Armistice Station

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Armistice Station
 
Prerequisites
Tech Level 11
Cost Unique Hull MC
Duranium 0
Tritanium 0
Molybdenum 0
Personnel
Crew Size 1
Guests 0
Cargo
Max. Cargo 0
Max. Fuel 10
Max. Ord 0
Max. Repair 0
Cargo (Extended)
Pod Bays -
Fighter Bays - * -
Tractor Beam -
Ship Parts
Large Weapons 0 (0kt)
Small Weapons 0
Super Weapon -
Point Defense 0
Generators 0
Armor Limit 1
Shield Limit 0
Dry Dock
Size -
Space Combat
Attack Bonus 0
Evasive Bonus 0
Power Bank 0
Combat Speed 0
Hyperjump
Class 1
Range 0
Warp Movement
Warp Speed 0LY
Engines 0
Warp Drag Factor 0
Damage Modifiers
Hull Mass 50
Parts 100
Control System 100
Engines 100
Hyper Drive 100
Life Support 100
Soft Spot 100
Scanning
Scan Range 0
Warp Signature 0
Cloak (Fuel) -
 


this is a CoM owned hull that will prevent the cylons and Colonials from attacking Each other until it is destroyed by the Cylons or until the CoM have Destroyed the Station Via Self Destruct.( this will obviously be a hull tech 11 to prevent reproduction and construction and will have no weapons engines or armaments.). as long as this station is functional ( it will be occupied by the new CoM ) the Circle of Twelve(CoT) will have attack off for the Owning Colonies of Kobol(CoK) and vice versa the name of the Station will be "Armistice station xx yy" where the XX represents the CoK owners slot number and where YY represents the CoT race slot number it Effects. after its destruction the CoT and CoK can set their attack switches to attack the other. once the station is destroyed all other players will recieve a message that the Race YY CoT have broken an armistice treaty against the race XX CoK or Vice Versa. for each CoT in the game there will be an armistice building for each CoK in the game. to destroy the station all either side need to do is to Place the Command Code of "WAR" within any of their ships or wings and be within 50 lyrs of the station. either side must be within 50 lyrs of the station when attempting to do so. if the station is destroyed by another race thru physical attack and is destroyed, the armistice is still Considered broken and war can ensue between the two races (subterfuge). but no message will appear if destroyed by another race.

once this stationed is destroyed, the two races can never be allys

[edit] Special Notes

  • WAR command code on a ship within 50 lyrs of the station will destroy the armistace station. and allow the player to switch ATTack=On
  • there can be no battles between these two races until it is destroyed (switch stays locked to attack=off)
  • the hull will be tech 11 to prevent duplication and is part of CoM ship List.
  • the name cannot be changed. ot will be hardcoded into the host.
  • physical attack by another race upon the station will also allow the two races to switch ATTACK=ON
  • an armistace station will be present for each CoK vs CoT race in the game. where XX identifies the owning CoK player. and where YY represents the effected CoT Player.
  • this hull will have a high signature , enough to be visible 2000 lyrs away.so it can be located by either race.
  • the station will have 1 hull pt and 1 armor pt, no shields and a crew of 1 manned by the Owning CoM player.
  • this station will be Gravity Stabilized to prevent towing.
  • if only one of the two races(CoT/CoK) are present within the game, then no armistice station will appear.

[edit] Ship Devices

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