Category:The Holy Draconian Empire
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The page is been updated to racepack 804B !
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Race Number: | 804 |
| Ship Hull id's: | 400-421 | |
| Lifeform Type: | Humanoid |
[edit] Racial Statistics
| Racial Stats | |
Happiness and Contraband | |
Income and Combat | ||||||||||||
| Farming Climate |
Minimum | 20 |
Happiness | 50 |
Income | 110 |
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| Maximum | 50 |
Happiness Changes |
Enslavement | 0 |
Tax Income |
Enslavement | ? | |||||||||
| Favorite | 40 |
Liberal | 0 | Liberal | ? | |||||||||||
| Mineral Mining | 110 |
Conservative | +4 | Conservative | ? | |||||||||||
| Growth Rate | 80 |
Ultra-Conservative | +10 | Ultra-Conservative | ? | |||||||||||
| Lawfulness | 120 |
Complex | -1 | Complex | ? | |||||||||||
| Leadership | 110 |
Happiness Changes |
Enslavement | 0 |
Combat | Colonists | 10 |
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| Powers | Dark | 100 |
Liberal | 0 |
Crew | 6 |
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| Light | 0 |
Conservative | +2 |
Troops | 60 |
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| PC Factor | 0 |
Ultra-Conservative | +5 |
High Guard | 85 |
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| Spy Rating | 35 |
Complex | -1 |
Pilot | Crew | 60 |
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| PSI Rating | 25 |
Contraband Likes |
Illegal Books |
10 |
Troops | 30 |
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| Public Relations | 5 |
Stim-Bright Pills |
40 |
High Guard | 75 |
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| POD Speed | 40 |
Grecken Bloodwine |
20 |
Training | Col to Crew | 90 |
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| Handguns |
120 |
Crew to Troop | 100 |
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| Alpha Wave Floggers |
50 |
Troop to HG | 20 |
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1 The change for Complex Tax depends on the Happiness in Base. For more information look here
[edit] Special
[edit] Natives
- The happiness of Natives is decreased by 3 each turn, as long as there is no government center.
[edit] Spy
- Draconians can make up to 9 extra "Gather Intelligence" (GI) spy attacks if they have 9 extra spy mana. If you have 11 mana you make a total of 2 GI, with 19 mana a total of 10 GI. (Host 213r)
[edit] Starships
| Tech | Hull Name | Comment | |
|---|---|---|---|
| 1 | | Orville Class Scout | Support |
| 2 | | Cerberus Class Frigate | Minelayer |
| 2 | | DR-14 Security Vessel | Support |
| 3 | | Dreysen Class Light Cruiser | Support, Minelayer |
| 4 | | Eridanus Class Assault Frigate | Warship |
| 4 | | Scimitar Class Destroyer | Warship, Minelayer |
| 4 | | Organic Freighter | Support |
| 5 | | Balka Class Vanguard | Warship |
| 5 | | Mizar Class Cruiser | Warship, Minelayer |
| 5 | | AD-22 Marauder | Warship, Boarding Ship |
| 6 | | Hydra Class Light Carrier | Warship |
| 6 | | Oberth Class Assaultship | Support,Minelayer |
| 6 | | Draco Class Battlestation | Starbase,Support |
| 7 | | Polaris Class Fleet Support | Support |
| 7 | | Rostov Class AA Gunship | Warship, Great Anti-Fighter |
| 7 | | Pegasi Class Heavy Cruiser | Warship, Minelayer |
| 7 | | Westfalen Class Battleship | Warship |
| 8 | | Fang Class Heavy Destroyer | Warship |
| 9 | | Kalinin Class Heavy Carrier | Warship |
| 9 | | Titus Class Dreadnought | Warship |
| 10 | | Krait Class Dread Star | Warship |
| 10 | | Artemis Class Star Gate Builder | Support |
[edit] Ship Devices
Draconian ships include the following ship devices:
- Barbitic Mine Dropper
- Bioscanner
- Boarding Laser
- Dry Dock
- DTMS-N Fuel Converter
- Global Icer
- Global Warmer
- Ground Quake Trigger
- Jumpgate Builder
- Laser Mining Drill
- Long Range Mine Detector
- Mind Crusher
- Mine Sweeper Array
- Mobile Fighter(1) Factory
- Mobile Fighter(2) Factory
- Mobile Fighter(3) Factory
- Mobile Ordnance Factory
- Mobile Repair Plant
- Ore Processing
- Soil Sterilizer
- Solar Gamma Ray
[edit] Starting Ships
(since Master 199)
| Count | Hull | Warp | Hyp | Shield | Armor | SW | LW | PD | Gen | Comment |
|---|---|---|---|---|---|---|---|---|---|---|
| 4 | Balka Class Vanguard | 105 | - | 400 | 150 | 8 Disrupter | 4 Heavy Laser | 3 Flake Cannon | ||
| 1 | Krait Class Dread Star* | 20 | - | 80 | 500 | 30 Disrupter | 2 Sand Caster 18 Heavy Laser | 10 Flake Cannon |
* The starting Krait Class Dread Star also has a Nemesis Torpedo super weapon.
[edit] Resources On Starting Ships
| Count | Hull | Personnel | Resources | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Crew | Col. | Troops | HG | MC | Supplies | Food | Med | Repair | Ord | Fuel | ||
| 4 | Balka Class Vanguard | 436 | 120 | 200 | - | 300 | 38 | 38 | 4 | 67 | 4000 | 70 |
| 1 | Krait Class Dread Star | 3000 | 2333 | 700 | - | 1004 | 2000 | 1800 | 200 | 3333 | 5000 | 1500 |
[edit] Fighters
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[edit] Assault Craft
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[edit] Bases
[edit] Special Buildings
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[edit] Missing Buildings
[edit] See also
- Stuff concerning the Holy Draconian Empire
- [1] Race Page
-
[2] The Holy Draconian Empire Homepage - The Holy Draconian Empire - Ship Change Proposal
- New Den of the Draconian The Holy Draconian Empire Homepage, this is the original site from the creator.
[edit] Starting Stuffs
- Starting Homeworld Resources
- Starting Buildings Matrix
- Starting Ships Matrix
- Resources on Starting Ships Matrix
[edit] The Holy Draconian Empire - History
This was put together by searching through the History of Changes page, looking for a match for "drac". Additional searches for text that includes special buildings, ships, and ship devices should be processed and added here.
[edit] November 20th 2008
[edit] What is new in The Holy Draconian Empire Race Pack Update "B"
- Changed: The ships has been rebuilt.
[edit] November 8, 2008
[edit] What is new in Host.exe Version 4.000.213x
- Fixed: Issue with Labor Mines using the wrong race when killing them off and displaying the wrong prisoner death information.
[edit] Oct 7th, 2008
[edit] What is new in Host.exe Version 4.000.213t
- New: Draconian Balka has double the chance to find an enemy base with ship sensors (like all Privateers do). Hull trait.
- Changed: Solar Gamma Ray can be defended against by base undercities and raid shelters to protect personnel. Farms, Meds, and natives will still get fried. All personnel will now die off instead of just colonists. Prisoners will die off and aren't protected by undercites/raid shelters. Effects on ship Organic Armor is limited to 50 ly unless you set a kill target, whereas it will only affect that ship up to 200 ly away. It functions during combat and at the end of the turn. The thing it did at the end of the turn was any organic armor ship within 200 ly would take 250 armor damage. Now that's changed.
[edit] September 24, 2008
[edit] What is new in Host.exe Version 4.000.213r
- New: Draconians can make up to 9 extra "Gather Intelligence" (GI) spy attacks if they have 9 extra spy mana. If you have 11 mana you make a total of 2 GI, with 19 mana a total of 10 GI.
[edit] Sep 22, 2008
[edit] What is new in Host.exe Version 4.000.213o
- Changed: Draconian Government Center will produce a bonus of 1 mc per 250 colonists at the base up to 400 mc (100K colonists). If there are 2500 troops there then the 400 mc bonus will be gained regardless of the number of colonists present.
[edit] Sep 10, 2008
[edit] What is new in Host.exe Version 4.000.213n
- Changed: Draconian Government Centers require 100k colonists to get their cash and native happiness bonus. (Prior to this they needed none).
[edit] February 14st, 2008
[edit] What is new in Host.exe Version 4.000.212f
- Changed: Solar Gamma Ray would limit the lower native happiness level to 0. It is now -300.
[edit] Aug 27th, 2007
[edit] What is new in Host.exe Version 4.000.209
- New: Log messages for natives' reaction to Scavengers and Draconians.
[edit] June 21th, 2007
[edit] What is new in Host.exe Version 4.000.206
- Fixed: Combat causing HOST CRASH when it involves a lot of wings or a Draconian Rostov.
[edit] June 15th, 2007
[edit] What is new in Host.exe Version 4.000.205
- Fixed: Draconian Spike ships start with 38 food & supplies instead of 40, which exceeded their cargo capacity.
[edit] June 11th, 2007
[edit] What is new in Host.exe Version 4.000.203
- New: Solar Gamma Ray previously would increase Crystal population by 20%. A new limit has been placed on this so that up to 100k colonists maximum will be created
[edit] Apr 29th, 2007
[edit] What is new in Host.exe Version 4.000.201
- New: Draconian Rostov has 60% of hitting an incoming PTT after all other options have failed.
- New: Draconian Rostov destroys 3 fighters per PD shot instead of just 1. Turbo lasers from the Rostov destroy 9 per shot.
[edit] Nov 5th, 2006
[edit] What is new in Host.exe Version 4.000.199
- New: Draconians get better starting ships (Master 4.000.199)
[edit] Aug 27th, 2003
[edit] What is new in Host.exe Version 4.000.140
- New: Draconian government centers earn 400 mc a turn
[edit] Nov 22th, 2001
[edit] What is new in Host.exe Version 4.000.094
- New: Weighted resource math. Races with low growth rates give a bonus in the resource point area.
- Draconians get a 26.25% bonus
[edit] Aug 20th, 2001
[edit] What is new in Host.exe Version 4.000.091
- Fixed: CRASH!! during combat, caused by gamma ray device
[edit] July 13th, 2001
[edit] What is new in Host.exe Version 4.000.085
- New: Solorian: Solar Gamma Ray does not hurt Solorian
- New: Coalition: Organic armor ships. Armor drain is 1/5 normal, weapons with less than 5 armor drain do NO damage to the ship's armor. Requires 1 med unit to grow a point of organic armor. Organic armor ships start with no armor and must grow all their armor using med units. The Solar Gamma Ray device destroys 1 point of organic armor every combat tick. Evergreen and Lotus class ships have organic armor. Organic armor ships can not be refitted or repaired with normal armor units.
[edit] April 23rd, 2001
[edit] What is new in Planets4.exe Version 4.000.036
- New: Program is aware of Draconian government centers getting and extra 50mc a turn
[edit] Oct 1st, 2000
[edit] What is new in Host.exe Version 4.000.053
- New: Ship Device: Draconian Solar Gamma Ray: The device kills half of all Carbon based and Robotic life on all Ground Bases under the ship including Natives. Device works through Base Shields. Gamma rays destroy all food, farms and medical units on the Ground Bases. (Planets4.exe release 32 will list it as Device 9)
[edit] What is new in Master.exe Version 4.000.025
- New: Starting Draconian Ships
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Articles in category "The Holy Draconian Empire"
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