Category:Large Weapon
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[edit] Overview
- Large Weapons are the main weapons of ships to fight against enemy ships and bases. They are much more powerful than small weapons.
- There are 20 different kinds of large weapons you can put on your ships. To be able to build a special kind of large weapon, you first have to upgrade to the needed large weapon tech level.
- The amount of large weapons you can mount on a ship depends on the Hull and can vary from 0 to 20.
- You cannot put all kinds of large weapons on every ship. Each ship hull has a parameter telling the max. weight each large weapon put on that ship may have.
- All large weapon mounts on ships have mass dampers that will reduce the mass of any weapon to max. 200kt for fuel consumption purposes (this has no effect on the restriction mentioned above however).
- The attribute Max Charge seen in the ingame Weapon Specs is simply Power Drain * Charge Time
Red = weak/low/expensive value, Bold = strong/high/cheap value, Green = strongest/highest/cheapest value.
| Tech | Name | Cost | Mass | Dur. | Trit. | Moly. | Range | Acc. | PD Odds | Charge Time | Power Drain | Ord Usage | Hardness |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 14 | Gatling Phasor | 2900 | 150 | 25 | 5 | 120 | 600 | 50 | 30 | 2 | 15 | 0 | 230 |
| 13 | Large Turbo Laser Array | 7200 | 2000 | 400 | 45 | 55 | 510 | 60 | 0 | 1 | 100 | 0 | 450 |
| 12 | Turbo Laser Array | 3700 | 800 | 200 | 20 | 30 | 510 | 50 | 10 | 2 | 25 | 0 | 170 |
| 11 | Ionic Gun Array | 1200 | 700 | 10 | 110 | 80 | 670 | 40 | 0 | 2 | 40 | 0 | 140 |
| 10 | Pulsed Phasor Cannon | 650 | 50 | 2 | 8 | 40 | 490 | 67 | 35 | 8 | 25 | 0 | 70 |
| 9 | Particle Cannon | 290 | 40 | 38 | 1 | 1 | 305 | 45 | 50 | 16 | 20 | 1 | 60 |
| 8 | Plasma Bolt Cannon | 800 | 150 | 140 | 5 | 5 | 250 | 30 | 40 | 20 | 35 | 2 | 165 |
| 7 | Photon Torpedo Tube | 300 | 50 | 40 | 9 | 1 | 954 | 90 | 95 | 8 | 1 | 10 | 70 |
| 6 | Energy Mines | 90 | 40 | 1 | 1 | 38 | 260 | 70 | 70 | 12 | 10 | 3 | 50 |
| 5 | Ion Cannon | 190 | 40 | 4 | 35 | 1 | 640 | 40 | 20 | 26 | 3 | 0 | 95 |
| 4 | Blaster Cannon | 210 | 60 | 2 | 2 | 56 | 335 | 75 | 20 | 100 | 3 | 1 | 120 |
| 4 | Anti-Matter Gun | 80 | 60 | 58 | 1 | 1 | 440 | 25 | 70 | 10 | 1 | 2 | 110 |
| 3 | Mass Driver | 110 | 30 | 25 | 1 | 4 | 350 | 21 | 85 | 10 | 1 | 5 | 10 |
| 3 | Disrupter Cannon | 270 | 40 | 5 | 25 | 10 | 490 | 53 | 35 | 5 | 8 | 0 | 90 |
| 2 | Force Beam | 450 | 40 | 1 | 1 | 38 | 620 | 68 | 10 | 8 | 5 | 0 | 160 |
| 2 | Fusion Cannon | 210 | 60 | 5 | 50 | 5 | 410 | 59 | 12 | 10 | 4 | 0 | 40 |
| 2 | Sand Caster | 120 | 30 | 28 | 1 | 1 | 280 | 99 | 0 | 5 | 4 | 25 | 30 |
| 1 | Merculite Rockets | 40 | 30 | 1 | 28 | 1 | 400 | 65 | 75 | 12 | 1 | 3 | 70 |
| 1 | 500mm Gun | 70 | 60 | 58 | 1 | 1 | 400 | 20 | 60 | 10 | 1 | 5 | 110 |
| 1 | Heavy Laser | 10 | 40 | 30 | 1 | 9 | 570 | 40 | 40 | 40 | 1 | 0 | 40 |
[edit] Damage
- The following table contains information on the inflicting damage if a Large Weapon has successfully landed a hit on its target.
- The Shield Drain and Armor Drain values can be improved by Exotic Tech for all Large Weapons.
- The Armor ODrain value is the Armor Drain that Organic Armor takes from Large Weapons.
| Tech | Name | Shield | Armor | Blast Power | Kill Power | Damage to Systems | |||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Drain | Arc | Drain | ODrain | Arc | Weapons | Engines | Hyperdrive | Control | Life | ||||
| 14 | Gatling Phasor | 25 | - | 10 | 4 | - | 25 | 15 | 20 | 20 | 1 | 1 | 5 |
| 13 | Large Turbo Laser Array | 80 | - | 45 | 15 | 20 | 100 | 45 | 70 | 50 | 35 | 12 | 10 |
| 12 | Turbo Laser Array | 41 | - | 20 | 7 | 20 | 50 | 20 | 25 | 20 | 15 | 3 | 4 |
| 11 | Ionic Gun Array | 2 | - | - | - | 3000 | 10 | 1 | - | - | - | 25 | - |
| 10 | Pulsed Phasor Cannon | 100 | - | 60 | 16 | - | 100 | 30 | 40 | 60 | 1 | 1 | 10 |
| 9 | Particle Cannon | 60 | - | 13 | 4 | - | 30 | 10 | 5 | 16 | 5 | 16 | 30 |
| 8 | Plasma Bolt Cannon | 120 | 260 | 70 | 70 | 70 | 250 | 450 | 60 | 1 | 1 | 4 | 45 |
| 7 | Photon Torpedo Tube | 90 | - | 20 | 23 | 20 | 170 | 150 | 35 | 30 | 1 | 2 | 10 |
| 6 | Energy Mines | 20 | - | 5 | 2 | 30 | 40 | 6 | 40 | 1 | 1 | 6 | 1 |
| 5 | Ion Cannon | 4 | - | - | - | 3000 | 16 | 1 | - | - | - | 10 | - |
| 4 | Blaster Cannon | 180 | 140 | 80 | 82 | - | 220 | 530 | 150 | 100 | 1 | 4 | 20 |
| 4 | Anti-Matter Gun | 2 | 20 | 70 | 57 | 25 | 90 | 340 | 20 | 1 | 1 | 2 | 15 |
| 3 | Mass Driver | 30 | - | 20 | 32 | - | 10 | 220 | 10 | 5 | 1 | 1 | 1 |
| 3 | Disrupter Cannon | 15 | - | 5 | 11 | 25 | 10 | 80 | 10 | 30 | 1 | 1 | 60 |
| 2 | Force Beam | 3 | 150 | 6 | 1 | 150 | 10 | 2 | 10 | 5 | 1 | 6 | 1 |
| 2 | Fusion Cannon | 5 | 75 | 22 | 5 | 60 | 15 | 2 | 7 | 6 | 1 | 1 | 1 |
| 2 | Sand Caster | 70 | - | 1 | - | - | 1 | 1 | 1 | - | - | 1 | - |
| 1 | Merculite Rockets | 70 | 10 | 2 | 27 | - | 50 | 212 | 5 | 10 | 1 | 8 | 4 |
| 1 | 500mm Gun | 60 | 20 | 10 | 7 | - | 35 | 40 | 10 | 1 | - | 1 | 1 |
| 1 | Heavy Laser | 30 | - | 18 | 6 | 20 | 40 | 20 | 40 | 20 | 7 | 1 | 6 |
[edit] Special
| Tech | Name | Special |
|---|---|---|
| 14 | Gatling Phasor | Can shoot at enemy fighters. |
| 8 | Plasma Bolt Cannon | Target armor reduced by 4 on non-Lizard hulls and Targets not owned by Lizards. |
| 7 | Photon Torpedo Tube | Holo Decoys reduce accuracy by 1/4 their numbers (by max 60 if there is 240+ of them). |
| 6 | Energy Mines | After penetrating shields, 100 + Rnd*100 Repair Units on the Target are destroyed. |
| 4 | Blaster Cannon | Large Weapon Blast increased by 3000 when Target is a Base. |
| 4 | Anti-Matter Gun | Large Weapon Blast increased by 700 when Target is a Base. |
| 2 | Force Beam | After penetrating shields, 200 + Rnd*200 Ordnance on the Target are destroyed. |
| 2 | Sand Caster | Concussion Rockets are the only Point Defense that can deflect a Sand Caster shot (60% chance). The Exotic Tech Energized Sand will counter the Concussion Rocket 50% of the time. Sand Casters can shoot at enemy fighters. They also destroy Holo Decoys. |
| 1 | 500mm Gun | Large Weapon Blast increased by 1000 when Target is a Base. |
[edit] Racial Specials
[edit] Aczanny
- Active Aczanny ECM reduces accuracy of non-Aczanny hulls by 30
- Mass Driver on Aczanny hulls get a 42 point accuracy bonus
- Mass Driver on Aczanny hulls drain an additional 10 points of armor
- Large Weapon Kill rating on Aczanny hull is 50% normal
- Large Weapon Kill rating for Mass Driver on Aczanny hull is 5% normal
[edit] Birdman
- All Large Weapons on Darkwing G pass through all Shields on Cyborg owned ships
- All Large Weapons on Darkwing G pass through all Shields on captured Cyborg hulls
- All Large Weapons on Darkwing G drain an additional 50% Armor Drain to Coalition Organic Armor.
- All Large Weapons on Darkwing G inflict double normal ArmorDrain on other ships.
- All Large Weapons on Darkwing G gain +1000 Armor Arc against a Birdmen owned ship and a captured Darkwing G.
[edit] Coalition
- Range of Plasma Bolt Cannon on Lotus Class Pursuit Ship and Aurora Class Flagship is 760.
- Range modifier of Plasma Bolt Cannon on Lotus Class Pursuit Ship uses 3750 as its max range.
- Range modifier of Plasma Bolt Cannon on Aurora Class Flagship uses 4750 as its max range
- Both receive a 60 point accuracy bonus
- Target Enhancer gives a 25 point accuracy bonus
- Energy Mines pass through all Coalition Shields and are not targetted by Coalition Point Defense
- The N. Willow Class Survey Ship, N. Everygreen Science Vessel, Lotus Class Pursuit Ship and Aurora Class Flagship take ArmorDrain of ((Weapon ArmorDrain / 5) + (Weapon Kill / 8)) from all Large Weapons that penetrate their shields.
- The N. Willow Class Survey Ship, N. Everygreen Science Vessel, Lotus Class Pursuit Ship and Aurora Class Flagship lose 1/5 the normal amount of crew and guests to Large Weapons hits from all but Privateer.
[edit] Colonies of Man
- The Virgo Class drains an additional 5 armor when firing ord-using Large Weapons.
- The Virgo Class drains an additional 5 armor when firing ord-using Large Weapons against Robot-owned ships. (stacks with above)
- The Virgo Class drains an additional 10 armor from Lizard-owned ships with ord-using Large Weapons. (does not stack with above)
- The Virgo Class drains an additional 10 armor from captured Lizard hulls with ord-using Large Weapons. (does not stack with above)
- The Virgo Class deals 2x normal blast damage to Target's hull with Large Weapons.
[edit] Crystals
- A Crystal-owned ship hit by an Ord using Large Weapon is dealt 3x normal Shield Drain
- A Crystal-owned ship hit by a non-Ord using Large Weapon is dealt 1/2 normal Shield Drain
- A Crystal-owned ship hit by a non-Ord using Large Weapon absorbs half the energy needed to fire the weapon.
- Diamond Flame Class Battleship
- Dealt 1/2 normal Shield Drain by all Large Weapons
- Absorbs half the energy needed to fire Large Weapon hitting it.
- Ord using Large Weapons increase Shield by 3 (max 14,000) and Armor by 2 (Max 850).
- NOTE:Extra Shield Drain by Stormers, Coalition, Overchargers and Energized Sand is dealt after the above reductions take place.
[edit] Cyborg
- Large Weapons firing at ships that are of Cyborg design or are owned by the Cyborg do not benefit from the Large Weapon Overcharger Exotic Techs.
- Darkwing Gs that are firing are immune to this effect.
[edit] Enforcers
- Large Weapon Damage Sys rating is 2x normal (bug?, should be 4x?)
- Large Weapon Kill rating is 1/2 normal
- NOTE: These *might* require a UEA hull
[edit] Evil Empire
- 500mm Gun and Anti-Matter Gun on a Super Star Cruiser get a 100 point accuracy bonus (before range and evasion modifiers)
- Heavy Lasers pass through all EE Shields
- Heavy Lasers pass through all Shields on captured EE hulls
- Heavy Lasers pass through all EE Armor 10% of the time
- Heavy Lasers pass through all Armor on captured EE hulls
- Heavy Lasers cannot hit the soft spot on EE Hulls and ships owned by the EE.
- Large Weapons firing at ships owned by the EE do not benefit from the Large Weapon Overcharger Exotic Techs.
[edit] Lizards
- Lizard-owned ships or captured Lizard hulls take only 1/3 normal ArmorDrain.
- Virgo Class firing ord-using weapons deals an additional 10 points of ArmorDrain, which is not reduced.
- Lizard-owned ships or captured Lizard hulls take only 1/2 normal ArmorDrain from Exotic Tech Large Weapon Magnum.
- Saurian Class Cruiser takes 0 losses to crew and guests from Large Weapons.
- Lizard-owned ships that are Lizard hulls have their Large Weapon Blast increased to Rnd * Weapon Blast * 50 + 100 vs ground base.
[edit] Mivorari
- Mivorari Point Defense accuracy has a reduction of 50%
[edit] Privateer
- Large Weapons deal 4x normal Shield Drain against ships not owned by Privateer when carrying the target's plans.
- Large Weapons deal 4x normal Armor Drain against ships not owned by Privateer when carrying the target's plans.
- Large Weapons kill 4x normal crew and guests.
[edit] Solar Federation
- All Large Weapons get a 10 point accuracy bonus (combine with below)
- Photon Torpedo Tube gets a 50 point accuracy bonus (before range and evasion modifiers)
- Pulsed Phasor Cannon gets 30 point accuracy bonus
- Gatling Phasor gets 40 point accuracy bonus
- Photon Torpedoes that would have been shot down by Point Defense have a 60% chance of not being shot down. (Fed owner only)
[edit] Solorian
- A Solorian-owned ship hit by an Ord using Large Weapon is dealt 1/2 normal Shield Drain
- A Solorian-owned ship hit by an non-Ord using Large Weapon is dealt 2x normal Shield Drain
[edit] Stormers
- Photon Torpedos only have a Shield Drain of 5 vs Stormer owned ships.
- Stormer owned Large Weapons have a +3 bonus to their Shield Drain
- Stormer owned Large Weapons have a +300 bonus to their Shield Arc.
- Stormer owned Large Weapons have a +3 bonus to Blast damage on Target's hull.
- Ill Wind Class Battlecruiser Evasion modifier is set to 1.9 when targeting ships with an Evasion > 70 (Stormer owner only). It takes 0 losses to crew and guests from Large Weapons. Each tick an additional 5 points of energy are added to its Large Weapons which causes them to fire faster than normal. Its Large Weapons cannot be damaged during combat.
- Large Weapons on Stormer (owned?) ships will continue to charge and fire in combat, regardless of any Weapon Damage sustained.
[edit] Colonies of Kobol
- Ordinance based Large Weapons gain +40 accuracy with the exception of PTT and sandcasters
- Energy Based Large Weapons have a -40 accuracy penalty for this race
[edit] Circle of Twelve
- Ordinance based Large Weapons gain +40 accuracy with the exception of PTT and sandcasters
- Energy Based Large Weapons have a -40 accuracy penalty for this race
[edit] Order of Events
[edit] Load Ship Data
See Load Ship Data.
[edit] Find Target
See The Battle Manual:Targeting page.
[edit] Fire
See The Battle Manual:Firing page.
[edit] Point Defense
- If a Large Weapon theoretically hits an enemy ship, the ship still has a chance to shoot down the incoming fire with its Point Defense. The order of events for this can be found here.
[edit] Skill Increase
- Each successful Hit has a 10% chance of increasing Ship's Skill by +1, to a maximum of 30,000.
[edit] Ship Bump
- Target may be pushed, dependant on mass and power of Weapon.
- I'll break this down at a later date.
[edit] Shields
Attention: The following information needs to be confirmed!
Information based on host versions prior to Host 213 - may have changed. Look at The Battle Manual for up-to-date information on space combat.
If Target owned by Crystal If Target is Diamond Flame Class Battleship Target shield reduced by Weapon ShieldDrain / 2 Target Absorbs Weapon FullCharge / 2 If Weapon uses Ord If Target shield < 15000 Target shield increased by 3 If Target armor < 850 Target armor increased by 2 Else (not Diamond Flame) If Weapon uses Ord Target shield reduced by Weapon ShieldDrain * 3 Else (Weapon does not use Ord) Target shield reduced by Weapon ShieldDrain / 2 Target Absorbs Weapon FullCharge / 2 Else (Target not owned by Crystal) If Target owned by Solorian If Weapon uses Ord Target shield reduced by Weapon ShieldDrain / 2 Else (Weapon does not use Ord) Target shield reduced by Weapon ShieldDrain * 2 Else (Target not owned by Solorian) If Weapon is Photon Torpedo and Target is owned by Stormer Target shield reduced by 5 Else If Target not owned by Evil Empire AND Weapon is not Heavy Laser If Target is not Evil Empire hull AND Weapon is not Heavy Laser If Target is not owned by Cyborg AND Ship is not Darkwing G If Target is not Cyborg hull AND Ship is not Darkwing G If Target not owned by Coalition AND Weapon is not Energy Mine Target shield reduced by Weapon ShieldDrain If Target is not owned by Privateer and Ship is owned by Privateer *I assume the following checks Ship for Target's plans If Target's Bit9 = 1 If Ship's Bit10 = 1 Target shield reduced by Weapon ShieldDrain*3 (4x normal) If Ship owned by Stormer Target shield reduced by 3 If Weapon is Plasma Bolt Cannon If Ship is Lotus Class Pursuit Ship or Aurora Class Flagship Target shield reduced by 4 ' Exotic Tech Large Weapon Overcharger If NOT (Target is owned by Evil Empire) AND NOT (Target is owned by Cyborg AND Ship is Darkwing G) AND NOT (Target is Cyborg hull AND Ship is Darkwing G) Target shield reduced by Exotic Tech Large Weapon Overcharger If Weapon is Sand Caster and Energized Sand Active Target shield reduced by 50 vShield = Target shield – Weapon ShieldArc (Virtual shield, after Shield Arc) If Ship owned by Stormer vShield reduced by 300
[edit] Armor
Attention: The following information needs to be confirmed!
Information based on host versions prior to Host 213 - may have changed. Look at The Battle Manual for up-to-date information on space combat.
If (vShield <= 0) OR (Target shield = 0) OR (If Target owned by Evil Empire AND Weapon is Heavy Laser) OR (If Target is captured Evil Empire hull AND Weapon is Heavy Laser) OR (If Target owned by Coalition AND Weapon is Energy Mine) OR (If Target owned by Cyborg and Ship is Darkwing G) OR (If Target Cyborg hull and Ship is Darkwing G) If Weapon is Energy Mines vDamage = 100 + Rnd * 100 Target Repair reduced by vDamage If Weapon is Force Beam vDamage = 200 + Rnd * 200 Target Ord reduced by vDamage ' Against ships with organic armor If Target is (Willow Class Survey Ship) OR (Everygreen Science Vessel) OR (Lotus Class Pursuit Ship) OR (Aurora Class Flagship) Target Armor reduced by ((Weapon ArmorDrain / 5) + (Weapon Kill / 8)) If Ship is Darkwing G Target armor reduced by Weapon ArmorDrain / 2 Else (non-Organic Armor) If Target owned by Lizards OR is Lizard hull Target armor reduced by Weapon ArmorDrain / 3 Target armor reduced by Exotic Tech Large Weapon Magnum / 2 If Ship is Virgo Class (Virgo get bonus vs Lizards, not the reverse?) If Weapon uses Ord Target armor reduced by 10 Else (non-Lizard hull, not owned by Lizard) Target armor reduced by Weapon ArmorDrain Target armor reduced by Exotic Tech Large Weapon Magnum If Ship is Darkwing G Target armor reduced by Weapon ArmorDrain (for 2x drain) If Target not owned by Privateer AND Ship owned by Privateer *I assume the following checks Ship for Target's plans If Target's Bit9 = 1 If Ship's Bit10 = 1 Target armor reduced by Weapon ArmorDrain*3 If Weapon is Mass Driver If Ship is Aczanny hull Target armor reduced by 10 If Ship is Virgo Class If Weapon uses Ord Target armor reduced by 5 If Target owned by Robot Target armor reduced by 5 If Weapon is Plasma Bolt Cannon IF Target not owned by Lizard AND Target not Lizard hull Target armor reduced by 4
[edit] Damage
Attention: The following information needs to be confirmed!
Information based on host versions prior to Host 213 - may have changed. Look at The Battle Manual for up-to-date information on space combat.
vArmor = Target's Armor - Weapon's Armor Arc If Weapon is Sand Caster and Energized Sand is Active vArmor reduced by 2000 If Ship is Darkwing G and (Target is Darkwing G or Birdmen owned) vArmor reduce by 1000 If (vArmor <= 0) OR (Target Armor = 0) OR (10% chance if Target owned by Evil Empire AND Weapon is Heavy Laser) OR (If Target is captured Evil Empire hull AND Weapon is Heavy Laser) (1 vH point = 1/10 damage unit) ' HULL DAMAGE vD = Weapon Blast If Ship owned by Stormer (possibly requires Stormer hull) vD = vD + 3 If Ship is Virgo Class vD = vD * 2 vS = target’s parts modifier vH = ((vD * (vS / 100)) * (Rnd * 0.2 + 0.8)) * (500 / (target hullmass + 50)) + 0.5 DamageHull = DamageHull + vH Maximum of 5000 ' ENGINE DAMAGE vD = Weapon Engine Damage vS = target’s engine modifier vH = ((vD * (vS / 100)) * (0.5 + Rnd)) * (100 / (target hullmass + 50)) + 0.5 DamageEngine = DamageEngine + vH Maximum of 5000 ' HYPERDRIVE DAMAGE Check if ship has HyperDrive: vD = Weapon HyperDrive Damage * 10 vS = target’s hyperdrive modifier vH = ((vD * (vS / 100)) * (Rnd + 1)) * (100 / hullmass + 50)) + 0.5 DamageHyp = DamageHyp + vH Maximum of 5000 ' SYSTEM DAMAGE vD = Weapon System Damage * 10 vS = target’s system modifier vH = ((vD * (vS / 100)) * (2+ Rnd)) * (100 / hullmass+50)) + 0.5 If Ship is owned by UEA (possibly requires UEA hull) vH = vH * 2 (2x, not 4x?) If Energized Sand is active vH = vH + 200 DamageSys = DamageSys + vH Maximum of 5000 ' LIFE DAMAGE vD = Weapon Life Damage * 10 vS = enemy’s life modifier VH = ((vD * (vS / 100)) * (Rnd+ 2)) * (300 / hullmass + 250)) + 3.5 DamageLife = DamageLife + vH Maximum of 5000 ' SHIELD GENERATOR AND WEAPONS vD = Weapon Parts Damage * 10 vS = enemy’s parts modifier vH = ((vD * (vS / 100)) * (0.7 + (0.3 * Rnd))) * (100 / hullmass + 50)) + 0.5 DamageShield = DamageShield + vH Maximum of 5000 vH = ((vD * (vS / 100)) * (1.5 + Rnd * 0.3)) * (100 / hullmass + 50)) + 0.5 DamageWeapons = DamageWeapons + vH Maximum of 5000 ' SOFT SPOT If (Weapon Parts Damage > 1 AND NOT (If Target owned by Evil Empire AND Weapon is Heavy Laser)) OR (If Target is captured Evil Empire hull AND Weapon is Heavy Laser) If Target Enhancer is Active If Rnd * 20 < SoftSpot DamageHull = DamageHull + 600 + Rnd * 2000 Else (Target Enhancer not Active) If Rnd * 100 < SoftSpot DamageHull = DamageHull + 600 + Rnd * 2000 ' KILL CREW w = Target’s Crew v = (Rnd + 0.5) * Weapon Kill If Ship is owned by Privateer v = v * 4 If v > w v = w If (Target is (Willow Class Survey Ship) OR (Everygreen Science Vessel) OR (Lotus Class Pursuit Ship) OR ([[Aurora Class Flagship])) AND Ship is not owned by Privateers v = v / 5 If Ship is owned by UEA (possibly requires UEA hull) v = v * 0.5 If Ship is Aczanny hull v = v * 0.5 If Weapon is Mass Driver If Ship is Aczanny hull v = v / 10 (total of v / 20) If Target is NOT Ill Wind Class Battlecruiser Or Saurian Class Cruiser Crew = Crew – v Colonists = Colonists – v * 10 Troops = Troops – v * 3 Minimum of 0 for all
[edit] VS Base
Attention: The following information needs to be confirmed!
Information based on host versions prior to Host 213 - may have changed. Look at The Battle Manual for up-to-date information on space combat.
If Avoid Ground Base OFF If Ship is owned by Lizards AND Ship is a Lizard hull OR (Base has no Base Shield AND Fire at Ground Targets is ON) rOdds = Weapon Hit Odds * 2 If (Rnd * 100) < rOdds HIT! Incoming Fire counter increased by Rnd * Weapon Blast * 5 If Ship is owned by Lizards AND Ship is a Lizard hull Incoming Fire counter increased by Rnd * Weapon Blast * 50 + 100 If Weapon is 500mm Gun Incoming Fire counter increased by 1000 If Weapon is Anti-Matter Gun Incoming Fire counter increased by 700 If Weapon is Blaster Cannon Incoming Fire counter increased by 3000 If there are Base Ion Cannons If Rnd * 3000 < Incoming Fire counter If Rnd < 0.2 1 Base Ion Cannon destroyed If Incoming Fire count > BaseMaxIncoming Base Destroyed!
[edit] VS Fighter
See The Battle Manual:Firing page.
[edit] VS Pods
Attention: The following information needs to be confirmed!
Information based on host versions prior to Host 213 - may have changed. Look at The Battle Manual for up-to-date information on space combat.
If Rnd * 100 < Weapon Hit Odds If Target is Assault Pod If Weapon Blast > (Rnd * 100) HIT! Target Destroyed Else HIT! Target Destroyed
Articles in category "Large Weapon"
There are 20 articles in this category.
5ABDEF |
F cont.GHILM |
M cont.PST |
