B200 Class Probe

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B200 Class Probe
B200 Class Probe
 
Prerequisites
Tech Level 2
Cost 100 MC
Duranium 10
Tritanium 10
Molybdenum 10
Personnel
Crew Size 9
Guests 100
Cargo
Max. Cargo 50
Max. Fuel 80
Max. Ord 100
Max. Repair 100
Cargo (Extended)
Pod Bays -
Fighter Bays -
Tractor Beam -
Ship Parts
Large Weapons -
Small Weapons 6
Super Weapon -
Point Defense -
Generators -
Armor Limit 10
Shield Limit 30
Warp Movement
Engines 1 (90LY)
Warp Drag Factor 50
Hyperjump
Class 1
Range 400
Scanning
Scan Range 300
Warp Signature 70
Cloak (Fuel) -
Dry Dock
Size -
Space Combat
Attack Bonus 70
Evasive Bonus 10
Power Bank 70
Damage Modifiers
Hull Mass 30
Parts 100
Control System 190
Engines 190
Hyper Drive 100
Live Support 100
Soft Spot 30

[edit] Overview

The Cyborg's main scout and only hyperjumping ship. It can move a maximum speed of 90 and hyperjump up to 400 ly. With its Bioscanner, it can quickly find natives for the Cyborgs to assimilate. Due to its small fuel tank it can not hyperjump more than once without refueling unless it has a Warhop 2020 or Keplan 450 hyperdrive. With the Keplan 450 hyperdrive, it won't be able to jump its full distance (only 300 ly).

Due to it's attack bonus it is also a useful swarmer in the early game (especially if you can afford the Agnonic Emitter A Exotic Tech).

[edit] Special

  • It is subject to the special rules applying to ships of the Cyborg Collective.

[edit] Ship Devices

[edit] Useful Configurations

Large Weapons Small Weapons Point Defense Engines Hyper Drive Generators Shield Armor


[edit] See also

  • [1] Offical ship stats (outdated)
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