Category:The Cyborg Collective - Ship

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Contents

[edit] Ships

[edit] Ship List

(ordered by Hull Tech Level)

Tech Name Comment
1 Small Deep Space Freighter Support
2 B200 Class Probe Scout, Warship
3 B41 Class Explorer Support, (useless)
4 Iron Slave Class Fueler Support, Tower
5 B222 Class Destroyer Warship, Scanner
6 Quietus Class Cruiser Support, (Warship)
7 Firecloud Class Cruiser Support
8 Firestorm Class Heavy Cruiser Support
9 Biocide Class Carrier Support, Scanner
10 Annihilation Class Battleship Warship, (Support)

[edit] Special

  • Cyborg ships convert duranium on board into armor when needed. 1 kt of duranium changes into 100 units of ship armor.
  • When colonists are transferred onto a Cyborg ship they will be automatically converted to crew, if the ship is not already fully crewed.
  • Cyborg colonists will become troops when boarding enemy ships.
  • Immune to HConfig option alien hull plan restrictions
  • Large Weapons firing at ships that are of Cyborg design or are owned by the Cyborg do not benefit from the Large Weapon Overcharger Exotic Techs.
    • Darkwing Gs that are firing are immune to this effect.

[edit] Ship Devices

Cyborg ships include the following ship devices:

[edit] Starting Ships

Count Hull Warp Hyp Shield Armor SW LW PD Gen Comment
4 B200 Class Probe 20 340 40 10 6 Disrupter    
2 Iron Slave Class Fueler 90 - 40 310 2 Disrupter   6 Flake Cannon
2 Firestorm Class Heavy Cruiser 90 - 40 20 8 Laser 1 500mm Gun
1 Merculite Rockets
2 Heavy Laser
4 Holo Decoy
2 Flake Cannon

[edit] Resources On Starting Ships

Count Hull Personnel Resources
Crew Col. Troops HG MC Supplies Food Med Repair Ord Fuel
4 B200 Class Probe 9 33 10 - 30 10 5 2 33 50 80
2 Iron Slave Class Fueler 100 16667 1000 - 48 400 200 100 2000 2500 1250
2 Firestorm Class Heavy Cruiser 190 43 13 - 30 10 5 2 167 100 375

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