From PlanetsWiki
[edit] Special
[edit] Natives
- The happiness of Natives is decreased by 3 each turn, as long as there is no government center.
(ordered by Hull Tech Level)
[edit] Ship Devices
Draconian ships include the following ship devices:
[edit] Starting Ships
(since Master 199)
* The starting Krait Class Dread Star also has a Nemesis Torpedo super weapon.
[edit] Resources On Starting Ships
| Count | Hull | Personnel | Resources
|
| Crew | Col. | Troops | HG | MC | Supplies | Food | Med | Repair | Ord | Fuel
|
| 4 | Balka Class Vanguard | 436 | 120 | 200 | - | 300 | 38 | 38 | 4 | 67 | 4000 | 70
|
| 1 | Krait Class Dread Star | 3000 | 2333 | 700 | - | 1004 | 2000 | 1800 | 200 | 3333 | 5000 | 1500
|
| AD-11 Light Fighter
|
|
|
|
|
|
|
| Space Combat
|
| Quickness
| 120
|
| Attack
| 90
|
| Evasive
| 90
|
| Armor
| 15
|
| Exposed Sys
| 3
|
|
|
| Beam
| Missile
|
| Power
| 25
| -
|
| Accuracy
| 50
| -
|
| Range
| 100
| -
|
| Generator
| 6
|
| Battery
| 350
|
| Ord
| -
| -
|
|
|
| Axehead Class Bomber
|
|
|
|
|
|
|
| Space Combat
|
| Quickness
| 100
|
| Attack
| 70
|
| Evasive
| 70
|
| Armor
| 25
|
| Exposed Sys
| 4
|
|
|
| Beam
| Missile
|
| Power
| 30
| 40
|
| Accuracy
| 50
| 80
|
| Range
| 80
| 300
|
| Generator
| 7
|
| Battery
| 150
|
| Ord
| -
| 150
|
|
|
| K5 class Heavy Fighter
|
|
|
|
|
|
|
| Space Combat
|
| Quickness
| 90
|
| Attack
| 60
|
| Evasive
| 55
|
| Armor
| 35
|
| Exposed Sys
| 3
|
|
|
| Beam
| Missile
|
| Power
| 45
| 25
|
| Accuracy
| 65
| 60
|
| Range
| 100
| 100
|
| Generator
| 9
|
| Battery
| 280
|
| Ord
| -
| 120
|
|
|
[edit] Special Buildings
- Government Center Your Government Centers will generate 400 MC per turn. Net Gain of 395 MC (5mc spent on upkeep of Gov Center) if no transfers are being done. They will also give all your Natives a +5 happiness bonus.
- Labor Camp
- Labor Mine
[edit] Missing Buildings
[edit] See also
[edit] Starting Stuffs
[edit] The Holy Draconian Empire - History
This was put together by searching through the History of Changes page, looking for a match for "drac". Additional searches for text that includes special buildings, ships, and ship devices should be processed and added here.
[edit] June 21th, 2007
[edit] What is new in Host.exe Version 4.000.206
- Fixed: Combat causing HOST CRASH when it involves a lot of wings or a Draconian Rostov.
[edit] June 15th, 2007
[edit] What is new in Host.exe Version 4.000.205
- Fixed: Draconian Spike ships start with 38 food & supplies instead of 40, which exceeded their cargo capacity.
[edit] Apr 29th, 2007
[edit] What is new in Host.exe Version 4.000.201
- New: Draconian Rostov has 60% of hitting an incoming PTT after all other options have failed.
- New: Draconian Rostov destroys 3 fighters per PD shot instead of just 1. Turbo lasers from the Rostov destroy 9 per shot.
[edit] Nov 5th, 2006
[edit] What is new in Host.exe Version 4.000.199
- New: Draconians get better starting ships (Master 4.000.199)
[edit] Aug 27th, 2003
[edit] What is new in Host.exe Version 4.000.140
- New: Draconian government centers earn 400 mc a turn
[edit] Nov 22th, 2001
[edit] What is new in Host.exe Version 4.000.094
- New: Weighted resource math. Races with low growth rates give a bonus in the resource point area.
- Draconians get a 26.25% bonus
[edit] April 23rd, 2001
[edit] What is new in Planets4.exe Version 4.000.036
- New: Program is aware of Draconian government centers getting and extra 50mc a turn
[edit] Oct 1st, 2000
[edit] What is new in Host.exe Version 4.000.053
- New: Ship Device: Draconian Solar Gamma Ray: The device kills half of all Carbon based and Robotic life on all Ground Bases under the ship including Natives. Device works through Base Shields. Gamma rays destroy all food, farms and medical units on the Ground Bases. (Planets4.exe release 32 will list it as Device 9)
[edit] What is new in Master.exe Version 4.000.025
- New: Starting Draconian Ships
Subcategories
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Articles in category "The Holy Draconian Empire"
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