From PlanetsWiki
[edit] Racial Statistics
| Racial Stats |
|
Happiness and Contraband |
|
Income and Combat |
Farming
Climate |
|
Minimum |
|
5
|
|
Happiness |
|
120
|
|
Income |
|
110
|
|
Maximum |
|
65
|
|
Happiness
Changes
(colonist) |
|
Enslavement |
|
?
|
|
Tax
Income |
|
Enslavement |
|
? |
|
Favorite |
|
20
|
|
|
Liberal |
|
? |
|
|
Liberal |
|
? |
| Mineral
Mining |
|
35
|
|
|
Conservative |
|
? |
|
|
Conservative |
|
? |
| Growth Rate |
|
100
|
|
|
Ultra-Conservative |
|
? |
|
|
Ultra-Conservative |
|
? |
| Lawfulness |
|
125
|
|
|
Complex |
|
? |
|
|
Complex |
|
? |
| Leadership |
|
100
|
|
Happiness
Changes
(all natives) |
|
Enslavement |
|
?
|
|
Combat |
|
Colonists |
|
5
|
| Powers |
|
Dark |
|
0
|
|
|
Liberal |
|
?
|
|
|
Crew |
|
7
|
|
Light |
|
0
|
|
|
Conservative |
|
?
|
|
|
Troops |
|
15
|
| PC Factor |
|
45
|
|
|
Ultra-Conservative |
|
?
|
|
|
High Guard |
|
30
|
| Spy
Rating |
|
1
|
|
|
Complex |
|
?
|
|
Pilot |
|
Crew |
|
100
|
| PSI Rating |
|
5
|
|
Contraband
Likes |
|
VR-6x Holochips
|
|
12
|
|
|
Troops |
|
150
|
| Public
Relations |
|
5
|
|
|
Emotion Chips
|
|
4
|
|
|
High Guard |
|
200
|
| POD Speed |
|
40
|
|
|
Handguns
|
|
20
|
|
Training |
|
Col to Crew |
|
1
|
|
|
|
|
|
Alpha Wave Floggers
|
|
46
|
|
|
Crew to Troop |
|
5
|
|
|
|
|
|
PSI Geese
|
|
155
|
|
|
Troop to HG |
|
50
|
[edit] Special
[edit] Natives
- Natives, except Avians, hate Aczanny (-2 Happiness per turn)
- Insectoid-Hatred: Insectoid natives will attack Aczanny forces on sight
- Insectoids will never join Aczanny bases,
- Every Insectoid will kill 100 Aczanny colonists or 50 Aczanny crew or 5 Aczanny troopers.
- Aczanny type 1 ground attack craft can kill 800 Insectoid natives each and each type 2 ground attack craft can kill 1250 Insectoid natives each.
- Extra Ghipsoldal Transwarps:
- Ghipsoldals will produce 1 free Transwarp Drive for every 10,000 Ghipsoldals you have in the base.
- You must also have 10,000 colonists in the base for every engine produced.
- You will get the engine regardless of the happiness of Ghipsoldals.
- No Worms:
- Exploding Assault Pods: Aczanny Assault Pods explode after a successful docking with an enemy ship.The pod has a 400 armor drain, 100 armor arc and does 500 blast damage. The pod explodes after the troops on the pod have boarded the enemy ship.
[edit] Special
- Hyperscan: In scanner passive behaviour Aczanny ships can detect hyperdrive usage, Chunnel Device or Jumppoint Generator in 500 LY radius.
- Super Weapon Resistance: Ships take only 5% Hull damage from super weapons - Confirmed under host 16X - (Sebastian)
- Enhanced Mass Driver: Mass drivers on ships of Aczanny design receive a 42% accuracy bonus and a 10 point armor drain bonus. Aczanny ships owned by any race will receive this bonus. The bonus gives you a minimum hit chance of 44,94% for Mass Driver.
- Low Kill Rating: Weapons on ships of Aczanny design kill only 50% the normal number of crew. Mass Drivers kill only 5% the normal number of crew. Aczanny ships owned by any race will receive this effect.
- Aczanny can only lay Laser Minefields
- Aczanny player using a non-Aczanny hull have the shield strength set to 1 (if there is a shield generator installed).
- Evasive Bonus: In addition to having great evasive bonuses on their ships, Aczanny ships have an extra evasive bonus - Confirmed under host 16X - (Sebastian)
(TechOfEngine * 5) / ((1 + HullMass / 200) ^2)
[edit] Ship Devices
[edit] Azcanny unique Ship Devices
[edit] Starting Ships
[edit] Resources on Starting Ships
| L-90 Tern
|
|
|
|
|
|
|
| Space Combat
|
| Quickness
| 150
|
| Attack
| 150
|
| Evasive
| 110
|
| Armor
| 5
|
| Exposed Sys
| 5
|
|
|
| Beam
| Missile
|
| Power
| 4
| 0
|
| Accuracy
| 180
| 0
|
| Range
| 50
| 0
|
| Generator
| 5
|
| Battery
| 20
|
| Ord
| -
| 0
|
|
|
| AR-222 Seagull
|
|
|
|
|
|
|
| Space Combat
|
| Quickness
| 150
|
| Attack
| 95
|
| Evasive
| 85
|
| Armor
| 10
|
| Exposed Sys
| 3
|
|
|
| Beam
| Missile
|
| Power
| 6
| 8
|
| Accuracy
| 80
| 500
|
| Range
| 60
| 75
|
| Generator
| 15
|
| Battery
| 400
|
| Ord
| -
| 400
|
|
|
| HF-96 Scua
|
|
|
|
|
|
|
| Space Combat
|
| Quickness
| 70
|
| Attack
| 110
|
| Evasive
| 90
|
| Armor
| 15
|
| Exposed Sys
| 0
|
|
|
| Beam
| Missile
|
| Power
| 10
| 16
|
| Accuracy
| 70
| 75
|
| Range
| 250
| 400
|
| Generator
| 20
|
| Battery
| 400
|
| Ord
| -
| 300
|
|
|
[edit] Special
- Nemesis Resistance: Aczanny fighters are resistant to the Nemesis Torpedo. Wings loose only 30% to 70% of their numbers.
- The exotic tech Nem Shields has no effect for Aczanny fighters.
[edit] Special
- Immune to most ill effects of Crime
[edit] Special Buildings
[edit] Missing Buildings
[edit] See also
[edit] Starting Stuffs
[edit] The Aczanny Pyramids - History
This was put together by searching through the History of Changes page, looking for a match for "acz". Additional searches for text that includes special buildings, ships, and ship devices should be processed and added here.
[edit] November 8, 2008
[edit] What is new in Host.exe Version 4.000.213x
- Fixed: Issue with Labor Mines using the wrong race when killing them off and displaying the wrong prisoner death information.
[edit] Sep 25th, 2008
[edit] What is new in Host.exe Version 4.000.213s
- New: Aczanny base log entry for native happiness drop.
[edit] April 9th, 2008
[edit] What is new in Host.exe Version 4.000.213b
- New: Aczanny Security Device bonus added to VCR combat boarding attack/defense values. If an Aczanny ship with this active device is captured in combat then it will have a chance to self destruct.
[edit] Feb 11th, 2008
[edit] What is new in Host.exe Version 4.000.212e
- Fixed: Aczanny Security Device would stay on even if out of fuel. It will now shut off when you don't have the 5 fuel requirement.
[edit] Dec 7th, 2007
[edit] What is new in Host.exe Version 4.000.212
- Fixed: When Insectoids attack a Enforcer or Aczanny base, the coordinates would be 0, 0 sometimes. They are now correct.
[edit] July 10th, 2007
[edit] What is new in Host.exe Version 4.000.208
- Fixed: Aczanny Security Device attempting to function in the hands of non-Azcanny.
[edit] June 15th, 2007
[edit] What is new in Host.exe Version 4.000.205
- Fixed: Aczanny start with 0 crime.
[edit] June 11th, 2007
[edit] What is new in Host.exe Version 4.000.203
- Fixed: Aczanny can gain the minor happiness adjustment from Cantinas now, as other cantina races do.
- Fixed: Aczanny were not getting many happiness bonuses that other races gained/loss.
- Fixed: Aczanny: Avians remain happy instead of Insectoids, which they never had in their bases anyways.
- Fixed: The Aczanny Security Device will properly deduct the fuel cost.
- Fixed: Aczanny can train crew at training centers, but their colonists to crew rate is 1.
- Fixed: Insectoids will no longer join Aczanny bases.
[edit] Apr 29th, 2007
[edit] What is new in Host.exe Version 4.000.201
- New: Training Centers: Aczanny no longer train any crew whatsoever in Training Centers. Training will no longer exceed 50 million personnel of any single type.
- New: Public Space Port: Cyborg spaceports will no longer attract new natives except for Amorphous Worms, Siliconoids, and Chupanoids. Aczanny no longer attract Insectoids.
[edit] May 21th, 2006
[edit] What is new in Host.exe Version 4.000.196
- Changed: Only Birds, Stormers, and Aczanny can use Transphased World Crusher Exotic Tech
[edit] Oct 20th, 2004
[edit] What is new in Host.exe Version 4.000.176
- New: Aczanny ground combat units and troops now protect colonists from Insectoid attacks.
[edit] Dec 1st, 2003
[edit] What is new in Host.exe Version 4.000.152
- Fixed: Ghipsodals giving Aczanny too many free engines
[edit] Nov 30th, 2003
[edit] What is new in Host.exe Version 4.000.151
- Fixed: Amphibians are building extra engines for the Aczanny and the Ghipsodals are taking credit for it
- Changed: Aczanny Bonus: ghipsodals give 1 free transwarp engine for every 10000 Ghipsodals you have in the Ground Base. You must also have 10000 colonists for every engine made.
[edit] June 4th, 2003
[edit] What is new in Host.exe Version 4.000.135
- Fixed: Aczanny Massdriver bonus, mistakenly given to all ships
[edit] Nov 9th, 2001
[edit] What is new in Host.exe Version 4.000.093
- New: Aczanny ground assault unit type 1 can kill 800 Insectoids each
- New: Aczanny ground assault unit type 2 can kill 1250 Insectoids each
- Fixed: Aczanny Hyperscan not working
[edit] July 13th, 2001
[edit] What is new in Host.exe Version 4.000.085
- New: Aczanny Cargo Desk makes an Assault Pod using 1000 Ordnance and 10 troops. It will make pods of metals if the command code "MET" is used by the ship. It will only make one new Assault Pod a turn.
[edit] June 29th, 2001
[edit] What is new in Host.exe Version 4.000.083
- Fixed: Energy drain bug, all ships that are able to cloak have a 150 unit energy drain every charge cycle. (Some called this the Combat ORDNANCE Bug) Bug showed up with the release of the Aczanny.
[edit] June 12th, 2001
[edit] What is new in VCR.EXE Version 4.000.013
- Fixed: Unable to display high hull types (types 501 to 2000) (Aczanny, Centaur...)
[edit] June 8th, 2001
[edit] What is new in Host.exe Version 4.000.080
- Massive change: in data format the number of hulls that the programs will support has been upped from 500 different types to 2000 different hull types. Most 3rd party programs will need to be updated to use v4face2.dll before they can load the data from the Aczanny race packs. There are so many 3rd party race packs being worked on that I would have run out of hull numbers if I had not expanded to hulls number range to 2000 hulls.
- New: Aczanny ships have an extra evasive bonus of (Engine_Type * 5) / ((1 + Mass / 200) ^2)
- New: Aczanny Sparrow class (hull 600) is immune to Gravitonic Minefields, Barbitic Minefields, and gravity wells
- New: Aczanny ships and wings are resistant to nemesis torpedoes, light ships take only 5% damage. Wings loose only 30% to 70% of their numbers.
- New: Aczanny bonus: avian Natives are 200% more likely to join them
- New: Aczanny Ghipsoldals make transwarp engines
- New: Aczanny are not eaten by Amorphous Natives
- New: Amorphous Natives leave Aczanny Ground Bases
- New: Aczanny ships have passive hyperscanners that detect the use of chunnel ships and hyperjumping ships, the device has a 500 LY range
- New: Aczanny security device uses 5kt of fuel, stops boarding lasers from killing crew members. Gives the Aczanny crew a 500% kill bonus.
- New: Aczanny cargo desk loads all metals on the ship into a pod and stores the pod in a cargo bay
- New: Aczanny ECM jammer device. Unit draws 150 power units a second and reduces the accuracy of enemy weapons by 30%, accuracy of enemy wings are reduced by 15%. A maximum of one can be active at a time.
- New: Aczanny mass driver weapon is enhanced with a 42% accuracy and a +10 armor drain
- New: Aczanny Assault Pods explode after a successful docking with an enemy ship. The pod has a 400 armor drain, 100 armor arc and does 500 blast damage. The pod explodes after the troops on the pod have boarded the enemy ship.
- New: Aczanny ground assault units take 1/2 damage from enemy laser cannons
- New: If the Aczanny have at least one working scout ground assault unit all enemy fighter craft do only 1/2 damage to all other Aczanny ground assault units
- New: Aczanny are attacked on sight by the Insectoids
Subcategories
There are 3 subcategories to this category.
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Articles in category "The Aczanny Pyramids"
There are 4 articles in this category.
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