Bright Heart Class Destroyer

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Bright Heart Class Destroyer
Bright Heart Class Destroyer
 
Prerequisites
Tech Level 3
Cost 550 MC
Duranium 25
Tritanium 35
Molybdenum 20
Personnel
Crew Size 122
Guests 200
Cargo
Max. Cargo 100
Max. Fuel 180
Max. Ord 3,000
Max. Repair 600
Cargo (Extended)
Pod Bays -
Fighter Bays -
Tractor Beam -
Ship Parts
Large Weapons 4 (50kt)
Small Weapons 12
Super Weapon -
Point Defense 8
Generators 4
Armor Limit 450
Shield Limit 900
Warp Movement
Engines 2 (120LY)
Warp Drag Factor 120
Hyperjump
Class -
Range -
Scanning
Scan Range 45
Warp Signature 40
Cloak (Fuel) YES (4)
Dry Dock
Size -
Space Combat
Attack Bonus 40
Evasive Bonus 50
Power Bank 1,350
Damage Modifiers
Hull Mass 80
Parts 90
Control System 140
Engines 70
Hyper Drive 100
Live Support 140
Soft Spot 0

[edit] Overview

Build many of these ships for minelaying and minesweeping. These don't need fancy weapons. Many Birdman players tend not to lay many mines for fear it would reveal their position. Don't make that mistake. Your enemies will figure out where you are eventually; it'd be good to have minefield coverage when that day comes. For combat, Bright Hearts make excellent anti-fighter ships for your fleet.

[edit] Ship Devices

[edit] Useful Configurations

[edit] Pure Anti-Fighter

Large Weapons Small Weapons Point Defense Engines Hyper Drive Generators Shield Armor
4 Sand Caster - 8 Turbo Laser 2 I-25 Impulse - 1 Servodyne 800 Galafleck DT900 450


[edit] Morgath's Bird guide From May 2005

A very important ship. Bright Heart is your only minelayer and only it and the Darkwing G have minesweeper. Remember that Birdmen minesweepers do not make any sensor noise, so keep it on at all times. It also shines with 8 point defence weapons and 40 attack and 50 defend bonuses. This ship tough in battle compared to its size. Only problem this ship has is its small ord capacity. This ship has two roles it fills. Minelayer/sweeper and defence against fighters. Even though it is a good warship, it should never operate alone. Its role is to support your other ships. The only exception is if you need to fight really early in the game and can not build Deth Speculas yet. If it operates in your home fleet it can play two roles. First is to be a minelayer/sweeper and then it does not need any weapons. You might think that you want to put weapons in it, but if you get attacked in your home ground these ships are too busy to lay and sweep mines to do any fighting. Second is in anti-fighter role. In your home fleet, it should have PTTs, PLs and i.e. 4 mSCs and 4TLs or MMLs(if you really have more money than you can spend). When in an attacking fleet, it should always have the same type of ranged weapons as ship(s) it escorts. If you couple it with DSs put PTTs, PLs, 4mSCs and 4TLs to it. If it escorts Darkwing with PPCs or LTLA/TLAs it should have PPCs, PLs. 4mSCs and 4TLs.

[edit] See also

  • [1] Offical ship stats
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