Category:The Rebels
From PlanetsWiki
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Race Number: | 101 |
| Ship Hull id's: | 111-125 | |
| Lifeform Type: | Humanoid |
[edit] Racial Statistics
| Racial Stats | |
Happiness and Contraband | |
Income and Combat | ||||||||||||
| Farming Climate |
Minimum | 35 |
Happiness | 150 |
Income | 80 |
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| Maximum | 81 |
Happiness Changes |
Enslavement | -40 |
Tax Income |
Enslavement | ? | |||||||||
| Favorite | 60 |
Liberal | -20 | Liberal | ? | |||||||||||
| Mineral Mining | 75 |
Conservative | +4 | Conservative | ? | |||||||||||
| Growth Rate | 115 |
Ultra-Conservative | +10 | Ultra-Conservative | ? | |||||||||||
| Lawfulness | 30 |
Complex | -1 | Complex | ? | |||||||||||
| Leadership | 20 |
Happiness Changes |
Enslavement | 02 |
Combat | Colonists | 5 |
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| Powers | Dark | 0 |
Liberal | 03 |
Crew | 15 |
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| Light | 410 |
Conservative | +2 |
Troops | 35 |
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| PC Factor | 10 |
Ultra-Conservative | +5 |
High Guard | 405 |
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| Spy Rating | 20 |
Complex | -1 |
Pilot | Crew | 30 |
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| PSI Rating | 125 |
Contraband Likes |
Illegal Books |
20 |
Troops | 30 |
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| Public Relations | 175 |
VR-6x Holochips |
10 |
High Guard | 40 |
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| POD Speed | 50 |
Stim-Bright Pills |
10 |
Training | Col to Crew | 80 |
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| Grecken Bloodwine |
20 |
Crew to Troop | 40 |
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| Emotion Chips |
180 |
Troop to HG | 2 |
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| Handguns |
10 |
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| Kerry Crystal Artifacts |
10 |
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1 The change for Complex Tax depends on the Happiness in Base. For more information look here
2 This are the values for the majority of the natives. For Humanoids the happiness decrease up to 40 points and for Amphibians up to 30 points. For more information look here
3 This are the values for the majority of the natives. For Humanoids the happiness decrease up to 15 points and for Amphibians up to 10 points. For more information look here
[edit] Special
[edit] Super Weapon Sense
- When scanning enemy ships, Rebels can see, if a Super Weapon is mounted on the ship.
[edit] Spy Alliances
- Starting on turn 10, when Spying is enabled, the Rebels have a special power to see other peoples' alliances. You cannot tell what kind of alliance it is, but you can see who is working with whom. This is based on players having their Attack turned on or off.
- They will get an alliance message like this:
Empire 1 Allies: 4 Empire 2 Allies: 4 Empire 3 Allies: Unknown Empire 4 Allies: 1 2
- The alliances of other rebel players are shown as "Unknown"
[edit] Starships
| Tech | Hull Name | Comment | |
|---|---|---|---|
| 1 | | Bullrout Class Scout | Warship, Support |
| 2 | | Marriemac Class Destroyer | Warship, Support |
| 3 | | Falcon Class | Support A fast Hyperjumper - it jumps before normal movement (phase 0) and has normal warp movement after the jump. |
| 4 | | Hyper Fueler | Support |
| 4 | | Deep Space Scout | Warship, Support |
| 4 | | Guardian Class Destroyer | Warship |
| 4 | | Patriot Class | Warship, Support |
| 5 | | Armored Transport | Support, Warship |
| 5 | | Castor Class Transport | Warhip, Support |
| 6 | | Orleans Class Refinery Ship | Support |
| 7 | | Tranquility Class Cruiser | Warship |
| 7 | | Saruman Class Alchemy Ship | Support |
| 8 | | Sage Class Assault Ship | Support, Rebel Ground Assault |
| 9 | | Rebel Space Platform | Starbase, Warship, Support |
| 10 | | Rush Class Carrier | Warship |
[edit] Special
- Rebel scanners have a lower chance to find Gravitonic Minefields.
- Rebels have a harder time getting a partial scan of planets. Their range for getting a partial scan for planets is 25% that of normal.
[edit] Command Code R##
- By using a command code of the form "R##", any rebel owned ship of rebel design (Host 212e) can pretend to belong to another race (## = 01-30).
- The ship will appear to be of that race for every other race except the race itself.
- The ship is immune to damage from hitting all minefields (Host 212a) of the race it is pretending to be (a hyperjump will still be stopped by gravitonic or nova-barbitic mines). The minefield immunity works for rebel hulls only, not for alien Hulls!
- R## also work vs other Rebel players in the same game as you.
[edit] Ship Devices
The Rebels ships include the following ship devices:
- Agrodome
- Alchemy
- DTMS-N Fuel Converter
- Food to Supply Converter
- Hacker Droid
- Laser Mine Dropper
- Laser Mining Drill
- Mine Sweeper Array
- Mobile Fighter(1) Factory
- Mobile Fighter(2) Factory
- Mobile Fighter(3) Factory
- Native Dust Off
- Ore Processing
- Rebel Ground Assault
- Scalar Wave Damper
- Self Destruct
- Tachyon Emitter
[edit] Starting Ships
| Count | Hull | Warp | Hyp | Shield | Armor | SW | LW | PD | Gen | Comment |
|---|---|---|---|---|---|---|---|---|---|---|
| 1 | Bullrout Class Scout | 15 | 400 | 40 | 990 | 6 Disrupter | 2 Heavy Laser | 2 Flake Cannon | ||
| 1 | Tranquility Class Cruiser | 15 | 750 | 40 | 1200 | 15 Disrupter | 20 Heavy Laser | 4 Flake Cannon | ||
| 2 | Sage Class Assault Ship | 15 | 400 | 40 | 1900 | 20 Disrupter | 4 Flake Cannon |
[edit] Resources on Starting Ships
| Count | Hull | Personnel | Resources | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Crew | Col. | Troops | HG | MC | Supplies | Food | Med | Repair | Ord | Fuel | ||
| 1 | Bullrout Class Scout | 123 | 233 | 70 | - | 30 | 40 | 20 | 10 | 267 | 1000 | 450 |
| 1 | Tranquility Class Cruiser | 4000 | 4000 | 1000 | - | 35 | 800 | 400 | 200 | 500 | 6000 | 2750 |
| 2 | Sage Class Assault Ship | 10000 | 16667 | 1000 | - | 50 | 800 | 400 | 200 | 167 | 3500 | 1250 |
[edit] Fighters
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[edit] Special
- The fighters have a very long range (400ly) (though the proper range is not shown in the fighter DataPad stats)
- The Thunder Dancer has an ion cannon which will automatically deal 5 points of system damage on a successful hit against an Evil Empire ship or one which has lost all its shields.
[edit] Assault Craft
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[edit] Bases
- Rebel bases on ice planets (climate under 30) are very hard to see.
- Rebel bases on rain forest planets (climate 60 to 70) are very hard to see.
[edit] Natives
- Rebels can see any planet that has more than 100,000 natives (of a type) on it within 300ly of a rebel base.
- Rebels make natives happy and natives on nearby non-rebel bases unhappy within 200ly of a rebel base (they want to join the rebels). Happiness adjustment is as follows:
Colonists > 100k : 3
Colonists > 500k : 5
Colonists > 1mil : 10
This happiness adjustment is added to natives at the Rebel base itself and then subtracted from all non-Rebel bases within 200 ly.
The message that they are getting unhappy appears if there are natives there; not if they are actually affected by this adjustment
[edit] Special Buildings
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[edit] Missing Buildings
[edit] See also
- Stuff concerning the Rebels
- [1] Official Race Page
[edit] Starting Stuffs
- Starting Homeworld Resources
- Starting Buildings Matrix
- Starting Ships Matrix
- Resources on Starting Ships Matrix
[edit] The Rebels - History
This was put together by searching through the History of Changes page, looking for a match for "reb". Additional searches for text that includes special buildings, ships, and ship devices should be processed and added here.
[edit] November 19, 2008
[edit] What is new in Host.exe Version 4.000.213y
- New: Native Dust Off will provide a ship log entry if it cannot perform the action due to resource point constraints.
[edit] September 25, 2008
[edit] What is new in Host.exe Version 4.000.213s
- New: Rebel base log message about how happy the natives are with you.
[edit] Jul 16, 2008
[edit] What is new in Host.exe Version 4.000.213i
- Fixed: When the "Alien Plans Trading Allowed" is disabled in the HConfig, only Privateer, University Alliance, Scavenger, Cyborg, People's Army, and Rebels are allowed to use "Steal Ship Plans" Spy Attack. For everyone else, it would be useless and a waste of spy mana.
[edit] February 14st, 2008
[edit] What is new in Host.exe Version 4.000.212f
- Fixed: Rebel bases draining native happiness is now limited to -300.
[edit] February 11st, 2008
[edit] What is new in Host.exe Version 4.000.212e
- Fixed: Rebel Ally Report will not display itself as an ally...really.
- Fixed: Rebel R## command code on ships wasn't working for all minefield types. Now it is.
- Changed: (Rebels) Rebel R## minefield immunity only works when the Rebel is in their own hull.
[edit] December 7th, 2007
[edit] What is new in Host.exe Version 4.000.212
- Fixed: Rebel "Ally Report" will not show yourself as an ally.
- Fixed: Rebel R## command code on ships wasn't working for all minefield types. Now it is.
- Changed: Rebel Ally Report will now show the allies instead of the enemies. Hopefully it will fit in one message now. Newline has been put in to make it readable.
[edit] November 3th, 2007
[edit] What is new in Host.exe Version 4.000.211
- Fixed: Rebel Ally Report should fit in a single message now.
[edit] Aug 27th, 2007
[edit] What is new in Host.exe Version 4.000.209
- Fixed: Rebels can now auto-intercept.
- Changed: Rebel Ally Report is now 1 message instead of 1 message per player.
[edit] July 10th, 2007
[edit] What is new in Host.exe Version 4.000.207
- Fixed: Super Weapon data taken out of the RST files for other players unless you have Allow Commands on for that player or that player is playing the Evil Empire or Rebels.
[edit] Juny 11th, 2007
[edit] What is new in Host.exe Version 4.000.203
- Fixed: Rebels now have a hard time finding Gravitonics rather than Barbitics.
[edit] Sept 5th, 2005
[edit] What is new in Host.exe Version 4.000.194
- New: An enemy base on a planet can block a Native Dust Off
[edit] Dec 25th, 2004
[edit] What is new in Host.exe Version 4.000.182
- New: Cantinas can be removed from a Ground Base using the Ground Base command code "ATF"
- New: Crime rate increase by cantinas reduced.
[edit] Dec 18th, 2004
[edit] What is new in Host.exe Version 4.000.181
- Fixed: Cantinas produce the insane amounts of Contraband and crime is a joke
[edit] March 30th, 2004
[edit] What is new in Host.exe Version 4.000.162
- New: Rebels "R" code no longer can be used to avoid combat.
[edit] June 4th, 2003
[edit] What is new in Host.exe Version 4.000.135
- Fixed: Random number seeding broken, causing Cantina to sometimes never produce Contraband and many other odd errors involving random events that just never happen or happen too often.
- Fixed: Cantina odds of producing Contraband increased to 10% chance per Contraband item per turn. This will make it so cantinas are most likely paid for themselves in less than 5 turns.
[edit] April 17th, 2003
[edit] What is new in Host.exe Version 4.000.123
- New: Rebels now have a hard time detecting Gravitonic Minefields
[edit] Oct 17th, 2002
[edit] What is new in Host.exe Version 4.000.116
- Fixed: Fast Hyp ships not moving after jump (Rebel Falcon, MCBR)
[edit] Oct 15th, 2002
[edit] What is new in Host.exe Version 4.000.115
- New: Meteor Class and Rebel Falcon Class ships jump before normal movement (phase 0) and have normal warp movement after the jump
- Changed: Cantina Contraband output doubled
[edit] Sept 15th, 2002
[edit] What is new in Host.exe Version 4.000.114
- New: Cantina does not produce an insane amount of Contraband anymore
[edit] Aug 16th, 2002
[edit] What is new in Host.exe Version 4.000.113
- Fixed: Rebel Rxx code was allowing the other race to issue commands for the ship (which were ignored)
[edit] July 15th, 2002
[edit] What is new in Host.exe Version 4.000.112
- Changed: Rebel powers to detect Natives decreased to only planets within 300 LY of a Rebel Ground Base.
[edit] July 3rd, 2002
[edit] What is new in Host.exe Version 4.000.110
- New: Rebel Race command codes for ships. Any rebel owned ship can pretend to belong to another race by using the command code "R##" on the ship, where ## is any number from 01 to 30. A command code of "R01" will cause the ship to appear to belong to race 1 when seen on the map or in combat. However the true race 1 will see you as your real race. If you enter combat with ships of the race you are pretending to be your cover will be blown and all will see you as your true race. You are immune to damage from hitting Barbitic and Nova Barbitic Minefields of the race you are pretending to be.
- New: Rebel assault device destroys any shield on a Ground Base under the ship and can take out Pod Launch Pads, Ion Cannons and AA guns
- New: Rebel type 3 fighters have ion cannon beam weapons that disable an enemy ships systems when the enemy ship's shields are down. Weapon ignores all armor.
- New: Rebels can see any planet that has more than 100,000 Natives on it (of one type)
- New: Rebels can tell who is allied with whom
- New: Rebels make Natives happy and Natives on nearby non-rebel Ground Bases unhappy (they want to join the rebels)
- New: Rebel Ground Bases on ice planets (climate under 30) are very hard to see
- New: Rebel Ground Bases on rain forest planets (climate 60 to 70) are very hard to see
[edit] June 21st, 2002
[edit] What is new in Master.exe Version 4.000.052
- Fixed: Rebel ships assigned to the wrong race
[edit] June 20th, 2002
[edit] What is new in Master.exe Version 4.000.051
- New: Supports rebels
Subcategories
There are 3 subcategories to this category.
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Articles in category "The Rebels"
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