Category:The Evil Empire - Ship

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[edit] Ships

Tech Name Comment
1 Mig Class Shuttle -
2 Star Destroyer -
3 H Ross Destroyer Highly resistant to minefield damage. Takes around 10% normal damage when hitting a mine.
4 RU25 Gunship Highly resistant to minefield damage. Takes around 10% normal damage when hitting a mine.
5 Super Star Frigate The warship to use in enemy Grav well / mines, For it warp 50 engines.
6 Moscow Class Blockade Ship -
7 Super Star Cruiser 500mm Guns and Anti-Matter Guns on a Super Star Cruiser get a 100 point accuracy bonus (before range and evasion modifiers)
8 Super Star Destroyer Your fastest ship, hyperjump range 850ly/turn.
9 Super Star Carrier -
10 Super Gorbi Gets a 100% shield bonus instead of the 50% other EE hulls get
10 Slayer -

[edit] Special

[edit] Vulnerability to Fighters

  • Fighter Beams and Missiles pass through shields on Evil Empire hulls (owned by anyone) and ships owned by the Evil Empire.
  • Fighter Beams and Missiles have a 10% chance of passing through the armor on Evil Empire ships.
  • Fighter Beams and Missiles have a 30% chance of passing through the armor on captured Evil Empire hulls.

[edit] Vulnerability to Heavy Lasers

[edit] Stronger Shields

[edit] Ship Devices

Evil Empire ships include the following ship devices:

[edit] Starting Ships

Count Hull Warp Hyp Shield Armor SW LW PD Gen Comment
4 Mig Class Shuttle 20 300 40 50 2 Disrupter - 2 Flake Cannon
1 Mig Class Shuttle* 90 900 210 50 2 Plasma Gun   2 Intercept
  • Emperor's Shuttle arrives on turn 8 with a bonus 10,000 MC.
    It will appear over the base with the highest colonist population. If there are no bases, then it will appear with the ship of the highest hull tech level.

[edit] Resources On Starting Ships

Count Hull Personnel Resources
Crew Col. Troops HG MC Supplies Food Med Repair Ord Fuel
4 Mig Class Shuttle 15 33 10 - 30 180 90 45 50 150 440
1 Mig Class Shuttle* 9 0 10 1 10,000 0 0 0 0 80 880

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