Category:The Holy Draconian Empire

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[edit] Special

[edit] Natives

  • The happiness of Natives is decreased by 3 each turn, as long as there is no government center.

[edit] Ships

(ordered by Hull Tech Level)

Tech Name Comment
1 Orville Class Scout Support
2 Cerberus Class Frigate Minelayer
3 DR-14 Security Vessel Support
3 Dreysen Class Cruiser Support, Minelayer
4 Eridanus Class Frigate Warship
4 Scimitar Class Destroyer Warship, Minelayer
5 Balka Class Vanguard Warship
5 Mizar Class Cruiser Warship, Minelayer
5 Krait Class Dread Star Warship
5 Draco Class Star Base Starbase,Support
6 AD-22 Marauder Warship, Boarding Ship
6 Hydra Class Light Carrier Warship
6 Oberth Class Assaultship Support,Minelayer, Dust Off
6 Organic Ship Support
7 Fang Class Destroyer Warship
7 Polaris Class Fighter Builder Support
7 Rostov Class AA Gunship Warship, Great Anti-Fighter
8 Pegasi Class Cruiser Warship, Minelayer
8 Westfalen Class Dreadnought Warship
8 Titus Class Dreadnought Warship
9 Kalinin Class Carrier Warship
10 Artemis Class Star Gate Builder Support

[edit] Ship Devices

Draconian ships include the following ship devices:

[edit] Starting Ships

(since Master 199)

Count Hull Warp Hyp Shield Armor SW LW PD Gen Comment
4 Balka Class Vanguard 105 - 400 150 8 Disrupter 4 Heavy Laser 3 Flake Cannon
1 Krait Class Dread Star* 20 - 80 500 30 Disrupter 2 Sand Caster
18 Heavy Laser
10 Flake Cannon

* The starting Krait Class Dread Star also has a Nemesis Torpedo super weapon.

[edit] Resources On Starting Ships

Count Hull Personnel Resources
Crew Col. Troops HG MC Supplies Food Med Repair Ord Fuel
4 Balka Class Vanguard 436 120 200 - 300 38 38 4 67 4000 70
1 Krait Class Dread Star 3000 2333 700 - 1004 2000 1800 200 3333 5000 1500

[edit] Fighters

AD-11 Light Fighter
Image:AD-11 Light Fighter.jpg
Cost 40
Speed 90
Fuel 90
Sensor Profile 200
Ground Combat
  Attack Defense
Fighters 80 70
Assault Craft 60  ?
Troops 30 70
Cities 40 -
Space Combat
Quickness 120
Attack 90
Evasive 90
Armor 15
Exposed Sys 3
    Beam Missile
Power 25 -
Accuracy 50 -
Range 100 -
Generator 6
Battery 350
Ord - -
Axehead Class Bomber
Image:Axehead Class Bomber.jpg
Cost 110
Speed 100
Fuel 120
Sensor Profile 200
Ground Combat
  Attack Defense
Fighters 70 50
Assault Craft 90  ?
Troops 40 90
Cities 50 -
Space Combat
Quickness 100
Attack 70
Evasive 70
Armor 25
Exposed Sys 4
    Beam Missile
Power 30 40
Accuracy 50 80
Range 80 300
Generator 7
Battery 150
Ord - 150
K5 class Heavy Fighter
Image:K5 class Heavy Fighter.jpg
Cost 140
Speed 80
Fuel 140
Sensor Profile 200
Ground Combat
  Attack Defense
Fighters 50 50
Assault Craft 90  ?
Troops 40 100
Cities 50 -
Space Combat
Quickness 90
Attack 60
Evasive 55
Armor 35
Exposed Sys 3
    Beam Missile
Power 45 25
Accuracy 65 60
Range 100 100
Generator 9
Battery 280
Ord - 120

[edit] Assault Craft

Hover Tank
Image:Hover Tank.jpg
Cost 55
Ground Combat
  Attack Defense
Fighters 2 25
Assault Craft 60 30
Troops 30 30
Cities 35 -
Disruptor Howitzer
Image:Disruptor Howitzer.jpg
Cost 120
Ground Combat
  Attack Defense
Fighters 50 25
Assault Craft 65 40
Troops 15 15
Cities 50 -
Armed Androids
Image:Armed Androids.jpg
Cost 90
Ground Combat
  Attack Defense
Fighters 25 20
Assault Craft 70 60
Troops 50 60
Cities 50 -

[edit] Bases

[edit] Special Buildings

  • Government Center Your Government Centers will generate 400 MC per turn. Net Gain of 395 MC (5mc spent on upkeep of Gov Center) if no transfers are being done. They will also give all your Natives a +5 happiness bonus.
  • Labor Camp
  • Labor Mine

[edit] Missing Buildings

[edit] See also

[edit] Starting Stuffs

[edit] The Holy Draconian Empire - History

This was put together by searching through the History of Changes page, looking for a match for "drac". Additional searches for text that includes special buildings, ships, and ship devices should be processed and added here.

[edit] June 21th, 2007

[edit] What is new in Host.exe Version 4.000.206

Fixed: Combat causing HOST CRASH when it involves a lot of wings or a Draconian Rostov.

[edit] June 15th, 2007

[edit] What is new in Host.exe Version 4.000.205

Fixed: Draconian Spike ships start with 38 food & supplies instead of 40, which exceeded their cargo capacity.

[edit] Apr 29th, 2007

[edit] What is new in Host.exe Version 4.000.201

New: Draconian Rostov has 60% of hitting an incoming PTT after all other options have failed.
New: Draconian Rostov destroys 3 fighters per PD shot instead of just 1. Turbo lasers from the Rostov destroy 9 per shot.

[edit] Nov 5th, 2006

[edit] What is new in Host.exe Version 4.000.199

New: Draconians get better starting ships (Master 4.000.199)

[edit] Aug 27th, 2003

[edit] What is new in Host.exe Version 4.000.140

New: Draconian government centers earn 400 mc a turn

[edit] Nov 22th, 2001

[edit] What is new in Host.exe Version 4.000.094

New: Weighted resource math. Races with low growth rates give a bonus in the resource point area.
Draconians get a 26.25% bonus

[edit] April 23rd, 2001

[edit] What is new in Planets4.exe Version 4.000.036

New: Program is aware of Draconian government centers getting and extra 50mc a turn

[edit] Oct 1st, 2000

[edit] What is new in Host.exe Version 4.000.053

New: Ship Device: Draconian Solar Gamma Ray: The device kills half of all Carbon based and Robotic life on all Ground Bases under the ship including Natives. Device works through Base Shields. Gamma rays destroy all food, farms and medical units on the Ground Bases. (Planets4.exe release 32 will list it as Device 9)

[edit] What is new in Master.exe Version 4.000.025

New: Starting Draconian Ships

Articles in category "The Holy Draconian Empire"

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