Category:The Evil Empire - Ship
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Contents |
[edit] Ships
| Tech | Name | Comment | |
|---|---|---|---|
| 1 | | Mig Class Shuttle | - |
| 2 | | Star Destroyer | - |
| 3 | | H Ross Destroyer | Highly resistant to minefield damage. Takes around 10% normal damage when hitting a mine. |
| 4 | | RU25 Gunship | Highly resistant to minefield damage. Takes around 10% normal damage when hitting a mine. |
| 5 | | Super Star Frigate | The warship to use in enemy Grav well / mines, For it warp 50 engines. |
| 6 | | Moscow Class Blockade Ship | - |
| 7 | | Super Star Cruiser | 500mm Guns and Anti-Matter Guns on a Super Star Cruiser get a 100 point accuracy bonus (before range and evasion modifiers) |
| 8 | | Super Star Destroyer | Your fastest ship, hyperjump range 850ly/turn. |
| 9 | | Super Star Carrier | - |
| 10 | | Super Gorbi | Gets a 100% shield bonus instead of the 50% other EE hulls get |
| 10 | | Slayer | - |
[edit] Special
[edit] Vulnerability to Fighters
- Fighter Beams and Missiles pass through shields on Evil Empire hulls (owned by anyone) and ships owned by the Evil Empire.
- Fighter Beams and Missiles have a 10% chance of passing through the armor on Evil Empire ships.
- Fighter Beams and Missiles have a 30% chance of passing through the armor on captured Evil Empire hulls.
[edit] Vulnerability to Heavy Lasers
- Heavy Lasers pass through all EE Shields
- Heavy Lasers pass through all Shields on captured EE hulls
- Heavy Lasers pass through all EE Armor 10% of the time
- Heavy Lasers pass through all Armor on captured EE hulls
- Heavy Lasers cannot hit the soft spot on EE Hulls and ships owned by the EE.
[edit] Stronger Shields
- All ships except the Super Gorbi have a 50% shield bonus before exotic tech shield boost.
- The Super Gorbi has a 100% shield bonus before exotic tech shield boost.
- An Empire ship in the hands of another race has 25% normal shield power after exotic tech shield boost.
- Large Weapons firing at ships owned by the EE do not benefit from the Large Weapon Overcharger Exotic Techs.
[edit] Ship Devices
Evil Empire ships include the following ship devices:
- Bioscanner
- Boarding Laser
- Cloak
- Clone Lab
- Contraband Lockdown
- DTMS-N Fuel Converter
- Dust Off
- Food to Supply Converter
- Gravitonic Mine Dropper
- Gravity Well Generator
- Laser Mine Dropper
- Laser Mining Drill
- Mine Sweeper Array
- Mobile Fighter(1) Factory
- Mobile Ord Factory
- Mobile Repair Plant
- Ore Processing
- Particle Fountain
- Probe Launcher
- Scalar Wave Damper
- Self Destruct
- Soil Sterilizer
- Spy Scanner
[edit] Starting Ships
| Count | Hull | Warp | Hyp | Shield | Armor | SW | LW | PD | Gen | Comment |
|---|---|---|---|---|---|---|---|---|---|---|
| 4 | Mig Class Shuttle | 20 | 300 | 40 | 50 | 2 Disrupter | - | 2 Flake Cannon | ||
| 1 | Mig Class Shuttle* | 90 | 900 | 210 | 50 | 2 Plasma Gun | 2 Intercept |
- Emperor's Shuttle arrives on turn 8 with a bonus 10,000 MC.
It will appear over the base with the highest colonist population. If there are no bases, then it will appear with the ship of the highest hull tech level.
[edit] Resources On Starting Ships
| Count | Hull | Personnel | Resources | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Crew | Col. | Troops | HG | MC | Supplies | Food | Med | Repair | Ord | Fuel | ||
| 4 | Mig Class Shuttle | 15 | 33 | 10 | - | 30 | 180 | 90 | 45 | 50 | 150 | 440 |
| 1 | Mig Class Shuttle* | 9 | 0 | 10 | 1 | 10,000 | 0 | 0 | 0 | 0 | 80 | 880 |
Articles in category "The Evil Empire - Ship"
There are 11 articles in this category.
HM |
RS |
S cont. |
