Category:The Holy Draconian Empire

From PlanetsWiki

Jump to: navigation, search


The page is been updated to racepack 804B !

Image:The Holy Draconian Empire.jpg Race Number: 804
Ship Hull id's: 400-421
Lifeform Type: Humanoid


[edit] Racial Statistics

Racial Stats
Happiness and Contraband
Income and Combat
Farming
Climate

Minimum
20

Happiness
50

Income
110

Maximum
50

Happiness

Changes

(colonist)

Enslavement
0

Tax
Income

Enslavement
?

Favorite
40


Liberal
0

Liberal
?
Mineral Mining
110


Conservative
+4

Conservative
?
Growth Rate
80


Ultra-Conservative
+10

Ultra-Conservative
?
Lawfulness
120


Complex
-1

Complex
?
Leadership
110

Happiness

Changes

(all natives)

Enslavement
0

Combat
Colonists
10
Powers
Dark
100


Liberal
0


Crew
6

Light
0


Conservative
+2


Troops
60
PC Factor
0


Ultra-Conservative
+5


High Guard
85
Spy Rating
35


Complex
-1

Pilot
Crew
60
PSI Rating
25

Contraband
Likes

Illegal Books

10


Troops
30
Public Relations
5


Stim-Bright Pills

40


High Guard
75
POD Speed
40


Grecken Bloodwine

20

Training
Col to Crew
90





Handguns

120


Crew to Troop
100





Alpha Wave Floggers

50


Troop to HG
20

1 The change for Complex Tax depends on the Happiness in Base. For more information look here

[edit] Special

[edit] Natives

  • The happiness of Natives is decreased by 3 each turn, as long as there is no government center.

[edit] Spy

  • Draconians can make up to 9 extra "Gather Intelligence" (GI) spy attacks if they have 9 extra spy mana. If you have 11 mana you make a total of 2 GI, with 19 mana a total of 10 GI. (Host 213r)


[edit] Starships

Tech Hull Name Comment
1 Orville Class Scout Support
2 Cerberus Class Frigate Minelayer
2 DR-14 Security Vessel Support
3 Dreysen Class Light Cruiser Support, Minelayer
4 Eridanus Class Assault Frigate Warship
4 Scimitar Class Destroyer Warship, Minelayer
4 Organic Freighter Support
5 Balka Class Vanguard Warship
5 Mizar Class Cruiser Warship, Minelayer
5 AD-22 Marauder Warship, Boarding Ship
6 Hydra Class Light Carrier Warship
6 Oberth Class Assaultship Support,Minelayer
6 Draco Class Battlestation Starbase,Support
7 Polaris Class Fleet Support Support
7 Rostov Class AA Gunship Warship, Great Anti-Fighter
7 Pegasi Class Heavy Cruiser Warship, Minelayer
7 Westfalen Class Battleship Warship
8 Fang Class Heavy Destroyer Warship
9 Kalinin Class Heavy Carrier Warship
9 Titus Class Dreadnought Warship
10 Krait Class Dread Star Warship
10 Artemis Class Star Gate Builder Support

[edit] Ship Devices

Draconian ships include the following ship devices:

[edit] Starting Ships

(since Master 199)

Count Hull Warp Hyp Shield Armor SW LW PD Gen Comment
4 Balka Class Vanguard 105 - 400 150 8 Disrupter 4 Heavy Laser 3 Flake Cannon
1 Krait Class Dread Star* 20 - 80 500 30 Disrupter 2 Sand Caster
18 Heavy Laser
10 Flake Cannon

* The starting Krait Class Dread Star also has a Nemesis Torpedo super weapon.

[edit] Resources On Starting Ships

Count Hull Personnel Resources
Crew Col. Troops HG MC Supplies Food Med Repair Ord Fuel
4 Balka Class Vanguard 436 120 200 - 300 38 38 4 67 4000 70
1 Krait Class Dread Star 3000 2333 700 - 1004 2000 1800 200 3333 5000 1500


[edit] Fighters

AD-11 Light Fighter
Image:AD-11 Light Fighter.jpg
Cost 50
Speed 90
Fuel 90
Sensor Profile 200
Ground Combat
  Attack Defense
Fighters 100 80
Assault Craft 20 20
Troops 30 70
Cities 10 -
Space Combat
Quickness 120
Attack 90
Evasive 90
Armor 15
Exposed Sys 5
    Beam Missile
Power 35 -
Accuracy 60 -
Range 100 -
Generator 6
Battery 350
Ord - -
Axehead Class Bomber
Image:Axehead Class Bomber.jpg
Cost 145
Speed 120
Fuel 120
Sensor Profile 200
Ground Combat
  Attack Defense
Fighters 10 20
Assault Craft 150 70
Troops 50 90
Cities 250 -
Space Combat
Quickness 100
Attack 70
Evasive 60
Armor 25
Exposed Sys 4
    Beam Missile
Power 30 300
Accuracy 40 100
Range 80 500
Generator 8
Battery 250
Ord - 250
K5 class Heavy Fighter
Image:K5 class Heavy Fighter.jpg
Cost 165
Speed 140
Fuel 120
Sensor Profile 200
Ground Combat
  Attack Defense
Fighters 60 50
Assault Craft 100 65
Troops 75 100
Cities 50 -
Space Combat
Quickness 110
Attack 65
Evasive 55
Armor 35
Exposed Sys 3
    Beam Missile
Power 50 35
Accuracy 65 60
Range 100 100
Generator 9
Battery 300
Ord - 100


[edit] Assault Craft

Hover Tank
Image:Hover Tank.jpg
Cost 55
Ground Combat
  Attack Defense
Fighters 2 20
Assault Craft 150 80
Troops 50 30
Cities 25 -
Disruptor Howitzer
Image:Disruptor Howitzer.jpg
Cost 100
Ground Combat
  Attack Defense
Fighters 150 110
Assault Craft 30 5
Troops 15 5
Cities 150 -
Armed Androids
Image:Armed Androids.jpg
Cost 90
Ground Combat
  Attack Defense
Fighters 10 20
Assault Craft 70 45
Troops 250 90
Cities 25 -

[edit] Bases

[edit] Special Buildings

Labor Camp
Level 1
Produce .
Labor Mine
Level 1
Produce .
Government Center
Level 1
Produce Draconian Government Center will produce a bonus of 1 mc per 250 colonists at the base up to 400 mc (100K colonists). (Host 213o)

If there are 2500 troops there then the 400 mc bonus will be gained regardless of the number of colonists present. (Host 213o)
Net Gain of 395 MC (5mc spent on upkeep of Gov Center) if no transfers are being done.
They will also give all your Natives a +5 happiness bonus.

[edit] Missing Buildings

[edit] See also

[edit] Starting Stuffs

[edit] The Holy Draconian Empire - History

This was put together by searching through the History of Changes page, looking for a match for "drac". Additional searches for text that includes special buildings, ships, and ship devices should be processed and added here.

[edit] November 20th 2008

[edit] What is new in The Holy Draconian Empire Race Pack Update "B"

Changed: The ships has been rebuilt.

[edit] November 8, 2008

[edit] What is new in Host.exe Version 4.000.213x

Fixed: Issue with Labor Mines using the wrong race when killing them off and displaying the wrong prisoner death information.

[edit] Oct 7th, 2008

[edit] What is new in Host.exe Version 4.000.213t

New: Draconian Balka has double the chance to find an enemy base with ship sensors (like all Privateers do). Hull trait.
Changed: Solar Gamma Ray can be defended against by base undercities and raid shelters to protect personnel. Farms, Meds, and natives will still get fried. All personnel will now die off instead of just colonists. Prisoners will die off and aren't protected by undercites/raid shelters. Effects on ship Organic Armor is limited to 50 ly unless you set a kill target, whereas it will only affect that ship up to 200 ly away. It functions during combat and at the end of the turn. The thing it did at the end of the turn was any organic armor ship within 200 ly would take 250 armor damage. Now that's changed.

[edit] September 24, 2008

[edit] What is new in Host.exe Version 4.000.213r

New: Draconians can make up to 9 extra "Gather Intelligence" (GI) spy attacks if they have 9 extra spy mana. If you have 11 mana you make a total of 2 GI, with 19 mana a total of 10 GI.

[edit] Sep 22, 2008

[edit] What is new in Host.exe Version 4.000.213o

Changed: Draconian Government Center will produce a bonus of 1 mc per 250 colonists at the base up to 400 mc (100K colonists). If there are 2500 troops there then the 400 mc bonus will be gained regardless of the number of colonists present.

[edit] Sep 10, 2008

[edit] What is new in Host.exe Version 4.000.213n

Changed: Draconian Government Centers require 100k colonists to get their cash and native happiness bonus. (Prior to this they needed none).

[edit] February 14st, 2008

[edit] What is new in Host.exe Version 4.000.212f

Changed: Solar Gamma Ray would limit the lower native happiness level to 0. It is now -300.

[edit] Aug 27th, 2007

[edit] What is new in Host.exe Version 4.000.209

New: Log messages for natives' reaction to Scavengers and Draconians.

[edit] June 21th, 2007

[edit] What is new in Host.exe Version 4.000.206

Fixed: Combat causing HOST CRASH when it involves a lot of wings or a Draconian Rostov.

[edit] June 15th, 2007

[edit] What is new in Host.exe Version 4.000.205

Fixed: Draconian Spike ships start with 38 food & supplies instead of 40, which exceeded their cargo capacity.

[edit] June 11th, 2007

[edit] What is new in Host.exe Version 4.000.203

New: Solar Gamma Ray previously would increase Crystal population by 20%. A new limit has been placed on this so that up to 100k colonists maximum will be created

[edit] Apr 29th, 2007

[edit] What is new in Host.exe Version 4.000.201

New: Draconian Rostov has 60% of hitting an incoming PTT after all other options have failed.
New: Draconian Rostov destroys 3 fighters per PD shot instead of just 1. Turbo lasers from the Rostov destroy 9 per shot.

[edit] Nov 5th, 2006

[edit] What is new in Host.exe Version 4.000.199

New: Draconians get better starting ships (Master 4.000.199)

[edit] Aug 27th, 2003

[edit] What is new in Host.exe Version 4.000.140

New: Draconian government centers earn 400 mc a turn

[edit] Nov 22th, 2001

[edit] What is new in Host.exe Version 4.000.094

New: Weighted resource math. Races with low growth rates give a bonus in the resource point area.
Draconians get a 26.25% bonus

[edit] Aug 20th, 2001

[edit] What is new in Host.exe Version 4.000.091

Fixed: CRASH!! during combat, caused by gamma ray device

[edit] July 13th, 2001

[edit] What is new in Host.exe Version 4.000.085

New: Solorian: Solar Gamma Ray does not hurt Solorian
New: Coalition: Organic armor ships. Armor drain is 1/5 normal, weapons with less than 5 armor drain do NO damage to the ship's armor. Requires 1 med unit to grow a point of organic armor. Organic armor ships start with no armor and must grow all their armor using med units. The Solar Gamma Ray device destroys 1 point of organic armor every combat tick. Evergreen and Lotus class ships have organic armor. Organic armor ships can not be refitted or repaired with normal armor units.

[edit] April 23rd, 2001

[edit] What is new in Planets4.exe Version 4.000.036

New: Program is aware of Draconian government centers getting and extra 50mc a turn

[edit] Oct 1st, 2000

[edit] What is new in Host.exe Version 4.000.053

New: Ship Device: Draconian Solar Gamma Ray: The device kills half of all Carbon based and Robotic life on all Ground Bases under the ship including Natives. Device works through Base Shields. Gamma rays destroy all food, farms and medical units on the Ground Bases. (Planets4.exe release 32 will list it as Device 9)

[edit] What is new in Master.exe Version 4.000.025

New: Starting Draconian Ships

Articles in category "The Holy Draconian Empire"

There are 2 articles in this category.

T

Personal tools