Blockade

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[edit] Overview

If a base has 3 + SQRT(Ion Cannons / 2) or more enemy ships over it and no intact friendly (own or ally) ships (ships with >99% Control Damage or 0 crew don't count) then it is under a Blockade.
Host checks for a blockade at the start of the turn, before new ships are built. Starting HW have 20 Ion Cannons, so 6 ships are needed to blockade them.

  • The base can build ships
  • The base cannot launch pods
  • The base cannot sell contraband
  • Prisoners will escape and form a new attack base on the planet. (Host 195)
    • The new base will be named Krackoff.
    • 2% or 100 (whichever is lower) of the escaping colonists become troops (Host 211)
    • The happiness loss from a prison break is limited to 30 points.
  • Ships with cloak ON cannot blockade a base Host 201
  • Ships with cloak ON cannot break a Blockade Host 213j
    • Cloakers will be able to have their cloaking devices turned off prior to the blockade check. Host 201
  • All ships have to be in distance of 2 ly or less to the Base so they count for the blockade
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