Bullrout Class Scout

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Bullrout Class Scout
Bullrout Class Scout
 
Prerequisites
Tech Level 1
Cost 300 MC
Duranium 60
Tritanium 20
Molybdenum 0
Personnel
Crew Size 123
Guests 700
Cargo
Max. Cargo 200
Max. Fuel 900
Max. Ord 2,000
Max. Repair 800
Cargo (Extended)
Pod Bays 2
Fighter Bays -
Tractor Beam -
Ship Parts
Large Weapons 2 (150kt)
Small Weapons 6
Super Weapon -
Point Defense 2
Generators 1
Armor Limit 990
Shield Limit 210
Warp Movement
Engines 1 (20LY)
Warp Drag Factor 50
Hyperjump
Class 2
Range 400
Scanning
Scan Range 290
Warp Signature 110
Cloak (Fuel) -
Dry Dock
Size -
Space Combat
Attack Bonus 20
Evasive Bonus 0
Power Bank 800
Damage Modifiers
Hull Mass 80
Parts 60
Control System 220
Engines 150
Hyper Drive 100
Life Support 125
Soft Spot 1

[edit] Overview

This is the first ship The Rebels can build. Costing only 300MC it is also really cheap compared with the other. Its two Pod Bays make it a very good transporter, especially early in the game. It is one of the few Rebel ships that can be outfitted with Large Weapons > 40kt. So, it can also be used to raid unprotected enemy bases.

[edit] Ship Devices

  • <none>

[edit] Useful Configurations

Large Weapons Small Weapons Point Defense Engines Hyper Drive Generators Shield Armor


[edit] See also

  • [1] Offical ship stats
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