Category:The Lizard Kingdom
From PlanetsWiki
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Race Number: | 102 |
| Ship Hull id's: | 45-50 | |
| Lifeform Type: | Lizard / Humanoid |
[edit] Racial Statistics
| Racial Stats | |
Happiness and Contraband | |
Income and Combat | ||||||||||||
| Farming Climate |
Minimum | 48 |
Happiness | 90 |
Income | 90 |
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| Maximum | 95 |
Happiness Changes |
Enslavement | 0 |
Tax Income |
Enslavement | ? | |||||||||
| Favorite | 75 |
Liberal | 0 | Liberal | ? | |||||||||||
| Mineral Mining | 190 |
Conservative | +4 | Conservative | ? | |||||||||||
| Growth Rate | 110 |
Ultra-Conservative | +10 | Ultra-Conservative | ? | |||||||||||
| Lawfulness | 110 |
Complex | -1 | Complex | ? | |||||||||||
| Leadership | 120 |
Happiness Changes |
Enslavement | 0 |
Combat | Colonists | 30 |
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| Powers | Dark | 2 |
Liberal | 0 |
Crew | 50 |
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| Light | 10 |
Conservative | +2 |
Troops | 60 |
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| PC Factor | 0 |
Ultra-Conservative | +5 |
High Guard | 130 |
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| Spy Rating | 1 |
Complex | -1 |
Pilot | Crew | 20 |
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| PSI Rating | 4 |
Contraband Likes |
Illegal Books |
10 |
Troops | 20 |
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| Public Relations | 90 |
Grecken Bloodwine | 60 |
High Guard | 50 |
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| POD Speed | 20 |
Kerry Crystal Artifacts | 70 |
Training | Col to Crew | 20 |
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| Alpha Wave Floggers | 60 |
Crew to Troop | 20 |
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| PSI Geese | 150 |
Troop to HG | 4 |
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1 The change for Complex Tax depends on the Happiness in Base. For more information look here
[edit] Special
[edit] Prisoner Sale
Lizards automatically sell prisoners. The price they get depends on the prisoner race, the personnel types they sell and the amount of prisoners sold.
- Lizards can sell at least 1000 'colonist or crew' prisoners or 5% (whichever is higher, per turn). They can sell at least 1000 'troop or high guard' prisoners or 10% (whichever is higher, per turn) (Host 213z).
- The base sale price is multiplied with the personnel type modifier and number that you have for sale to come up with your income. (The current client (66k) isn't showing the correct predicted income yet.)
Base Sale for prisoner of a race:
| Prisoner Race | Robots | Evil Empire | Cyborg | Other Races |
|---|---|---|---|---|
| Base Sale | .02 | .04 | .05 | .15 |
Personnel Type Modifier:
| Personnel Type | Colonists | Crew | Troops | High Guard |
|---|---|---|---|---|
| Modifier | 2.2 | 8 | 12 | 25 |
[edit] Example
- Lizards have taken 100,000 Fed colonists as prisoners:
Personnel type Modifier : 2.2 (Colonists) Base Sale Price : .15 (Federation) No of Prisoners sold : 5,000 (5% of 100.000) ----------------------------------------------- Income : 1,650 MC
[edit] Starships
For an overview about the ships take a look at the the Lizard - Ship Comparison Table for warships and the Standard Transporter Comparison Table for transporters.
| Tech | Hull Name | Comment | |
|---|---|---|---|
| 1 | | Small Deep Space Freighter | Support |
| 1 | | Neutronic Fuel Tanker | Support |
| 2 | | Serpent Class Escort | Warship |
| 3 | | Medium Deep Space Freighter | Support |
| 3 | | Reptile Class Destroyer | Warship |
| 4 | | Eros Class Research Vessel | Support |
| 4 | | Saurian Class Cruiser | Support, Warship |
| 5 | | Vendetta Class Frigate | Warship |
| 5 | | Lizard Class Cruiser | Warship |
| 6 | | Large Deep Space Freighter | Support |
| 8 | | Loki Class Destroyer | Warship |
| 9 | | Madonnzila Class Carrier | Warship |
| 10 | | Merlin Class Alchemy Ship | Support |
| 10 | | Alaska Class Refinery Ship | Support |
| 10 | | Super Transport Ship | Support |
| 10 | | T-Rex Class Battleship | Warship |
[edit] Special
These bonuses apply for Lizard Hulls owned by a Lizard player.
- Large weapons do an additional Rnd * Weapon Blast * 50 + 100 damage per hit to ground bases (in addition to the normal damage, but before bonus for 500mm Gun, Anti-Matter Gun and Blaster Cannon).
- Large weapons will be able to damage bases even with active Base Shield (tested with Host 199, undocumented feature).
- Armor is immune to small weapon exotic bonus (armor drain).
- 70% chance to take 1/2 Armor damage from small weapon fire.
- Armor is 66% resistant to enemy large weapon fire (armor drain).
- Armor is 50% resistant to enemy large weapon fire exotics bonus (armor drain).
If a ship of Lizard design (Lizard Class Cruiser, Madonnzila Class Carrier, Reptile Class Destroyer, Saurian Class Cruiser, Serpent Class Escort, T-Rex Class Battleship) is owned by a non Lizard Race, it has a plus 100 parts (weapon) damage modifier.
[edit] Ship Devices
Lizard ships include the following ship devices:
- Alchemy Forge
- Barbitic Mine Dropper
- Boarding Laser
- Cloak
- DTMS-N Fuel Converter
- Global Icer
- Gravity Well Generator
- Mine Sweeper Array
- Mobile Fighter(1) Factory
- Mobile Fighter(2) Factory
- Mobile Fighter(3) Factory
- Ore Processing
- Particle Fountain (Can be used to warm a planet.)
- Psi-Opps Hisser Unit
- Scalar Wave Amp
- Tachyon Emitter
[edit] Starting Ships
| Count | Hull | Warp | Hyp | Shield | Armor | SW | LW | PD | Gen | Comment |
|---|---|---|---|---|---|---|---|---|---|---|
| 5 | Medium Deep Space Freighter | 50 | - | 40 | 20 | - | - | - | ||
| 1 | Lizard Class Cruiser | 50 | - | 40 | 1500 | 4 Disrupter | 2 Heavy Laser 1 Merculite Rockets 1 Photon Torpedo Tube | 10 Flake Cannon |
[edit] Resources On Starting Ships
| Count | Hull | Personnel | Resources | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Crew | Col. | Troops | HG | MC | Supplies | Food | Med | Repair | Ord | Fuel | ||
| 5 | Medium Deep Space Freighter | 60 | 1000 | 300 | - | 31 | 400 | 200 | 100 | 100 | 150 | 125 |
| 1 | Lizard Class Cruiser | 600 | 1000 | 300 | - | 31 | 300 | 150 | 75 | 400 | 1000 | 200 |
[edit] Fighters
[edit] Ground Combat Stats
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[edit] Assault Craft
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[edit] Bases
- Lizards have double the mining rate
[edit] Ground Combat
- Lizard personnel kill 30x more enemy non-Lizard personnel than their stats would suggest.
- Lizard personnel experience only half the losses vs. enemy non-Lizard personnel.
- Lizards can force an enemy base to surrender in ground assault before the entire enemy Assault Craft have been killed. Only the enemy troops need to be dealt with.
[edit] Special Buildings
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[edit] Missing Buildings
[edit] See also
- Stuff concerning the Lizard Kingdom
- [1] Official Race Page
[edit] Starting Stuffs
- Starting Homeworld Resources
- Starting Buildings Matrix
- Starting Ships Matrix
- Resources on Starting Ships Matrix
[edit] The Lizard Kingdom - History
This was put together by searching through the History of Changes page, looking for a match for "liz". Additional searches for text that includes special buildings, ships, and ship devices should be processed and added here.
[edit] November 25, 2008
[edit] What is new in Host.exe Version 4.000.213z
- Fixed: Lizards will not sell all prisoners at once.
- Changed: Lizards can sell 1000 colonist or crew prisoners or 5%. They can sell 1000 troops or high guard or 10%.
[edit] November 8, 2008
[edit] What is new in Host.exe Version 4.000.213x
- Fixed: An issue where Lizards were able to sell more prisoners than expected.
[edit] October 7, 2008
[edit] What is new in Host.exe Version 4.000.213t
- Changed: Lizard selling of prisoners base price changed from .03 to .15.
[edit] Jul 16, 2008
[edit] What is new in Host.exe Version 4.000.213j
- Fixed: Lizards selling prisoners that are not Cyborg, Robot, or Evil Empire were priced incorrectly. The result was 10x more than it should have been.
[edit] April 03, 2008
[edit] What is new in Planets4.exe Version 4.000.064
- Fixed: A Lizard player's captured prisoner count will not decrease while using the client.
[edit] July 10th, 2007
[edit] What is new in Planets4.exe Version 4.000.063
- Changed: Base Command - Overview and Base Command - Stats / Industry now displays information for projected cash, food, ordnance, supplies, and med units.
Cash projection now takes into account:
- Hyperlathes, Undercities, Cities, Terraformers, Government Center, GC Transfer, PSP, Med Lab, Ship Repair Shop, Factories, Training Center (including Enforcers tuituion), Farms (including Fed Aggrovators), Ordnance Plant, Labor Camps, Labor Mines, King's Palace, Redistribution Center, Lizard Selling Prisoners, Party Skiffs, Insectoid Nest, Race Track, Marketplace, and Metal Exchange. It does not include cash from Privateer profit from crime.
[edit] Feb 17th, 2004
[edit] What is new in Host.exe Version 4.000.161
- New: Lizard High Guard selling prices range from .04mc each to 125mc depending on how much bad blood they is between the victim and the seller, the more bad blood the higher the price.
- New: Lizards never get good prices for selling Cyborg, Robot, personnel or Evil Empire High Guard
[edit] Dec 22nd, 2003
[edit] What is new in Host.exe Version 4.000.154
[edit] Nov 30th, 2003
[edit] What is new in Host.exe Version 4.000.151
- New: Lizard bonus only works if the Lizard player is in a standard Lizard hull design
[edit] April 19th, 2003
[edit] What is new in Host.exe Version 4.000.124
- Fixed: Lizard selling the same Prisoners over and over and over again. (Colonists are worth 2.2 mc each)
[edit] April 17th, 2003
[edit] What is new in Host.exe Version 4.000.123
- New: Lizards sell prisoners
[edit] Oct 15th, 2002
[edit] What is new in Host.exe Version 4.000.115
- Fixed: Lizard ground combat bug, half the time the Lizards were not getting their special combat advantage
[edit] March 28th, 2002
[edit] What is new in Host.exe Version 4.000.102
- Changed: Lizard armor now has a 25% resistance to drain, instead of 50% resistance
- New: The Virgo class gets a +5 armor drain bonus when it uses ordnance weapons (Large) against enemy ships and +10 armor drain against Lizard and Robot Targets
[edit] Feb 15th, 2002
[edit] What is new in Host.exe Version 4.000.101
- New: Ground assault units 500X stronger vs. colonists (Except Lizard Colonists)
- New: Ground assault units 200X stronger vs. crew (Except Lizard Crew)
- New: Lizard can take an enemy Ground Base without having to destroy the enemy assault units
- New: Lizard ship armor 50% resistant to enemy large weapon fire (armor drain)
- New: Lizard ship armor 50% resistant to enemy large weapon fire exotics bonus (armor drain)
- New: Lizard ship armor immune to small weapon exotic bonus (armor drain)
- New: Lizard ship large weapons do 50X damage to enemy Ground Bases
[edit] Nov 22th, 2001
[edit] What is new in Host.exe Version 4.000.094
- New: Weighted resource math. Races with low growth rates give a bonus in the resource point area.
- Lizards get a 7.5% cut
[edit] July 13th, 2001
[edit] What is new in Host.exe Version 4.000.085
- New: Lizards: Hisser device is now able to increase happiness over 100 points at a reduced rate. (Was limited to no more than 100 points.)
- New: Lizards: Saurian class gets a enhanced bridge that should keep it small crew alive during combat.
- Tested (Passed): Fighter beams damage ship armor (Fed shuttles kill Lizard T-Rex, no problem)
[edit] March 27th, 2001
[edit] What is new in Host.exe Version 4.000.073
- New: All Lizard design ships have a plus 100 parts (hull) damage mod when not owned by a Lizard player
[edit] March 4th, 2001
[edit] What is new in Host.exe Version 4.000.069
- New: The Hissssser device on a Lizard design ship will not work if another race tries to use them on a captured Lizard ship.
[edit] Oct 17th, 2000
[edit] What is new in Host.exe Version 4.000.054
- New: In a ground war between the Cyborg and any other race besides the Lizards, Crystals or another Cyborg; 30% of the defeated Cyborg colonists will be reclaimed as colonists. The Birdmen can reclaim 50%. Cyborg killed by Assault units or fighters will NOT be recovered.
[edit] Sept 22nd, 2000
[edit] What is new in Master.exe Version 4.000.020
- New: Master knows about the Lizards and Crystals. Gives Crystals correct starting buildings at home Ground Base.
[edit] Sept 14th, 2000
[edit] What is new in Host.exe Version 4.000.047
- New: Lizard boulder attack! During a ground attack Lizards kill enemy colonists, troops, and crew at a rate of 30 times normal. This DOES NOT apply to boarding actions in space. (No boulderssssssss in sssspacccce.)
- New: Lizard boulder defense. During a ground combat attack colonists, troops and crew kill Lizards at 1/2 the normal rate. (Lizards shield themselves behind boulders) Assault craft and fighters kill Lizards at the normal rate.
[edit] Sept 7th, 2000
[edit] What is new in Host.exe Version 4.000.046
- New: Lizard PSI-Op Hissser has a 40 point happy boost and can only boost the happiness to a maximum of 100
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Articles in category "The Lizard Kingdom"
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