is new in Host.exe Version 4.000.095
- Fixed: Scavenger's Forgotten Junk can't be used as a Warp Chunneler target
[edit] Nov 22th, 2001
[edit] What is new in Host.exe Version 4.000.094
- New: Weighted resource math. Races with low growth rates give a bonus in the resource point area.
- Scavengers get a 45% cut
[edit] July 13th, 2001
[edit] What is new in Host.exe Version 4.000.085
- Fixed: Scavenger Gravitonic Accelerator not working
- Fixed: Scavenger tachyon scanner not working
- Fixed: Scavenger Warp Chunneler device not working
- New: Scavengers start with Q ships
[edit] March 8th, 2001
[edit] What is new in Host.exe Version 4.000.071
- Fixed: Scavenger Ground Bases and ships failing to gather Wreckage (junk pods) after a combat event.
[edit] Feb 24th, 2001
[edit] What is new in Host.exe Version 4.000.067
- Fixed: Small programming error that may have stopped many race based traits from working, it is likely the Cyborg king, enforcers, and scavengers were troubled with this error
[edit] May 26th 2000
[edit] What is new in host.exe Version 4.000.038
- New: Full support of the Scavenger Tribes race added
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