Category:The Crystal Assembly
From PlanetsWiki
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Race Number: | 107 |
| Ship Hull id's: | 51-60 | |
| Lifeform Type: | Silicon Based |
[edit] Racial Statistics
| Racial Stats | |
Happiness and Contraband | |
Income and Combat | ||||||||||||
| Farming Climate |
Minimum | 90 |
Happiness | 63 |
Income | 55 |
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| Maximum | 100 |
Happiness Changes |
Enslavement | 0 |
Tax Income |
Enslavement | ? | |||||||||
| Favorite | 100 |
Liberal | 0 | Liberal | ? | |||||||||||
| Mineral Mining | 45 |
Conservative | +4 | Conservative | ? | |||||||||||
| Growth Rate | 175 |
Ultra-Conservative | +10 | Ultra-Conservative | ? | |||||||||||
| Lawfulness | 100 |
Complex | -1 | Complex | ? | |||||||||||
| Leadership | 100 |
Happiness Changes |
Enslavement | 0 |
Combat | Colonists | 1 |
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| Powers | Dark | 120 |
Liberal | 0 |
Crew | 3 |
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| Light | 15 |
Conservative | +2 |
Troops | 5 |
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| PC Factor | 0 |
Ultra-Conservative | +5 |
High Guard | 10 |
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| Spy Rating | 6 |
Complex | -1 |
Pilot | Crew | 5 |
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| PSI Rating | 60 |
Contraband Likes |
Kerria Crystal Artifacts | 200 |
Troops | 15 |
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| Public Relations | 40 |
Alpha Wave Floggers | 40 |
High Guard | 18 |
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| POD Speed | 20 |
Training | Col to Crew | 30 |
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| Crew to Troop | 30 |
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| Troop to HG | 10 |
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1 The change for Complex Tax depends on the Happiness in Base. For more information look here
[edit] Special
[edit] First 5 Turns
Since the game has to take into account different host settings whereas the players may not start with a homeworld; rather, a bunch a ships only to colonize with, the Crystals have the HD Delta of any planet that they have more than 10,000 colonists on changed to 5 and the HD stress increased by 200 if it is less than 300. Note: This will change the planet if you create a new base there by turn 5.
[edit] Natives
- Crystals are not attacked by Amorphous Worms natives that reside on a planet.
- Siliconoid natives produce free ordnance for Crystals. Every 50 Siliconoids on a Crystal owned planet will produce 1 new ordnance unit per turn.
- Siliconoid natives join Crystal bases faster than normal. Formula: (((PSI * 3) / 500) * 100)%
[edit] Immunity
- Immune to the Cyborg assimilation.
- Immune to the Solar Gamma Ray.
- Immune to the Robot's Insectoid Nest.
[edit] Growth
Crystals only grow only on very hot planets:
| Climate | Growth Mod. |
|---|---|
| 0 - 94 | 0 |
| 95 - 98 | 50% |
| 99 - 100 | 100% |
[edit] Starships
| Tech | Hull Name | Comment | |
|---|---|---|---|
| 1 | | Opal Class Torpedo Boat | Warship |
| 2 | | Ruby Class Cruiser | Support/Warship |
| 3 | | Topez Class Gun Ship | Warship |
| 4 | | Jade Class Support Ship | Support |
| 5 | | Sky Garnet Class Destroyer | Warship |
| 6 | | Emerald Class Battlecruiser | Warship |
| 7 | | Onyx Class Fast Frigate | Warship |
| 8 | | Diamond Flame Class Battleship | Warship, has some special rules |
| 9 | | Crystal Thunder Carrier | Warship |
| 10 | | Crystal Light Ship | Support/Warship |
[edit] Special
- Crystal ship hulls cannot be produced by non-Crystal races. Crystal ship hull plans cannot be owned by non-Crystal races.
- Crystals cannot build alien hulls from hull plans.
- Crystal are the only race that can have Solorian hull without taking damage every turn. The reverse is not true, Solorian take damage when owning a Crystal hull. (tested Host 211)
- The shielding on their ships takes half damage from energy weapons, but triple damage from ordnance based weapons. The act of absorbing energy weapons on Crystal shields helps charge the ship's weapons.
- When a Boarding Laser is used against a Crystal, no damage will be done to the hull and no personnel will be killed by the boarding laser. However it will still enable the attacker to board the ship.
- Immune to the small weapon Disrupter "extra kill bonus".
- Any Crystal-owned ships cannot be affected by Web Minefields (by passing through them or having them detonated upon them). This includes Crystal-owned alien hulls, and enemy Crystals. Crystal ships that have been captured by non-Crystal players are not immune to webs in any way.
[edit] Ship Devices
Crystal ships include the following ship devices:
- Barbitic Mine Dropper
- Crystal Inferno Device
- Gravitonic Mine Dropper
- Laser Mine Dropper
- Long Range Mine Detector
- Mind Crusher
- Mine Sweeper Array
- Minefield Destabilizer
- Scalar Wave Damper
- Soil Sterilizer
[edit] Crystal unique Ship Devices
[edit] Starting Ships
| Count | Hull | Warp | Hyp | Shield | Armor | SW | LW | PD | Gen | Comment |
|---|---|---|---|---|---|---|---|---|---|---|
| 3 | Jade Class Support Ship | 40 | - | 40 | 10 | 8 Disrupter | - | 6 Flake Cannon | ||
| 1 | Ruby Class Cruiser | 90 | - | 900 | 10 | 5 Disrupter | 2 Photon Torpedo Tube | 4 Flake Cannon |
[edit] Resources On Starting Ships
| Count | Hull | Personnel | Resources | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Crew | Col. | Troops | HG | MC | Supplies | Food | Med | Repair | Ord | Fuel | ||
| 3 | Jade Class Support Ship | 250 | 500 | 150 | - | 30 | 1200 | 600 | 300 | 3333 | 5000 | 1250 |
| 1 | Ruby Class Cruiser | 540 | 1000 | 300 | - | 31 | 120 | 60 | 30 | 167 | 1500 | 190 |
[edit] Fighters
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[edit] Assault Craft
[edit] Bases
[edit] Special Buildings
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[edit] Missing Buildings
[edit] See also
- Stuff concerning the Crystals
- [1] Race Page
- [2] Official Race Guide
- [3] Race Guide by Paul Honigmann
- Vgap4_Movies Learn how to make and share a movie starring The Crystal Assembly.
[edit] Starting Stuffs
- Starting Homeworld Resources
- Starting Buildings Matrix
- Starting Ships Matrix
- Resources on Starting Ships Matrix
[edit] The Crystal Assembly - History
This was put together by searching through the History of Changes page, looking for a match for "crys". Additional searches for text that includes special buildings, ships, and ship devices should be processed and added here.
[edit] October 7, 2008
[edit] What is new in Host.exe Version 4.000.213t
- Fixed: Upon web minefield detonation, docked wings are not subject to loss of ability to move.
[edit] Sep 22, 2008
[edit] What is new in Host.exe Version 4.000.213o
- Fixed: X Field being used by a Solorian player that captures an enemy ship will have its fuel set to 0.
- Changed: Solorian Stellar Matter Launcher with X Field will only take effect once per SML shot.
- Changed: When the ship repair was changed from sometime after movement until after all damage effects were completed, this allowed web minefield detonations and X Field to become much more powerful. You were able to apply all repair units that you had to engine repair before X Field attempted to capture a ship. Thus, X Field capturing of ships has been toned down a bit. The first captured ship is at the normal 50%, but each successful capture after that will decrease the chance by 10%.
- Changed: X Field ship log will not report the name or ID # of a ship that it cannot detect. This process will also only work on ships that you have a scan of. The X Field ship must have more than 10 crew available and it will send 10 crew to the captured ship.
[edit] Jul 16, 2008
[edit] What is new in Host.exe Version 4.000.213j
- Fixed: Ships destroyed by moving through and hitting gravitonic/web minefields should provide a proper destruction player message.
- Fixed: Ships with 100% hull or engine damage from moving through web minefields will stop.
- Fixed: Filtered out excessive web minefield hit messages when the ship has already been destroyed or stopped.
[edit] Jul 16, 2008
[edit] What is new in Host.exe Version 4.000.213i
- Fixed: When calculating growth, Crystal bases with less than 99 climate no longer halves the growth bonuses (military stance and tank-o-tronics).
- Fixed: Issue with a ship with over 500 hull mass becoming immune to all minefields after hitting a Web minefield and continuing to move through it.
[edit] May 01, 2008
[edit] What is new in Host.exe Version 4.000.213f
- Changed: Global Warmer, Global Icer, and Crystal Inferno Device require less than 60% control system, less than 80% hull damage and crew on board to operate.
[edit] April 24, 2008
[edit] What is new in Host.exe Version 4.000.213e
- Changed: Global Icer, Global Warmer, Crystal Inferno Device require at least 1 crew on board to operate them.
[edit] February 11st, 2008
[edit] What is new in Host.exe Version 4.000.212e
- Changed: Sitting in a web minefield won't display excessive ship logs any longer.
[edit] December 7th, 2008
[edit] What is new in Host.exe Version 4.000.212
- Fixed: The "Object is not moving" message when hitting a web mine may not always be correct due to large mass hulls being able to penetrate a web mine 90% of the time. The message is now accurate.
[edit] September 10th, 2007
[edit] What is new in Host.exe Version 4.000.210 Patch1
- New: Ship log for Web Minefield detonation knocking out the Light Speed.
[edit] Aug 27th, 2007
[edit] What is new in Host.exe Version 4.000.209
- Fixed: Crystal Prisoners can no longer be assimilated by Cyborg.
- New: Minefield Explosion message from detonations of Gravitonic, Laser, and Web minefields.
[edit] June 15th, 2007
[edit] What is new in Host.exe Version 4.000.205
- Fixed: Crystals start with 1 Infernorator on their homeworld.
[edit] June 11th, 2007
[edit] What is new in Host.exe Version 4.000.203
- New: Solar Gamma Ray previously would increase Crystal population by 20%. A new limit has been placed on this so that up to 100k colonists maximum will be created.
- Fixed: Crystal Inferno Device no longer requires 11 fuel to be on the ship to activate.
- Fixed: Dry Dock can no longer build alien hulls from Robot, Crystal, or Solorian unless you are that race.
- Fixed: Hull plans from races that you mustn't have hull plans for (Solorians, Robots, Crystals) will be removed from ships.
- Fixed: When an Crystal X Field interacts with a Mobile Ord Factory, it will turn it off instead of turning off the Mobile Parts Plant.
- Fixed: When you recycle a ship, the base will now get any cash, food, med units, and hull plans. Hull plans will only be transferred if the player race isn't Privateer, Solorian, Robot, or Crystal.
- Fixed: Web minefield detonations will now stop wings from moving.
[edit] Oct 31st, 2006
[edit] What is new in Host.exe Version 4.000.198
- Fixed: Alien hulls owned by the crystals incorrectly getting the zero ord bonus for the alien hull's super weapon
- New: Ships with a hull mass of over 500kt can crash through web mines and only have a 10% chance that a web mine hit will stop the ship
[edit] Dec 18th, 2006
[edit] What is new in Host.exe Version 4.000.181
- Fixed: Ships hitting two Web Minefields in a single turn
[edit] Nov 30th, 2003
[edit] What is new in Host.exe Version 4.000.151
- New: Crystal ship combat armor bonus only works for the Crystal player if the Crystal player is in a Crystal hull design
[edit] Nov 15th, 2003
[edit] What is new in Host.exe Version 4.000.146
- Fixed: Ships that hit Web Minefields and continued to move
[edit] April 17th, 2003
[edit] What is new in Host.exe Version 4.000.123
- Fixed: Crystals not immune to enemy boarding lasers
- Fixed: Crystal X field not deleting hull plans on ships with a hull type greater than 50 that are holding plans in ship memory
- Fixed: Low pop crystal games stuck with a resource point limit of only 50 for each Crystal player
[edit] AMarch 3rd, 2003
[edit] What is new in Host.exe Version 4.000.122
- Fixed: X field not blocking Ground Base Chunnelers
[edit] Oct 15th, 2002
[edit] What is new in Host.exe Version 4.000.115
- New: Crystal X-Field block all Cyborg starting chunnels at a range of 100 LY and non-Cyborgs at a range of 200 LY
- New: Crystal X-Field blocks all Cyborg ground chunnel jumps within 200 LY
[edit] March 28th, 2002
[edit] What is new in Host.exe Version 4.000.102
- New: A Crystal Light Ship with its X Field on causes all Colonies Of Man fighters to loose 75% accuracy during combat
[edit] Nov 22th, 2001
[edit] What is new in Host.exe Version 4.000.094
- New: Weighted resource math. Races with low growth rates give a bonus in the resource point area. Crystals get a 56.25% cut in resource points
[edit] July 30th, 2001
[edit] What is new in Host.exe Version 4.000.089
- New: All detonating minefield explode before movement. This is a pretty big change. If you lay a cloaked barbitic minefield the next turn you can detonate it an clear the area of all minefields and not have to worry about hitting a mine during movement. This makes it much easier to blast through enemy minefields. However, this also means that if you are in a minefield the owner of the minefield has the power to detonate the minefield before you can sweep it. Mines are a little more deadly and blasting through them is a little easier. This slightly weakens the Crystals defenses, but now that the Crystals are 100% immune to damage from detonating web fields they still have a very good fighting chance..
[edit] July 16th, 2001
[edit] What is new in Host.exe Version 4.000.086
- New: Crystal X device does not take repair units from races the ship is not at war with
- New: Crystal X device does not damage mobile repair plants of races it is not at war with
- New: Crystal X device does not damage mobile ord plants of races it is not at war with
- New: Crystal X field will try to take repair units from ships before bases.
[edit] July 13th, 2001
[edit] What is new in Host.exe Version 4.000.085
- Fixed: Crystal X device error is causing a crash of host during space maintain 2
- New: Crystals: Diamond Flame Battleship has special plasma armor that is highly resistant to ord weapons
- New: Crystals: Immune to damage from detonating web minefields
- New: Crystal X Field causes ord plants and ship repair plants to explode if they are turned on while within 50 LY. Ships will take heavy damage.
[edit] June 29th, 2001
[edit] What is new in Host.exe Version 4.000.083
- New: Crystal X field DOES NOT steal fuel anymore
[edit] June 28th, 2001
[edit] What is new in Host.exe Version 4.000.082
- New: Crystal X field steals 10 units of fuel from all ships within 50ly
- New: Crystals immune to enemy crystal X field device
- New: Crystals get a ship long message when they steal from and enemy ship with the X field device
- New: Crystal X field causes mobile ord factories to explode, if they are on
- New: Crystal X field causes mobile repair plants to explode, if they are on
[edit] April 23rd, 2001
[edit] What is new in Planets4.exe Version 4.000.036
- New: Program is aware of Crystal hyperlathes making food
[edit] Feb 25th, 2001
[edit] What is new in Host.exe Version 4.000.068
- Fixed: Crystal X Field device fails to captures enemy ships with high engine damage if the Crystal ship has a 100% full repair hold
[edit] Feb 24th, 2001
[edit] What is new in Host.exe Version 4.000.067
- New: Boarding lasers do not work on Crystal owned ships
[edit] Feb 3rd, 2001
[edit] What is new in Host.exe Version 4.000.066
- Fixed: Hull plans on a ship "Deleted by order of the leader" on all ships that have an ID number greater than a Crystal ground base, but less then the ID of a base belonging to a non-Crystal player
[edit] Oct 27th, 2000
[edit] What is new in Host.exe Version 4.000.058
- New: Siliconoids join Crystals: Chance they will join (((PSI * 3) / 500) * 100)%
[edit] Oct 20th, 2000
[edit] What is new in Host.exe Version 4.000.056
- Fixed: Crystals not getting their +5 HD Stress delta on their home world
- Fixed: Siliconoids not making ordnances for Crystals (1 ord per 100 natives)
[edit] Oct 17th, 2000
[edit] What is new in Host.exe Version 4.000.054
- New: In a ground war between the Cyborg and any other race besides the Lizards, Crystals or another Cyborg; 30% of the defeated Cyborg colonists will be reclaimed as colonists. The Birdmen can reclaim 50%.. Cyborg killed by Assault units or fighters will NOT be recovered.
[edit] Sept 28th, 2000
[edit] What is new in Host.exe Version 4.000.051
- New: Siliconoids produce ord for crystal players. 100 Natives produce 1 Ord per turn. Max of 10000 Ord per planet.
- New: Crystal home worlds have a +5 HD stress delta
- New: The Crystal X field can steal a max of 500 repair units per enemy ship per turn
[edit] What is new in Master.exe Version 4.000.023
- New: Crystals starting stockpiles of ordnances increased
[edit] Sept 22nd, 2000
[edit] What is new in Host.exe Version 4.000.050
- Fixed: Ship plans at bases being deleted with the message that "Crystal ship plans vanished!"
[edit] What is new in Host.exe Version 4.000.049
- New: Output of Crystal Hyper Lathe's molybdenum increased. Each HD Stress point is turned into: 200 Ord, 10 Food, 3 Mega credits, 1 Supply, 8 Duranium, 2 Tritanium, 5 Molybdenum, 3 Neutronium
[edit] What is new in Host.exe Version 4.000.048
- New: Crystals can not own ship plans from other races.
- New: Any Crystal ship plan that another race ends up with will vanish
- New: Any ship owned by a Crystal player can travel through a web minefield without any danger of hitting a web mine.
- New: Any ship built by a Crystal player can travel through a web minefield without any danger of hitting a web mine even if owned by a non-crystal race.
- New: Crystal shields take 3 times normal shield drain when hit by ord firing weapons (Any ship owned by a Crystal player)
- New: Crystal shields take half normal shield drain when hit by non-ord firing weapons (Any ship owned by a Crystal player)
- New: When a Crystal shield is hit by a non-ord weapon half the energy that it took to fire the weapon is absorbed into the Crystal ship's weapons.
- New: Crystals require a climate 100 planet for maximum growth rate.
- New: Crystals can not be assimilated by the Cyborg
- New: Crystal X Field ( planets4.exe sees it as: Device 8 ) Steals repair units from all ships, bases and pods within 50 LY. Can steal a maximum of what the ship's repair hold size is. If the repair hold is full it will still take a full measure of enemy repair units and destroy them. It will take from all other empires, including ones that you are not at war with. The device will capture any enemy ship within 50 LY that has more than 99% engine damage. Device will erase all ship plans in ships, pods, and bases within 150 LY.
[edit] What is new in Master.exe Version 4.000.020
- New: Master knows about the Lizards and Crystals. Gives Crystals correct starting buildings at home base.
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Articles in category "The Crystal Assembly"
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