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[edit] Special
[edit] Super Weapon Sense
- When scanning enemy ships, Rebels can see, if a Super Weapon is mounted on the ship.
[edit] Spy Alliances
- Starting on turn 10, when Spying is enabled, the Rebels have a special power to see other peoples' alliances. You cannot tell what kind of alliance it is, but you can see who is working with whom. This is based on players having their Attack turned on or off.
- They will get an alliance message like this:
Empire 1 Allies: 4
Empire 2 Allies: 4
Empire 3 Allies: Unknown
Empire 4 Allies: 1 2
- The alliances of other rebel players are shown as "Unknown"
[edit] Special
- Rebel scanners have a lower chance to find Gravitonic Minefields.
- Rebels have a harder time getting a partial scan of planets. Their range for getting a partial scan for planets is 25% that of normal.
[edit] Command Code R##
- By using a command code of the form "R##", any rebel owned ship of rebel design (Host 212e) can pretend to belong to another race (## = 01-30).
- The ship will appear to be of that race for every other race except the race itself.
- The ship is immune to damage from hitting all minefields (Host 212a) of the race it is pretending to be (a hyperjump will still be stopped by gravitonic or nova-barbitic mines).
- R## also work vs other Rebel players in the same game as you.
[edit] Ship Devices
The Rebels ships include the following ship devices:
[edit] Starting Ships
[edit] Resources on Starting Ships
[edit] Fighters
[edit] Ground Combat Stats
| Bantam Dasher
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| Space Combat
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| Quickness
| 160
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| Attack
| 0
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| Evasive
| 20
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| Armor
| 3
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| Exposed Sys
| 40
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| Beam
| Missile
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| Power
| 30
| -
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| Accuracy
| 30
| -
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| Range
| 130
| -
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| Generator
| 5
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| Battery
| 90
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| Ord
| -
| -
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| Quad Wing Star Lancer
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| Space Combat
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| Quickness
| 110
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| Attack
| 0
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| Evasive
| 20
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| Armor
| 12
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| Exposed Sys
| 0
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| Beam
| Missile
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| Power
| 50
| 50
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| Accuracy
| 50
| 60
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| Range
| 230
| 450
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| Generator
| 15
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| Battery
| 310
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| Ord
| -
| 14
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| Thunder Dancer
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| Space Combat
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| Quickness
| 50
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| Attack
| 0
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| Evasive
| 10
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| Armor
| 25
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| Exposed Sys
| 0
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| Beam
| Missile
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| Power
| 80
| 220
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| Accuracy
| 60
| 40
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| Range
| 160
| 300
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| Generator
| 26
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| Battery
| 380
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| Ord
| -
| 26
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[edit] Special
- The fighters have a very long range (400ly) (though the proper range is not shown in the fighter DataPad stats)
- The Thunder Dancer has an ion cannon which will automatically deal 5 points of system damage on a successful hit against an Evil Empire ship or one which has lost all its shields.
[edit] Assault Craft
- Rebel bases on ice planets (climate under 30) are very hard to see.
- Rebel bases on rain forest planets (climate 60 to 70) are very hard to see.
[edit] Natives
- Rebels can see any planet that has more than 100,000 natives (of a type) on it within 300ly of a rebel base.
- Rebels make natives happy and natives on nearby non-rebel bases unhappy within 200ly of a rebel base (they want to join the rebels). Happiness adjustment is as follows:
Colonists > 100k : 3
Colonists > 500k : 5
Colonists > 1mil : 10
This happiness adjustment is added to natives at the Rebel base itself and then subtracted from all non-Rebel bases within 200 ly.
The message that they are getting unhappy appears if there are natives there; not if they are actually affected by this adjustment
[edit] Special Buidlings
[edit] Missing Buidlings
[edit] See also
[edit] Starting Stuffs
[edit] The Rebels - History
[edit] History
[edit] Host 194
- New: An enemy base on a planet can block a Native Dust Off
[edit] Host 182
- New: Cantinas can be removed from a Ground Base using the Ground Base command code "ATF"
- New: Crime rate increase by cantinas reduced.
[edit] Host 181
- Fixed: Cantinas produce the insane amounts of Contraband and crime is a joke
[edit] Host 162
- New: Rebels "R" code no longer can be used to avoid combat.
[edit] Host 135
- Fixed: Random number seeding broken, causing Cantina to sometimes never produce Contraband and many other odd errors involving random events that just never happen or happen too often.
- Fixed: Cantina odds of producing Contraband increased to 10% chance per Contraband item per turn. This will make it so cantinas are most likely paid for themselves in less than 5 turns.
[edit] Host 123
- New: Rebels now have a hard time detecting Gravitonic Minefields
[edit] Host 116
- Fixed: Fast Hyp ships not moving after jump (Rebel Falcon, MCBR)
[edit] Host 115
- New: Meteor Class and Rebel Falcon Class ships jump before normal movement (phase 0) and have normal warp movement after the jump
- Changed: Cantina Contraband output doubled
[edit] Host 114
- New: Cantina does not produce an insane amount of Contraband anymore
[edit] Host 113
- Fixed: Rebel Rxx code was allowing the other race to issue commands for the ship (which were ignored)
[edit] Host 112
- Changed: Rebel powers to detect Natives decreased to only planets within 300 LY of a Rebel Ground Base.
[edit] Host 110
- New: Rebel Race command codes for ships. Any rebel owned ship can pretend to belong to another race by using the command code "R##" on the ship, where ## is any number from 01 to 30. A command code of "R01" will cause the ship to appear to belong to race 1 when seen on the map or in combat. However the true race 1 will see you as your real race. If you enter combat with ships of the race you are pretending to be your cover will be blown and all will see you as your true race. You are immune to damage from hitting Barbitic and Nova Barbitic Minefields of the race you are pretending to be.
- New: Rebel assault device destroys any shield on a Ground Base under the ship and can take out Pod Launch Pads, Ion Cannons and AA guns
- New: Rebel type 3 fighters have ion cannon beam weapons that disable an enemy ships systems when the enemy ship's shields are down. Weapon ignores all armor.
- New: Rebels can see any planet that has more than 100,000 Natives on it (of one type)
- New: Rebels can tell who is allied with whom
- New: Rebels make Natives happy and Natives on nearby non-rebel Ground Bases unhappy (they want to join the rebels)
- New: Rebel Ground Bases on ice planets (climate under 30) are very hard to see
- New: Rebel Ground Bases on rain forest planets (climate 60 to 70) are very hard to see
[edit] Host 101
- Fixed: Native Dust Off pods produce extra Natives out of no where
- Fixed: Smugglers Cantina causes a negative value for Contraband on the planet
[edit] Host 098
- New: Native Dust Off device limited to 400000 Natives per turn
[edit] Host 094
- Changed: Smuggler's Cantina production tweaked a bit. Contraband production increased slightly.
[edit] Host 088
- New: Privateers: Native Dust Off device. Removes all Natives from a PLANET and places them in a Native Pod on the ship. Works AFTER movement and does not work on Ground Bases.
[edit] Master 052
- Fixed: Rebel ships assigned to the wrong race
[edit] Master 051
- New: Supports rebels
Subcategories
There are 3 subcategories to this category.
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Articles in category "The Rebels"
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