From PlanetsWiki
[edit] Special
- Spying. The Birdmen are master spies. High Guard Rangers on enemy ships do not protect against Birdmen spies attempting to steal plans.
- Praetorian Master Spies. AKA "The Three Stooges". Once the Birdmen have over 10,000,000 colonists the three Praetorian Master Spies will attempt to steal the Universal Friendly Codes of other races. The more colonists and happier your colonists are the more often they give you the UFCs. You will get 0-3 players UFC per turn, with an average of about 1 per turn. This UFC can be used to travel safely through enemy minefields and stops enemy from auto intercepting you. Until the code changes. 20% of the time the Masters do get the wrong code. You just need to test the code before a fleet use it, a ship at warp 190 in enemy minefield is a good test.
(ordered by Hull Tech Level)
[edit] Special
[edit] Ship Devices
Birdman ships include the following ship devices:
[edit] Starting Ships
[edit] Resources on Starting Ships
| Count | Hull | Personnel | Resources
|
| Crew | Col. | Troops | HG | MC | Supplies | Food | Med | Repair | Ord | Fuel
|
| 3 | Skyfire Class Cruiser | 270 | 8333 | 1000 | - | 44 | 1400 | 700 | 350 | 433 | 20000 | 350
|
| Talon
|
|
|
|
|
|
|
| Space Combat
|
| Quickness
| 80
|
| Attack
| 50
|
| Evasive
| 10
|
| Armor
| 1
|
| Exposed Sys
| 1
|
|
|
| Beam
| Missile
|
| Power
| 5
| 0
|
| Accuracy
| 70
| 0
|
| Range
| 120
| 0
|
| Generator
| 2
|
| Battery
| 50
|
| Ord
| -
| 0
|
|
|
| Eagle
|
|
|
|
|
|
|
| Space Combat
|
| Quickness
| 70
|
| Attack
| 70
|
| Evasive
| 0
|
| Armor
| 4
|
| Exposed Sys
| 5
|
|
|
| Beam
| Missile
|
| Power
| 40
| 40
|
| Accuracy
| 150
| 120
|
| Range
| 130
| 50
|
| Generator
| 6
|
| Battery
| 150
|
| Ord
| -
| 90
|
|
|
| Voltar G
|
|
|
|
|
|
|
| Space Combat
|
| Quickness
| 30
|
| Attack
| 10
|
| Evasive
| 10
|
| Armor
| 10
|
| Exposed Sys
| 5
|
|
|
| Beam
| Missile
|
| Power
| 10
| 220
|
| Accuracy
| 80
| 170
|
| Range
| 100
| 1200
|
| Generator
| 26
|
| Battery
| 200
|
| Ord
| -
| 15
|
|
|
[edit] Special
- Cloaked Fighter Wings: Birdmen wings start at a Sensor Profile of 20 (instead of 200) and only half of their speed is counted when increasing their profile (since Host 211).
[edit] Special
- Each Plasmatron N6i operates as a Mineral Mine (non fuel) and a Smelter.
- Each Plasmatron N6i lowers ground assault powers of enemy mechs and fighters during a ground war by 0.5%. This ability maxes out at 50% and does not affect enemy personel.
- Cloaked Bases. Birdmen bases have a sensor image of 20, compared to 800 for most other races and are highly resistant against Probe Launchers.
[edit] Special Builings
[edit] Missing Buildings
[edit] See also
[edit] Starting Stuffs
[edit] The Birdman Republic - History
This was put together by searching through the History of Changes page, looking for a match for "bird". Additional searches for text that includes special buildings, ships, and ship devices should be processed and added here.
[edit] Dec 20th, 2005
[edit] What is new in Host.exe Version 4.000.195
- New: Only Birds can use Transphased World Crusher Exotic Tech
[edit] Sept 5th, 2005
[edit] What is new in Host.exe Version 4.000.194
- Fixed: Darkwing G not getting bonus for attacking Birdmen hulls owned by another player.
[edit] May 5th, 2003
[edit] What is new in Host.exe Version 4.000.127
- Changes: Very slight change to a tiny program issue, at 31 locations in the program that deal with a loop counter. Issue might have something to do with BDx and BUx commands and assimilation and Bird Nano virus.
[edit] April 17th, 2003
[edit] What is new in Host.exe Version 4.000.123
- Fixed: Bird Ground Bases immune to being attacked from space
[edit] Nov 22th, 2001
[edit] What is new in Host.exe Version 4.000.094
- New: Weighted resource math. Races with low growth rates give a bonus in the resource point area.
- Birds get a 21% cut
[edit] July 13th, 2001
[edit] What is new in Host.exe Version 4.000.085
- Tested (Passed): Birdman Nanovirus making new Natives from Cyborg colonists.
[edit] April 10th, 2001
[edit] What is new in Planets4.exe Version 4.000.035
- New: Sensor images reflect new birdmen sensor image updates, half engine noise and double scanner noise
[edit] March 27th, 2001
[edit] What is new in Host.exe Version 4.000.073
- New: Darkwing G's weapons have a double armor drain bonus on all targets
- New: Darkwing G's have a 1000 armor arc bonus against all enemy birdmen owned targets
[edit] March 18th, 2001
[edit] What is new in Host.exe Version 4.000.072
- New: Birdmen Assault Pods now have a sensor image of 100, instead of 250.
[edit] Feb 24th, 2001
[edit] What is new in Host.exe Version 4.000.067
- New: Birdman ship engines make half normal scanner noise
- New: Birdman ship scanners make double normal scanner noise
- New: Birdman minesweeper device makes no scanner noise at all
[edit] Dec 15th, 2000
[edit] What is new in Host.exe Version 4.000.062
- Fixed: The 3 Birdmen masters are sending confusing messages when they did nothing at all
[edit] Oct 26th, 2000
[edit] What is new in Host.exe Version 4.000.057
- New: The Birdmen plasmatron assault craft acts like a Mineral Mine and smelter and have no negative side effects on colonists and Natives
- New: The Birdmen plasmatron decreases the enemy’s ground assault attack powers against Birdmen assault craft by 0.5% each with a limit of 50%. They only affect enemy assault mechs and fighters.
- New: If the Birdmen have over 10 million colonists, total, in their empire, they have a chance of stealing enemy universal friendly codes
- New: The Birdmen are not hindered by enemy high guard on enemy ships when attempting to steal ship plans
- New: Birdmen Ground Bases have a stealth rating of 20; normally Ground Bases have a stealth rating of 800
- New: Birdmen Anti-Cyborg nanovirus device
- New: Cyborg Assimilators collect 0.1 mc per enemy colonist taken (Except: Birdmen)
[edit] What is new in Master.exe Version 4.000.027
- New: Birdmen starting ships (3 Transwarp Skyfires)
[edit] Oct 18th, 2000
[edit] What is new in Host.exe Version 4.000.054
- New: In a ground war between the Cyborg and any other race besides the Lizards, Crystals or another Cyborg; 30% of the defeated Cyborg colonists will be reclaimed as colonists. The Birdmen can reclaim 50%. Cyborg killed by Assault units or fighters will NOT be recovered.
Subcategories
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Articles in category "The Birdman Republic"
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