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[edit] Overview
This page is listing bugs related to space combat.
If you want to report a new bug at the end of the page.
Fixed bugs are moved to the page Bugs - Fixed in order to make this page less crowded.
[edit] SC0001: Back Attack
| Program | Host? / VCR?
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| Version | 15
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| Author | Magik
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| Details | MINOR - Some ships fly backwards in combat. It appears that some ships have their "front" and "back" reversed, so when they are flying in combat they expose their rear to the enemy and shoot at them that way. Added: Not sure if this is an host or vcr issue. Jochen 20:06, 13 August 2006 (CEST)
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| Status | open
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[edit] SC0002: Damage Consideration
| Program | Host? / VCR?
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| Version | 15
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| Author |
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| Details | It doesn't appear that damage to engines or systems (generators) is taken into consideration during a VCR. Ships that have > 100% engine damage still seem to have plenty of power to fire their weapons. Engine and generator power reductions should be reflected in the VCRs. Added: Not sure if this is an host or vcr issue. Jochen 14:18, 11 August 2006 (CEST)
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| Status | open
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[edit] SC0006: EE Slayer Combat Immunity
| Program | Host
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| Version | 193
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| Author | Paul Honigmann
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| Details | EE Slayer immune to combat: for some reason, the Slayer takes NO damage if attacked by ships with "Target Dangerous" set. This only happens in simulations, not real host runs. This has been true for at least a year. It confuses a lot of people doing sims involving the EE.
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| Status | open
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[edit] SC0010: Base Shield working when turned off
| Program | Host
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| Version | 196
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| Author | Jochen 14:04, 11 August 2006 (CEST)
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| Details | If the Base Shield structure is present and more than 10 neutronium is present then activate the base shield. Bug: The structure doesn't need to be turned on for it to work.
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| Status | open
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[edit] SC0020: World Crusher Missile not destroying base
| Program | Host
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| Version | 196
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| Author | Jochen 14:04, 11 August 2006 (CEST)
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| Details | A World Crusher Missile won't destroy a base automatically when the base shield is down. It is not suppose too only 33% to do so check the ship log.
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| Status | open
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[edit] SC0022: Holo Decoys Not Displayed on VCR Report Screen
| Program | Host
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| Version | 199
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| Author | Magik
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| Details | When you press the Report button on the VCR, then select a ship, there is an entry for "Decoys Dropped: 0". It is always 0, even if you put 100 ships into a combat with 10 holo decoys mounted on each.
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| Status | open
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[edit] SC0024: Title here
| Program | Host
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| Version | 213d <=== double check this
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| Author |
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| Details |
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| Status | open
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