Category:The Robotic Imperium
From PlanetsWiki
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Race Number: | 109 |
| Ship Hull id's: | 89-96 | |
| Lifeform Type: | Machine |
[edit] Racial Statistics
| Racial Stats | |
Happiness and Contraband | |
Income and Combat | ||||||||||||
| Farming Climate |
Minimum | 0 |
Happiness | 120 |
Income | 70 |
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| Maximum | 50 |
Happiness Changes |
Enslavement | 0 |
Tax Income |
Enslavement | ? | |||||||||
| Favorite | 20 |
Liberal | 0 | Liberal | ? | |||||||||||
| Mineral Mining | 105 |
Conservative | +4 | Conservative | ? | |||||||||||
| Growth Rate | 0 |
Ultra-Conservative | +10 | Ultra-Conservative | ? | |||||||||||
| Lawfulness | 180 |
Complex | -1 | Complex | ? | |||||||||||
| Leadership | 70 |
Happiness Changes |
Enslavement | 0 |
Combat | Colonists | 1 |
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| Powers | Dark | 0 |
Liberal | 0 |
Crew | 1 |
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| Light | 0 |
Conservative | +2 |
Troops | 20 |
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| PC Factor | 0 |
Ultra-Conservative | +5 |
High Guard | 60 |
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| Spy Rating | 0 |
Complex | -1 |
Pilot | Crew | 30 |
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| PSI Rating | 0 |
Contraband Likes |
Kerry Crystal Artifacts | 110 |
Troops | 30 |
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| Public Relations | 5 |
High Guard | 40 |
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| POD Speed | 20 |
Training | Col to Crew | 150 |
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| Crew to Troop | 20 |
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| Troop to HG | 5 |
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1 The change for Complex Tax depends on the Happiness in Base. For more information look here
[edit] Special
[edit] Nova Barbitic Minefields
This is a special type of minefield that can only be dropped by The Robotic Imperium. This is a racial ability so that any ship captured from The Robots will not drop Nova Barbitic Minefields.
- They can also stop hyperjumps like Gravitonic Minefields.
- These special minefields can also cause a chain reaction when detonated.
[edit] Damage done during Movement
- Nova barbitics do double damage when moving through them as was assumed by players and defined by Tim.
- A ship hitting a barbitic mine gets hull damage:
Hull Damage : ((100 / Hull Mass) * (RND * 150 + 130)) * 2
If Hull Mass >= 400kt the hull damage is multiplied by an (reducing) factor (Host 213k):
Hull Damage : Hull Damage * ( (12000 - (Hull Mass - 400)) / 12000 ) * 2
- There is also the chance that the soft spot of the ship is hit and additional hull damage is inflicted:
IF RND(0 to 50) <= Hull_SoftSpot THEN Hull Damage : Hull Damage + (RND(0 to 200) + 20
- A minehit also deals damage to the other ship parts:
Engine Damage : (100 / Hull Mass) x RND(0 to 50) + 5 Life Support Damage : (100 / Hull Mass) x RND(0 to 120) System Damage : (100 / Hull Mass) x RND(0 to 80) Shield Damage : (100 / Hull Mass) x RND(0 to 40) Weapon Damage : (100 / Hull Mass) x RND(0 to 60)
- Ship Scanner profile increases by 800 for the rest of the movement phases for each Barbitic Minefield hit.
- Unlike normal barbitic minefields these minefields do no harm to fighter wings when wings pass through them during movement.
[edit] Damage done during Detonation
Hull Damage = 2 * ( (2000 / (hull_mass + 1)) + 2 ) System Damage = 4 * ( (2000 / (hull_mass + 1)) + 2 )
- The Robotic Imperium's ships take less damage (1% hull and 2% system; doubled for Nova) from Barbitic and Nova Barbitic Minefield detonations, including chain reactions.
[edit] Being Robots
- Growth rate of 0 (zero). Robots are produced in Insectiod Nests.
- Tank-O-Tronic exotic techs do not work.
- Emotion Chips increase happiness and reduce crime.
- Robots cannot be assimilated.
- Robot prisoners do work in labor mines but not in labor camps.
- Have no need for food. No base structures require food. Happiness isn't influenced by food.
- Kerria Crystal Artifacts are used for training high guard instead of food.
[edit] Starships
| Tech | Hull Name | Comment | |
|---|---|---|---|
| 1 | | Small Deep Space Freighter | Support |
| 2 | | Cat's Paw | Support/Warship |
| 3 | | Q Tanker | Support
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| 4 | | Pawn Class | Support |
| 4 | | Cybernaut | Warship |
| 6 | | Large Deep Space Freighter | Support |
| 6 | | Instrumentality | Warship |
| 8 | | Automa | Warship |
| 9 | | Golem | Warship |
| 10 | | Merlin Class Alchemy Ship | Support |
| 10 | | Alaska Class Refinery Ship | Support |
| 10 | | Super Transport Ship | Support |
| 10 | | Vltava | Warship |
[edit] Special
- Ord plants produce double the normal amount of Ord
- Robots cannot build alien ships.
- Robot ships cannot be built by non-Robots.
- The Robotic Imperium's ships take less damage (1% hull and 2% system; doubled for Nova) from Barbitic and Nova Barbitic Minefield detonations, including chain reactions.
- Robot owned ships are not affected by the personnel killing effects of the Disrupter small weapon.
[edit] Ship Devices
Robot ships include the following ship devices:
- Alchemy Forge
- Boarding Laser
- Bioscanner
- Barbitic Mine Dropper, drops Nova Barbitic Mines
- DTMS-N Fuel Converter
- Eye of Madagon
- Jumpgate Builder
- Food to Supply Converter
- Mobile Fighter(1) Factory
- Mobile Fighter(2) Factory
- Mobile Fighter(3) Factory
- Laser Mining Drill
- Native Dust Off
- Ore Processing
- Scalar Wave Damper
- Soil Sterilizer
[edit] Starting Ships
| Count | Hull | Warp | Hyp | Shield | Armor | SW | LW | PD | Gen | Comment |
|---|---|---|---|---|---|---|---|---|---|---|
| 1 | Cat's Paw | 90 | - | 1500* | 950 | 1 Meson Gun 2 Xenon Beam 3 Tachyon Gun | 5 PTT 1 Heavy Laser | 2 MML | ||
| 1 | Instrumentality | 90 | - | 1500* | 1700 | 15 Tachyon Gun | 8 PTT | 4 MML |
* with Master 213 and later
[edit] Starting Ressources on Ships
| Count | Hull | Personnel | Resources | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Crew | Col. | Troops | HG | MC | Supplies | Food | Med | Repair | Ord | Fuel | ||
| 1 | Cat's Paw | 520 | 40 | 12 | - | 30 | 40 | 20 | 10 | 233 | 40000 | 700 |
| 1 | Instrumentality | 2500 | 2333 | 4000 | - | 32 | 400 | 200 | 100 | 500 | 2750 | 1200 |
[edit] Fighters
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[edit] Special
- Sand Caster Resistance (details for each fighter in R1 Rutzie, R2 Foxdire and R27 Raider).
- Fighter Defense Resistance (details for each fighter in R1 Rutzie, R2 Foxdire and R27 Raider).
- Point Defense accuracy vs Robot fighters is reduced by 10 for all "Tim" races (Race number < 800).
- Point Defense accuracy vs Robot fighters is reduced by 40 for all "3rd Party" races (Race number >= 800).
- Beam accuracy of all Robot fighters is reduced by 1/6 when targetting a Colonies of Man V15 Viper, and by 1/3 when targeting the other two CoM fighters.
- Missile accuracy of all Robot fighters is reduced by 1/3 when targetting all Colonies of Man fighters.
[edit] Assault Craft
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[edit] Special
- Fuel Dradles also mine Neutronium from the planet.
[edit] Bases
[edit] Special Buildings
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[edit] Missing Buildings
[edit] Blasting Robot Bases
Blasting a Robot base will turn the killed personnel back into tritanium.
[edit] See also
- Stuff concerning the Robotic Imperium
- [1] Official Race Page
[edit] Starting Stuffs
- Starting Homeworld Resources
- Starting Buildings Matrix
- Starting Ships Matrix
- Resources on Starting Ships Matrix
[edit] The Robotic Imperium - History
This was put together by searching through the History of Changes page, looking for a match for "rob". Additional searches for text that includes special buildings, ships, and ship devices should be processed and added here.
[edit] November 19, 2008
[edit] What is new in Host.exe Version 4.000.213y
- New: Native Dust Off will provide a ship log entry if it cannot perform the action due to resource point constraints.
[edit] September 25, 2008
[edit] What is new in Host.exe Version 4.000.213s
- Changed: Cleaned up base log text for Public Space Port native migrations, Scavenger Crawler native resource gathering, Cyborg assimilations, Insectoid attacks, Enforcer arresting unit, Coalition rescue team, Coalition Focus Stones, Stellar Matter Launcher, Privateer unhappiness to neighbors, Robots native/prisoner conversion, and IMT chupanoid fun.
- Changed: Robot Insectoid Nest base log will provide enemy base name and ID if they have a scan of it; otherwise, no information is provided.
- Changed: Robot Gun Zero requires that you have at least a 'contact' level scan of the target. Previously, it could fire at ships that didn't appear on the map at all. Its firing at cloaked targets hasn't changed.
[edit] Sep 10, 2008
[edit] What is new in Host.exe Version 4.000.213n
- Changed: If a ship is without crew then it will only gain a sensor profile reduction from a planet's atmosphere or Robot Q Tanker. (Cloak will not work with 0 crew.)
[edit] Jul 16, 2008
[edit] What is new in Host.exe Version 4.000.213l
- Fixed: Robots built-in mine detection would cause minefield data to not appear in the scanning player's RST file unless they also had some contact scan of it as well.
[edit] Jul 16, 2008
[edit] What is new in Host.exe Version 4.000.213k
- Fixed: Lizards selling prisoners that are not Cyborg, Robot, or Evil Empire were priced incorrectly. The result was 10x more than it should have been.
[edit] April 17, 2008
[edit] What is new in Host.exe Version 4.000.213d
- Fixed: When Robots are holding prisoners, their base needs to have at least 1 food to prevent the prisoners from dying from starvation.
[edit] April 01, 2008
[edit] What is new in Planets4.exe Version 4.000.064
- Fixed: Issue with Robotic Barbitics showing up as Nova.
- Changed: Robot-owned barbitic minefields will be listed as N instead of B.
[edit] April 01, 2008
[edit] What is new in Host.exe Version 4.000.213
- Fixed: Robot prisoners won't die from starvation.
[edit] February 11st, 2008
[edit] What is new in Host.exe Version 4.000.212e
- Fixed: Hull plans on a Robot base or ship will be deleted.
- Fixed: Robot hull plans on other race's ships will be deleted.
[edit] November 3th, 2007
[edit] What is new in Host.exe Version 4.000.211
- Fixed: Happiness message for Robot emotion chips fixed.
- Changed: Robot Q Tanker now affects its own units once where it decreases the sensor profile by 80%. The other restrictions are the same as before. Look at the ship log message; not the profile given in the client.
- Changed: Tachyon Emitter changing sensor profile moved to take effect after Q Tanker cloaking.
[edit] September 10th, 2007
[edit] What is new in Host.exe Version 4.000.210 Patch1
- Changed: Q Tanker cloaking field will only affect special Robot hulls owned by the same Robot player. Robot Q Tanker can mask the sensor image of Unique Robot hulls (Hulls 89 through 96) owned by the same Robot player within 100 LY, giving them a sensor image of only 5. (Robot Small, Large, Super, Merlin, & Alaska will not cloak anymore)
[edit] August 31th, 2007
[edit] What is new in Host.exe Version 4.000.210
- Fixed: Large wings can no longer get bonuses to hit Solorian Fusion or Robot R27 Raider with missiles.
[edit] Aug 27th, 2007
[edit] What is new in Host.exe Version 4.000.209
- Fixed: Cyborg Assimliators cannot assimilate enemy Robot mechs.
- Fixed: When an object's sensor profile is being determined, the reduction of a planet's atmosphere and cloaking field (Robot Q-Tanker) wouldn't be considered when becoming laser tagged.
[edit] July 10th, 2007
[edit] What is new in Host.exe Version 4.000.208
- Fixed: Insectoid Nest mining log message displayed incorrect values.
[edit] June 11th, 2007
[edit] What is new in Host.exe Version 4.000.203
- Fixed: Dry Dock can no longer build alien hulls from Robot, Crystal, or Solorian unless you are that race.
- Fixed: Hull plans from races that you mustn't have hull plans for (Solorians, Robots, Crystals) will be removed from ships.
- Fixed: Robot minefield scanning will no longer send the minefield contact data to the wrong player.
- Fixed: Robot Q Tanker cloaking Robot-owned ships. <== Major Improvement for Robot
- Fixed: Robots won't get a happiness drop from lack of food and can now gain happiness from other factors.
- Changed: Insectoid Nest will not convert natives or prisoners into Insectoids if it will put the number of Insectoids over 50 million.
[edit] April 29th, 2007
[edit] What is new in Host.exe Version 4.000.201
- Fixed: Robot Q Tanker failing to cloak nearby objects
- Does not seem to be fixed. New Log information seems to confirm that.
- Fixed: A Q Tanker in the hands of a Robot with less than 25% control system damage will reduce the sensor profile of Robot hulls 89 through 96 to a profile of 5.
- Fixed: Stealth Fighters exotic tech not working
- Fixed: Stealth Mines exotic tech not working
[edit] Sept 5th, 2005
[edit] What is new in Host.exe Version 4.000.194
- New: Emotion Chips stored on a robot base will cause Robot happiness to improve and crime to drop. Fifty units if Emotion chips per 100,000 colonists will cause a 1 unit drop in crime and a 1 unit increase in happiness.
- Fixed: Robot data leak that causes ships to show up as unknown contacts
[edit] April 15th, 2005
[edit] What is new in Host.exe Version 4.000.193
- New: Robot Q Tanker can mask the sensor image of Robot ships within 100 LY, giving them a sensor image of only 5
- New: Robots can cloak mines
- Changed: Robot mine sweeping of cloaked mines only works 25% of the time instead of 100% of the time.
[edit] Jan 22nd, 2005
[edit] What is new in Host.exe Version 4.000.186
- New: Robot nest powers increased to taking 3% (was a random 0.00% to 3%) of all enemy colonists in range and has the side effect of killing an extra 4.5%. If you are in the circle of robot nest death you will loose 7.5% of your colonists per turn.
- New: The range of the robot nest is based on turn number and number of insects and colonists on the base. The nest range has a minimum range of 30LY and a maximum range of 400 LY. At the beginning of the game the range will be about 100LY around the home world at turn 60 the range will be about 400 LY around all high population planets. The base will get a log message telling you the current nest range.
A = SQR(Colonists + Insectoids) / 5 B = 100 + Turn_Number * 5 If A < B then nest range is A. If B < A then nest range is B.
- New: The Robot Q Tanker is very hard to see, it has a sensor profile of only 5 at all times.
- New: The Robot Q Tanker refuels fighter wings out to a range of 100 LY
[edit] Jan 4th, 2005
[edit] What is new in Host.exe Version 4.000.185
- New: Robot Insectoid Nest range reduced to 200 ly (changed in 186)
[edit] Jan 3rd, 2005
[edit] What is new in Host.exe Version 4.000.184
- New: Robots have a new method of fighting crime
- New: Robot nest kill more enemy colonists. Three times what they did before. Income and insect production remains the same.
[edit] What is new in Master.exe Version 4.000.184
- New: Robot starting insectoid population changed to 50000 + 10% starting colonist population.
[edit] Oct 11th, 2004
[edit] What is new in Host.exe Version 4.000.174
- Fixed: Robot ships taking too much damage from chain reaction nova barb mines.
[edit] July 21st, 2004
[edit] What is new in Host.exe Version 4.000.170
- Changed: Robot mines changed from being always cloaked to being always uncloaked
[edit] June 7th, 2004
[edit] What is new in Host.exe Version 4.000.168
- New: Public Space Ports no longer produce extra Robot colonists
[edit] May 10th, 2004
[edit] What is new in Planets4.exe Version 4.000.054
- Fixed: It shows Robots eating food
[edit] April 9th, 2004
[edit] What is new in Host.exe Version 4.000.166
- New: Robots use Kerria Crystal Artifacts to train high guard instead of food
[edit] Feb 17th, 2004
[edit] What is new in Host.exe Version 4.000.161
- New: Robot prisoners no longer work
- New: Robots can not use alien hull plans
- New: Robots hull plans self destruct
- New: Fighters are immune to Robot Nova Barbitic mines
- New: Robots can not be assimilated
- New: Lizards never get good prices for selling Cyborg, Robot, personnel or Evil Empire High Guard
[edit] Feb 15th, 2004
[edit] What is new in Host.exe Version 4.000.159
- Changed: The Robots income from Insectoid Nest decreased. (now at between 1/10 mc and 1/30mc per enemy colonist trapped)
- New: Robots Eye of Madagon now destroys 30% of food out to a range of 250 LY on bases and ship and kills amorphous worms with mini nanits. Some of the food is converted to fuel and ord and transported back to the ship.
- New: Insectoid Nests continue to grab 3% of enemy colonists out to a range of 100 LY and get 1/10 mc per colonist taken.
- New: Insectoid Nests can now grab 1% of enemy colonists out to a range of 400ly and get 1/30 mc per colonist taken.
[edit] Feb 14th, 2004
[edit] What is new in Host.exe Version 4.000.158
- New: Robot Gun Zero now has a range of 250 ly and get a huge bonus when firing at ships with a hull mass over 1800 kt
[edit] Dec 22nd, 2003
[edit] What is new in Host.exe Version 4.000.154
[edit] Dec 20th, 2002
[edit] What is new in Host.exe Version 4.000.118
- Changed: Robot resource point adjustment increased by 4 times the level in host 117 to 40% normal
[edit] Aug 16th, 2002
[edit] What is new in Host.exe Version 4.000.113
- New: Robots feed 10% of prisoners to the Insectoids
- New: Robot Gun Zero can only fire at ships that the base or ships in the area have scanned
[edit] July 3rd, 2002
[edit] What is new in Host.exe Version 4.000.110
- New: Insectoid nest respect the base's tritanium reserve levels when building new robots
- Fixed: Lack of food causing Robots to become unhappy
[edit] March 28th, 2002
[edit] What is new in Host.exe Version 4.000.102
- New: The Virgo class gets a +5 armor drain bonus when it uses ord weapons (Large) against enemy ships and +10 armor drain against Lizard and Robot Targets
[edit] Feb 15th, 2002
[edit] What is new in Host.exe Version 4.000.101
- Fixed: Robot Nova Barbitic mines have an extra 500 LY anti hyper radius
[edit] Feb 7th, 2002
[edit] What is new in Host.exe Version 4.000.098
- Fixed: Robot Gun Zero fires on friends
- Fixed: Robots not taking 3% of colonists from other bases within 100 ly
[edit] Jan, 22nd, 2002
[edit] What is new in Host.exe Version 4.000.097
- New: Robot R27 Raider has 100% perfect sand shield. Sand Casters can not hurt it.
- Fixed: Starting Troops on Robot starting ships reduced
[edit] Jan, 18th 2002
[edit] What is new in Host.exe Version 4.000.096
- New: All Robot powers added
[edit] Oct 1st, 2000
[edit] What is new in Host.exe Version 4.000.053
- New: Ship Device: Draconian Solar Gamma Ray: The device kills half of all Carbon based and Robotic life on all bases under the ship including natives. Device works through Base Shields. Gamma rays destroy
Subcategories
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Articles in category "The Robotic Imperium"
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