Category:The Aczanny Pyramids

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Image:The Aczanny Pyramids.jpg Race Number: 808
Ship Hull id's: 600-620
Lifeform Type: Avian / Humanoid


[edit] Racial Statistics

Racial Stats
Happiness and Contraband
Income and Combat
Farming
Climate

Minimum
5

Happiness
120

Income
110

Maximum
65

Happiness

Changes

(colonist)

Enslavement
?

Tax
Income

Enslavement
?

Favorite
20


Liberal
?

Liberal
?
Mineral Mining
35


Conservative
?

Conservative
?
Growth Rate
100


Ultra-Conservative
?

Ultra-Conservative
?
Lawfulness
125


Complex
?

Complex
?
Leadership
100

Happiness

Changes

(all natives)

Enslavement
?

Combat
Colonists
5
Powers
Dark
0


Liberal
?


Crew
7

Light
0


Conservative
?


Troops
15
PC Factor
45


Ultra-Conservative
?


High Guard
30
Spy Rating
1


Complex
?

Pilot
Crew
100
PSI Rating
5

Contraband
Likes

VR-6x Holochips

12


Troops
150
Public Relations
5


Emotion Chips

4


High Guard
200
POD Speed
40


Handguns

20

Training
Col to Crew
1





Alpha Wave Floggers

46


Crew to Troop
5





PSI Geese

155


Troop to HG
50


[edit] Special

[edit] Natives

  • Natives, except Avians, hate Aczanny (-2 Happiness per turn)
  • Insectoid-Hatred: Insectoid natives will attack Aczanny forces on sight
    • Insectoids will never join Aczanny bases,
    • Every Insectoid will kill 100 Aczanny colonists or 50 Aczanny crew or 5 Aczanny troopers.
    • Aczanny type 1 ground attack craft can kill 800 Insectoid natives each and each type 2 ground attack craft can kill 1250 Insectoid natives each.
  • Extra Ghipsoldal Transwarps:
    • Ghipsoldals will produce 1 free Transwarp Drive for every 10,000 Ghipsoldals you have in the base.
    • You must also have 10,000 colonists in the base for every engine produced.
    • You will get the engine regardless of the happiness of Ghipsoldals.
  • No Worms:

[edit] Pods

  • Exploding Assault Pods: Aczanny Assault Pods explode after a successful docking with an enemy ship.The pod has a 400 armor drain, 100 armor arc and does 500 blast damage. The pod explodes after the troops on the pod have boarded the enemy ship.


[edit] Starships

Tech Hull Name Comment
1 Sparrow Class Scout Great scanner ship which is immune to Gravitonic and Barbitic Minefields.
2 Hobby Class Gunboat
3 Harrier Class Troop Ship Support
4 Shadow Hawk Class Support Cruiser Support Ram Scoop ship device can produce fuel from nothing
4 Sparrowhawk Class Cruiser Warship
5 Peregrin Class Gunship Warship
5 Kestrel Class Patrol Carrier Support
6 Goshank Class Assault Carrier Support
6 Frigate Class Raider Reticulian Light Beam can capture prisoners without Ground Combat
7 Digger Class Orbital Miner Support
7 Phaeton Class Destroyer Great Minesweeper
8 Vulture Class Support Ship Support
8 Cormorant Class Fast Freighter Support
9 Gerfalcon Class Strike Carrier Warship
10 Nest Class Starbase Starbase/Support with Gravity Well Generator
10 Roc Class Dreadnought Warship with Gravity Well Generator

[edit] Special

  • Hyperscan: In scanner passive behaviour Aczanny ships can detect hyperdrive usage, Chunnel Device or Jumppoint Generator in 500 LY radius.
  • Super Weapon Resistance: Ships take only 5% Hull damage from super weapons - Confirmed under host 16X - (Sebastian)
  • Enhanced Mass Driver: Mass drivers on ships of Aczanny design receive a 42% accuracy bonus and a 10 point armor drain bonus. Aczanny ships owned by any race will receive this bonus. The bonus gives you a minimum hit chance of 44,94% for Mass Driver.
  • Low Kill Rating: Weapons on ships of Aczanny design kill only 50% the normal number of crew. Mass Drivers kill only 5% the normal number of crew. Aczanny ships owned by any race will receive this effect.
  • Aczanny can only lay Laser Minefields
  • Aczanny player using a non-Aczanny hull have the shield strength set to 1 (if there is a shield generator installed).
  • Evasive Bonus: In addition to having great evasive bonuses on their ships, Aczanny ships have an extra evasive bonus - Confirmed under host 16X - (Sebastian)


(TechOfEngine * 5) / ((1 + HullMass / 200) ^2)
Hull Mass Engine Tech Evasive Bonus
Sparrow Class Scout 3 20 97
Hobby Class Gunboat 50 20 64
Harrier Class Troop Ship 210 20 24
Shadow Hawk Class Support Cruiser 370 20 12
Sparrowhawk Class Cruiser 120 20 39
Peregrin Class Gunship 90 20 48
Kestrel Class Patrol Carrier 90 20 48
Goshank Class Assault Carrier 180 20 28
Frigate Class Raider 100 20 44
Digger Class Orbital Miner 580 20 7
Phaeton Class Destroyer 60 20 59
Vulture Class Support Ship 640 20 6
Cormorant Class Fast Freighter 95 20 46
Gerfalcon Class Strike Carrier 420 20 10
Nest Class Starbase 4700 20 0
Roc Class Dreadnought 1700 20 1

[edit] Ship Devices

[edit] Azcanny unique Ship Devices

[edit] Starting Ships

Count Hull Warp Hyp Shield Armor SW LW PD Gen Comment
2 Sparrow Class Scout 380 - 40 10 -- 4 Flake Cannon
1 Shadow Hawk Class Support Cruiser 190 - 40 130 4 Disrupter 2 Mass Driver 6 Flake Cannon

[edit] Resources on Starting Ships

Count Hull Personnel Resources
Crew Col. Troops HG MC Supplies Food Med Repair Ord Fuel
2 Sparrow Class Scout 15 2 - - 30 0 0 0 3 10 45
1 Shadow Hawk Class Support Cruiser 700 667 200 - 31 2000 1000 500 317 750 6750


[edit] Fighters

L-90 Tern
Image:aczanny_l-90_tern.jpg
Cost 45
Speed 300
Fuel 300
Sensor Profile 200
Ground Combat
  Attack Defense
Fighters 10 200
Assault Craft 1 10
Troops 2 10
Cities 1 -
Space Combat
Quickness 150
Attack 150
Evasive 110
Armor 5
Exposed Sys 5
    Beam Missile
Power 4 0
Accuracy 180 0
Range 50 0
Generator 5
Battery 20
Ord - 0
AR-222 Seagull
Image:aczanny_ar-222_seagull.jpg
Cost 80
Speed 100
Fuel 100
Sensor Profile 200
Ground Combat
  Attack Defense
Fighters 110 127
Assault Craft 20 30
Troops 30 30
Cities 10 -
Space Combat
Quickness 150
Attack 95
Evasive 85
Armor 10
Exposed Sys 3
    Beam Missile
Power 6 8
Accuracy 80 500
Range 60 75
Generator 15
Battery 400
Ord - 400
HF-96 Scua
Image:aczanny_hf-96_scua.jpg
Cost 210
Speed 100
Fuel 100
Sensor Profile 200
Ground Combat
  Attack Defense
Fighters 90 150
Assault Craft 50 50
Troops 40 70
Cities 40 -
Space Combat
Quickness 70
Attack 110
Evasive 90
Armor 15
Exposed Sys 0
    Beam Missile
Power 10 16
Accuracy 70 75
Range 250 400
Generator 20
Battery 400
Ord - 300

[edit] Special

  • Nemesis Resistance: Aczanny fighters are resistant to the Nemesis Torpedo. Wings loose only 30% to 70% of their numbers.
    • The exotic tech Nem Shields has no effect for Aczanny fighters.


[edit] Assault Craft

Roadrunner Scout
Image:Roadrunner Scout.jpg
Cost 50
Ground Combat
  Attack Defense
Fighters 30 150
Assault Craft 5 5
Troops 50 5
Cities 5 -
Kazuar Light Mech
Image:Kazuar Light Mech.jpg
Cost 85
Ground Combat
  Attack Defense
Fighters 10 150
Assault Craft 30 30
Troops 30 35
Cities 40 -
Dyatrima Battlemech
Image:Dyatrima Battlemech.jpg
Cost 250
Ground Combat
  Attack Defense
Fighters 40 100
Assault Craft 60 120
Troops 20 130
Cities 60 -

[edit] Special

[edit] Bases

  • Immune to most ill effects of Crime

[edit] Special Buildings

Air Academy
Level 5
Produce .
Smugglers Cantina
Level 3
Produce .
Labor Mine
Level 1
Produce .

[edit] Missing Buildings

[edit] See also

[edit] Starting Stuffs

[edit] The Aczanny Pyramids - History

This was put together by searching through the History of Changes page, looking for a match for "acz". Additional searches for text that includes special buildings, ships, and ship devices should be processed and added here.

[edit] November 8, 2008

[edit] What is new in Host.exe Version 4.000.213x

Fixed: Issue with Labor Mines using the wrong race when killing them off and displaying the wrong prisoner death information.

[edit] Sep 25th, 2008

[edit] What is new in Host.exe Version 4.000.213s

New: Aczanny base log entry for native happiness drop.

[edit] April 9th, 2008

[edit] What is new in Host.exe Version 4.000.213b

New: Aczanny Security Device bonus added to VCR combat boarding attack/defense values. If an Aczanny ship with this active device is captured in combat then it will have a chance to self destruct.

[edit] Feb 11th, 2008

[edit] What is new in Host.exe Version 4.000.212e

Fixed: Aczanny Security Device would stay on even if out of fuel. It will now shut off when you don't have the 5 fuel requirement.

[edit] Dec 7th, 2007

[edit] What is new in Host.exe Version 4.000.212

Fixed: When Insectoids attack a Enforcer or Aczanny base, the coordinates would be 0, 0 sometimes. They are now correct.

[edit] July 10th, 2007

[edit] What is new in Host.exe Version 4.000.208

Fixed: Aczanny Security Device attempting to function in the hands of non-Azcanny.

[edit] June 15th, 2007

[edit] What is new in Host.exe Version 4.000.205

Fixed: Aczanny start with 0 crime.

[edit] June 11th, 2007

[edit] What is new in Host.exe Version 4.000.203

Fixed: Aczanny can gain the minor happiness adjustment from Cantinas now, as other cantina races do.
Fixed: Aczanny were not getting many happiness bonuses that other races gained/loss.
Fixed: Aczanny: Avians remain happy instead of Insectoids, which they never had in their bases anyways.
Fixed: The Aczanny Security Device will properly deduct the fuel cost.
Fixed: Aczanny can train crew at training centers, but their colonists to crew rate is 1.
Fixed: Insectoids will no longer join Aczanny bases.

[edit] Apr 29th, 2007

[edit] What is new in Host.exe Version 4.000.201

New: Training Centers: Aczanny no longer train any crew whatsoever in Training Centers. Training will no longer exceed 50 million personnel of any single type.
New: Public Space Port: Cyborg spaceports will no longer attract new natives except for Amorphous Worms, Siliconoids, and Chupanoids. Aczanny no longer attract Insectoids.

[edit] May 21th, 2006

[edit] What is new in Host.exe Version 4.000.196

Changed: Only Birds, Stormers, and Aczanny can use Transphased World Crusher Exotic Tech

[edit] Oct 20th, 2004

[edit] What is new in Host.exe Version 4.000.176

New: Aczanny ground combat units and troops now protect colonists from Insectoid attacks.

[edit] Dec 1st, 2003

[edit] What is new in Host.exe Version 4.000.152

Fixed: Ghipsodals giving Aczanny too many free engines

[edit] Nov 30th, 2003

[edit] What is new in Host.exe Version 4.000.151

Fixed: Amphibians are building extra engines for the Aczanny and the Ghipsodals are taking credit for it
Changed: Aczanny Bonus: ghipsodals give 1 free transwarp engine for every 10000 Ghipsodals you have in the Ground Base. You must also have 10000 colonists for every engine made.

[edit] June 4th, 2003

[edit] What is new in Host.exe Version 4.000.135

Fixed: Aczanny Massdriver bonus, mistakenly given to all ships

[edit] Nov 9th, 2001

[edit] What is new in Host.exe Version 4.000.093

New: Aczanny ground assault unit type 1 can kill 800 Insectoids each
New: Aczanny ground assault unit type 2 can kill 1250 Insectoids each
Fixed: Aczanny Hyperscan not working

[edit] July 13th, 2001

[edit] What is new in Host.exe Version 4.000.085

New: Aczanny Cargo Desk makes an Assault Pod using 1000 Ordnance and 10 troops. It will make pods of metals if the command code "MET" is used by the ship. It will only make one new Assault Pod a turn.

[edit] June 29th, 2001

[edit] What is new in Host.exe Version 4.000.083

Fixed: Energy drain bug, all ships that are able to cloak have a 150 unit energy drain every charge cycle. (Some called this the Combat ORDNANCE Bug) Bug showed up with the release of the Aczanny.

[edit] June 12th, 2001

[edit] What is new in VCR.EXE Version 4.000.013

Fixed: Unable to display high hull types (types 501 to 2000) (Aczanny, Centaur...)

[edit] June 8th, 2001

[edit] What is new in Host.exe Version 4.000.080

Massive change: in data format the number of hulls that the programs will support has been upped from 500 different types to 2000 different hull types. Most 3rd party programs will need to be updated to use v4face2.dll before they can load the data from the Aczanny race packs. There are so many 3rd party race packs being worked on that I would have run out of hull numbers if I had not expanded to hulls number range to 2000 hulls.
New: Aczanny ships have an extra evasive bonus of (Engine_Type * 5) / ((1 + Mass / 200) ^2)
New: Aczanny Sparrow class (hull 600) is immune to Gravitonic Minefields, Barbitic Minefields, and gravity wells
New: Aczanny ships and wings are resistant to nemesis torpedoes, light ships take only 5% damage. Wings loose only 30% to 70% of their numbers.
New: Aczanny bonus: avian Natives are 200% more likely to join them
New: Aczanny Ghipsoldals make transwarp engines
New: Aczanny are not eaten by Amorphous Natives
New: Amorphous Natives leave Aczanny Ground Bases
New: Aczanny ships have passive hyperscanners that detect the use of chunnel ships and hyperjumping ships, the device has a 500 LY range
New: Aczanny security device uses 5kt of fuel, stops boarding lasers from killing crew members. Gives the Aczanny crew a 500% kill bonus.
New: Aczanny cargo desk loads all metals on the ship into a pod and stores the pod in a cargo bay
New: Aczanny ECM jammer device. Unit draws 150 power units a second and reduces the accuracy of enemy weapons by 30%, accuracy of enemy wings are reduced by 15%. A maximum of one can be active at a time.
New: Aczanny mass driver weapon is enhanced with a 42% accuracy and a +10 armor drain
New: Aczanny Assault Pods explode after a successful docking with an enemy ship. The pod has a 400 armor drain, 100 armor arc and does 500 blast damage. The pod explodes after the troops on the pod have boarded the enemy ship.
New: Aczanny ground assault units take 1/2 damage from enemy laser cannons
New: If the Aczanny have at least one working scout ground assault unit all enemy fighter craft do only 1/2 damage to all other Aczanny ground assault units
New: Aczanny are attacked on sight by the Insectoids

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