Category:The Colonies of Man
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[edit] Racial Statistics
| Racial Stats | Happiness & Contraband | Income and Combat | ||||||||||||||
| Farming Climate |
Minimum | 40 | Happiness | 130 | Income | 90 | ||||||||||
| Maximum | 55 | Happiness Changes |
Enslavement | 0 | Tax Income |
Enslavement | 585 | |||||||||
| Favorite | 50 | Liberal | 0 | Liberal | 450 | |||||||||||
| Mineral Mining | 65 | Conservative | +4 | Conservative | 405 | |||||||||||
| Growth Rate | 105 | Ultra-Conservative | +10 | Ultra-Conservative | 360 | |||||||||||
| Lawfulness | 70 | Complex | Special | Complex | 495 | |||||||||||
| Leadership | 60 | Happiness Changes |
Enslavement | 0 | Combat | Colonists | 1 | |||||||||
| Powers | Dark | 0 | Liberal | 0 | Crew | 5 | ||||||||||
| Light | 20 | Conservative | +2 | Troops | 60 | |||||||||||
| PC Factor | 20 | Ultra-Conservative | +5 | High Guard | 260 | |||||||||||
| Spy Rating | 20 | Complex | Special | Pilot | Crew | 30 | ||||||||||
| PSI Rating | 5 | Contraband Likes |
Stim-Bright Pills | 30 | Troops | 30 | ||||||||||
| Public Relations | 146 | Illegal Music CDs | 50 | High Guard | 40 | |||||||||||
| POD Speed | 20 | Vaggen War Hounds | 50 | Training | Col to Crew | 120 | ||||||||||
| Repterrian Psi-Geese | 10 | Crew to Troop | 60 | |||||||||||||
| Troop to HG | 10 | |||||||||||||||
Tax income is per 100,000 colonists with a happiness of 100 or higher.
[edit] Ships
(ordered by Hull Tech Level)
| Tech | Hull | Comment |
|---|---|---|
| 1 | Taurus Class Scout | Support/Warship |
| 2 | Cygnus Class Destroyer | Support |
| 3 | Little Joe Class Escort | Support |
| 3 | Aquila Class | Support |
| 4 | Cobol Class | Support |
| 5 | Aries Class Metal Ship | Support |
| 6 | Sagittarius Class | Support |
| 6 | Celestia | Moneymaker |
| 6 | Warrior Shuttle | Support, Immune to all minefields,also more Resistant to Detonate |
| 7 | Pisces Class Cruiser | Warship |
| 8 | Gemini Class Transport | Support |
| 8 | Scorpius Class Carrier | Support |
| 9 | Prometheus Class Frigate | Warship |
| 10 | Virgo Class | Warship |
[edit] Breeding
Colonists grow on all ships that are controlled by a CoM player:
- Growth rates on most ships .015-0.04 (yuck!), growth rate on Gemini Class Transport .05 (100 Stat Growth - little better) and on Sagittarius Class .060 (120 Stat Growth - yay!).
Lord Owl adds: Growth rates incorrect (Host 194). The Gemini has 5%, the Cobol 4%. Other ships probably at 4%, too? - The amount of food required is calculated like this:
- Take the sum of the colonists and crew,
- Multiply by ship growth rate (.06 on a Sagittarius)
- Divide by 100,000
- Their growth on ships allows partial growth if partial food is available. If you have 0 food then you have 0 babies.
- After this type of growth is backbreeding (if you have at least 1 food), where troops become crew and HG become troops.
- If you overload the crew then the excess are colonists.
[edit] Rapid Training
- All ships that are controlled by a CoM player have the capacity to quickly train a large force of troops without the need of training centers. Troops are trained on all CoM ships at rates noted below. Command code "NOT" stops all training.
- Troops trained at .005 from colonists on all ships (without training centers of course).
- Crew trained at 10% of ship crew size per turn (only if you have room on the ship for new crew).
- Virgo Class produces 5 HG per turn if there is at least 2 food and and 5 troops on the ship (no other CoM ship produces HG).
[edit] Ship Devices
Colony of Man ships include the following ship devices:
- Agro Dome
- Alchemy
- DTMS-N Fuel Converter
- Fuel Drill
- GalBank
- GalDraw
- Gambling Deck
- Laser Mining Drill
- Light Speed
- Long Range Mine Detector
- Mine Sweeper Array
- Mobile Ord Factory
- Mobile Repair Plant
- Ore Processing
- Pyramid Lounge
- Ram Scoop
- Show Lounge
- Unicom
- Warrior Assault
[edit] Starting Ships
- The Com start with one ship of each type.
[edit] Resources On Starting Ships
| Count | Hull | Personnel | Resources | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Crew | Col. | Troops | HG | MC | Supplies | Food | Med | Repair | Ord | Fuel | ||
| The Colonies of Man (*1,000,000 starting pop) & ( **10,000 starting Mc) as of Host / Master 199 | ||||||||||||
| 1 | Taurus Class Scout | 123 | 174 | 10 | - | 30 | 100 | - | 10 | - | 400 | 750 |
| 1 | Cygnus Class Destroyer | 835 | 194 | 10 | - | 30 | 100 | - | 10 | - | 500 | 250 |
| 1 | Little Joe Class Escort | 250 | 33 | 100 | - | 30 | 100 | - | 5 | - | 100 | 150 |
| 1 | Aquila Class | 5000 | 101 | 1001 | - | 30 | 100 | 2000 | 500 | - | 150 | 1450 |
| 1 | Cobol Class | 1200 | 10400 | 10 | - | 63 | 100 | - | 250 | - | 100 | 350 |
| 1 | Aries Class Metal Ship | 3500 | 10400 | 100 | - | 63 | 100 | - | 5000 | - | 500 | 2350 |
| 1 | Sagittarius Class | 50000 | 949230* | 5770* | - | 13108* | 100 | 499 | 2900 | 0 | 500 | 2350 |
| 1 | Celestia | 8400 | 15600 | 1000 | 1000 | 82 | 100 | - | 25 | - | 500 | 1350 |
| 1 | Warrior Shuttle | 12 | - | 10 | - | 30 | 100 | 10 | 5 | - | 30 | 110 |
| 1 | Pisces Class Cruiser | 4000 | 1040 | 1000 | - | 33 | 100 | - | 250 | - | 500 | 450 |
| 1 | Gemini Class Transport | 2000 | 105000* | 100 | - | 373* | 100 | - | 5000 | - | 500 | 2450 |
| 1 | Scorpius Class Carrier | 1000 | - | 500 | - | 30 | 100 | - | 50 | - | 500 | 450 |
| 1 | Prometheus Class Frigate | 256 | - | 100 | - | 30 | 100 | - | 5 | - | 500 | 450 |
| 1 | Virgo Class | 2300 | - | 995 | 5 | 30 | 100 | 200 | 500 | 150 | 30000 | 1450 |
* The Starting Population is placed on the Sagittarius Class. ** The Starting Mc is placed on the Sagittarius Class.
[edit] Fighters
[edit] Ground Combat Stats
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[edit] Starting Fighters
- CoM start with 4X 50 V15 Vipers
[edit] Assault Craft
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[edit] Bases
- The CoM start with no homeworld.
[edit] Special Builings
< None >
[edit] Missing Buildings
[edit] See also
- Stuff concerning the Colonies of Man
- [1] Race Stats
- [2] Planets Spreadsheet (with all CoM ships)
[edit] Starting Stuffs
- Starting Homeworld Resources
- Starting Buildings Matrix
- Starting Ships Matrix
- Resources on Starting Ships Matrix
[edit] History
- Host 194
- Unannounced: Virgo hull now provides minefield immunity only if owned by a CoM player.
- Host 193
- New: Colonists on Colony of Man ships produce an income of 200mc per 100000 colonists.
- Host 186
- New: Warrior Shuttle resistant to barbitic minefield detonations.
- Host 184
- New: Gambling deck ships generate 2 points of crime on bases they are over.
- New: Show lounge ships generate 2 points of crime on bases they are over.
- Host 176
- New: Virgo command code "LSD". If you have a waypoint that is less than 50 LY light speed cuts off to save fuel. The command code "LSD" (LIGHT SPEED DAG-NABIT!!!!) overrides lightspeed auto cut off so you can burn lots of fuel and go very short distances or no where at all. It also allows you to intercept or escort at light speed ships that begin the turn right next to you. If you do not use the LSD code your light speed will cut off if your waypoint is set to a distance less than 50 LY, because your ship thinks it is silly to burn all that fuel just to move 50 LY.
Subcategories
There are 3 subcategories to this category.
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Articles in category "The Colonies of Man"
There are 2 articles in this category.






