Category:The Robotic Imperium

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Image:The Robotic Imperium.jpg Race Number: 109
Ship Hull id's: 89-96
Lifeform Type: Machine


[edit] Racial Statistics

Racial Stats
Happiness and Contraband
Income and Combat
Farming
Climate

Minimum
0

Happiness
120

Income
70

Maximum
50

Happiness

Changes

(colonist)

Enslavement
0

Tax
Income

Enslavement
?

Favorite
20


Liberal
0

Liberal
?
Mineral Mining
105


Conservative
+4

Conservative
?
Growth Rate
0


Ultra-Conservative
+10

Ultra-Conservative
?
Lawfulness
180


Complex
-1

Complex
?
Leadership
70

Happiness

Changes

(all natives)

Enslavement
0

Combat
Colonists
1
Powers
Dark
0


Liberal
0


Crew
1

Light
0


Conservative
+2


Troops
20
PC Factor
0


Ultra-Conservative
+5


High Guard
60
Spy Rating
0


Complex
-1

Pilot
Crew
30
PSI Rating
0

Contraband
Likes

Kerry Crystal Artifacts
110


Troops
30
Public Relations
5





High Guard
40
POD Speed
20



Training
Col to Crew
150






Crew to Troop
20






Troop to HG
5

1 The change for Complex Tax depends on the Happiness in Base. For more information look here

[edit] Special

[edit] Nova Barbitic Minefields

This is a special type of minefield that can only be dropped by The Robotic Imperium. This is a racial ability so that any ship captured from The Robots will not drop Nova Barbitic Minefields.

[edit] Damage done during Movement

  • Nova barbitics do double damage when moving through them as was assumed by players and defined by Tim.
  • A ship hitting a barbitic mine gets hull damage:
Hull Damage         : ((100 / Hull Mass) * (RND * 150 + 130)) * 2

If Hull Mass >= 400kt the hull damage is multiplied by an (reducing) factor (Host 213k):

Hull Damage         : Hull Damage * ( (12000 - (Hull Mass - 400)) / 12000 ) * 2
  • There is also the chance that the soft spot of the ship is hit and additional hull damage is inflicted:
IF RND(0 to 50) <= Hull_SoftSpot THEN 
  Hull Damage       : Hull Damage + (RND(0 to 200) + 20 
  • A minehit also deals damage to the other ship parts:
Engine Damage       : (100 / Hull Mass) x RND(0 to 50) + 5
Life Support Damage : (100 / Hull Mass) x RND(0 to 120)
System Damage       : (100 / Hull Mass) x RND(0 to 80)
Shield Damage       : (100 / Hull Mass) x RND(0 to 40)
Weapon Damage       : (100 / Hull Mass) x RND(0 to 60)
  • Ship Scanner profile increases by 800 for the rest of the movement phases for each Barbitic Minefield hit.
  • Unlike normal barbitic minefields these minefields do no harm to fighter wings when wings pass through them during movement.

[edit] Damage done during Detonation

Hull Damage   = 2 * ( (2000 / (hull_mass + 1)) + 2 )
System Damage = 4 * ( (2000 / (hull_mass + 1)) + 2 )
  • The Robotic Imperium's ships take less damage (1% hull and 2% system; doubled for Nova) from Barbitic and Nova Barbitic Minefield detonations, including chain reactions.


[edit] Being Robots


[edit] Starships

Tech Hull Name Comment
1 Small Deep Space Freighter Support
2 Cat's Paw Support/Warship
3 Q Tanker Support
  • can refuel wings up to 100 LY away
  • has a very low sensor signature at all times
  • can mask the sensor signature of owned ships within 100 LY
4 Pawn Class Support
4 Cybernaut Warship
6 Large Deep Space Freighter Support
6 Instrumentality Warship
8 Automa Warship
9 Golem Warship
10 Merlin Class Alchemy Ship Support
10 Alaska Class Refinery Ship Support
10 Super Transport Ship Support
10 Vltava Warship

[edit] Special

[edit] Ship Devices

Robot ships include the following ship devices:

[edit] Starting Ships

Count Hull Warp Hyp Shield Armor SW LW PD Gen Comment
1 Cat's Paw 90 - 1500* 950 1 Meson Gun
2 Xenon Beam
3 Tachyon Gun
5 PTT
1 Heavy Laser
2 MML
1 Instrumentality 90 - 1500* 1700 15 Tachyon Gun 8 PTT 4 MML

* with Master 213 and later

[edit] Starting Ressources on Ships

Count Hull Personnel Resources
Crew Col. Troops HG MC Supplies Food Med Repair Ord Fuel
1 Cat's Paw 520 40 12 - 30 40 20 10 233 40000 700
1 Instrumentality 2500 2333 4000 - 32 400 200 100 500 2750 1200



[edit] Fighters

R1 Rutzie
Image:R1 Rutzie.jpg
Cost 5
Speed 80
Fuel 80
Sensor Profile 200
Ground Combat
  Attack Defense
Fighters 8 5
Assault Craft 2 5
Troops 2 20
Cities 2 -
Space Combat
Quickness 60
Attack 25
Evasive 0
Armor 1
Exposed Sys 40
    Beam Missile
Power 8 -
Accuracy 10 -
Range 70 -
Generator 3
Battery 50
Ord - -
R2 Foxdire
Image:R2 Foxdire.jpg
Cost 30
Speed 80
Fuel 80
Sensor Profile 200
Ground Combat
  Attack Defense
Fighters 8 10
Assault Craft 5 12
Troops 5 25
Cities 5 -
Space Combat
Quickness 50
Attack 20
Evasive 10
Armor 1
Exposed Sys 3
    Beam Missile
Power 10 20
Accuracy 10 40
Range 110 150
Generator 10
Battery 310
Ord - 40
R27 Raider
Image:R27 Raider.jpg
Cost 100
Speed 80
Fuel 80
Sensor Profile 200
Ground Combat
  Attack Defense
Fighters 2 1
Assault Craft 90 5
Troops 120 40
Cities 380 -
Space Combat
Quickness 50
Attack 20
Evasive 10
Armor 1
Exposed Sys 10
    Beam Missile
Power 10 -
Accuracy 60 -
Range 220 -
Generator 15
Battery 150
Ord - -

[edit] Special

  • Sand Caster Resistance (details for each fighter in R1 Rutzie, R2 Foxdire and R27 Raider).
  • Fighter Defense Resistance (details for each fighter in R1 Rutzie, R2 Foxdire and R27 Raider).
  • Point Defense accuracy vs Robot fighters is reduced by 10 for all "Tim" races (Race number < 800).
  • Point Defense accuracy vs Robot fighters is reduced by 40 for all "3rd Party" races (Race number >= 800).
  • Beam accuracy of all Robot fighters is reduced by 1/6 when targetting a Colonies of Man V15 Viper, and by 1/3 when targeting the other two CoM fighters.
  • Missile accuracy of all Robot fighters is reduced by 1/3 when targetting all Colonies of Man fighters.



[edit] Assault Craft

Fuel Dradle
Image:Fuel Dradle.jpg
Cost 10
Ground Combat
  Attack Defense
Fighters 0 2
Assault Craft 1 1
Troops 1 1
Cities 1 -
Robot Cannon
Image:Robot Cannon.jpg
Cost 80
Ground Combat
  Attack Defense
Fighters 0 20
Assault Craft 115 34
Troops 280 30
Cities 250 -
Robot Tank
Image:Robot Tank.jpg
Cost 210
Ground Combat
  Attack Defense
Fighters 10 180
Assault Craft 265 290
Troops 240 270
Cities 130 -

[edit] Special

[edit] Bases

[edit] Special Buildings

Insectoid Nest
Level 1
Produce The key building to the robots!
Gun Zero
Level 8
Produce .

[edit] Missing Buildings

[edit] Blasting Robot Bases

Blasting a Robot base will turn the killed personnel back into tritanium.

[edit] See also

[edit] Starting Stuffs

[edit] The Robotic Imperium - History

This was put together by searching through the History of Changes page, looking for a match for "rob". Additional searches for text that includes special buildings, ships, and ship devices should be processed and added here.

[edit] November 19, 2008

[edit] What is new in Host.exe Version 4.000.213y

New: Native Dust Off will provide a ship log entry if it cannot perform the action due to resource point constraints.

[edit] September 25, 2008

[edit] What is new in Host.exe Version 4.000.213s

Changed: Cleaned up base log text for Public Space Port native migrations, Scavenger Crawler native resource gathering, Cyborg assimilations, Insectoid attacks, Enforcer arresting unit, Coalition rescue team, Coalition Focus Stones, Stellar Matter Launcher, Privateer unhappiness to neighbors, Robots native/prisoner conversion, and IMT chupanoid fun.
Changed: Robot Insectoid Nest base log will provide enemy base name and ID if they have a scan of it; otherwise, no information is provided.
Changed: Robot Gun Zero requires that you have at least a 'contact' level scan of the target. Previously, it could fire at ships that didn't appear on the map at all. Its firing at cloaked targets hasn't changed.

[edit] Sep 10, 2008

[edit] What is new in Host.exe Version 4.000.213n

Changed: If a ship is without crew then it will only gain a sensor profile reduction from a planet's atmosphere or Robot Q Tanker. (Cloak will not work with 0 crew.)

[edit] Jul 16, 2008

[edit] What is new in Host.exe Version 4.000.213l

Fixed: Robots built-in mine detection would cause minefield data to not appear in the scanning player's RST file unless they also had some contact scan of it as well.

[edit] Jul 16, 2008

[edit] What is new in Host.exe Version 4.000.213k

Fixed: Lizards selling prisoners that are not Cyborg, Robot, or Evil Empire were priced incorrectly. The result was 10x more than it should have been.

[edit] April 17, 2008

[edit] What is new in Host.exe Version 4.000.213d

Fixed: When Robots are holding prisoners, their base needs to have at least 1 food to prevent the prisoners from dying from starvation.

[edit] April 01, 2008

[edit] What is new in Planets4.exe Version 4.000.064

Fixed: Issue with Robotic Barbitics showing up as Nova.
Changed: Robot-owned barbitic minefields will be listed as N instead of B.

[edit] April 01, 2008

[edit] What is new in Host.exe Version 4.000.213

Fixed: Robot prisoners won't die from starvation.

[edit] February 11st, 2008

[edit] What is new in Host.exe Version 4.000.212e

Fixed: Hull plans on a Robot base or ship will be deleted.
Fixed: Robot hull plans on other race's ships will be deleted.

[edit] November 3th, 2007

[edit] What is new in Host.exe Version 4.000.211

Fixed: Happiness message for Robot emotion chips fixed.
Changed: Robot Q Tanker now affects its own units once where it decreases the sensor profile by 80%. The other restrictions are the same as before. Look at the ship log message; not the profile given in the client.
Changed: Tachyon Emitter changing sensor profile moved to take effect after Q Tanker cloaking.

[edit] September 10th, 2007

[edit] What is new in Host.exe Version 4.000.210 Patch1

Changed: Q Tanker cloaking field will only affect special Robot hulls owned by the same Robot player. Robot Q Tanker can mask the sensor image of Unique Robot hulls (Hulls 89 through 96) owned by the same Robot player within 100 LY, giving them a sensor image of only 5. (Robot Small, Large, Super, Merlin, & Alaska will not cloak anymore)

[edit] August 31th, 2007

[edit] What is new in Host.exe Version 4.000.210

Fixed: Large wings can no longer get bonuses to hit Solorian Fusion or Robot R27 Raider with missiles.

[edit] Aug 27th, 2007

[edit] What is new in Host.exe Version 4.000.209

Fixed: Cyborg Assimliators cannot assimilate enemy Robot mechs.
Fixed: When an object's sensor profile is being determined, the reduction of a planet's atmosphere and cloaking field (Robot Q-Tanker) wouldn't be considered when becoming laser tagged.

[edit] July 10th, 2007

[edit] What is new in Host.exe Version 4.000.208

Fixed: Insectoid Nest mining log message displayed incorrect values.

[edit] June 11th, 2007

[edit] What is new in Host.exe Version 4.000.203

Fixed: Dry Dock can no longer build alien hulls from Robot, Crystal, or Solorian unless you are that race.
Fixed: Hull plans from races that you mustn't have hull plans for (Solorians, Robots, Crystals) will be removed from ships.
Fixed: Robot minefield scanning will no longer send the minefield contact data to the wrong player.
Fixed: Robot Q Tanker cloaking Robot-owned ships. <== Major Improvement for Robot
Fixed: Robots won't get a happiness drop from lack of food and can now gain happiness from other factors.
Changed: Insectoid Nest will not convert natives or prisoners into Insectoids if it will put the number of Insectoids over 50 million.

[edit] April 29th, 2007

[edit] What is new in Host.exe Version 4.000.201

Fixed: Robot Q Tanker failing to cloak nearby objects
Does not seem to be fixed. New Log information seems to confirm that.
Fixed: A Q Tanker in the hands of a Robot with less than 25% control system damage will reduce the sensor profile of Robot hulls 89 through 96 to a profile of 5.
Fixed: Stealth Fighters exotic tech not working
Fixed: Stealth Mines exotic tech not working

[edit] Sept 5th, 2005

[edit] What is new in Host.exe Version 4.000.194

New: Emotion Chips stored on a robot base will cause Robot happiness to improve and crime to drop. Fifty units if Emotion chips per 100,000 colonists will cause a 1 unit drop in crime and a 1 unit increase in happiness.
Fixed: Robot data leak that causes ships to show up as unknown contacts

[edit] April 15th, 2005

[edit] What is new in Host.exe Version 4.000.193

New: Robot Q Tanker can mask the sensor image of Robot ships within 100 LY, giving them a sensor image of only 5
New: Robots can cloak mines
Changed: Robot mine sweeping of cloaked mines only works 25% of the time instead of 100% of the time.

[edit] Jan 22nd, 2005

[edit] What is new in Host.exe Version 4.000.186

New: Robot nest powers increased to taking 3% (was a random 0.00% to 3%) of all enemy colonists in range and has the side effect of killing an extra 4.5%. If you are in the circle of robot nest death you will loose 7.5% of your colonists per turn.
New: The range of the robot nest is based on turn number and number of insects and colonists on the base. The nest range has a minimum range of 30LY and a maximum range of 400 LY. At the beginning of the game the range will be about 100LY around the home world at turn 60 the range will be about 400 LY around all high population planets. The base will get a log message telling you the current nest range.
A = SQR(Colonists + Insectoids) / 5
B = 100 + Turn_Number * 5
If A < B then nest range is A.
If B < A then nest range is B.
New: The Robot Q Tanker is very hard to see, it has a sensor profile of only 5 at all times.
New: The Robot Q Tanker refuels fighter wings out to a range of 100 LY

[edit] Jan 4th, 2005

[edit] What is new in Host.exe Version 4.000.185

New: Robot Insectoid Nest range reduced to 200 ly (changed in 186)

[edit] Jan 3rd, 2005

[edit] What is new in Host.exe Version 4.000.184

New: Robots have a new method of fighting crime
New: Robot nest kill more enemy colonists. Three times what they did before. Income and insect production remains the same.

[edit] What is new in Master.exe Version 4.000.184

New: Robot starting insectoid population changed to 50000 + 10% starting colonist population.

[edit] Oct 11th, 2004

[edit] What is new in Host.exe Version 4.000.174

Fixed: Robot ships taking too much damage from chain reaction nova barb mines.

[edit] July 21st, 2004

[edit] What is new in Host.exe Version 4.000.170

Changed: Robot mines changed from being always cloaked to being always uncloaked

[edit] June 7th, 2004

[edit] What is new in Host.exe Version 4.000.168

New: Public Space Ports no longer produce extra Robot colonists

[edit] May 10th, 2004

[edit] What is new in Planets4.exe Version 4.000.054

Fixed: It shows Robots eating food

[edit] April 9th, 2004

[edit] What is new in Host.exe Version 4.000.166

New: Robots use Kerria Crystal Artifacts to train high guard instead of food

[edit] Feb 17th, 2004

[edit] What is new in Host.exe Version 4.000.161

New: Robot prisoners no longer work
New: Robots can not use alien hull plans
New: Robots hull plans self destruct
New: Fighters are immune to Robot Nova Barbitic mines
New: Robots can not be assimilated
New: Lizards never get good prices for selling Cyborg, Robot, personnel or Evil Empire High Guard

[edit] Feb 15th, 2004

[edit] What is new in Host.exe Version 4.000.159

Changed: The Robots income from Insectoid Nest decreased. (now at between 1/10 mc and 1/30mc per enemy colonist trapped)
New: Robots Eye of Madagon now destroys 30% of food out to a range of 250 LY on bases and ship and kills amorphous worms with mini nanits. Some of the food is converted to fuel and ord and transported back to the ship.
New: Insectoid Nests continue to grab 3% of enemy colonists out to a range of 100 LY and get 1/10 mc per colonist taken.
New: Insectoid Nests can now grab 1% of enemy colonists out to a range of 400ly and get 1/30 mc per colonist taken.

[edit] Feb 14th, 2004

[edit] What is new in Host.exe Version 4.000.158

New: Robot Gun Zero now has a range of 250 ly and get a huge bonus when firing at ships with a hull mass over 1800 kt

[edit] Dec 22nd, 2003

[edit] What is new in Host.exe Version 4.000.154

Changed: Lizards sell Cyborg colonists at 5% normal price and Robot at 2% of normal price.

[edit] Dec 20th, 2002

[edit] What is new in Host.exe Version 4.000.118

Changed: Robot resource point adjustment increased by 4 times the level in host 117 to 40% normal

[edit] Aug 16th, 2002

[edit] What is new in Host.exe Version 4.000.113

New: Robots feed 10% of prisoners to the Insectoids
New: Robot Gun Zero can only fire at ships that the base or ships in the area have scanned

[edit] July 3rd, 2002

[edit] What is new in Host.exe Version 4.000.110

New: Insectoid nest respect the base's tritanium reserve levels when building new robots
Fixed: Lack of food causing Robots to become unhappy

[edit] March 28th, 2002

[edit] What is new in Host.exe Version 4.000.102

New: The Virgo class gets a +5 armor drain bonus when it uses ord weapons (Large) against enemy ships and +10 armor drain against Lizard and Robot Targets

[edit] Feb 15th, 2002

[edit] What is new in Host.exe Version 4.000.101

Fixed: Robot Nova Barbitic mines have an extra 500 LY anti hyper radius

[edit] Feb 7th, 2002

[edit] What is new in Host.exe Version 4.000.098

Fixed: Robot Gun Zero fires on friends
Fixed: Robots not taking 3% of colonists from other bases within 100 ly

[edit] Jan, 22nd, 2002

[edit] What is new in Host.exe Version 4.000.097

New: Robot R27 Raider has 100% perfect sand shield. Sand Casters can not hurt it.
Fixed: Starting Troops on Robot starting ships reduced

[edit] Jan, 18th 2002

[edit] What is new in Host.exe Version 4.000.096

New: All Robot powers added

[edit] Oct 1st, 2000

[edit] What is new in Host.exe Version 4.000.053

New: Ship Device: Draconian Solar Gamma Ray: The device kills half of all Carbon based and Robotic life on all bases under the ship including natives. Device works through Base Shields. Gamma rays destroy

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