Arkham Class Frigate

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Arkham Class Frigate
Arkham Class Frigate
 
Prerequisites
Tech Level 8
Cost 200 MC
Duranium 50
Tritanium 10
Molybdenum 90
Personnel
Crew Size 328
Guests 1,300
Cargo
Max. Cargo 120
Max. Fuel 120
Max. Ord 1,500
Max. Repair 600
Cargo (Extended)
Pod Bays 1
Fighter Bays 2 * 20
Tractor Beam 260
Ship Parts
Large Weapons 5 (50kt)
Small Weapons 6
Super Weapon -
Point Defense 4
Generators 4
Armor Limit 170
Shield Limit 1,000
Warp Movement
Engines 2 (120LY)
Warp Drag Factor 90
Hyperjump
Class -
Range -
Scanning
Scan Range 300
Warp Signature 100
Cloak (Fuel) -
Dry Dock
Size -
Space Combat
Attack Bonus 20
Evasive Bonus 0
Power Bank 400
Damage Modifiers
Hull Mass 150
Parts 100
Control System 100
Engines 100
Hyper Drive 100
Live Support 100
Soft Spot 1

[edit] Overview

The only reason to build an Arkham could be its Boarding Laser, but even that is of questionable use for the Feds.
Most of the time when considering to build an Arkham, you are much better off building a Banshee Class Destroyer.

[edit] Ship Devices

[edit] Useful Configurations

Large Weapons Small Weapons Point Defense Engines Hyper Drive Generators Shield Armor
-


[edit] See also

  • [1] Official Stats
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