Category:The Interstellar Master Traders - Ship

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Contents

[edit] Starships

(ordered by Hull Tech Level)

Tech Hull Role
1 Midshipmans Gig Cheap Scout Ship with 500 Scan Range
2 Sheffield Mineral Processor Laser Mining Drill, Scalar Wave Amp, Ore Processing
2 Gotham Class Frigate Warship (Swarm), Mine Sweeper Array
4 Veeps Gig Tachyon Emitter, Scout Ship with 500 Scan Range
4 Metropolis Class Carrier Warship (small weapons)
6 London Class Cruiser Reticulian Med Lab, Gravity Well Generator, Siren Haarp
8 Great Western Ironclad Warship
9 Vegetarian Orbital Fort Warship (Ramming)
10 Great Pyramid Spindizzy

[edit] Special

  • IMT colonists grow on their ships
  • IMT on ram course have a + 40 attack bonus (also for normal weapon fire)
  • When a Boarding Laser is used against a IMT, no personnel will be killed. However it will still enable the attacker to board the ship and damage will be done to the hull.

[edit] Breeding

  • Colonists grow on all ships that are controlled by a IMT player. Growth rate is .015 (low).
  • The details are the same as for CoM Ships.

[edit] Ship Devices

IMT ships include the following ship devices:

[edit] Starting Ships

The Interstellar Master Traders
Count Hull Warp Hyp Shield Armor SW LW PD Gen Comment
1 Midshipmans Gig 110 - 40 50 1 Phasor
1 Disrupter
- 1 Auto Blaster
1 Holo Decoy
1 GF Prilldyne 140 -
1 Gotham Class Frigate 105 - 40 250 1 Positron
1 Streak Missiles
2 Disrupter
2 Pulsed Laser
2 Heavy Laser 1 Auto Blaster
1 Concussion Rockets
2 Flake Cannon
1 GF Prilldyne 140 -
1 London Class Cruiser 90 - 40 550 1 Phasor
9 Disrupter
1 Disrupter Cannon
1 Sand Caster
4 Heavy Laser
1 Micro Missile Launcher
1 Turbo Laser
1 Micro Sand Caster
1 Flake Cannon
1 Holo Decoy
1 Firestorm 3000
3 GF Prilldyne 140
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Articles in category "The Interstellar Master Traders - Ship"

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