From PlanetsWiki
[edit] Racial Statistics
| Racial Stats |
|
Happiness and Contraband |
|
Income and Combat |
Farming
Climate |
|
Minimum |
|
10
|
|
Happiness |
|
150
|
|
Income |
|
45
|
|
Maximum |
|
78
|
|
Happiness
Changes
(colonist) |
|
Enslavement |
|
0
|
|
Tax
Income |
|
Enslavement |
|
? |
|
Favorite |
|
40
|
|
|
Liberal |
|
0 |
|
|
Liberal |
|
? |
| Mineral Mining |
|
30
|
|
|
Conservative |
|
+4 |
|
|
Conservative |
|
? |
| Growth Rate |
|
85
|
|
|
Ultra-Conservative |
|
+10 |
|
|
Ultra-Conservative |
|
? |
| Lawfulness |
|
150
|
|
|
Complex |
|
-1 |
|
|
Complex |
|
? |
| Leadership |
|
100
|
|
Happiness
Changes
(all natives) |
|
Enslavement |
|
0
|
|
Combat |
|
Colonists |
|
4
|
| Powers |
|
Dark |
|
0
|
|
|
Liberal |
|
0
|
|
|
Crew |
|
8
|
|
Light |
|
0
|
|
|
Conservative |
|
+2
|
|
|
Troops |
|
15
|
| PC Factor |
|
60
|
|
|
Ultra-Conservative |
|
+5
|
|
|
High Guard |
|
35
|
| Spy Rating |
|
0
|
|
|
Complex |
|
-1
|
|
Pilot |
|
Crew |
|
100
|
| PSI Rating |
|
20
|
|
Contraband
Likes |
|
Illegal Mucis CDs
|
|
35
|
|
|
Troops |
|
150
|
| Public Relations |
|
120
|
|
|
|
|
|
High Guard |
|
200
|
| POD Speed |
|
40
|
|
|
|
Training |
|
Col to Crew |
|
20
|
|
|
|
|
|
|
Crew to Troop |
|
3
|
|
|
|
|
|
|
Troop to HG |
|
1
|
1 The change for Complex Tax depends on the Happiness in Base. For more information look here
[edit] Special
[edit] Ship Devices
Centaur ships include the following ship devices:
[edit] Starting Ships
[edit] Resources On Starting Ships
| F101 Sabik Fighter
|
|
|
|
|
|
|
| Space Combat
|
| Quickness
| 80
|
| Attack
| 15
|
| Evasive
| 60
|
| Armor
| 0
|
| Exposed Sys
| 0
|
|
|
| Beam
| Missile
|
| Power
| 10
| 0
|
| Accuracy
| 55
| 0
|
| Range
| 50
| 0
|
| Generator
| 25
|
| Battery
| 80
|
| Ord
| -
| 0
|
|
|
| B22 Kaisi Bomber
|
|
|
|
|
|
|
| Space Combat
|
| Quickness
| 60
|
| Attack
| 30
|
| Evasive
| 15
|
| Armor
| 10
|
| Exposed Sys
| 0
|
|
|
| Beam
| Missile
|
| Power
| 20
| 40
|
| Accuracy
| 100
| 80
|
| Range
| 60
| 400
|
| Generator
| 5
|
| Battery
| 220
|
| Ord
| -
| 90
|
|
|
| FB211 Ahir Fighter
|
|
|
|
|
|
|
| Space Combat
|
| Quickness
| 120
|
| Attack
| 80
|
| Evasive
| 70
|
| Armor
| 70
|
| Exposed Sys
| 1
|
|
|
| Beam
| Missile
|
| Power
| 200
| 300
|
| Accuracy
| 110
| 80
|
| Range
| 200
| 140
|
| Generator
| 30
|
| Battery
| 350
|
| Ord
| -
| 80
|
|
|
[edit] Special
[edit] Special
- Each Psi Warrior increases the attack value of your ground forces by +2% with a limit of 30%.
- 1 free Itsha Hovercraft is produced beginning per 100,000 colonists per turn. Fractions are rounded naturally, meaning ie. 50,000 will produce 1 Itsha Hovercraft and 149,999 will also produce 1 Itsha Hovercraft
- Astronavigation: Centaur bases can see stars up to 5000 ly away.
- The Centaur homeworld starts with a PSP, Racetrack and Market Place (change with Host 205).
- There is a chance that a PSP, Racetrack or Market Place will be built for free in a centaur base if the builiding doesn't exist yet in that base and a certain number of colonists is present (Host 203):
[edit] Special Buildings
| Racetrack
|
|
|
| Level
| 3
|
| Produce
| makes mc based on population and natives present, native happiness bonus, native attraction bonus, contraband collection bonus.
|
|
|
| Market Place
|
|
|
| Level
| 3
|
| Produce
| earns 30mc for every 100,000 colonists on the planet, including allies.
|
|
|
[edit] Missing Buildings
[edit] See also
[edit] Starting Stuffs
[edit] The Centaurs - History
This was put together by searching through the History of Changes page, looking for a match for "cent". Additional searches for text that includes special buildings, ships, and ship devices should be processed and added here.
- *Changes marked like
this are not active at the moment (due to changes made afterwards).
[edit] November 19, 2008
[edit] What is new in Host.exe Version 4.000.213y
- Changed: The free Racetracks and Marketplaces from Centaur colonists will be turned on when built.
[edit] Sep 10, 2008
[edit] What is new in Host.exe Version 4.000.213n
- Changed: Units will be able to flee from combat sooner (ticks [750,1550] instead of [1500,2300]). Centaurs may flee at ticks [500,1550] (instead of [500,2300]). Units will now leave if and only if they are explicitely set to do this ("Retreat") or if too badly damaged and if "Stay At All Costs" is not set.
[edit] April 01, 2008
[edit] What is new in Planets4.exe Version 4.000.064
- Fixed: Centaur Marketplace income corrected.
- Fixed: Centaur Racetrack shows correct cash gain. It was using natives for its calculation instead of colonists.
[edit] February 14st, 2008
[edit] What is new in Host.exe Version 4.000.212f
- Fixed: Centaur Racetrack native happiness increase limited to 300.
[edit] November 3th, 2007
[edit] What is new in Host.exe Version 4.000.211
- Fixed: After a jumppoint jump, only the Centaurs can continue moving.
- Changed: After a jumppoint jump, only the Centaurs can continue moving. Previously all ships could continue moving, which breaks the laws of hyperjumping. Wings couldn’t move after a jump already.
[edit] Aug 27th, 2007
[edit] What is new in Host.exe Version 4.000.209
- New: Centaur "Astronavigation". Centaur ships and bases can see stars up to 5000 ly away.
- New: Centaur "Steeple Jump". Centaur owned ships with hyperdrive capabilities can move, jump, move. No change to fast hyp ships if they own one.
- New: Racetrack base log message.
- Fixed: Centaur Market Place produces 30 mc per 100k colonists (was 15 mc for others and 30 mc for your own base).
- Changed: Centaurs now produce 1 free type-1 F101 Sabik Fighter for every 50k colonists (was every 200k colonists).
[edit] July 10th, 2007
[edit] What is new in Host.exe Version 4.000.207
- Fixed: Centaurs weren’t getting their 5% bonus to gather contraband per racetrack.
[edit] June 21th, 2007
[edit] What is new in Host.exe Version 4.000.206
- Fixed: Centaur free buildings not appearing as expected.
[edit] June 15th, 2007
[edit] What is new in Host.exe Version 4.000.205
- Changed: Centaurs start with a PSP, Racetrack and Market Place.
- Changed: Centaurs start with a Raffa Class Heavy Cruiser.
[edit] June 11th, 2007
[edit] What is new in Host.exe Version 4.000.203
- Fixed: Centaurs had to pay for the maintenance cost of the Plasma Manifold A exotic tech.
- New: Centaurs gain 5% bonus to gather contraband from the planet per Racetrack.
- New: When the Centaurs have no PSP and have 250k colonists then they have a 20% chance of their colonists building them a free PSP. When there is no racetrack and there are at least 400k colonists, then there is a 20% chance that the colonists will build them a free racetrack. When there is no marketplace and there are at least 1 million colonists then there is a 25% chance that the colonists will build them one for free.
[edit] Nov 22th, 2001
[edit] What is new in Host.exe Version 4.000.094
- Changed: Centaur Market Places now produce income based on population and not based on cities
[edit] July 13th, 2001
[edit] What is new in Host.exe Version 4.000.085
- New: Centaurs: Start with a Shahmia and 2 Shantah class ships
- New: Centaurs: Ships are able to escape combat at combat tick 500 (All other races can not escape until tick 1500)
- New: Centaurs: Racetrack makes 15mc a turn, gives a +5 native happiness bonus and a +5 native attraction.
New: Centaurs: Market Place makes 15mc per city on the planet and 22mc per undercity on the planet. It does not matter who owns the cities you will still earn the money.
- New: Centaurs: Psi Warrior (ground assault unit 3) +2% attack ground bonus for all other units with a limit of 30% bonus.
- New: Centaurs: 1 Free type 1 fighter per 200,000 colonists per turn
- New: Centaurs: 1 Free type 1 ground assult unit per 100,000 colonists per turn
- New: Centaurs: Free Plasma Manifold A exotic tech
Subcategories
There are 3 subcategories to this category.
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Articles in category "The Centaurs"
There are 4 articles in this category.
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