Category:The Crystal Assembly

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Image:The Crystal Assembly.jpg Race Number: 107
Ship Hull id's: 51-60
Lifeform Type: Silicon Based


[edit] Racial Statistics

Racial Stats
Happiness and Contraband
Income and Combat
Farming
Climate

Minimum
90

Happiness
63

Income
55

Maximum
100

Happiness

Changes

(colonist)

Enslavement
0

Tax
Income

Enslavement
?

Favorite
100


Liberal
0

Liberal
?
Mineral Mining
45


Conservative
+4

Conservative
?
Growth Rate
175


Ultra-Conservative
+10

Ultra-Conservative
?
Lawfulness
100


Complex
-1

Complex
?
Leadership
100

Happiness

Changes

(all natives)

Enslavement
0

Combat
Colonists
1
Powers
Dark
120


Liberal
0


Crew
3

Light
15


Conservative
+2


Troops
5
PC Factor
0


Ultra-Conservative
+5


High Guard
10
Spy Rating
6


Complex
-1

Pilot
Crew
5
PSI Rating
60

Contraband
Likes

Kerria Crystal Artifacts
200


Troops
15
Public Relations
40


Alpha Wave Floggers
40


High Guard
18
POD Speed
20



Training
Col to Crew
30






Crew to Troop
30






Troop to HG
10

1 The change for Complex Tax depends on the Happiness in Base. For more information look here

[edit] Special

[edit] First 5 Turns

Since the game has to take into account different host settings whereas the players may not start with a homeworld; rather, a bunch a ships only to colonize with, the Crystals have the HD Delta of any planet that they have more than 10,000 colonists on changed to 5 and the HD stress increased by 200 if it is less than 300. Note: This will change the planet if you create a new base there by turn 5.

[edit] Natives

  • Crystals are not attacked by Amorphous Worms natives that reside on a planet.
  • Siliconoid natives produce free ordnance for Crystals. Every 50 Siliconoids on a Crystal owned planet will produce 1 new ordnance unit per turn.
  • Siliconoid natives join Crystal bases faster than normal. Formula: (((PSI * 3) / 500) * 100)%

[edit] Immunity

[edit] Growth

Crystals only grow only on very hot planets:

Climate Growth Mod.
0 - 94 0
95 - 98 50%
99 - 100 100%


[edit] Starships

Tech Hull Name Comment
1 Opal Class Torpedo Boat Warship
2 Ruby Class Cruiser Support/Warship
3 Topez Class Gun Ship Warship
4 Jade Class Support Ship Support
5 Sky Garnet Class Destroyer Warship
6 Emerald Class Battlecruiser Warship
7 Onyx Class Fast Frigate Warship
8 Diamond Flame Class Battleship Warship, has some special rules
9 Crystal Thunder Carrier Warship
10 Crystal Light Ship Support/Warship

[edit] Special

  • Crystal ship hulls cannot be produced by non-Crystal races. Crystal ship hull plans cannot be owned by non-Crystal races.
  • Crystals cannot build alien hulls from hull plans.
  • Crystal are the only race that can have Solorian hull without taking damage every turn. The reverse is not true, Solorian take damage when owning a Crystal hull. (tested Host 211)
  • The shielding on their ships takes half damage from energy weapons, but triple damage from ordnance based weapons. The act of absorbing energy weapons on Crystal shields helps charge the ship's weapons.
  • When a Boarding Laser is used against a Crystal, no damage will be done to the hull and no personnel will be killed by the boarding laser. However it will still enable the attacker to board the ship.
  • Immune to the small weapon Disrupter "extra kill bonus".
  • Any Crystal-owned ships cannot be affected by Web Minefields (by passing through them or having them detonated upon them). This includes Crystal-owned alien hulls, and enemy Crystals. Crystal ships that have been captured by non-Crystal players are not immune to webs in any way.

[edit] Ship Devices

Crystal ships include the following ship devices:

[edit] Crystal unique Ship Devices

[edit] Starting Ships

Count Hull Warp Hyp Shield Armor SW LW PD Gen Comment
3 Jade Class Support Ship 40 - 40 10 8 Disrupter - 6 Flake Cannon
1 Ruby Class Cruiser 90 - 900 10 5 Disrupter 2 Photon Torpedo Tube 4 Flake Cannon

[edit] Resources On Starting Ships

Count Hull Personnel Resources
Crew Col. Troops HG MC Supplies Food Med Repair Ord Fuel
3 Jade Class Support Ship 250 500 150 - 30 1200 600 300 3333 5000 1250
1 Ruby Class Cruiser 540 1000 300 - 31 120 60 30 167 1500 190


[edit] Fighters

C1 Sugar
Image:C1 Sugar.jpg
Cost 10
Speed 50
Fuel 50
Sensor Profile 200
Ground Combat
  Attack Defense
Fighters 20 1
Assault Craft 0 1
Troops 0 1
Cities 0 -
Space Combat
Quickness 100
Attack 30
Evasive 30
Armor 0
Exposed Sys 4
    Beam Missile
Power 10 0
Accuracy 45 0
Range 70 0
Generator 5
Battery 50
Ord - 0
C2 Salt
Image:C2 Salt.jpg
Cost 14
Speed 50
Fuel 50
Sensor Profile 200
Ground Combat
  Attack Defense
Fighters 1 2
Assault Craft 4 1
Troops 2 1
Cities 2 -
Space Combat
Quickness 50
Attack 10
Evasive 10
Armor 0
Exposed Sys 10
    Beam Missile
Power 10 10
Accuracy 30 90
Range 70 150
Generator 4
Battery 150
Ord - 20
C3 Alum Spark
Image:C3 Alum Spark.jpg
Cost 15
Speed 50
Fuel 50
Sensor Profile 200
Ground Combat
  Attack Defense
Fighters 1 1
Assault Craft 10 1
Troops 5 1
Cities 2 -
Space Combat
Quickness 100
Attack 30
Evasive 30
Armor 0
Exposed Sys 5
    Beam Missile
Power 5 150
Accuracy 45 90
Range 80 200
Generator 4
Battery 150
Ord - 5


[edit] Assault Craft

Emerot
Image:Emerot.jpg
Cost 10
Ground Combat
  Attack Defense
Fighters 10 1
Assault Craft 1 1
Troops 2 1
Cities 2 -
Scimmer
Image:Scimmer.jpg
Cost 15
Ground Combat
  Attack Defense
Fighters 0 1
Assault Craft 2 1
Troops 20 1
Cities 40 -
Sapogge
Image:Sapogge.jpg
Cost 12
Ground Combat
  Attack Defense
Fighters 1 1
Assault Craft 40 1
Troops 1 1
Cities 5 -

[edit] Bases

[edit] Special Buildings

Infernorator
Level 1
Produce Converts one hyperdimensional stress into 20 climate points to heat the planet if the climate is less than 90.
Ground Sweeper
Level 8
Produce Sweeps all minefields over the base and recovers the ordnance.
Hyperlathe
Level 3
Produce Converts one hyperdimensional stress into 250 ordnance, 10 food, 3 MC, 1 supply, 5 molybdenum, 2 tritanium, 8 duranium, and 3 fuel.

[edit] Missing Buildings

[edit] See also

[edit] Starting Stuffs

[edit] The Crystal Assembly - History

This was put together by searching through the History of Changes page, looking for a match for "crys". Additional searches for text that includes special buildings, ships, and ship devices should be processed and added here.

[edit] October 7, 2008

[edit] What is new in Host.exe Version 4.000.213t

Fixed: Upon web minefield detonation, docked wings are not subject to loss of ability to move.

[edit] Sep 22, 2008

[edit] What is new in Host.exe Version 4.000.213o

Fixed: X Field being used by a Solorian player that captures an enemy ship will have its fuel set to 0.
Changed: Solorian Stellar Matter Launcher with X Field will only take effect once per SML shot.
Changed: When the ship repair was changed from sometime after movement until after all damage effects were completed, this allowed web minefield detonations and X Field to become much more powerful. You were able to apply all repair units that you had to engine repair before X Field attempted to capture a ship. Thus, X Field capturing of ships has been toned down a bit. The first captured ship is at the normal 50%, but each successful capture after that will decrease the chance by 10%.
Changed: X Field ship log will not report the name or ID # of a ship that it cannot detect. This process will also only work on ships that you have a scan of. The X Field ship must have more than 10 crew available and it will send 10 crew to the captured ship.

[edit] Jul 16, 2008

[edit] What is new in Host.exe Version 4.000.213j

Fixed: Ships destroyed by moving through and hitting gravitonic/web minefields should provide a proper destruction player message.
Fixed: Ships with 100% hull or engine damage from moving through web minefields will stop.
Fixed: Filtered out excessive web minefield hit messages when the ship has already been destroyed or stopped.

[edit] Jul 16, 2008

[edit] What is new in Host.exe Version 4.000.213i

Fixed: When calculating growth, Crystal bases with less than 99 climate no longer halves the growth bonuses (military stance and tank-o-tronics).
Fixed: Issue with a ship with over 500 hull mass becoming immune to all minefields after hitting a Web minefield and continuing to move through it.

[edit] May 01, 2008

[edit] What is new in Host.exe Version 4.000.213f

Changed: Global Warmer, Global Icer, and Crystal Inferno Device require less than 60% control system, less than 80% hull damage and crew on board to operate.

[edit] April 24, 2008

[edit] What is new in Host.exe Version 4.000.213e

Changed: Global Icer, Global Warmer, Crystal Inferno Device require at least 1 crew on board to operate them.

[edit] February 11st, 2008

[edit] What is new in Host.exe Version 4.000.212e

Changed: Sitting in a web minefield won't display excessive ship logs any longer.

[edit] December 7th, 2008

[edit] What is new in Host.exe Version 4.000.212

Fixed: The "Object is not moving" message when hitting a web mine may not always be correct due to large mass hulls being able to penetrate a web mine 90% of the time. The message is now accurate.

[edit] September 10th, 2007

[edit] What is new in Host.exe Version 4.000.210 Patch1

New: Ship log for Web Minefield detonation knocking out the Light Speed.

[edit] Aug 27th, 2007

[edit] What is new in Host.exe Version 4.000.209

Fixed: Crystal Prisoners can no longer be assimilated by Cyborg.
New: Minefield Explosion message from detonations of Gravitonic, Laser, and Web minefields.

[edit] June 15th, 2007

[edit] What is new in Host.exe Version 4.000.205

Fixed: Crystals start with 1 Infernorator on their homeworld.

[edit] June 11th, 2007

[edit] What is new in Host.exe Version 4.000.203

New: Solar Gamma Ray previously would increase Crystal population by 20%. A new limit has been placed on this so that up to 100k colonists maximum will be created.
Fixed: Crystal Inferno Device no longer requires 11 fuel to be on the ship to activate.
Fixed: Dry Dock can no longer build alien hulls from Robot, Crystal, or Solorian unless you are that race.
Fixed: Hull plans from races that you mustn't have hull plans for (Solorians, Robots, Crystals) will be removed from ships.
Fixed: When an Crystal X Field interacts with a Mobile Ord Factory, it will turn it off instead of turning off the Mobile Parts Plant.
Fixed: When you recycle a ship, the base will now get any cash, food, med units, and hull plans. Hull plans will only be transferred if the player race isn't Privateer, Solorian, Robot, or Crystal.
Fixed: Web minefield detonations will now stop wings from moving.

[edit] Oct 31st, 2006

[edit] What is new in Host.exe Version 4.000.198

Fixed: Alien hulls owned by the crystals incorrectly getting the zero ord bonus for the alien hull's super weapon
New: Ships with a hull mass of over 500kt can crash through web mines and only have a 10% chance that a web mine hit will stop the ship

[edit] Dec 18th, 2006

[edit] What is new in Host.exe Version 4.000.181

Fixed: Ships hitting two Web Minefields in a single turn

[edit] Nov 30th, 2003

[edit] What is new in Host.exe Version 4.000.151

New: Crystal ship combat armor bonus only works for the Crystal player if the Crystal player is in a Crystal hull design

[edit] Nov 15th, 2003

[edit] What is new in Host.exe Version 4.000.146

Fixed: Ships that hit Web Minefields and continued to move

[edit] April 17th, 2003

[edit] What is new in Host.exe Version 4.000.123

Fixed: Crystals not immune to enemy boarding lasers
Fixed: Crystal X field not deleting hull plans on ships with a hull type greater than 50 that are holding plans in ship memory
Fixed: Low pop crystal games stuck with a resource point limit of only 50 for each Crystal player

[edit] AMarch 3rd, 2003

[edit] What is new in Host.exe Version 4.000.122

Fixed: X field not blocking Ground Base Chunnelers

[edit] Oct 15th, 2002

[edit] What is new in Host.exe Version 4.000.115

New: Crystal X-Field block all Cyborg starting chunnels at a range of 100 LY and non-Cyborgs at a range of 200 LY
New: Crystal X-Field blocks all Cyborg ground chunnel jumps within 200 LY

[edit] March 28th, 2002

[edit] What is new in Host.exe Version 4.000.102

New: A Crystal Light Ship with its X Field on causes all Colonies Of Man fighters to loose 75% accuracy during combat

[edit] Nov 22th, 2001

[edit] What is new in Host.exe Version 4.000.094

New: Weighted resource math. Races with low growth rates give a bonus in the resource point area. Crystals get a 56.25% cut in resource points

[edit] July 30th, 2001

[edit] What is new in Host.exe Version 4.000.089

New: All detonating minefield explode before movement. This is a pretty big change. If you lay a cloaked barbitic minefield the next turn you can detonate it an clear the area of all minefields and not have to worry about hitting a mine during movement. This makes it much easier to blast through enemy minefields. However, this also means that if you are in a minefield the owner of the minefield has the power to detonate the minefield before you can sweep it. Mines are a little more deadly and blasting through them is a little easier. This slightly weakens the Crystals defenses, but now that the Crystals are 100% immune to damage from detonating web fields they still have a very good fighting chance..

[edit] July 16th, 2001

[edit] What is new in Host.exe Version 4.000.086

New: Crystal X device does not take repair units from races the ship is not at war with
New: Crystal X device does not damage mobile repair plants of races it is not at war with
New: Crystal X device does not damage mobile ord plants of races it is not at war with
New: Crystal X field will try to take repair units from ships before bases.

[edit] July 13th, 2001

[edit] What is new in Host.exe Version 4.000.085

Fixed: Crystal X device error is causing a crash of host during space maintain 2
New: Crystals: Diamond Flame Battleship has special plasma armor that is highly resistant to ord weapons
New: Crystals: Immune to damage from detonating web minefields
New: Crystal X Field causes ord plants and ship repair plants to explode if they are turned on while within 50 LY. Ships will take heavy damage.

[edit] June 29th, 2001

[edit] What is new in Host.exe Version 4.000.083

New: Crystal X field DOES NOT steal fuel anymore

[edit] June 28th, 2001

[edit] What is new in Host.exe Version 4.000.082

New: Crystal X field steals 10 units of fuel from all ships within 50ly
New: Crystals immune to enemy crystal X field device
New: Crystals get a ship long message when they steal from and enemy ship with the X field device
New: Crystal X field causes mobile ord factories to explode, if they are on
New: Crystal X field causes mobile repair plants to explode, if they are on

[edit] April 23rd, 2001

[edit] What is new in Planets4.exe Version 4.000.036

New: Program is aware of Crystal hyperlathes making food

[edit] Feb 25th, 2001

[edit] What is new in Host.exe Version 4.000.068

Fixed: Crystal X Field device fails to captures enemy ships with high engine damage if the Crystal ship has a 100% full repair hold

[edit] Feb 24th, 2001

[edit] What is new in Host.exe Version 4.000.067

New: Boarding lasers do not work on Crystal owned ships

[edit] Feb 3rd, 2001

[edit] What is new in Host.exe Version 4.000.066

Fixed: Hull plans on a ship "Deleted by order of the leader" on all ships that have an ID number greater than a Crystal ground base, but less then the ID of a base belonging to a non-Crystal player

[edit] Oct 27th, 2000

[edit] What is new in Host.exe Version 4.000.058

New: Siliconoids join Crystals: Chance they will join (((PSI * 3) / 500) * 100)%

[edit] Oct 20th, 2000

[edit] What is new in Host.exe Version 4.000.056

Fixed: Crystals not getting their +5 HD Stress delta on their home world
Fixed: Siliconoids not making ordnances for Crystals (1 ord per 100 natives)

[edit] Oct 17th, 2000

[edit] What is new in Host.exe Version 4.000.054

New: In a ground war between the Cyborg and any other race besides the Lizards, Crystals or another Cyborg; 30% of the defeated Cyborg colonists will be reclaimed as colonists. The Birdmen can reclaim 50%.. Cyborg killed by Assault units or fighters will NOT be recovered.

[edit] Sept 28th, 2000

[edit] What is new in Host.exe Version 4.000.051

New: Siliconoids produce ord for crystal players. 100 Natives produce 1 Ord per turn. Max of 10000 Ord per planet.
New: Crystal home worlds have a +5 HD stress delta
New: The Crystal X field can steal a max of 500 repair units per enemy ship per turn

[edit] What is new in Master.exe Version 4.000.023

New: Crystals starting stockpiles of ordnances increased

[edit] Sept 22nd, 2000

[edit] What is new in Host.exe Version 4.000.050

Fixed: Ship plans at bases being deleted with the message that "Crystal ship plans vanished!"

[edit] What is new in Host.exe Version 4.000.049

New: Output of Crystal Hyper Lathe's molybdenum increased. Each HD Stress point is turned into: 200 Ord, 10 Food, 3 Mega credits, 1 Supply, 8 Duranium, 2 Tritanium, 5 Molybdenum, 3 Neutronium

[edit] What is new in Host.exe Version 4.000.048

New: Crystals can not own ship plans from other races.
New: Any Crystal ship plan that another race ends up with will vanish
New: Any ship owned by a Crystal player can travel through a web minefield without any danger of hitting a web mine.
New: Any ship built by a Crystal player can travel through a web minefield without any danger of hitting a web mine even if owned by a non-crystal race.
New: Crystal shields take 3 times normal shield drain when hit by ord firing weapons (Any ship owned by a Crystal player)
New: Crystal shields take half normal shield drain when hit by non-ord firing weapons (Any ship owned by a Crystal player)
New: When a Crystal shield is hit by a non-ord weapon half the energy that it took to fire the weapon is absorbed into the Crystal ship's weapons.
New: Crystals require a climate 100 planet for maximum growth rate.
New: Crystals can not be assimilated by the Cyborg
New: Crystal X Field ( planets4.exe sees it as: Device 8 ) Steals repair units from all ships, bases and pods within 50 LY. Can steal a maximum of what the ship's repair hold size is. If the repair hold is full it will still take a full measure of enemy repair units and destroy them. It will take from all other empires, including ones that you are not at war with. The device will capture any enemy ship within 50 LY that has more than 99% engine damage. Device will erase all ship plans in ships, pods, and bases within 150 LY.

[edit] What is new in Master.exe Version 4.000.020

New: Master knows about the Lizards and Crystals. Gives Crystals correct starting buildings at home base.

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