Category:The Colonies of Man

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[edit] Racial Statistics

Racial Stats   Happiness & Contraband   Income and Combat
Farming
Climate
  Minimum      40   Happiness   130   Income   90
  Maximum   55   Happiness

Changes

(colonist)
  Enslavement   0   Tax
Income
  Enslavement   585
  Favorite   50     Liberal   0     Liberal   450
Mineral Mining   65     Conservative   +4     Conservative   405
Growth Rate   105     Ultra-Conservative   +10     Ultra-Conservative   360
Lawfulness   70     Complex   Special     Complex   495
Leadership   60   Happiness

Changes

(all natives)
  Enslavement   0   Combat   Colonists   1
Powers   Dark   0     Liberal   0     Crew   5
  Light   20     Conservative   +2     Troops   60
PC Factor   20     Ultra-Conservative   +5     High Guard   260
Spy Rating   20     Complex   Special   Pilot   Crew   30
PSI Rating   5   Contraband
Likes
  Stim-Bright Pills   30     Troops   30
Public Relations   146     Illegal Music CDs   50     High Guard   40
POD Speed   20     Vaggen War Hounds   50   Training   Col to Crew   120
          Repterrian Psi-Geese   10     Crew to Troop   60
                      Troop to HG   10

Tax income is per 100,000 colonists with a happiness of 100 or higher.


[edit] Ships

(ordered by Hull Tech Level)

Tech Hull Comment
1 Taurus Class Scout Support/Warship
2 Cygnus Class Destroyer Support
3 Little Joe Class Escort Support
3 Aquila Class Support
4 Cobol Class Support
5 Aries Class Metal Ship Support
6 Sagittarius Class Support
6 Celestia Moneymaker
6 Warrior Shuttle Support, Immune to all minefields,also more Resistant to Detonate
7 Pisces Class Cruiser Warship
8 Gemini Class Transport Support
8 Scorpius Class Carrier Support
9 Prometheus Class Frigate Warship
10 Virgo Class Warship

[edit] Breeding

Colonists grow on all ships that are controlled by a CoM player:

  • Growth rates on most ships .015-0.04 (yuck!), growth rate on Gemini Class Transport .05 (100 Stat Growth - little better) and on Sagittarius Class .060 (120 Stat Growth - yay!).
    Lord Owl adds: Growth rates incorrect (Host 194). The Gemini has 5%, the Cobol 4%. Other ships probably at 4%, too?
  • The amount of food required is calculated like this:
  1. Take the sum of the colonists and crew,
  2. Multiply by ship growth rate (.06 on a Sagittarius)
  3. Divide by 100,000
  • Their growth on ships allows partial growth if partial food is available. If you have 0 food then you have 0 babies.
  • After this type of growth is backbreeding (if you have at least 1 food), where troops become crew and HG become troops.
  • If you overload the crew then the excess are colonists.

[edit] Rapid Training

  • All ships that are controlled by a CoM player have the capacity to quickly train a large force of troops without the need of training centers. Troops are trained on all CoM ships at rates noted below. Command code "NOT" stops all training.
    • Troops trained at .005 from colonists on all ships (without training centers of course).
    • Crew trained at 10% of ship crew size per turn (only if you have room on the ship for new crew).
    • Virgo Class produces 5 HG per turn if there is at least 2 food and and 5 troops on the ship (no other CoM ship produces HG).

[edit] Ship Devices

Colony of Man ships include the following ship devices:

[edit] Starting Ships

  • The Com start with one ship of each type.
Count Hull Warp Hyp Shield Armor SW LW PD Gen Comment
1 Taurus Class Scout 105 - 40 900 6 Disrupter 2 Heavy Laser 2 Flake Cannon
1 Cygnus Class Destroyer 90 - 40 1100 12 Disrupter - 8 Flake Cannon
1 Little Joe Class Escort 90 - 40 400 10 Disrupter - 6 Flake Cannon
1 Aquila Class 90 - 40 240 8 Disrupter 4 Heavy Laser 2 Flake Cannon
1 Cobol Class 90 - 40 1900 4 Disrupter 4 Heavy Laser 2 Flake Cannon
1 Aries Class Metal Ship 90 - 40 400 16 Disrupter 6 Heavy Laser 6 Flake Cannon
1 Sagittarius Class 90 - 40 500 4 Disrupter - 4 Flake Cannon
1 Celestia 105 - 40 340 4 Disrupter - 2 Flake Cannon
1 Warrior Shuttle 90 - 40 100 2 Disrupter - 2 Flake Cannon
1 Pisces Class Cruiser 105 - 40 240 15 Disrupter 20 Heavy Laser 4 Flake Cannon
1 Gemini Class Transport 90 - 40 240 8 Disrupter 2 Heavy Laser 2 Flake Cannon
1 Scorpius Class Carrier 90 - 40 240 8 Disrupter 4 Heavy Laser 6 Flake Cannon
1 Prometheus Class Frigate 105 - 40 140 30 Disrupter 12 Heavy Laser 3 Flake Cannon
1 Virgo Class 90 - 40 2000 25 Disrupter 20 Heavy Laser 10 Flake Cannon

[edit] Resources On Starting Ships

Count Hull Personnel Resources
Crew Col. Troops HG MC Supplies Food Med Repair Ord Fuel
The Colonies of Man (*1,000,000 starting pop) & ( **10,000 starting Mc) as of Host / Master 199
1 Taurus Class Scout 123 174 10 - 30 100 - 10 - 400 750
1 Cygnus Class Destroyer 835 194 10 - 30 100 - 10 - 500 250
1 Little Joe Class Escort 250 33 100 - 30 100 - 5 - 100 150
1 Aquila Class 5000 101 1001 - 30 100 2000 500 - 150 1450
1 Cobol Class 1200 10400 10 - 63 100 - 250 - 100 350
1 Aries Class Metal Ship 3500 10400 100 - 63 100 - 5000 - 500 2350
1 Sagittarius Class 50000 949230* 5770* - 13108* 100 499 2900 0 500 2350
1 Celestia 8400 15600 1000 1000 82 100 - 25 - 500 1350
1 Warrior Shuttle 12 - 10 - 30 100 10 5 - 30 110
1 Pisces Class Cruiser 4000 1040 1000 - 33 100 - 250 - 500 450
1 Gemini Class Transport 2000 105000* 100 - 373* 100 - 5000 - 500 2450
1 Scorpius Class Carrier 1000 - 500 - 30 100 - 50 - 500 450
1 Prometheus Class Frigate 256 - 100 - 30 100 - 5 - 500 450
1 Virgo Class 2300 - 995 5 30 100 200 500 150 30000 1450
* The Starting Population is placed on the Sagittarius Class.
** The Starting Mc is placed on the Sagittarius Class.


[edit] Fighters

[edit] Ground Combat Stats

V8 Asp
Image:V8 Asp.jpg
Cost 35
Speed 300
Fuel 300
Sensor Profile 200
Ground Combat
  Attack Defense
Fighters 35 45
Assault Craft 30 45
Troops 30 40
Cities 2 -
Space Combat
Quickness 150
Attack 0
Evasive 20
Armor 8
Exposed Sys 1
    Beam Missile
Power 30 -
Accuracy 40 -
Range 120 -
Generator 5
Battery 80
Ord - -
V10 Snake
Image:V10 Snake.jpg
Cost 60
Speed 400
Fuel 400
Sensor Profile 200
Ground Combat
  Attack Defense
Fighters 68 60
Assault Craft 130 85
Troops 140 62
Cities 45 -
Space Combat
Quickness 110
Attack 0
Evasive 20
Armor 10
Exposed Sys 1
    Beam Missile
Power 50 50
Accuracy 35 60
Range 170 250
Generator 12
Battery 310
Ord - 10
V15 Viper
Image:V15 Viper.jpg
Cost 110
Speed 400
Fuel 400
Sensor Profile 200
Ground Combat
  Attack Defense
Fighters 200 120
Assault Craft 10 45
Troops 10 40
Cities 10 -
Space Combat
Quickness 120
Attack 0
Evasive 30
Armor 20
Exposed Sys 0
    Beam Missile
Power 80 -
Accuracy 80 -
Range 210 -
Generator 15
Battery 250
Ord - -

[edit] Starting Fighters


[edit] Assault Craft

Desert Fox
Image:Desert Fox.jpg
Cost 30
Ground Combat
  Attack Defense
Fighters 10 12
Assault Craft 15 11
Troops 10 1
Cities 10 -
Snow Fox
Image:Snow Fox.jpg
Cost 40
Ground Combat
  Attack Defense
Fighters 5 15
Assault Craft 15 15
Troops 15 15
Cities 10 -
Attack Shuttle
Image:Attack Shuttle.jpg
Cost 50
Ground Combat
  Attack Defense
Fighters 2 8
Assault Craft 3 150
Troops 240 150
Cities 330 -


[edit] Bases

  • The CoM start with no homeworld.

[edit] Special Builings

< None >

[edit] Missing Buildings

[edit] See also

[edit] Starting Stuffs


[edit] History

  • Host 194
Unannounced: Virgo hull now provides minefield immunity only if owned by a CoM player.
  • Host 193
New: Colonists on Colony of Man ships produce an income of 200mc per 100000 colonists.
  • Host 186
New: Warrior Shuttle resistant to barbitic minefield detonations.
  • Host 184
New: Gambling deck ships generate 2 points of crime on bases they are over.
New: Show lounge ships generate 2 points of crime on bases they are over.
  • Host 176
New: Virgo command code "LSD". If you have a waypoint that is less than 50 LY light speed cuts off to save fuel. The command code "LSD" (LIGHT SPEED DAG-NABIT!!!!) overrides lightspeed auto cut off so you can burn lots of fuel and go very short distances or no where at all. It also allows you to intercept or escort at light speed ships that begin the turn right next to you. If you do not use the LSD code your light speed will cut off if your waypoint is set to a distance less than 50 LY, because your ship thinks it is silly to burn all that fuel just to move 50 LY.

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