Base Command Codes
From PlanetsWiki
(Redirected from Base Command Code)
Contents |
[edit] Tips
- Not case sensitive
- Most if not all happen after the movement phases
- One base code per base
| Command Code | Description |
|---|---|
| ATF | Destroys all Smugglers Cantinas * |
| CIA / KGB / A51 | Destroy Hull Plan on base * |
| DOC | Destroys all cities |
| EPA | Destroys all Mineral Mines and Smelters |
| GBA | Give base away to another race on this planet |
| GFA | Give Farms Away |
| GSA | Give Structures Away |
| GB$ | Give Base Cash ($) away |
| GBS | Give Base Supplies away |
| GBM | Give Base Metals away |
| GBF | Give Base Food away |
| GBN | Give Base Natives away |
| GBP | Give Base Prisoners away |
| GBC | Give Base Contraband away |
| GBT | Give Base ship parTs away |
| NCH | Prevents base chunnel. |
| NOG | Stop base gathering stuff from planet surface |
| NOO | No beaming up of Ord or Repair units to newly built ships. New ships will launch with 2 fuel (Host 213) |
| TNT | Destroy the Base. You must have a ship in orbit at the end of the turn and no colonists on the base. Allied ships work, too. The ship must have crew, less than 100% system damage and less than 100% weapon damage. |
| USA | Destroys all labor camps and labor mines * |
| NOM | Base will not be affected by Minister commands |
*After taking effect, the Command Code resets to AAA.
[edit] GBA
(Give Base Away)
- Gives your base away to another player by merging your base with another base.
- You must reduce the colonist population to under 2,000 before you cangive the base away. (Host 196)
- Your base will be given to any other friendly race with a base on the planet.
- You can not give a base to an enemy. (Host 196)
- You can not GBA to a friend if an enemy has a base on the same planet. (Host 196)
- All basic buildings are added to the other base.
- Colonists, Crew, Troops and Highguards are not added - they simply vanish.
- If the base is given to another player playing the same race, all special base buildings (like Smugglers_Cantinas), all Fighters and all Assault Crafts are added to the other base, otherwise they are destroyed.
- (Host 194) "New: When two bases merge, the new base will have the command code and the friendly code of the base that had the most colonists at the time of the merge.".
- The resulting base of a GBA command code also gets the attributes (ID, Happiness, Friendly Code) of the base that had the most colonists at the time of the merge, regardless of which base used the GBA command code.
[edit] Race Specific Base Command Codes
| Command Code | Description |
|---|---|
| B## | DOA-187x Bomber : can be used to destroy specific enemy structures. Set command code to bxx where xx is the number of a ground structure (01 for Training Centers, 02 for Factories, etc...) and make sure that your military is set to deep ground patrols or better. |
| 0## | IMT : This IMT Base can transfer money from its Government Centers to another player's Galactic Bank account using the desired race number as the base command code. For example "007" would transfer money to player 7. (also have a look here). An additional 25% of the money that is transferred will be in the base (Base.Cash = Base.Cash - (0.75 * Transferred_Cash)). You can also transfer to yourself this way. Set command code to 0xx where xx is the number of the race you want to transfer money. Each base can only transfer money to 1 player each turn, but you can transfer money to differents players from differents bases the same turn. You can transfer money to yourself setting the command code to your own number of your race. |
