Category:The Rebels - Ship
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Contents |
[edit] Ships
| Tech | Name | Comment | |
|---|---|---|---|
| 1 | | Bullrout Class Scout | Warship, Support |
| 2 | | Marriemac Class Destroyer | Warship, Support |
| 3 | | Falcon Class | Support A fast Hyperjumper - it jumps before normal movement (phase 0) and has normal warp movement after the jump. |
| 4 | | Hyper Fueler | Support |
| 4 | | Deep Space Scout | Warship, Support |
| 4 | | Guardian Class Destroyer | Warship |
| 4 | | Patriot Class | Warship, Support |
| 5 | | Armored Transport | Support, Warship |
| 5 | | Castor Class Transport | Support |
| 6 | | Orleans Class Refinery Ship | Support |
| 7 | | Tranquility Class Cruiser | Warship |
| 7 | | Saruman Class Alchemy Ship | Support |
| 8 | | Sage Class Assault Ship | Support |
| 9 | | Rebel Space Platform | Starbase, Warship, Support |
| 10 | | Rush Class Carrier | Warship |
[edit] Special
- Rebel scanners have a lower chance to find Gravitonic Minefields.
- Rebels have a harder time getting a partial scan of planets. Their range for getting a partial scan for planets is 25% that of normal.
[edit] Command Code R##
- By using a command code of the form "R##", any rebel owned ship of rebel design (Host 212e) can pretend to belong to another race (## = 01-30).
- The ship will appear to be of that race for every other race except the race itself.
- The ship is immune to damage from hitting all minefields (Host 212a) of the race it is pretending to be (a hyperjump will still be stopped by gravitonic or nova-barbitic mines).
- R## also work vs other Rebel players in the same game as you.
[edit] Ship Devices
The Rebels ships include the following ship devices:
- Agrodome
- Alchemy
- DTMS-N Fuel Converter
- Food to Supply Converter
- Hacker Droid
- Laser Mine Dropper
- Laser Mining Drill
- Mine Sweeper Array
- Mobile Fighter(1) Factory
- Mobile Fighter(2) Factory
- Mobile Fighter(3) Factory
- Native Dust Off
- Ore Processing
- Rebel Ground Assault
- Scalar Wave Damper
- Self Destruct
- Tachyon Emitter
[edit] Starting Ships
| Count | Hull | Warp | Hyp | Shield | Armor | SW | LW | PD | Gen | Comment |
|---|---|---|---|---|---|---|---|---|---|---|
| 1 | Bullrout Class Scout | 15 | 400 | 40 | 990 | 6 Disrupter | 2 Heavy Laser | 2 Flake Cannon | ||
| 1 | Tranquility Class Cruiser | 15 | 750 | 40 | 1200 | 15 Disrupter | 20 Heavy Laser | 4 Flake Cannon | ||
| 2 | Sage Class Assault Ship | 15 | 400 | 40 | 1900 | 20 Disrupter | 4 Flake Cannon |
[edit] Resources on Starting Ships
| Count | Hull | Personnel | Resources | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Crew | Col. | Troops | HG | MC | Supplies | Food | Med | Repair | Ord | Fuel | ||
| 1 | Bullrout Class Scout | 123 | 233 | 70 | - | 30 | 40 | 20 | 10 | 267 | 1000 | 450 |
| 1 | Tranquility Class Cruiser | 4000 | 4000 | 1000 | - | 35 | 800 | 400 | 200 | 500 | 6000 | 2750 |
| 2 | Sage Class Assault Ship | 10000 | 16667 | 1000 | - | 50 | 800 | 400 | 200 | 167 | 3500 | 1250 |
Articles in category "The Rebels - Ship"
There are 15 articles in this category.
ABCDF |
GHMOPR |
R cont.ST |
