Category:The Privateer Bands - Ship

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Contents

[edit] Ships

Tech Hull Role New Crew* % Notes
1 Outrider Class Scout Support 24 13.33% 3rd most cost effective for training Crew
1 Small Deep Space Freighter Support 17 40.47%
1 Neutronic Fuel Tanker Support 17 40.47%
2 Painmaker Class Cruiser Support/Warship 33 9.37%
3 Medium Deep Space Freighter Support 18 30%
3 BR4 Class Gun Ship Warship 21 17.5%
4 Small Transport Support 18 28.57% 2nd most cost effective for training Crew
4 BR5 Torpedo Boat Warship 22 16.92%
5 Skyfire Class Cruiser Warship 28 10.37% 3rd most cost effective to make Troops & HG
6 Large Deep Space Freighter Support 20 19.60%
6 Dwarfstar Class Transport Support 48 7.38% 2nd most cost effective to make Troops & HG
7 Red Wind Class Carrier Support 17 42.5%
7 Lady Royale Support 365 5.21% The most cost effective for training Crew
8 Skyfire Skuller Warship 34 9.18%
9 Meteor Class Blockade Runner Warship/Support 48 7.38%
10 Super Transport Ship Support 25 12.37% The most cost effective for training Troops & HG
10 Bloodfang Class Command Carrier Warship 185 5.44%
* = New Crew from Colonist Ship with 0-49 Xp, 1 crew on board, guest quarters full of colonists. 
% = New Crew / Max ship Crew Capacity

[edit] Special

  • Privateers can not build or trade foreign hull plans.
  • Privs can fight without restriction in combat with alien hulls. (That's their benefit; not everything else. Magik)
  • Privateer ships can transfer cargo from any enemy ship. They can steal all the enemy's ord and repair units or any other cargo they wish if they have the cargo room to do so. Only the amount of fuel they can steal has a hard limit.
    • Using Privateer exclusive hulls (hull id 82-88) they can steal up to 400 fuel.
    • Using other hulls they can steal up to 50 fuel.
    • The transport can be blocked by Transport Inhibitors.
    • Undamaged, shielded Federation ships are also protected.

[edit] Auto Capture

[edit] Boarding Laser

[edit] Extra Damage

  • Large Weapons on privateer owned ships kill 4x the crew, colonists and guests.
  • If a privateer owned ship fires at a ship and has the hull plan of the ship, it does 4x the basic shield and armor drain (Exotic Tech boni are not multiplied).

[edit] Experience and Training

Crew
  • Ships can train 5% to 42% of their max. crew capacity per turn from any colonists on the ship.
  • Cannot exceed crew capacity.
  • Ship experience does not affect the number of crew trained.
Troop
  • Ships with an experience >= 50 can train 5% of the colonists on the ship to be troops.
High Guard
  • Ships with an experience > 100 can train 10% of the troops on the ship to be high guard.
  • A limit of 25 new high guard a turn can be trained by a ship with high experience (Host 4.000.165).

[edit] Experience gain

Privateer ships have extra means of gaining experience:

  1. + 50 Exp: Stealing an alien hull plan from an enemy base with the hull plan napper (MCBR)
  2. + 30 Exp: Taking a Privateer hull ship away from another player by spacing their crew with the Auto Capture attack (Any privateer ship)
  3. + 25 Exp: The money tap stealing more than 5000 mc (MCBR)
  4. + 20 Exp: Stealing an alien hull plan from an enemy ship's computer core (MCBR)
  5. + 10 Exp: Stealing an alien hull plan from an enemy gold pod that is docked with an enemy ship (MCBR)
  6. + 10 Exp: Stealing more than 500kt food from an enemy resupply pod (MCBR)
  7. + 10 Exp: Stealing more than 500kt food from an enemy base with the cargo grappler (MCBR)
  8. + 10 Exp: Stealing more than 500kt of all accumulated cargo from an enemy ship with the cargo grappler (MCBR)
  9. + 10 Exp: Using a boarding laser on an enemy ship if the enemy is using a hull that is not of his own design (MCBR,Skyfire Skuller)
  10. + 5 Exp: Using a boarding laser on an enemy ship (MCBR, Skyfire Skuller)

[edit] Ship Devices

The Privateer Bands ships include the following ship devices:

[edit] Starting Ships

Count Hull Warp Hyp Shield Armor SW LW PD Gen Comment
1 Dwarfstar Class Transport 100 - 900 850 4 Plasma Gun 2 Photon Torpedo Tube 4 Flake Cannon
1 Meteor Class Blockade Runner 380 750 1500 200 30 Plasma Gun 4 Photon Torpedo Tube 4 Flake Cannon

[edit] Resources on Starting Ships

Count Hull Personnel Resources
Crew Col. Troops HG MC Supplies Food Med Repair Ord Fuel
1 Dwarfstar Class Transport 650 11241 1592 - 38 600 300 150 333 6000 600
1 Meteor Class Blockade Runner 650 634 233 - 30 800 400 200 200 1500 1000

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