Category:Small Weapon
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[edit] Overview
- There are 10 different kind of Small Weapons you can put in your ships. To be able to build a special kind of Small Weapon you first have to upgrade to the needed Small Weapon Tech.
- The amount of small weapons you can mount on a ship depends on the Hull and can vary from 0 to 30.
- Small Weapons can only be shot down by 35mm Vulcan, Flake Cannon and Auto Blaster.
- All Small Weapons but the Plasma Gun have a 25% chance to be reflected by an enemy ship's Shield and thus to inflict no damage (has been 50% before host 195).
- Organic Armor takes no damage from Small Weapons fire and prevents any of the small weapon specials (see below) to take effect.
- All Small Weapons have a mass of 1kt.
- The attribute Max Charge seen in the ingame Weapon Specs is simply Power Drain * Charge Time
Red = weak/low/expensive value, Bold = strong/high/cheap value, Green = strongest/highest/cheapest value.
| Tech | Name | Cost | Tech Cost | Range | Accuracy | PD Odds | Power Drain | Ord Usage | Charge Time | Hardness |
|---|---|---|---|---|---|---|---|---|---|---|
| 10 | Plasma Gun | 165 | 1900 | 200 | 50 | 40 | 10 | - | 10 | 100 |
| 9 | Tachyon Gun | 160 | 1765 | 950 | 60 | 0 | 5 | - | 8 | 90 |
| 8 | Xenon Beam | 150 | 1020 | 370 | 50 | 10 | 1 | - | 30 | 70 |
| 7 | Meson Gun | 30 | 550 | 365 | 40 | 35 | 1 | - | 10 | 40 |
| 6 | Positron | 55 | 300 | 550 | 67 | 35 | 1 | - | 10 | 40 |
| 5 | Phasor | 52 | 300 | 495 | 45 | 30 | 1 | - | 10 | 40 |
| 4 | Streak Missiles | 50 | 300 | 950 | 70 | 80 | 1 | 1 | 30 | 55 |
| 3 | Disrupter | 20 | 200 | 290 | 45 | 35 | 1 | - | 8 | 76 |
| 2 | Pulsed Laser | 10 | 120 | 355 | 40 | 40 | 1 | - | 3 | 20 |
| 1 | Laser | 5 | 100 | 376 | 40 | 40 | 1 | - | 4 | 10 |
[edit] Damage
- The following table contains information on the inflicting damage if a Small Weapon has successfully landed a hit on its target.
- The Shield Drain and Armor Drain values can be improved by Exotic Tech for all Small Weapons except the Laser and Pulsed Laser.
| Tech | Name | Shield | Armor | Blast Power | Kill Power | Damage to Systems | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Drain | Arc | Drain | Arc | Weapons | Engines | Hyperdrive | Control | Life | ||||
| 10 | Plasma Gun | 10 | - | 2 | 100 | 9 | 5 | 5* | 5 | 5 | 8 | 1 |
| 9 | Tachyon Gun | 1 | 10 | - | 120 | 5 | 1 | 2 | 2 | 1 | 4 | 1 |
| 8 | Xenon Beam | 2 | 50 | 4 | 20 | 4 | 5 | 8* | 2 | 1 | 5 | 1 |
| 7 | Meson Gun | 2 | - | 2 | 95 | 2 | 2 | 1 | 1 | 1 | 5 | 1 |
| 6 | Positron | 1 | - | 3 | - | 1 | 1 | 1 | 5 | 4 | 1 | 1 |
| 5 | Phasor | 2 | - | 1 | - | 2 | 1 | 3* | 4 | 1 | 1 | 1 |
| 4 | Streak Missiles | 5 | - | 1 | - | 5 | 2 | 2 | 2 | 1 | 1 | 1 |
| 3 | Disrupter | 1 | - | 1 | - | 1 | 3 | 3* | 1 | 1 | 1 | 4 |
| 2 | Pulsed Laser | 2 | - | 2 | - | 1 | 1 | 2 | 1 | 1 | 1 | 1 |
| 1 | Laser | 1 | 1 | 1 | - | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
* A value > 2 gives a chance for a critical hit at a target ship's soft spot and cause an huge additional amount of hull damage.
[edit] Special
Small weapons are much weaker than Large Weapons, however they have additional special effects that can make a difference if used wisely.
| Tech | Name | Special |
|---|---|---|
| 10 | Plasma Gun |
|
| 9 | Tachyon Gun |
|
| 8 | Xenon Beam |
|
| 7 | Meson Gun |
|
| 6 | Positron |
|
| 4 | Phasor |
|
| 4 | Streak Missiles |
|
| 2 | Disrupter |
|
| 2 | Pulsed Laser |
|
| 1 | Laser |
|
[edit] Race Specials
- The ECM Jammer Ship Device used by the The Aczanny Pyramids reduces the accuracy of Small Weapons by 30%.
- Small Weapons on ships owned The Privateer Bands have 4x the normal killing rate and if one of the Privateers ships in a battle has an enemy hull plan stored in its memory banks, all ships of the Privateer will do 3x the shield drain and armor drain to an enemy ship of that hull type.
- The Shields of The Solorian Unity take 200% drain from non-ord weapons and only 50% drain from ord based weapons.
- The Shields of The Crystal Assembly take 300% drain from ord based weapons (except for the Diamond Flame Class Battleship) and only 50% drain from non-ord based weapons.
- Small Weapons of The Scavenger Tribes do 2x of the normal damage to Shields, Armor, Hull, Weapons and Systems and kill 2x the crew. (ET effects does not get this bonus)
- Small Weapons of ships owned by The United Enforcement Authority do 400% normal system damage and kill only 50% the normal number of crew.
- Small Weapons of ships of Aczanny design kill only 50% the normal number of crew
[edit] Order of Events
[edit] Load Ship Data
See Load Ship Data
[edit] Find Target
See The Battle Manual:Targeting page.
[edit] VS Ships
Attention: The following information needs to be confirmed!
Information based on host versions prior to Host 213 - may have changed. Look at The Battle Manual for up-to-date information on space combat.
' Set flags for special combinations of attacker and target ' Privateer ship firing at non-privateer ship (has hull plan) If Ship is owned by Privateer Flag Priv1 If Target is NOT owned by Privateer If Ship has Hull Plan of Target Flag Priv2 ' Darkwing G firing at Cyborg (owned) ship If Ship is Darkwing G If Target is owned by Cyborg or is a Cyborg hull Flag BirgG ' currently (h208), a bug prevents Darkwing G from ignoring Shields on captured Cyborg hulls ' Allegedly fixed in Host 210
[edit] Odds To Hit
See The Battle Manual:Firing page.
[edit] Shield
Attention: The following information needs to be confirmed!
Information based on host versions prior to Host 213 - may have changed. Look at The Battle Manual for up-to-date information on space combat.
' Shield Drain (25% chance of deflection)
If (RND < 0.75) OR (Weapon is Plasma Gun)
If Target is owned by Crystal
If Target is Diamond Flame Class Battleship (58)
Shield reduced by 1/2 Weapon Shield Drain
' Target absorbs 1/2 Weapon energy
If Weapon uses Ord
If Shield < 15000
Shield increased by 1
If Armor < 850
Armor increased by 1
ELSE (not Diamond Flame)
If Weapon uses Ord
Shield reduced by 3x Weapon Shield Drain
ELSE (non-Ord)
Shield reduced by 1/2 Weapon Shield Drain
ELSE (not Crystal owned)
If Target owned by Solorian
If Weapon used Ord
Shield reduced by 1/2 Weapon Shield Drain
Else (non-Ord)
Shield reduced by 2x Weapon Shield Drain
ELSE (not Solorian owned)
If NOT (Ship is Darkwing G AND Target is owned by Cyborg)
AND NOT (Ship is Darkwing G AND Target is Cyborg hull)
Shield reduced by Weapon Shield Drain
If Flag Priv2 ' Privateer having the Hull Plan of the target
Shield reduced by 3x Weapon Shield Drain (4x total)
If Ship is owned by Scavenger
Shield reduced by Weapon Shield Drain (2x total)
Minimum Shield of 0
vShield = Target Shield - Weapon Shield Arc
[edit] Armor
Attention: The following information needs to be confirmed!
Information based on host versions prior to Host 213 - may have changed. Look at The Battle Manual for up-to-date information on space combat.
' Armor Drain
' If the target has no shield (left) or a Darkwing G is firing at a Cyborg (owned) ship.
If (Shield = 0) OR (vShield <= 0) OR Flag BirgG
If Target does NOT have Organic Armor (520, 521, 524, 525)
If Target is owned by Lizard and is NOT an alien hull
' Lizards have 70% chance to take 1/2 Armor damage
If RND > 0.3
Armor reduced by 1/2 Armor Drain
ELSE (RND <= 0.3)
Armor reduced by Armor Drain
ELSE (Target is not owned by Lizards or is an alien hull)
Armor reduced by Armor Drain
If Weapon not Laser or Pulsed Laser
Armor reduced by Small Magnum ET
If Flag Priv2
Armor reduced by 3x Armor Drain (4x total)
If Flag BirdG
Armor reduced by Armor Drain (2x total)
' Privateer owned Darkwing with Plan would be 5x
If Ship is owned by Scavenger
Armor reduced by Armor Drain (2x total)
' Scavenger owned Darkwing with Plan would be 3x
Minimum Armor of 0
[edit] Weapon Specials
Attention: The following information needs to be confirmed!
Information based on host versions prior to Host 213 - may have changed. Look at The Battle Manual for up-to-date information on space combat.
' Note that Shields prevent the following, but Armor does not.
' Disrupter kills through armor
' Targets with Armor Limit of 0, ie Centaur, are immune
If Weapon is Disrupter
If Target is NOT owned by Fed OR Crystal OR Robot OR Stormer
If Target Armor Limit > 0
DKillOdds = 0.25 - (Target Armor / Target Armor Limit) * 0.25
IF RND < DKillOdds
Crew reduced by 10
Colonists reduced by 100
Troops reduced by 30
Minimum all of 0
' Laser disables Pulsed Lasers
If Weapon is Laser
For each Small Weapon on Target
If Target Weapon is Pulsed Laser
Target Weapon energy set to -20
' Positron disables all Small Weapons on Target (40%)
If Weapon is Positron
If RND < 0.4
For each Small Weapon on Target
Target Weapon energy set to -20
' Meson disables all Large Weapons on Target (Armor helps prevent)
' Targets with Armor Limit of 0, ie Centaur, are immune
If Weapon is Meson Gun
If Target Armor Limit > 0
MDisableOdds = 0.25 - (Target Armor / Target Armor Limit) * 0.25
If RND < MDisableOdds
For each Large Weapon on Target
If Target is not owned by Stormer or Fed
If Target Weapon energy > -10,000
Target Weapon energy reduced by 15
' Xenon disables PD (80%)
If Weapon is Xenon Beam
If RND < 0.8
For each PD on Target
Target Weapon energy reduced by 10
' Plasma disable Super Weapon (80%) / Large Weapons (20%)
If Weapon is Plasma Gun
If RND < 0.8
If Target Super Weapon energy > -10,000
Target SuperWeapon energy reduced by 200
If RND < 0.2
For each Large Weapon on Target
If RND < 0.1
Target Weapon energy set to 0
[edit] Damage
Attention: The following information needs to be confirmed!
Information based on host versions prior to Host 213 - may have changed. Look at The Battle Manual for up-to-date information on space combat.
vArmor = Target Armor - Weapon Armor Arc
If Ship is Darkwing G
vArmor reduced by 500
' Interior Damage
If (Armor = 0) OR (vArmor <= 0)
' Hull Damage
DHull = ((Weapon Blast * (Target modParts/100)) * (RND*0.2+0.8)) * (500 / (Target Mass + 50)) + 1.1
Hull Damage increased by DHull
If Ship is owned by Scavenger
Hull Damage increased by DHull (2x total)
Maximum Hull Damage of 5000
' Engine Damage
If Target has Engines
DEngine = ((Weapon Engine * 10 * (Target modEngine/100)) * (0.6+RND)) * (100 / (Target Mass + 50)) + .5
If Ship owned by Scavenger
DEngine doubled
Engine Damage increased by DEngine
Engine Damage maximum of 5000
' Hyperdrive Damage
If Target has Hyperdrive
DHyper = ((Weapon Hyperdrive * 10 * (Target modHyp/100)) * (0.7+RND)) * (100 / (Target Mass+ 50)) + .5
If Ship owned by Scavenger
DHyper doubled
HyperDrive Damage increased by DHyper
HyperDrive Damage maximum of 5000
' System Damage
DSystem = ((Weapon System * 10 * (Target modSys/100)) * (1+RND)) * (100 / Target Mass + 50)) + 1.5
If Ship owned by UEA
DSystem quadrupled
If Ship owned by Scavenger
DSystem doubled
System Damage increased by DSystem
System Damage maximum of 5000
' Life Damage
DLife = ((Weapon Life * 10 * (Target modLife/100)) * RND) * (100 / Target Mass + 50)) + 0.5
If Ship owned by Scavenger
DLife doubled
Life Damage increased by DLife
Life Damage maximum of 5000
' Shield and Weapons
If Target has Shield
DShield = ((Weapon parts * 10 * (Target modParts/100)) * (0.7+RND)) * (100 / Target Mass + 50)) + .5
If Ship owned by Scavenger
DShield doubled
Shield Damage increased by DShield
Shield Damage maximum of 5000
If Target has Weapons
DWeapon = ((Weapon parts * 10 * (Target modParts/100)) * (1.5+RND)) * (100 / Target Mass + 50)) + 1.5
' Soft Spot
If Weapon Parts > 2
If RND*100 < Target Soft Spot
Hull Damage increased by 500 + RND * 2000
Hull Damage maximum of 5000
' Crew Kill
KCrew = RND * Weapon Kill
If Ship owned by Scavenger
KCrew doubled
If Ship owned by UEA
KCrew reduced by 50%
If Ship is Aczanny hull
KCrew reduced by 50%
' UEA owned Aczanny hull would be reduced to 25%
If Ship is NOT Ill Wind Class Battlecruiser AND NOT Saurian Class Cruiser
Crew reduced by KCrew
Minimum Crew of 0
[edit] VS Base
Attention: The following information needs to be confirmed!
Information based on host versions prior to Host 213 - may have changed. Look at The Battle Manual for up-to-date information on space combat.
If no Base Shield and Attack Planet ON rOdds = Weapon Accuracy * 2 IF (RND * 100) < rOdds Weapon HIT!! Base Noise increased by Weapon Blast * RND ' I'm not sure what this below does; these 5 lines below are actual code IF m2_cob(tid).baseNoise > 100 THEN ex = RND * 3 + 1 AddFExp tid, timef + 1, ex, 0 m2_cob(tid).baseNoise = 0 END IF BaseIncoming increased by Weapon Blast * RND If Base has Ion Cannons If RND < 0.1 Ion Cannons reduced by 1 If Base has Anti-Aircraft Guns If RND < 0.1 Anti-Aircraft Guns reduced by 1 If BaseIncoming > BaseMaxIncoming Destroy Base
[edit] VS Pods
Attention: The following information needs to be confirmed!
Information based on host versions prior to Host 213 - may have changed. Look at The Battle Manual for up-to-date information on space combat.
If RND * 100 < Weapon Accuracy If Target is Assault Pod If (RND * 80) < (Weapon Blast + 3) OR Weapon is Phasor Weapon HIT!! Destroy Target ELSE (not Assault Pod) Weapon HIT!! Destroy Target
Articles in category "Small Weapon"
There are 10 articles in this category.
DLM |
P |
STX |
