Category:The Scavenger Tribes

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Image:The Scavenger Tribes.jpg Race Number: 803
Ship Hull id's: 442-460
Lifeform Type: Humanoid


[edit] Racial Statistics

Racial Stats
Happiness and Contraband
Income and Combat
Farming
Climate

Minimum
50

Happiness
100

Income
50

Maximum
85

Happiness

Changes

(colonist)

Enslavement
+402

Tax
Income

Enslavement
?

Favorite
65


Liberal
+20

Liberal
?
Mineral Mining
80


Conservative
+4

Conservative
?
Growth Rate
160


Ultra-Conservative
+10

Ultra-Conservative
?
Lawfulness
60


Complex
-1

Complex
?
Leadership
90

Happiness

Changes

(all natives)

Enslavement
0

Combat
Colonists
8
Powers
Dark
5


Liberal
0


Crew
6

Light
15


Conservative
+2


Troops
25
PC Factor
120


Ultra-Conservative
+5


High Guard
65
Spy Rating
5


Complex
-1

Pilot
Crew
50
PSI Rating
0

Contraband
Likes

VR-6x Holochips

25


Troops
20
Public Relations
120


Handguns

30


High Guard
65
POD Speed
20


Kerry Crystal Artifacts
90

Training
Col to Crew
12





Lerchin Spices

60


Crew to Troop
6







Troop to HG
3

1 The change for Complex Tax depends on the Happiness in Base. For more information look here
2 Only when happiness of colonists in base is above 20.
All values for happiness are the maximal possible. The real values varies between the displayed number and '0'.

[edit] Special

[edit] Galactic Bank Transfer

  • Special money transfer to Galactic Bank, as long they don't exceed large weapon tech = 6, hull tech = 6, engine tech = 10
 1 MC -> 2 GC
 2 MC -> 1 GC (if they exceed one of the tech levels!)

[edit] Wreckage Collectors

As their name already indicates the Scavengers are experts in collecting wreckages after battles. If there is any VCR within 500 LYs of your ships or bases you will "collect" the debris of the battle.

Please note that this information was gathered from simulations with host 212. I have no access to the code and thus I don't know how the rules regarding the scavenging really are. All players who see mistakes in the following description are invited to share their experience and help to improve the wiki (maybe use the discussion page for conrtibutions). --Hellion 20:24, 2 January 2008 (CET)

1. Difference between wreckages as a result of a VCR and minehits/minefield detonations:

Only wreckages which are the result of a VCR will land in your base or appear at your ships. Ships that are destroyed by minehits or minefield detonations may appear as wreckage pods at the location where the ship was destroyed. Furthermore only the VCR wreckages will automatically belong to you (with access to pod control screen). The other wreckages you might have to capture, first.


2. Gathering the wreckage:

If one of your ships or bases is within 500 LYs of ANY VCR, the wreckage pods of this fight will either land at your nearest ship or in your nearest base to the battle. If you have ships as well as bases within range of the battle it seems to be random if the wreckage lands at your nearest ship or in the nearest base.
The wreckages are collected during the movement phase. This means that a wreckage could appear at the current position of a ship in the movement phase where a battle occurs. So if the ship is already moving the wreckage stay at the current position and ship move on and leave the Wreckage behind.

[edit] Natives

  • They relate well to natives and increase native happiness by 1.


[edit] Starships


Tech Hull Name Comment
2 Cavalry Class Gunship Warship
3 Medium Deep Space Freighter Transport
3 Rouge Class Raider Corsair
4 Flint Class Merchantman Transport
4 Phoenix Class Escort Carrier Carrier
5 Forgotten Class Junk Mine layer
5 Hades Class Frigate Warship
5 Half-Flint Class Privateer Warship/Transport
6 Large Deep Space Freighter Transport
6 Atoll Class Star Post Space Station
6 Factor Class Cutter Patrol ship
6 Inamorata Class Strike Ship Warship
6 Minow Class Scout Scout
7 Heritage Class Carrier Carrier
7 Omni Class Destroyer Warship
7 Pretender Class Q-Ship Warship
8 Apotheosis Class Assault Carrier Carrier
9 Deliverance Class Ship of the Line Warship/Carrier
9 Masquerade Class Q-Ship Carrier
10 Merlin Class Alchemy Ship Utility ship
10 Alaska Class Refinery Ship Utility ship
10 Omen Class Spec Ops Transport Corsair
10 Reigendo Class Stratofortress Dreadnought

[edit] Ship Devices

[edit] Ship Device Upgrades

Tech Hull Upgrade Races with that device*
4 Phoenix Class Escort Carrier Crystal Inferno Crystal, Peeps
5 Forgotten Class Junk Warp Chunneler Borg
5 Hades Class Frigate Ram Scoop Aczanny, COM
5 Half-Flint Class Privateer Cargo Grappler Priv
6 Factor Class Cutter Tachyon Emitter Fed, Liz, UEA, Rebs, IMT
6 Inamorata Class Strike Ship Gravitonic Accelerator Aczanny, Centaur, Priv, Peeps, IMT
9 Deliverance Class Ship of the Line** Bioscanner Fed, Bird, Borg, UEA, Drac, UA, EE, Centaur, Solorian, Peeps
10 Reigendo Class Stratofortress** Jump Gate Builder Drac, UA, RCS, Priv, Bot

* I caution you that this list is accurate as of 11/18/2008
** (The last two hulls, Deliverance and Reigendo, are Hulls of tech > 7)

[edit] How it works

  • You must own a ship with the device at the end of a turn. Either a alien hull with the device, or a Scavenger hull with the upgrade.
  • Device upgrades does only work for Scavengers. Scavenger hulls in other races hand will not get any upgrade. But other races can use an upgraded ship if provided by a Scavenger.
  • You need a alien ship with the device or at least one own ship with this device at the end of the turn to build more. If you lost all ships with a special device it will disappear as long as you manage to get a new ship with this device.

[edit] Starting Ships

Count Hull Warp Hyp Shield Armor SW LW PD Gen Comment
2 Large Deep Space Freighter 90 - 40 50 - - -
4 Pretender Class Q-Ship 90 - 400 50 - 1 Pulsed Phasor Cannon
3 Blaster Cannon
4 Intercept


[edit] Resources On Starting Ships

Count Hull Personnel Resources
Crew Col. Troops HG MC Supplies Food Med Repair Ord Fuel
2 Large Deep Space Freighter 102 667 200 - 30 800 400 200 333 4000 300
4 Pretender Class Q-Ship 102 100 30 - 30 10 5 2 333 500 300


[edit] Fighters

GunviperX-Tiefury Interceptor
Image:GunviperX-Tiefury Interceptor.jpg
Cost 60
Speed 90
Fuel 90
Sensor Profile 200
Ground Combat
  Attack Defense
Fighters 20 10
Assault Craft 50 60
Troops 20 60
Cities 20 -
Space Combat
Quickness 120
Attack 5
Evasive 50
Armor 5
Exposed Sys 15
    Beam Missile
Power 50 -
Accuracy 60 -
Range 150 -
Generator 10
Battery 250
Ord - -
Dragonfly Multirole Fighter
Image:Dragonfly Multirole Fighter.jpg
Cost 200
Speed 60
Fuel 90
Sensor Profile 200
Ground Combat
  Attack Defense
Fighters 110 40
Assault Craft 65 100
Troops 50 100
Cities 80 -
Space Combat
Quickness 80
Attack 55
Evasive 25
Armor 25
Exposed Sys 10
    Beam Missile
Power 35 70
Accuracy 50 80
Range 150 300
Generator 10
Battery 300
Ord - 100
Havoc Fightingstar
Image:Havoc Fightingstar.jpg
Cost 300
Speed 60
Fuel 150
Sensor Profile 200
Ground Combat
  Attack Defense
Fighters 5 5
Assault Craft 5 25
Troops 5 50
Cities 5 -
Space Combat
Quickness 90
Attack 80
Evasive 25
Armor 40
Exposed Sys 5
    Beam Missile
Power 160 30
Accuracy 70 77
Range 160 250
Generator 10
Battery 350
Ord - 50

[edit] Special


[edit] Assault Craft

Scav Crawler
Image:Scav Crawler.jpg
Cost 400
Ground Combat
  Attack Defense
Fighters 10 10
Assault Craft 3 20
Troops 0 30
Cities 0 -
Rampager
Image:Rampager.jpg
Cost 70
Ground Combat
  Attack Defense
Fighters 2 20
Assault Craft 50 30
Troops 40 50
Cities 50 -
Vulture
Image:Vulture.jpg
Cost 60
Ground Combat
  Attack Defense
Fighters 40 5
Assault Craft 20 50
Troops 30 30
Cities 90 -

[edit] Special

[edit] Bases

[edit] Special Buildings

  • none

A current bug allows them to own Resorts but they do not work.

[edit] Missing Buildings

  • none

[edit] See also

[edit] Starting Stuffs

[edit] The Scavenger Tribes - History

This was put together by searching through the History of Changes page, looking for a match for "sca". Additional searches for text that includes special buildings, ships, and ship devices should be processed and added here.

[edit] November 8, 2008

[edit] What is new in Host.exe Version 4.000.213x

Fixed: Warp Bubble Generator may not have always taken effect.

[edit] September 25, 2008

[edit] What is new in Host.exe Version 4.000.213s

Changed: Cleaned up base log text for Public Space Port native migrations, Scavenger Crawler native resource gathering, Cyborg assimilations, Insectoid attacks, Enforcer arresting unit, Coalition rescue team, Coalition Focus Stones, Stellar Matter Launcher, Privateer unhappiness to neighbors, Robots native/prisoner conversion, and IMT chupanoid fun.

[edit] Sep 22, 2008

[edit] What is new in Host.exe Version 4.000.213o

Fixed: The Scavenger Dampening Field for the Omen Class Spec Ops Transport would show the devices to the enemy, so it was a giveaway.
Fixed: When a Scavenger Q Ship uses the NID Command Code, the ship log will follow it as will the data about who has scanned it, so that it won't be removed from other player's maps when used.

[edit] Jul 16, 2008

[edit] What is new in Host.exe Version 4.000.213j

New: Wreckage from combat will be set to have its orbital thrusters enabled. Scavenger ships that scavenge the wreckage will have it set to dock to the ship.

[edit] Jul 16, 2008

[edit] What is new in Host.exe Version 4.000.213i

Fixed: When the "Alien Plans Trading Allowed" is disabled in the HConfig, only Privateer, University Alliance, Scavenger, Cyborg, People's Army, and Rebels are allowed to use "Steal Ship Plans" Spy Attack. For everyone else, it would be useless and a waste of spy mana.

[edit] April 17, 2008

[edit] What is new in Host.exe Version 4.000.213d

Fixed: Scavenger ship Omen Class Spec Ops Transport will now properly show up as a Medium Deep Space Freighter hull to everyone but the owner. It can now properly use the "NID" command code.
Fixed: Scavenger ship Pretender Class Q-Ship will now properly show up as a Large Deep Space Freighter to everyone but the owner.

[edit] April 09, 2008

[edit] What is new in Host.exe Version 4.000.213b

Fixed: Ground Combat is able to initiate again. This issue also caused Scavenger wreckage to fail to be gathered.

[edit] April 01, 2008

[edit] What is new in Host.exe Version 4.000.213

Fixed: Scavenger wreckage gathering after combat would sometimes grab wreckage outside of its gathering radius.

[edit] August 31th, 2007

[edit] What is new in Host.exe Version 4.000.210

Fixed: A combat with over 30 Scavenger combatants no longer causes a host crash.

[edit] Aug 27th, 2007

[edit] What is new in Host.exe Version 4.000.209

Fixed: Resource points were consumed by wreckage of the player of a destroyed ship (via combat) even when a Scavenger became the owner of it until the end of the turn. Resource points are always recalculated at the start of a turn.
Fixed: Tax Report message will show accurate taxes to bank for special races like Scavengers and Coalition. Taxes collected on all ships has been added.
New: Log messages for natives' reaction to Scavengers and Draconians.
Changed: Scavenger Wreckage Gathering after combat: 1) If there are multiple Scavengers in a combat then it'll pick a random player that owns a surviving ship or base. 2) If #1 results in nothing, then find the closest Scavenger base within 500 ly. 3) If #2 results in nothing, then find the closest Scavenger ship within 500 ly.

[edit] Feb 17th, 2004

[edit] What is new in Host.exe Version 4.000.161

New: Cyborg, Enforcer and Scavengers are also immune to hull plan restrictions

[edit] March 4th, 2003

[edit] What is new in Host.exe Version 4.000.040

Fixed: Scav race having access to the super weapon upgrade button

[edit] Jan, 7th 2002

[edit] What is new in Host.exe Version 4.000.095

Fixed: Scavenger's Forgotten Junk can't be used as a Warp Chunneler target

[edit] Nov 22th, 2001

[edit] What is new in Host.exe Version 4.000.094

New: Weighted resource math. Races with low growth rates give a bonus in the resource point area.
Scavengers get a 45% cut

[edit] July 13th, 2001

[edit] What is new in Host.exe Version 4.000.085

Fixed: Scavenger Gravitonic Accelerator not working
Fixed: Scavenger tachyon scanner not working
Fixed: Scavenger Warp Chunneler device not working
New: Scavengers start with Q ships

[edit] March 8th, 2001

[edit] What is new in Host.exe Version 4.000.071

Fixed: Scavenger Ground Bases and ships failing to gather Wreckage (junk pods) after a combat event.

[edit] Feb 24th, 2001

[edit] What is new in Host.exe Version 4.000.067

Fixed: Small programming error that may have stopped many race based traits from working, it is likely the Cyborg king, enforcers, and scavengers were troubled with this error

[edit] May 26th 2000

[edit] What is new in host.exe Version 4.000.038

New: Full support of the Scavenger Tribes race added

Articles in category "The Scavenger Tribes"

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