Castor Class Transport

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Castor Class Transport
Castor Class Transport
 
Prerequisites
Tech Level 5
Cost 8,200 MC
Duranium 550
Tritanium 200
Molybdenum 0
Personnel
Crew Size 2,000
Guests 2,000,000
Cargo
Max. Cargo 100,000
Max. Fuel 9,500
Max. Ord 25,000
Max. Repair 1,500
Cargo (Extended)
Pod Bays 2
Fighter Bays 2 * 200
Tractor Beam -
Ship Parts
Large Weapons 2 (2,000kt)
Small Weapons 8
Super Weapon -
Point Defense 2
Generators 5
Armor Limit 4,200
Shield Limit 900
Warp Movement
Engines 2 (20LY)
Warp Drag Factor 80
Hyperjump
Class 3
Range 750
Scanning
Scan Range 290
Warp Signature 210
Cloak (Fuel) -
Dry Dock
Size -
Space Combat
Attack Bonus 20
Evasive Bonus 0
Power Bank 500
Damage Modifiers
Hull Mass 750
Parts 60
Control System 110
Engines 110
Hyper Drive 400
Life Support 160
Soft Spot 0

[edit] Overview

This is one of the most expensive ships The Rebels can build. Costing 8,200MC it is even more expensive then a Rush Class Carrier. However, it can mount 2 Large Weapons of 2,000kt. So you may choose to put some free, amphibian-made Large Turbo Laser Arrays on it, making it quite fearsome.

[edit] Special

  • It is subject to the special rules applying to ships of the Rebels .

[edit] Ship Devices

  • <none>

[edit] Useful Configurations

Large Weapons Small Weapons Point Defense Engines Hyper Drive Generators Shield Armor


[edit] See also

  • [1] Offical ship stats
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