From PlanetsWiki
[edit] Overview
- Uses 10 Neutronium per turn when turned on.
- Protects the base from orbital Small Weapon fire
- Protects the base from orbital Large Weapon fire
- Fighters have a chance to disable the Base Shield (odds?) (a wing of 1000 fighters or more usually more work fine)
- A Super Weapon that gets fired at a base with active Base Shield destroys the Base Shield.
- Start On the same turn you build it.
[edit] Special
- Solarian Homeworld begins game with a Base Shield, but Solorians can not use the standard base shields since host 93.
- Solorian Bases with 10 million+ Colonists create a Base Shield during combat.
- Omega Pulse Exotic Tech causes all Base Shields (including your own) to fail for 5 turns.
- Lizard Large weapons of fire at base even with active Base Shield (tested with Host 199, undocumented feature).