Category:The Robotic Imperium

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[edit] Special

[edit] Nova Barbitc Minefields

This is a special type of minefield that can only be dropped by The Robotic Imperium. This is a racial ability so that any ship captured from The Robots will not drop Nova Barbitic Minefields.

[edit] Damage done during Movement

  Hull Damage : (100 / Hull Mass) * ( RND(0 to 100) + 100 ) * 2
  • There is also the chance that the soft spot of the ship is hit:
IF RND(0 to 50) < Hull_SoftSpot THEN 
  Hull Damage : Hull Damage + RND(0 to 200) + 20 
  • Unlike normal barbitic minefields these minefields do no harm to fighter wings when wings pass through them during movement.

[edit] Damage done during Detonation

Hull Damage   = 2 * ( (2000 / (hull_mass + 1)) + 2 )
System Damage = 4 * ( (2000 / (hull_mass + 1)) + 2 )


[edit] Being Robots

[edit] Ships

Tech Name Comment
1 Small Deep Space Freighter Support
2 Cat's Paw Support/Warship
3 Q Tanker Support
  • can refuel wings up to 100 LY away
  • has a very low sensor signature at all times
  • can mask the sensor signature of owned ships within 100 LY
4 Pawn Class Support
4 Cybernaut Warship
6 Large Deep Space Freighter Support
6 Instrumentality Warship
8 Automa Warship
9 Golem Warship
10 Merlin Class Alchemy Ship Support
10 Alaska Class Refinery Ship Support
10 Super Transport Ship Support
10 Vltava Warship

[edit] Special

[edit] Starting Ships

Count Hull Warp Hyp Shield Armor SW LW PD Gen Comment
1 Cat's Paw 90 - 80 950 1 Meson Gun
2 Xenon Beam
3 Tachyon Gun
5 PTT
1 Heavy Laser
2 MML
1 Instrumentality 90 - 80 1700 15 Tachyon Gun 8 PTT 4 MML

[edit] Starting Ressources on Ships

Count Hull Personnel Resources
Crew Col. Troops HG MC Supplies Food Med Repair Ord Fuel
1 Cat's Paw 520 40 12 - 30 40 20 10 233 40000 700
1 Instrumentality 2500 2333 4000 - 32 400 200 100 500 2750 1200


[edit] Fighters

R1 Rutzie
Image:R1 Rutzie.jpg
Cost 5
Speed 80
Fuel 80
Sensor Profile 200
Ground Combat
  Attack Defense
Fighters 8 5
Assault Craft 2 5
Troops 2 20
Cities 2 -
Space Combat
Quickness 60
Attack 25
Evasive 0
Armor 1
Exposed Sys 40
    Beam Missile
Power 8 -
Accuracy 10 -
Range 70 -
Generator 3
Battery 50
Ord - -
R2 Foxdire
Image:R2 Foxdire.jpg
Cost 30
Speed 80
Fuel 80
Sensor Profile 200
Ground Combat
  Attack Defense
Fighters 8 10
Assault Craft 5 12
Troops 5 25
Cities 5 -
Space Combat
Quickness 50
Attack 20
Evasive 10
Armor 1
Exposed Sys 3
    Beam Missile
Power 10 20
Accuracy 10 40
Range 110 150
Generator 10
Battery 310
Ord - 40
R27 Raider
Image:R27 Raider.jpg
Cost 100
Speed 80
Fuel 80
Sensor Profile 200
Ground Combat
  Attack Defense
Fighters 2 1
Assault Craft 90 5
Troops 120 40
Cities 380 -
Space Combat
Quickness 50
Attack 20
Evasive 10
Armor 1
Exposed Sys 10
    Beam Missile
Power 10 -
Accuracy 60 -
Range 220 -
Generator 15
Battery 150
Ord - -

[edit] Special


[edit] Assault Craft

Fuel Dradle
Image:Fuel Dradle.jpg
Cost 10
Ground Combat
  Attack Defense
Fighters 0 2
Assault Craft 1 1
Troops 1 1
Cities 1 -
Robot Cannon
Image:Robot Cannon.jpg
Cost 80
Ground Combat
  Attack Defense
Fighters 0 20
Assault Craft 115 34
Troops 280 30
Cities 250 -
Robot Tank
Image:Robot Tank.jpg
Cost 210
Ground Combat
  Attack Defense
Fighters 10 180
Assault Craft 265 290
Troops 240 270
Cities 130 -

[edit] Special

[edit] Bases

[edit] Special Buildings

[edit] Missing Buildings

[edit] See also

[edit] Starting Stuffs

[edit] The Robotic Imperium - History

[edit] History

[edit] What is new in Host.exe Version 4.000.210 Patch1

[edit] September 10th, 2007

Changed: Q Tanker cloaking field will only affect special Robot hulls owned by the same Robot player.

Robot Q Tanker can mask the sensor image of Unique Robot hulls (Hulls 89 through 96) owned by the same Robot player within 100 LY, giving them a sensor image of only 5. (Robot Small, Large, Super, Merlin, & Alaska will not cloak anymore)

[edit] What is new in Host.exe Version 4.000.208

[edit] July 10th, 2007

Fixed: Insectoid Nest mining log message displayed incorrect values.

[edit] What is new in Host.exe Version 4.000.203

[edit] June 11th, 2007

Fixed: Dry Dock can no longer build alien hulls from Robot, Crystal, or Solorian unless you are that race.
Fixed: Hull plans from races that you mustn't have hull plans for (Solorians, Robots, Crystals) will be removed from ships.
Fixed: Robot minefield scanning will no longer send the minefield contact data to the wrong player.
Fixed: Robot Q Tanker cloaking Robot-owned ships. <== Major Improvement for Robot
Fixed: Robots won't get a happiness drop from lack of food and can now gain happiness from other factors.
Changed: Insectoid Nest will not convert natives or prisoners into Insectoids if it will put the number of Insectoids over 50 million.

[edit] What is new in Host.exe Version 4.000.201

[edit] April 29th, 2007

Fixed: Robot Q Tanker failing to cloak nearby objects
Does not seem to be fixed. New Log information seems to confirm that.
Fixed: A Q Tanker in the hands of a Robot with less than 25% control system damage will reduce the sensor profile of Robot hulls 89 through 96 to a profile of 5.
Fixed: Stealth Fighters exotic tech not working
Fixed: Stealth Mines exotic tech not working

[edit] Host 194

New: Emotion Chips stored on a robot base will cause Robot happiness to improve and crime to drop. Fifty units if Emotion chips per 100,000 colonists will cause a 1 unit drop in crime and a 1 unit increase in happiness.
Fixed: Robot data leak that causes ships to show up as unknown contacts

[edit] Host 193

New: Robot Q Tanker can mask the sensor image of Robot ships within 100 LY, giving them a sensor image of only 5
New: Robots can cloak mines
Changed: Robot mine sweeping of cloaked mines only works 25% of the time instead of 100% of the time.

[edit] Host 186

New: Robot nest powers increased to taking 3% (was a random 0.00% to 3%) of all enemy colonists in range and has the side effect of killing an extra 4.5%. If you are in the circle of robot nest death you will loose 7.5% of your colonists per turn.
New: The range of the robot nest is based on turn number and number of insects and colonists on the base. The nest range has a minimum range of 30LY and a maximum range of 400 LY. At the beginning of the game the range will be about 100LY around the home world at turn 60 the range will be about 400 LY around all high population planets. The base will get a log message telling you the current nest range.
A = SQR(Colonists + Insectoids) / 5
B = 100 + Turn_Number * 5
If A < B then nest range is A.
If B < A then nest range is B.
New: The Robot Q Tanker is very hard to see, it has a sensor profile of only 5 at all times.
New: The Robot Q Tanker refuels fighter wings out to a range of 100 LY

[edit] Host 185

New: Robot Insectoid Nest range reduced to 200 ly (changed in 186)

[edit] Host 184

New: Robots have a new method of fighting crime
New: Robot nest kill more enemy colonists. Three times what they did before. Income and insect production remains the same.
Master: Robot starting insectoid population changed to 50000 + 10% starting colonist population.

[edit] Host 174

Fixed: Robot ships taking too much damage from chain reaction nova barb mines.

[edit] Host 170

Changed: Robot mines changed from being always cloaked to being always uncloaked

[edit] Host 168

New: Public Space Ports no longer produce extra Robot colonists

[edit] Planets 54

Fixed: It shows Robots eating food

[edit] Host 166

New: Robots use Kerria Crystal Artifacts to train high guard instead of food

[edit] Host 161

New: Robot prisoners no longer work
New: Robots can not use alien hull plans
New: Robots hull plans self destruct
New: Fighters are immune to Robot Nova Barbitic mines
New: Robots can not be assimilated
New: Lizards never get good prices for selling Cyborg, Robot, personnel or Evil Empire High Guard

[edit] Host 159

Changed: The Robots income from Insectoid Nest decreased. (now at between 1/10 mc and 1/30mc per enemy colonist trapped)
New: Robots Eye of Madagon now destroys 30% of food out to a range of 250 LY on bases and ship and kills amorphous worms with mini nanits. Some of the food is converted to fuel and ord and transported back to the ship.
New: Insectoid Nests continue to grab 3% of enemy colonists out to a range of 100 LY and get 1/10 mc per colonist taken.
New: Insectoid Nests can now grab 1% of enemy colonists out to a range of 400ly and get 1/30 mc per colonist taken.

[edit] Host 158

New: Robot Gun Zero now has a range of 250 ly and get a huge bonus when firing at ships with a hull mass over 1800 kt

[edit] Host 154

Changed: Lizards sell Cyborg colonists at 5% normal price and Robot at 2% of normal price.

[edit] Host 118

Changed: Robot resource point adjustment increased by 4 times the level in host 117 to 40% normal

[edit] Host 113

New: Robots feed 10% of prisoners to the Insectoids
New: Robot Gun Zero can only fire at ships that the base or ships in the area have scanned

[edit] Host 110

New: Insectoid nest respect the base's tritanium reserve levels when building new robots
Fixed: Lack of food causing Robots to become unhappy

[edit] Host 102

New: The Virgo class gets a +5 armor drain bonus when it uses ord weapons (Large) against enemy ships and +10 armor drain against Lizard and Robot Targets

[edit] Host 101

Fixed: Robot Nova Barbitic mines have an extra 500 LY anti hyper radius

[edit] Host 98

Fixed: Robot Gun Zero fires on friends
Fixed: Robots not taking 3% of colonists from other bases within 100 ly

[edit] Host 97

New: Robot R27 Raider has 100% perfect sand shield. Sand Casters can not hurt it.
Fixed: Starting Troops on Robot starting ships reduced

[edit] Host 96

New: All Robot powers added

[edit] Host 53

New: Ship Device: Draconian Solar Gamma Ray: The device kills half of all Carbon based and Robotic life on all bases under the ship including natives. Device works through Base Shields. Gamma rays destroy

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