Category:The Interstellar Master Traders

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[edit] Special

[edit] Chupanoid -> Troop Conversion

The IMT can convert Chupanoids to troops.

  • Details?
  • IMT Chupanoid to troop conversion is limited to 5000 new troops. (Host 211)
  • IMT conversion of chupanoids to troops will start at a maximum of 5000 and then increase by 350 per turn thereafter. (Host 213)

[edit] Starships

(ordered by Hull Tech Level)

Tech Hull Role
1 Midshipmans Gig Cheap Scout Ship with 500 Scan Range
2 Sheffield Mineral Processor Laser Mining Drill, Scalar Wave Amp, Ore Processing
2 Gotham Class Frigate Warship (Swarm), Mine Sweeper Array
4 Veeps Gig Tachyon Emitter, Scout Ship with 500 Scan Range
4 Metropolis Class Carrier Warship (small weapons)
6 London Class Cruiser Reticulian Med Lab, Gravity Well Generator, Siren Haarp
8 Great Western Ironclad Warship
9 Vegetarian Orbital Fort Warship (Ramming)
10 Great Pyramid Spindizzy

[edit] Special

  • IMT colonists grow on their ships
  • IMT on ram course have a + 40 attack bonus (also for normal weapon fire)
  • When a Boarding Laser is used against a IMT, no personnel will be killed. However it will still enable the attacker to board the ship and damage will be done to the hull.

[edit] Breeding

  • Colonists grow on all ships that are controlled by a IMT player. Growth rate is .015 (low).
  • The details are the same as for CoM Ships.

[edit] Ship Devices

IMT ships include the following ship devices:

[edit] Starting Ships

The Interstellar Master Traders
Count Hull Warp Hyp Shield Armor SW LW PD Gen Comment
1 Midshipmans Gig 110 - 40 50 1 Phasor
1 Disrupter
- 1 Auto Blaster
1 Holo Decoy
1 GF Prilldyne 140 -
1 Gotham Class Frigate 105 - 40 250 1 Positron
1 Streak Missiles
2 Disrupter
2 Pulsed Laser
2 Heavy Laser 1 Auto Blaster
1 Concussion Rockets
2 Flake Cannon
1 GF Prilldyne 140 -
1 London Class Cruiser 90 - 40 550 1 Phasor
9 Disrupter
1 Disrupter Cannon
1 Sand Caster
4 Heavy Laser
1 Micro Missile Launcher
1 Turbo Laser
1 Micro Sand Caster
1 Flake Cannon
1 Holo Decoy
1 Firestorm 3000
3 GF Prilldyne 140
-


[edit] Fighters

Dirac Delta Drone
Image:Dirac Delta Drone.jpg
Cost 20
Speed 50
Fuel 50
Sensor Profile 200
Ground Combat
  Attack Defense
Fighters 0 0
Assault Craft 0 0
Troops 0 0
Cities 0 -
Space Combat
Quickness 150
Attack 35
Evasive 20
Armor 1
Exposed Sys  ?
    Beam Missile
Power 41 -
Accuracy 45 -
Range 30 -
Generator 15
Battery 25
Ord - -
Saturday Stovepipe Special
Image:Saturday Stovepipe Special.jpg
Cost 125
Speed 50
Fuel 50
Sensor Profile 200
Ground Combat
  Attack Defense
Fighters 10 10
Assault Craft 50 20
Troops 10 20
Cities 10 -
Space Combat
Quickness 150
Attack 40
Evasive 40
Armor 15
Exposed Sys  ?
    Beam Missile
Power 26 -
Accuracy 120 -
Range 280 -
Generator 10
Battery 100
Ord - -
Bismuth Zepplin
Image:Bismuth Zepplin.jpg
Cost 250
Speed 100
Fuel 100
Sensor Profile 200
Ground Combat
  Attack Defense
Fighters 20 15
Assault Craft 10 30
Troops 10 30
Cities 20 -
Space Combat
Quickness 30
Attack 20
Evasive 20
Armor 40
Exposed Sys  ?
    Beam Missile
Power - 100
Accuracy - 60
Range - 400
Generator 110
Battery 400
Ord - 300


[edit] Assault Craft

Sloane 24x24 Ranger
Image:Sloane 24x24 Ranger.jpg
Cost 300
Ground Combat
  Attack Defense
Fighters 30 15
Assault Craft 1 15
Troops 100 15
Cities 1 -
Bushwacker Fighting Vehicle
Image:Bushwacker Fighting Vehicle.jpg
Cost 100
Ground Combat
  Attack Defense
Fighters 150 10
Assault Craft 25 15
Troops 30 40
Cities 15 -
Driller Killer
Image:Driller Killer.jpg
Cost 100
Ground Combat
  Attack Defense
Fighters 1 100
Assault Craft 45 100
Troops 100 100
Cities 20 -

[edit] Special

The Driller Killer mine and smelt ore.

[edit] Bases

  • The homeworld starts without farms and terraformers. However it has an additional 1,250 food.
  • IMT bases do not have any negative happiness effects from lots of mineral mines (Host 198).
  • The IMT can build bases on Asteroid Fields.
  • The IMT race can transfer money from their Government Centers to another player's Galactic Bank account using the desired race number as the base command code.
    For example "007" would transfer money to player 7. (also have a look here)
    • An additional 25% of the money that is transferred will be in the base (Base.Cash = Base.Cash - (0.75 * Transferred_Cash)).
    • You can also transfer to yourself this way.

[edit] Special Builings

[edit] Missing Buildings

[edit] See also

[edit] Starting Stuffs

[edit] The Interstellar Master Traders - History

[edit] What is new in Master.exe Version 4.000.189

New: Race 818 starting ships added

Articles in category "The Interstellar Master Traders"

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