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* = New Crew from Colonist Ship with 0-49 Xp, 1 crew on board, guest quarters full of colonists.
% = New Crew / Max ship Crew Capacity
[edit] Special
- Privateers can not build or trade foreign hull plans.
- Privs can fight without restriction in combat with alien hulls. (That's their benefit; not everything else. Magik)
- Privateer ships can transfer cargo from any enemy ship. They can steal all the enemy's ord and repair units or any other cargo they wish if they have the cargo room to do so. Only the amount of fuel they can steal has a hard limit.
- Using Privateer exclusive hulls (hull id 82-88) they can steal up to 400 fuel.
- Using other hulls they can steal up to 50 fuel.
- The transport can be blocked by Transport Inhibitors.
- Undamaged, shielded Federation ships are also protected.
[edit] Auto Capture
[edit] Boarding Laser
[edit] Extra Damage
- Large Weapons on privateer owned ships kill 4x the crew, colonists and guests.
- If a privateer owned ship fires at a ship and has the hull plan of the ship, it does 4x the basic shield and armor drain (Exotic Tech boni are not multiplied).
[edit] Experience and Training
| Crew
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- Ships can train 5% to 42% of their max. crew capacity per turn from any colonists on the ship.
- Cannot exceed crew capacity.
- Ship experience does not affect the number of crew trained.
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| Troop
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- Ships with an experience >= 50 can train 5% of the colonists on the ship to be troops.
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| High Guard
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- Ships with an experience > 100 can train 10% of the troops on the ship to be high guard.
- A limit of 25 new high guard a turn can be trained by a ship with high experience (Host 4.000.165).
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[edit] Experience gain
Privateer ships have extra means of gaining experience:
- + 50 Exp: Stealing an alien hull plan from an enemy base with the hull plan napper (MCBR)
- + 30 Exp: Taking a Privateer hull ship away from another player by spacing their crew with the Auto Capture attack (Any privateer ship)
- + 25 Exp: The money tap stealing more than 5000 mc (MCBR)
- + 20 Exp: Stealing an alien hull plan from an enemy ship's computer core (MCBR)
- + 10 Exp: Stealing an alien hull plan from an enemy gold pod that is docked with an enemy ship (MCBR)
- + 10 Exp: Stealing more than 500kt food from an enemy resupply pod (MCBR)
- + 10 Exp: Stealing more than 500kt food from an enemy base with the cargo grappler (MCBR)
- + 10 Exp: Stealing more than 500kt of all accumulated cargo from an enemy ship with the cargo grappler (MCBR)
- + 10 Exp: Using a boarding laser on an enemy ship if the enemy is using a hull that is not of his own design (MCBR,Skyfire Skuller)
- + 5 Exp: Using a boarding laser on an enemy ship (MCBR, Skyfire Skuller)
[edit] Ship Devices
The Privateer Bands ships include the following ship devices:
[edit] Starting Ships
[edit] Resources on Starting Ships
Articles in category "The Privateer Bands - Ship"
There are 17 articles in this category.
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