Bugs - Space Combat

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[edit] Overview

This page is listing bugs related to space combat.

If you want to report a new bug at the end of the page.

Fixed bugs are moved to the page Bugs - Fixed in order to make this page less crowded.

[edit] SC0001: Back Attack

Program Host? / VCR?
Version 15
Author Magik
Details MINOR - Some ships fly backwards in combat. It appears that some ships have their "front" and "back" reversed, so when they are flying in combat they expose their rear to the enemy and shoot at them that way.
Added: Not sure if this is an host or vcr issue. Jochen 20:06, 13 August 2006 (CEST)
Status open

[edit] SC0002: Damage Consideration

Program Host? / VCR?
Version 15
Author
Details It doesn't appear that damage to engines or systems (generators) is taken into consideration during a VCR. Ships that have > 100% engine damage still seem to have plenty of power to fire their weapons. Engine and generator power reductions should be reflected in the VCRs.
Added: Not sure if this is an host or vcr issue. Jochen 14:18, 11 August 2006 (CEST)
Status open

[edit] SC0006: EE Slayer Combat Immunity

Program Host
Version 193
Author Paul Honigmann
Details EE Slayer immune to combat: for some reason, the Slayer takes NO damage if attacked by ships with "Target Dangerous" set. This only happens in simulations, not real host runs. This has been true for at least a year. It confuses a lot of people doing sims involving the EE.
Status open

[edit] SC0010: Base Shield working when turned off

Program Host
Version 196
Author Jochen 14:04, 11 August 2006 (CEST)
Details If the Base Shield structure is present and more than 10 neutronium is present then activate the base shield. Bug: The structure doesn't need to be turned on for it to work.
Status open

[edit] SC0020: World Crusher Missile not destroying base

Program Host
Version 196
Author Jochen 14:04, 11 August 2006 (CEST)
Details A World Crusher Missile won't destroy a base automatically when the base shield is down. It is not suppose too only 33% to do so check the ship log.
Status open

[edit] SC0022: Holo Decoys Not Displayed on VCR Report Screen

Program Host
Version 199
Author Magik
Details When you press the Report button on the VCR, then select a ship, there is an entry for "Decoys Dropped: 0". It is always 0, even if you put 100 ships into a combat with 10 holo decoys mounted on each.
Status open

[edit] SC0024: Title here

Program Host
Version 213d <=== double check this
Author
Details
Status open
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