Category:The Scavenger Tribes

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[edit] Special

[edit] Galactic Bank Transfer

  • Special money transfer to Galactic Bank, as long they don't exceed large weapon tech = 6, hull tech = 6, engine tech = 10
 1 MC -> 2 GC
 2 MC -> 1 GC (if they exceed one of the tech levels!)

[edit] Wreckage Collectors

As their name already indicates the Scavengers are experts in collecting wreckages after battles. If there is any VCR within 500 LYs of your ships or bases you will "collect" the debris of the battle.

Please note that this information was gathered from simulations with host 212. I have no access to the code and thus I don't know how the rules regarding the scavenging really are. All players who see mistakes in the following description are invited to share their experience and help to improve the wiki (maybe use the discussion page for conrtibutions). --Hellion 20:24, 2 January 2008 (CET)

1. Difference between wreckages as a result of a VCR and minehits/minefield detonations:

Only wreckages which are the result of a VCR will land in your base or appear at your ships. Ships that are destroyed by minehits or minefield detonations may appear as wreckage pods at the location where the ship was destroyed. Furthermore only the VCR wreckages will automatically belong to you (with access to pod control screen). The other wreckages you might have to capture, first.


2. Gathering the wreckage:

If one of your ships or bases is within 500 LYs of ANY VCR, the wreckage pods of this fight will either land at your nearest ship or in your nearest base to the battle. If you have ships as well as bases within range of the battle it seems to be random if the wreckage lands at your nearest ship or in the nearest base.

[edit] Natives

  • They relate well to natives and increase native happiness by 1.


[edit] Ships


Tech Hull Clasification Comment
2 Cavalry Class Gunship Warship
3 Medium Deep Space Freighter Transport
3 Rouge Class Raider Corsair Hyperdrive, Boarding Laser
4 Flint Class Merchantman Transport Cloak
4 Phoenix Class Escort Carrier Carrier Global Icer, Crystal Inferno SU
5 Forgotten Class Junk Mine layer Mine Sweeper Array, Barbitic Mines, Warp Chunneler SU
5 Hades Class Frigate Warship Ram Scoop SU
5 Half-Flint Class Privateer Warship/Transport Cloak, Cargo Grappler SU
6 Large Deep Space Freighter Transport
6 Atoll Class Star Post Space Station Gambling Deck, Mobile Fighter(1) Factory, Ore Processing, Cloak
6 Factor Class Cutter Patrol ship Mine Sweeper Array, Tachyon Emitter SU
6 Inamorata Class Strike Ship Warship Cloak, Gravitonic Accelerator SU
6 Minow Class Scout Scout Hyperdrive, Cloak, Self Destruct
7 Heritage Class Carrier Carrier Mobile Fighter(2) Factory, Mobile Fighter(3) Factory
7 Omni Class Destroyer Warship Holo Jamming Device, Hacker Droid
7 Pretender Class Q-Ship Warship Dampening Field
8 Apotheosis Class Assault Carrier Carrier Cloak
9 Deliverance Class Ship of the Line Warship/Carrier Laser Mines, Mine Sweeper Array, Bioscanner SU
9 Masquerade Class Q-Ship Carrier Dampening Field
10 Merlin Class Alchemy Ship Utility ship Alchemy, Ore Processing
10 Alaska Class Refinery Ship Utility ship Ore Processing, DTMS-N Fuel Converter
10 Omen Class Spec Ops Transport Corsair Hyperdrive, Dampening Field, Boarding Laser, Self Destruct
10 Reigendo Class Stratofortress Dreadnought Mine Sweeper Array, Warp Bubble Generator, Jump Gate Builder SU

[edit] Starting Ships

Count Hull Warp Hyp Shield Armor SW LW PD Gen Comment
2 Large Deep Space Freighter 90 - 40 50 - - -
4 Pretender Class Q-Ship 90 - 400 50 - 1 Pulsed Phasor Cannon
3 Blaster Cannon
4 Intercept

[edit] Resources On Starting Ships

Count Hull Personnel Resources
Crew Col. Troops HG MC Supplies Food Med Repair Ord Fuel
2 Large Deep Space Freighter 102 667 200 - 30 800 400 200 333 4000 300
4 Pretender Class Q-Ship 102 100 30 - 30 10 5 2 333 500 300


[edit] Fighters

GunviperX-Tiefury Interceptor
Image:GunviperX-Tiefury Interceptor.jpg
Cost 60
Speed 90
Fuel 90
Sensor Profile 200
Ground Combat
  Attack Defense
Fighters 20 10
Assault Craft 50 60
Troops 20 60
Cities 20 -
Space Combat
Quickness 120
Attack 5
Evasive 50
Armor 5
Exposed Sys 15
    Beam Missile
Power 50 -
Accuracy 60 -
Range 150 -
Generator 10
Battery 250
Ord - -
Dragonfly Multirole Fighter
Image:Dragonfly Multirole Fighter.jpg
Cost 200
Speed 60
Fuel 90
Sensor Profile 200
Ground Combat
  Attack Defense
Fighters 110 40
Assault Craft 65 100
Troops 50 100
Cities 80 -
Space Combat
Quickness 80
Attack 55
Evasive 25
Armor 25
Exposed Sys 10
    Beam Missile
Power 35 70
Accuracy 50 80
Range 150 300
Generator 10
Battery 300
Ord - 100
Havoc Fightingstar
Image:Havoc Fightingstar.jpg
Cost 300
Speed 60
Fuel 150
Sensor Profile 200
Ground Combat
  Attack Defense
Fighters 5 5
Assault Craft 5 25
Troops 5 50
Cities 5 -
Space Combat
Quickness 90
Attack 80
Evasive 25
Armor 40
Exposed Sys 5
    Beam Missile
Power 160 30
Accuracy 70 77
Range 160 250
Generator 10
Battery 350
Ord - 50


[edit] Assault Craft

Scav Crawler
Image:Scav Crawler.jpg
Cost 400
Ground Combat
  Attack Defense
Fighters 10 10
Assault Craft 3 20
Troops 0 30
Cities 0 -
Rampager
Image:Rampager.jpg
Cost 70
Ground Combat
  Attack Defense
Fighters 2 20
Assault Craft 50 30
Troops 40 50
Cities 50 -
Vulture
Image:Vulture.jpg
Cost 60
Ground Combat
  Attack Defense
Fighters 40 5
Assault Craft 20 50
Troops 30 30
Cities 90 -

[edit] Special

[edit] Bases

[edit] Special Buildings

  • Resort (they can't built one by themselves)

[edit] Missing Buildings

  • none

[edit] See also

[edit] Starting Stuffs

[edit] The Scavenger Tribes - History

This was put together by searching through the History of Changes page, looking for a match for "scav". Additional searches for text that includes special buildings, ships, and ship devices should be processed and added here.

[edit] Feb 17th, 2004

[edit] What is new in Host.exe Version 4.000.161

New: Cyborg, Enforcer and Scavengers are also immune to hull plan restrictions

[edit] March 4th, 2003

[edit] What is new in Planets4.exe Version 4.000.040

Fixed: Scav race having access to the super weapon upgrade button

[edit] Jan, 7th 2002

[edit] What is new in Host.exe Version 4.000.095

Fixed: Scavenger's Forgotten Junk can't be used as a Warp Chunneler target

[edit] Nov 22th, 2001

[edit] What is new in Host.exe Version 4.000.094

New: Weighted resource math. Races with low growth rates give a bonus in the resource point area.
Scavengers get a 45% cut

[edit] July 13th, 2001

[edit] What is new in Host.exe Version 4.000.085

Fixed: Scavenger Gravitonic Accelerator not working
Fixed: Scavenger tachyon scanner not working
Fixed: Scavenger Warp Chunneler device not working
New: Scavengers start with Q ships

[edit] March 8th, 2001

[edit] What is new in Host.exe Version 4.000.071

Fixed: Scavenger Ground Bases and ships failing to gather Wreckage (junk pods) after a combat event.

[edit] Feb 24th, 2001

[edit] What is new in Host.exe Version 4.000.067

Fixed: Small programming error that may have stopped many race based traits from working, it is likely the Cyborg king, enforcers, and scavengers were troubled with this error

[edit] May 26th 2000

[edit] What is new in host.exe Version 4.000.038

New: Full support of the Scavenger Tribes race added

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