Category:The Scavenger Tribes
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[edit] Special
[edit] Galactic Bank Transfer
- Special money transfer to Galactic Bank, as long they don't exceed large weapon tech = 6, hull tech = 6, engine tech = 10
1 MC -> 2 GC 2 MC -> 1 GC (if they exceed one of the tech levels!)
[edit] Wreckage Collectors
As their name already indicates the Scavengers are experts in collecting wreckages after battles. If there is any VCR within 500 LYs of your ships or bases you will "collect" the debris of the battle.
Please note that this information was gathered from simulations with host 212. I have no access to the code and thus I don't know how the rules regarding the scavenging really are. All players who see mistakes in the following description are invited to share their experience and help to improve the wiki (maybe use the discussion page for conrtibutions). --Hellion 20:24, 2 January 2008 (CET)
1. Difference between wreckages as a result of a VCR and minehits/minefield detonations:
Only wreckages which are the result of a VCR will land in your base or appear at your ships. Ships that are destroyed by minehits or minefield detonations may appear as wreckage pods at the location where the ship was destroyed. Furthermore only the VCR wreckages will automatically belong to you (with access to pod control screen). The other wreckages you might have to capture, first.
2. Gathering the wreckage:
If one of your ships or bases is within 500 LYs of ANY VCR, the wreckage pods of this fight will either land at your nearest ship or in your nearest base to the battle. If you have ships as well as bases within range of the battle it seems to be random if the wreckage lands at your nearest ship or in the nearest base.
[edit] Natives
- They relate well to natives and increase native happiness by 1.
[edit] Ships
- A detailled comparison of all Scavenger ships can be found at The Scavenger Tribes - Ship Comparison Table.
- Scav owned ships of Scav design (Hull ID: 442-460) never hit Barbitic Minefields, Gravitonic Minefields and Nova Barbitic Minefields (in normal space) , but are 2x more likely to hit Laser Minefields and Web Minefields
- Can activate additional ship devices on some ships, if they learn how they work, see Scavenger Upgrade (by capturing ships with these special devices).
- Can not build Super Weapons, but can use them
- The Scavengers like all races with a native Hacker Droid are immune to HConfig hull plan Alien Hull Trading Allowed restrictions.
- SU = Scavenger Upgrade
[edit] Starting Ships
| Count | Hull | Warp | Hyp | Shield | Armor | SW | LW | PD | Gen | Comment |
|---|---|---|---|---|---|---|---|---|---|---|
| 2 | Large Deep Space Freighter | 90 | - | 40 | 50 | - | - | - | ||
| 4 | Pretender Class Q-Ship | 90 | - | 400 | 50 | - | 1 Pulsed Phasor Cannon 3 Blaster Cannon | 4 Intercept |
[edit] Resources On Starting Ships
| Count | Hull | Personnel | Resources | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Crew | Col. | Troops | HG | MC | Supplies | Food | Med | Repair | Ord | Fuel | ||
| 2 | Large Deep Space Freighter | 102 | 667 | 200 | - | 30 | 800 | 400 | 200 | 333 | 4000 | 300 |
| 4 | Pretender Class Q-Ship | 102 | 100 | 30 | - | 30 | 10 | 5 | 2 | 333 | 500 | 300 |
[edit] Fighters
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[edit] Assault Craft
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[edit] Special
- Scav Crawlers gather resources from natives (details).
[edit] Bases
[edit] Special Buildings
- Resort (they can't built one by themselves)
[edit] Missing Buildings
- none
[edit] See also
- Stuff concerning the Scavenger Tribes
- [1] Race Stats
- [2] Homepage of the Scavenger Tribes
[edit] Starting Stuffs
- Starting Homeworld Resources
- Starting Buildings Matrix
- Starting Ships Matrix
- Resources on Starting Ships Matrix
[edit] The Scavenger Tribes - History
This was put together by searching through the History of Changes page, looking for a match for "scav". Additional searches for text that includes special buildings, ships, and ship devices should be processed and added here.
[edit] Feb 17th, 2004
[edit] What is new in Host.exe Version 4.000.161
- New: Cyborg, Enforcer and Scavengers are also immune to hull plan restrictions
[edit] March 4th, 2003
[edit] What is new in Planets4.exe Version 4.000.040
- Fixed: Scav race having access to the super weapon upgrade button
[edit] Jan, 7th 2002
[edit] What is new in Host.exe Version 4.000.095
- Fixed: Scavenger's Forgotten Junk can't be used as a Warp Chunneler target
[edit] Nov 22th, 2001
[edit] What is new in Host.exe Version 4.000.094
- New: Weighted resource math. Races with low growth rates give a bonus in the resource point area.
- Scavengers get a 45% cut
[edit] July 13th, 2001
[edit] What is new in Host.exe Version 4.000.085
- Fixed: Scavenger Gravitonic Accelerator not working
- Fixed: Scavenger tachyon scanner not working
- Fixed: Scavenger Warp Chunneler device not working
- New: Scavengers start with Q ships
[edit] March 8th, 2001
[edit] What is new in Host.exe Version 4.000.071
- Fixed: Scavenger Ground Bases and ships failing to gather Wreckage (junk pods) after a combat event.
[edit] Feb 24th, 2001
[edit] What is new in Host.exe Version 4.000.067
- Fixed: Small programming error that may have stopped many race based traits from working, it is likely the Cyborg king, enforcers, and scavengers were troubled with this error
[edit] May 26th 2000
[edit] What is new in host.exe Version 4.000.038
- New: Full support of the Scavenger Tribes race added
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Articles in category "The Scavenger Tribes"
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