Category:The Interstellar Master Traders
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[edit] Special
[edit] Chupanoid -> Troop Conversion
The IMT can convert Chupanoids to troops.
- Details?
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IMT Chupanoid to troop conversion is limited to 5000 new troops. (Host 211) - IMT conversion of chupanoids to troops will start at a maximum of 5000 and then increase by 350 per turn thereafter. (Host 213)
[edit] Starships
(ordered by Hull Tech Level)
| Tech | Hull | Role |
|---|---|---|
| 1 | Midshipmans Gig | Cheap Scout Ship with 500 Scan Range |
| 2 | Sheffield Mineral Processor | Laser Mining Drill, Scalar Wave Amp, Ore Processing |
| 2 | Gotham Class Frigate | Warship (Swarm), Mine Sweeper Array |
| 4 | Veeps Gig | Tachyon Emitter, Scout Ship with 500 Scan Range |
| 4 | Metropolis Class Carrier | Warship (small weapons) |
| 6 | London Class Cruiser | Reticulian Med Lab, Gravity Well Generator, Siren Haarp |
| 8 | Great Western Ironclad | Warship |
| 9 | Vegetarian Orbital Fort | Warship (Ramming) |
| 10 | Great Pyramid | Spindizzy |
[edit] Special
- IMT colonists grow on their ships
- IMT on ram course have a + 40 attack bonus (also for normal weapon fire)
- When a Boarding Laser is used against a IMT, no personnel will be killed. However it will still enable the attacker to board the ship and damage will be done to the hull.
[edit] Breeding
- Colonists grow on all ships that are controlled by a IMT player. Growth rate is .015 (low).
- The details are the same as for CoM Ships.
[edit] Ship Devices
IMT ships include the following ship devices:
- Agro Dome
- Dry Dock
- DTMS-N Fuel Converter
- Gravitonic Accelerator
- Gravity Well Generator
- Laser Mining Drill
- Mine Sweeper Array
- Mobile Fighter(1) Factory
- Mobile Ord Factory
- Mobile Repair Plant
- Ore Processing
- Particle Fountain
- Reticulian Med Lab
- Scalar Wave Amp
- Show Lounge
- Siren Haarp
- Spindizzy
- Tachyon Emitter
- Troop/Chup Dust Off (Not Yet Implemented)
[edit] Starting Ships
| The Interstellar Master Traders | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Count | Hull | Warp | Hyp | Shield | Armor | SW | LW | PD | Gen | Comment |
| 1 | Midshipmans Gig | 110 | - | 40 | 50 | 1 Phasor 1 Disrupter | - | 1 Auto Blaster 1 Holo Decoy | 1 GF Prilldyne 140 | - |
| 1 | Gotham Class Frigate | 105 | - | 40 | 250 | 1 Positron 1 Streak Missiles 2 Disrupter 2 Pulsed Laser | 2 Heavy Laser | 1 Auto Blaster 1 Concussion Rockets 2 Flake Cannon | 1 GF Prilldyne 140 | - |
| 1 | London Class Cruiser | 90 | - | 40 | 550 | 1 Phasor 9 Disrupter | 1 Disrupter Cannon 1 Sand Caster 4 Heavy Laser | 1 Micro Missile Launcher 1 Turbo Laser 1 Micro Sand Caster 1 Flake Cannon 1 Holo Decoy | 1 Firestorm 3000 3 GF Prilldyne 140 | - |
[edit] Fighters
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[edit] Assault Craft
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[edit] Special
The Driller Killer mine and smelt ore.
[edit] Bases
- The homeworld starts without farms and terraformers. However it has an additional 1,250 food.
- IMT bases do not have any negative happiness effects from lots of mineral mines (Host 198).
- The IMT can build bases on Asteroid Fields.
- The IMT race can transfer money from their Government Centers to another player's Galactic Bank account using the desired race number as the base command code.
For example "007" would transfer money to player 7. (also have a look here)- An additional 25% of the money that is transferred will be in the base (Base.Cash = Base.Cash - (0.75 * Transferred_Cash)).
- You can also transfer to yourself this way.
[edit] Special Builings
[edit] Missing Buildings
[edit] See also
- Stuff concerning the IMT
- [1] Race Stats
- [2] Official Race Page
- IMT Home page Must see! You can also download the latest IMT Racepack.
[edit] Starting Stuffs
- Starting Homeworld Resources
- Starting Buildings Matrix
- Starting Ships Matrix
- Resources on Starting Ships Matrix
[edit] The Interstellar Master Traders - History
[edit] What is new in Master.exe Version 4.000.189
- New: Race 818 starting ships added
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Articles in category "The Interstellar Master Traders"
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