Base Shield

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Base Shield
Tech 11
Megacredits 10,000
Supplies 100
Limit 1
Orbital Bombardment
Hit Points 50

[edit] Overview

  • Uses 10 Neutronium per turn when turned on.
  • Protects the base from orbital Small Weapon fire
  • Protects the base from orbital Large Weapon fire
  • Fighters have a chance to disable the Base Shield (odds?) (a wing of 1000 fighters or more usually more work fine)
  • A Super Weapon that gets fired at a base with active Base Shield destroys the Base Shield.
  • Start On the same turn you build it.

[edit] Special

  • Solarian Homeworld begins game with a Base Shield, but Solorians can not use the standard base shields since host 93.
  • Solorian Bases with 10 million+ Colonists create a Base Shield during combat.
  • Omega Pulse Exotic Tech causes all Base Shields (including your own) to fail for 5 turns.
  • Lizard Large weapons of fire at base even with active Base Shield (tested with Host 199, undocumented feature).
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